[empathy] Add heuristic to calculate individuals popularity
- From: Guillaume Desmottes <gdesmott src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [empathy] Add heuristic to calculate individuals popularity
- Date: Mon, 18 Jun 2012 10:55:05 +0000 (UTC)
commit 43a7d1f1143b857de2ebcccd19286cca8495788b
Author: Seif Lotfy <seif lotfy com>
Date: Mon Jun 18 12:46:37 2012 +0200
Add heuristic to calculate individuals popularity
https://bugzilla.gnome.org/show_bug.cgi?id=678083
libempathy/empathy-individual-manager.c | 44 +++++++++++++++++++++++++++---
1 files changed, 39 insertions(+), 5 deletions(-)
---
diff --git a/libempathy/empathy-individual-manager.c b/libempathy/empathy-individual-manager.c
index 132acef..1132f58 100644
--- a/libempathy/empathy-individual-manager.c
+++ b/libempathy/empathy-individual-manager.c
@@ -48,6 +48,13 @@
* changes, not when the position of every single individual is updated. */
#define TOP_INDIVIDUALS_LEN 5
+/* The constant INDIVIDUALS_COUNT_COMPRESS_FACTOR represents the number of
+ * interactions needed to be considered as 1 interaction */
+#define INTERACTION_COUNT_COMPRESS_FACTOR 50
+
+/* The constant DAY_IN_SECONDS represents the seconds in a day */
+#define DAY_IN_SECONDS 86400
+
/* This class only stores and refs Individuals who contain an EmpathyContact.
*
* This class merely forwards along signals from the aggregator and individuals
@@ -63,6 +70,7 @@ typedef struct
/* The TOP_INDIVIDUALS_LEN first FolksIndividual (borrowed) from
* individuals_pop */
GList *top_individuals;
+ guint global_interaction_counter;
} EmpathyIndividualManagerPriv;
enum
@@ -127,13 +135,35 @@ individual_notify_is_favourite_cb (FolksIndividual *individual,
is_favourite);
}
+
+/* Contacts that have been interacted with within the last 30 days and have
+ * have an interaction count > INTERACTION_COUNT_COMPRESS_FACTOR have a
+ * popularity value of the count/INTERACTION_COUNT_COMPRESS_FACTOR */
static guint
compute_popularity (FolksIndividual *individual)
{
- /* TODO: we should have a better heuristic using the last time we interacted
- * with the contact as well. */
- return folks_interaction_details_get_im_interaction_count (
- FOLKS_INTERACTION_DETAILS (individual));
+ FolksInteractionDetails *details = FOLKS_INTERACTION_DETAILS (individual);
+ GDateTime *last;
+ guint current_timestamp, count;
+ float timediff;
+
+ last = folks_interaction_details_get_last_im_interaction_datetime (details);
+ if (last == NULL)
+ return 0;
+
+ /* Convert g_get_real_time () fro microseconds to seconds */
+ current_timestamp = g_get_real_time () / 1000000;
+ timediff = current_timestamp - g_date_time_to_unix (last);
+
+ if (timediff / DAY_IN_SECONDS > 30)
+ return 0;
+
+ count = folks_interaction_details_get_im_interaction_count (details);
+ count = count / INTERACTION_COUNT_COMPRESS_FACTOR;
+ if (count == 0)
+ return 0;
+
+ return count;
}
static void
@@ -225,7 +255,11 @@ individual_notify_im_interaction_count (FolksIndividual *individual,
* won't work as it assumes that the sequence is sorted which is no longer
* the case at this point as @individual's popularity just changed. */
g_sequence_sort (priv->individuals_pop, compare_individual_by_pop, NULL);
- check_top_individuals (self);
+
+ /* Only check for top individuals after 10 interaction events happen */
+ if (priv->global_interaction_counter % 10 == 0)
+ check_top_individuals (self);
+ priv->global_interaction_counter++;
}
static void
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