[gegl/abyss] docs: added a short explanation of abyss policy
- From: Ville Sokk <villesokk src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl/abyss] docs: added a short explanation of abyss policy
- Date: Fri, 29 Jun 2012 09:46:49 +0000 (UTC)
commit 70684353c48769436754f20c15197a9f06aaae65
Author: Ville Sokk <ville sokk gmail com>
Date: Fri Jun 29 12:45:01 2012 +0300
docs: added a short explanation of abyss policy
docs/abyss_policy.txt | 23 +++++++++++++++++++++++
1 files changed, 23 insertions(+), 0 deletions(-)
---
diff --git a/docs/abyss_policy.txt b/docs/abyss_policy.txt
new file mode 100644
index 0000000..e1e862b
--- /dev/null
+++ b/docs/abyss_policy.txt
@@ -0,0 +1,23 @@
+gegl_buffer_get and gegl_buffer_set are the functions to read and
+write pixels in a GeglBuffer. They both take an array of pixels and
+write/read data from tiles according to the region of interest.
+
+Abyss is a rectangle that defines what area of the buffer is
+readable. Abyss policy determines how to read pixels when the
+requested region of interest (or pixel) is not contained within the
+abyss. Abyss policy only affects reading and not writing of pixels and
+does so when gegl_buffer_get is called. Each policy has a separate
+iterator function that reads data to the array. If the region of
+interest is inside the abyss rectangle a simple read function is used
+to avoid the overhead of dealing with abyss. Abyss policy also affects
+samplers since they use gegl_bufer_get.
+
+There are 5 abyss policies represented by the following enums
+GEGL_ABYSS_NONE - abyss pixels are zeroed
+GEGL_ABYSS_WHITE - abyss pixels are white
+GEGL_ABYSS_BLACK - abyss pixels are black
+GEGL_ABYSS_CLAMP - each pixel's coordinates are clamped to the abyss
+rectangle
+GEGL_ABYSS_LOOP - each pixel's coordinates wrap when exceeding the
+abyss rectangle (the buffer is essentially tiled)
+
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