[gegl/soc-2012-ops] Emboss Operation
- From: Hans Shu Lo <hanslo src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl/soc-2012-ops] Emboss Operation
- Date: Sat, 30 Jun 2012 06:51:07 +0000 (UTC)
commit 0569c8d939ac84e8bb478910e5b3cc8360a3a3be
Author: Hans Lo <hansshulo gmail com>
Date: Sat Jun 30 02:48:19 2012 -0400
Emboss Operation
Basically finished but slow, possibly due sampling more than needed.
Parameters do not match original plug-in accurately.
operations/common/emboss.c | 244 ++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 244 insertions(+), 0 deletions(-)
---
diff --git a/operations/common/emboss.c b/operations/common/emboss.c
new file mode 100644
index 0000000..8e7501e
--- /dev/null
+++ b/operations/common/emboss.c
@@ -0,0 +1,244 @@
+/* This file is an image processing operation for GEGL
+ *
+ * GEGL is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 3 of the License, or (at your option) any later version.
+ *
+ * GEGL is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ *
+ * Copyright 1997 Eric L. Hernes <erich rrnet com>
+ * Copyright 2012 Hans Lo <hansshulo gmail com>
+ */
+
+#include "config.h"
+#include <glib/gi18n-lib.h>
+
+#ifdef GEGL_CHANT_PROPERTIES
+
+gegl_chant_register_enum (gegl_emboss_type)
+ enum_value (GEGl_EMBOSS, "Emboss")
+ enum_value (GEGl_BUMPMAP, "Bumpmap")
+gegl_chant_register_enum_end (GeglEmboss)
+
+gegl_chant_enum (emboss_type, _("Function"), GeglEmboss, gegl_emboss_type,
+ GEGl_EMBOSS, _("Emboss or Bumpmap"))
+
+gegl_chant_double (azimuth, _("Azimuth"), 0.0, 360.0, 10.0,
+ _("Azimuth"))
+
+gegl_chant_double (elevation, _("Elevation"), 0.0, 180.0, 45.0,
+ _("Elevation"))
+
+gegl_chant_double (depth, _("Depth"), 1.0, 100.0, 20.0,
+ _("Depth"))
+
+#else
+
+#define GEGL_CHANT_TYPE_AREA_FILTER
+#define GEGL_CHANT_C_FILE "emboss.c"
+
+#include "gegl-chant.h"
+#include <math.h>
+
+#define DtoR(d) ((d)*(G_PI/(gdouble)180))
+
+typedef struct {
+ gdouble Lx;
+ gdouble Ly;
+ gdouble Lz;
+ gdouble bg;
+ gint Nz;
+ gint Nz2;
+ gint NzLz;
+
+} LightVector;
+
+static void
+emboss_init (gdouble azimuth,
+ gdouble elevation,
+ gint depth,
+ LightVector *vec)
+{
+ /*
+ * compute the light vector from the input parameters.
+ * normalize the length to pixelScale for fast shading calculation.
+ */
+ vec->Lx = cos (azimuth) * cos (elevation);
+ vec->Ly = sin (azimuth) * cos (elevation);
+ vec->Lz = sin (elevation);
+
+ /*
+ * constant z component of image surface normal - this depends on the
+ * image slope we wish to associate with an angle of 45 degrees, which
+ * depends on the width of the filter used to produce the source image.
