[cogl] framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
- From: Tomeu Vizoso <tomeuv src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
- Date: Tue, 26 Jun 2012 16:04:28 +0000 (UTC)
commit 7d2156785da8196e129eb393efb0d09093c4783e
Author: Tomeu Vizoso <tomeu vizoso collabora com>
Date: Tue Jun 26 17:19:14 2012 +0200
framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
Otherwise, if a texture is created before all the other FBOs, a new
atlas will be created, with a FBO with COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
causing last_offscreen_allocate_flags to be 0.
Reviewed-by: Neil Roberts <neil linux intel com>
cogl/cogl-framebuffer.c | 11 +++++++----
1 files changed, 7 insertions(+), 4 deletions(-)
---
diff --git a/cogl/cogl-framebuffer.c b/cogl/cogl-framebuffer.c
index ec4acf6..6933357 100644
--- a/cogl/cogl-framebuffer.c
+++ b/cogl/cogl-framebuffer.c
@@ -1132,10 +1132,13 @@ _cogl_offscreen_allocate (CoglOffscreen *offscreen,
{
fb->samples_per_pixel = gl_framebuffer->samples_per_pixel;
- /* Record that the last set of flags succeeded so that we can
- try that set first next time */
- ctx->last_offscreen_allocate_flags = flags;
- ctx->have_last_offscreen_allocate_flags = TRUE;
+ if (!offscreen->create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL)
+ {
+ /* Record that the last set of flags succeeded so that we can
+ try that set first next time */
+ ctx->last_offscreen_allocate_flags = flags;
+ ctx->have_last_offscreen_allocate_flags = TRUE;
+ }
/* Save the flags we managed so successfully allocate the
* renderbuffers with in case we need to make renderbuffers for a
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