[gnome-shell/wip/message-tray: 7/8] st-theme-node: Add repeating backgrounds
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/message-tray: 7/8] st-theme-node: Add repeating backgrounds
- Date: Mon, 30 Jul 2012 22:33:43 +0000 (UTC)
commit e9010e74c23206275b1e06918bd08d629c24561b
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Sat Jul 28 05:36:20 2012 -0300
st-theme-node: Add repeating backgrounds
Add support for the CSS "background-repeat" property. Currently, this
only supports on/off, rather than allowing tiling in each individual
dimension. It is supported for both the cogl and cairo rendering paths.
https://bugzilla.gnome.org/show_bug.cgi?id=680801
src/st/st-theme-node-drawing.c | 83 +++++++++++++++++++++++--------
src/st/st-theme-node-private.h | 1 +
src/st/st-theme-node.c | 9 ++++
tests/interactive/background-repeat.js | 29 +++++++++++
tests/testcommon/test.css | 4 ++
5 files changed, 104 insertions(+), 22 deletions(-)
---
diff --git a/src/st/st-theme-node-drawing.c b/src/st/st-theme-node-drawing.c
index 96df6f8..8e58141 100644
--- a/src/st/st-theme-node-drawing.c
+++ b/src/st/st-theme-node-drawing.c
@@ -457,11 +457,12 @@ get_background_coordinates (StThemeNode *node,
static void
get_background_position (StThemeNode *self,
const ClutterActorBox *allocation,
- ClutterActorBox *result)
+ ClutterActorBox *result,
+ ClutterActorBox *texture_coords)
{
gdouble painting_area_width, painting_area_height;
gdouble background_image_width, background_image_height;
- gdouble x, y;
+ gdouble x1, y1;
gdouble scale_w, scale_h;
/* get the background image size */
@@ -484,13 +485,31 @@ get_background_position (StThemeNode *self,
get_background_coordinates (self,
painting_area_width, painting_area_height,
background_image_width, background_image_height,
- &x, &y);
+ &x1, &y1);
+
+ if (self->background_repeat)
+ {
+ gdouble width = allocation->x2 - allocation->x1 + x1;
+ gdouble height = allocation->y2 - allocation->y1 + y1;
+
+ *result = *allocation;
+
+ /* reference image is at x1, y1 */
+ texture_coords->x1 = x1 / background_image_width;
+ texture_coords->y1 = y1 / background_image_height;
+ texture_coords->x2 = width / background_image_width;
+ texture_coords->y2 = height / background_image_height;
+ }
+ else
+ {
+ result->x1 = x1;
+ result->y1 = y1;
+ result->x2 = x1 + background_image_width;
+ result->y2 = y1 + background_image_height;
- /* place the background image */
- result->x1 = x;
- result->y1 = y;
- result->x2 = result->x1 + background_image_width;
- result->y2 = result->y1 + background_image_height;
+ texture_coords->x1 = texture_coords->y1 = 0;
+ texture_coords->x2 = texture_coords->y2 = 1;
+ }
}
/* Use of this function marks code which doesn't support
@@ -614,15 +633,21 @@ create_cairo_pattern_of_background_image (StThemeNode *node,
&x, &y);
cairo_matrix_translate (&matrix, -x, -y);
+ if (node->background_repeat)
+ cairo_pattern_set_extend (pattern, CAIRO_EXTEND_REPEAT);
+
/* If it's opaque, fills up the entire allocated
* area, then don't bother doing a background fill first
*/
- if (content != CAIRO_CONTENT_COLOR_ALPHA
- && x >= 0
- && -x + background_image_width >= node->alloc_width
- && y >= 0
- && -y + background_image_height >= node->alloc_height)
- *needs_background_fill = FALSE;
+ if (content != CAIRO_CONTENT_COLOR_ALPHA)
+ {
+ if (node->background_repeat ||
+ (x >= 0 &&
+ y >= 0 &&
+ background_image_width - x >= node->alloc_width &&
+ background_image_height -y >= node->alloc_height))
+ *needs_background_fill = FALSE;
+ }
cairo_pattern_set_matrix (pattern, &matrix);
@@ -1444,6 +1469,9 @@ st_theme_node_render_resources (StThemeNode *node,
node->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
node->background_material = _st_create_texture_material (node->background_texture);
+ if (node->background_repeat)
+ cogl_material_set_layer_wrap_mode (node->background_material, 0, COGL_MATERIAL_WRAP_MODE_REPEAT);
+
if (background_image_shadow_spec)
{
node->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
@@ -1464,13 +1492,19 @@ st_theme_node_render_resources (StThemeNode *node,
static void
paint_material_with_opacity (CoglHandle material,
ClutterActorBox *box,
+ ClutterActorBox *coords,
guint8 paint_opacity)
{
cogl_material_set_color4ub (material,
paint_opacity, paint_opacity, paint_opacity, paint_opacity);
cogl_set_source (material);
- cogl_rectangle (box->x1, box->y1, box->x2, box->y2);
+
+ if (coords)
+ cogl_rectangle_with_texture_coords (box->x1, box->y1, box->x2, box->y2,
+ coords->x1, coords->y1, coords->x2, coords->y2);
+ else
+ cogl_rectangle (box->x1, box->y1, box->x2, box->y2);
}
static void
@@ -1947,6 +1981,7 @@ st_theme_node_paint (StThemeNode *node,
paint_material_with_opacity (node->prerendered_material,
&paint_box,
+ NULL,
paint_opacity);
}
@@ -1963,17 +1998,18 @@ st_theme_node_paint (StThemeNode *node,
if (node->background_texture != COGL_INVALID_HANDLE)
{
ClutterActorBox background_box;
+ ClutterActorBox texture_coords;
gboolean has_visible_outline;
- /* If the background doesn't have a border or opaque background,
- * then we let its background image shadows leak out, but other
- * wise we clip it.