+ */
+ vec->Nz = 1.0 / depth;
+ vec->Nz2 = vec->Nz * vec->Nz;
+ vec->NzLz = vec->Nz * vec->Lz;
+
+ /* optimization for vertical normals: L.[0 0 1] */
+ vec->bg = vec->Lz;
+}
+
+static void
+emboss_pixel (gint x,
+ gint y,
+ LightVector vec,
+ GeglSampler *sampler,
+ gfloat* dst_pix,
+ gint bytes) //may need emboss/bumpmap
+{
+ gfloat M[3][3];
+
+ gfloat Nx, Ny, NdotL;
+ gfloat shade;
+ gint i, j, b;
+ gfloat pix[2];
+ gfloat center_p[bytes];
+
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 3; j++)
+ M[i][j] = 0.0;
+
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 3; j++)
+ {
+ gegl_sampler_get (sampler,
+ x + i,
+ y + j,
+ NULL,
+ pix);
+ M[i][j] += pix[1] * pix[0];
+ if (i == 1 && j == 1)
+ {
+ for (b = 0; b < bytes; b++)
+ center_p[b] = pix[b];
+ }
+ }
+
+ Nx = M[0][0] + M[1][0] + M[2][0] - M[0][2] - M[1][2] - M[2][2];
+ Ny = M[2][0] + M[2][1] + M[2][2] - M[0][0] - M[0][1] - M[0][2];
+
+ /* shade with distant light source */
+ if ( Nx == 0 && Ny == 0 )
+ shade = vec.bg;
+ else if ( (NdotL = Nx * vec.Lx + Ny * vec.Ly + vec.NzLz) < 0 )
+ shade = 0.0;
+ else
+ shade = NdotL / sqrt(Nx*Nx + Ny*Ny + vec.Nz2);
+
+ /* do something with the shading result */
+ if (bytes == 4) /* rgba, bumpmapping */
+ {
+ for (b = 0; b < 3; b++)
+ *dst_pix++ = center_p[b] * shade;
+
+ *dst_pix = center_p[3];
+ }
+ else /* ya, emboss */
+ {
+ *dst_pix++ = shade;
+ *dst_pix = center_p[1];
+ }
+}
+
+static void prepare (GeglOperation *operation)
+{
+ GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
+
+ const Babl *format;
+ if (o->emboss_type == GEGl_EMBOSS)
+ format = babl_format ("YA float");
+ else
+ format = babl_format ("RGBA float");
+
+ gegl_operation_set_format (operation, "input", format);
+ gegl_operation_set_format (operation, "output", format);
+}
+
+static gboolean
+process (GeglOperation *operation,
+ GeglBuffer *input,
+ GeglBuffer *output,
+ const GeglRectangle *result,
+ gint level)
+{
+ GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
+
+ gfloat *dst_buf;
+ GeglSampler *sampler;
+ LightVector vec;
+ gfloat *dst_pix;
+ gint x, y;
+ gint n_pixels;
+ const Babl *format;
+ gint bytes;
+
+ if (o->emboss_type == GEGl_EMBOSS)
+ {
+ format = babl_format ("YA float");
+ bytes = 2;
+ }
+ else
+ {
+ format = babl_format ("RGBA float");
+ bytes = 4;
+ }
+
+ dst_buf = g_slice_alloc (result->width * result->height * bytes * sizeof(gfloat));
+ dst_pix = dst_buf;
+ sampler = gegl_buffer_sampler_new (input,
+ format,
+ GEGL_SAMPLER_CUBIC);
+
+ emboss_init(DtoR(o->azimuth), DtoR(o->elevation), o->depth, &vec);
+ x = result->x;
+ y = result->y;
+ n_pixels = result->width * result->height;
+ while (n_pixels--)
+ {
+ emboss_pixel(x, y, vec, sampler, dst_pix, bytes);
+ dst_pix += bytes;
+ x++;
+ if (x == result->x + result->width)
+ {
+ x = result->x;
+ y++;
+ }
+ }
+
+ g_object_unref (sampler);
+ gegl_buffer_set (output, result, 0, format, dst_buf, GEGL_AUTO_ROWSTRIDE);
+ g_slice_free1 (result->width * result->height * bytes * sizeof(gfloat), dst_buf);
+
+ return TRUE;
+}
+
+static void
+gegl_chant_class_init (GeglChantClass *klass)
+{
+ GeglOperationClass *operation_class;
+ GeglOperationFilterClass *filter_class;
+
+ operation_class = GEGL_OPERATION_CLASS (klass);
+ filter_class = GEGL_OPERATION_FILTER_CLASS (klass);
+
+ filter_class->process = process;
+
+ operation_class->prepare = prepare;
+
+ gegl_operation_class_set_keys (operation_class,
+ "name" , "gegl:emboss",
+ "categories" , "distort",
+ "description", _("Emulate an emboss effect."),
+ NULL);
+}
+
+#endif
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