+ /* If the node doesn't have an opaque or repeating background or
+ * a border then we let its background image shadows leak out,
+ * but otherwise we clip it.
*/
has_visible_outline = st_theme_node_has_visible_outline (node);
- get_background_position (node, &allocation, &background_box);
+ get_background_position (node, &allocation, &background_box, &texture_coords);
- if (has_visible_outline)
+ if (has_visible_outline || node->background_repeat)
cogl_clip_push_rectangle (allocation.x1, allocation.y1, allocation.x2, allocation.y2);
/* CSS based drop shadows
@@ -1995,9 +2031,12 @@ st_theme_node_paint (StThemeNode *node,
&background_box,
paint_opacity);
- paint_material_with_opacity (node->background_material, &background_box, paint_opacity);
+ paint_material_with_opacity (node->background_material,
+ &background_box,
+ &texture_coords,
+ paint_opacity);
- if (has_visible_outline)
+ if (has_visible_outline || node->background_repeat)
cogl_clip_pop ();
}
}
diff --git a/src/st/st-theme-node-private.h b/src/st/st-theme-node-private.h
index f31f1b8..9ceee1c 100644
--- a/src/st/st-theme-node-private.h
+++ b/src/st/st-theme-node-private.h
@@ -88,6 +88,7 @@ struct _StThemeNode {
CRDeclaration *inline_properties;
guint background_position_set : 1;
+ guint background_repeat : 1;
guint properties_computed : 1;
guint geometry_computed : 1;
diff --git a/src/st/st-theme-node.c b/src/st/st-theme-node.c
index 331b5d8..7e966e8 100644
--- a/src/st/st-theme-node.c
+++ b/src/st/st-theme-node.c
@@ -1569,6 +1569,7 @@ _st_theme_node_ensure_background (StThemeNode *node)
if (node->background_computed)
return;
+ node->background_repeat = FALSE;
node->background_computed = TRUE;
node->background_color = TRANSPARENT_COLOR;
node->background_gradient_type = ST_GRADIENT_NONE;
@@ -1658,6 +1659,14 @@ _st_theme_node_ensure_background (StThemeNode *node)
else
node->background_position_set = TRUE;
}
+ else if (strcmp (property_name, "-repeat") == 0)
+ {
+ if (decl->value->type == TERM_IDENT)
+ {
+ if (strcmp (decl->value->content.str->stryng->str, "repeat") == 0)
+ node->background_repeat = TRUE;
+ }
+ }
else if (strcmp (property_name, "-size") == 0)
{
if (decl->value->type == TERM_IDENT)
diff --git a/tests/interactive/background-repeat.js b/tests/interactive/background-repeat.js
new file mode 100644
index 0000000..3e1c869
--- /dev/null
+++ b/tests/interactive/background-repeat.js
@@ -0,0 +1,29 @@
+// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
+
+const Clutter = imports.gi.Clutter;
+const St = imports.gi.St;
+
+const UI = imports.testcommon.ui;
+
+function test() {
+ let stage = new Clutter.Stage({ width: 640, height: 480 });
+ UI.init(stage);
+
+ let vbox = new St.BoxLayout({ width: stage.width,
+ height: stage.height,
+ style: 'background: #ffee88;' });
+ stage.add_actor(vbox);
+
+ let scroll = new St.ScrollView();
+ vbox.add(scroll, { expand: true });
+
+ let box = new St.BoxLayout({ vertical: true });
+ scroll.add_actor(box);
+
+ let contents = new St.Widget({ width: 1000, height: 1000,
+ style_class: 'background-image background-repeat' });
+ box.add_actor(contents);
+
+ UI.main(stage);
+}
+test();
diff --git a/tests/testcommon/test.css b/tests/testcommon/test.css
index eeeb8de..6cbadfb 100644
--- a/tests/testcommon/test.css
+++ b/tests/testcommon/test.css
@@ -67,6 +67,10 @@ stage {
background-color: white;
}
+.background-repeat {
+ background-repeat: repeat;
+}
+
.push-button {
background: #eeddbb;
border: 1px solid black;
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