[clutter/wip/master-next: 19/23] actor: Clean up the order of transformations
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/wip/master-next: 19/23] actor: Clean up the order of transformations
- Date: Tue, 10 Jul 2012 07:30:13 +0000 (UTC)
commit 0a51415212fedfdb1c8db37098051b2a33239547
Author: Emmanuele Bassi <ebassi gnome org>
Date: Fri Jul 6 18:27:45 2012 +0100
actor: Clean up the order of transformations
https://bugzilla.gnome.org/show_bug.cgi?id=677853
clutter/clutter-actor.c | 79 ++++++++++++++++++++++------------------------
1 files changed, 38 insertions(+), 41 deletions(-)
---
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index b0e3e19..3078713 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -2958,27 +2958,32 @@ clutter_actor_real_apply_transform (ClutterActor *self,
info = _clutter_actor_get_transform_info_or_defaults (self);
/* compute the pivot point given the allocated size */
- if (!clutter_point_equals (&info->pivot, clutter_point_zero ()))
- {
- pivot_x = (priv->allocation.x2 - priv->allocation.x1)
- * info->pivot.x;
- pivot_y = (priv->allocation.y2 - priv->allocation.y1)
- * info->pivot.y;
- }
+ pivot_x = (priv->allocation.x2 - priv->allocation.x1)
+ * info->pivot.x;
+ pivot_y = (priv->allocation.y2 - priv->allocation.y1)
+ * info->pivot.y;
+
+ CLUTTER_NOTE (PAINT,
+ "Allocation: (%.2f, %2.f), "
+ "pivot: (%.2f, %.2f), "
+ "translation: (%.2f, %.2f) -> "
+ "new origin: (%.2f, %.2f)",
+ priv->allocation.x1, priv->allocation.y1,
+ info->pivot.x, info->pivot.y,
+ info->translation.x, info->translation.y,
+ priv->allocation.x1 + pivot_x + info->translation.x,
+ priv->allocation.y1 + pivot_y + info->translation.y);
cogl_matrix_init_identity (transform);
+ /* basic translation: :allocation's origin and :z-position; instead
+ * of decomposing the pivot and translation info separate operations,
+ * we just compose everything into a single translation
+ */
cogl_matrix_translate (transform,
- priv->allocation.x1,
- priv->allocation.y1,
- 0.0);
-
- if (info->z_position != 0.f)
- cogl_matrix_translate (transform, 0, 0, info->z_position);
-
- /* pivot point, used as the transformation center */
- if (pivot_x != 0.f || pivot_y != 0.f)
- cogl_matrix_translate (transform, pivot_x, pivot_y, info->pivot_z);
+ priv->allocation.x1 + pivot_x + info->translation.x,
+ priv->allocation.y1 + pivot_y + info->translation.y,
+ info->z_position + info->pivot_z + info->translation.z);
/*
* because the rotation involves translations, we must scale
@@ -3037,19 +3042,9 @@ clutter_actor_real_apply_transform (ClutterActor *self,
cogl_matrix_translate (transform, -x, -y, -z);
}
- if (info->translation.x != 0.f ||
- info->translation.y != 0.f ||
- info->translation.z != 0.f)
- {
- cogl_matrix_translate (transform,
- -info->translation.x,
- -info->translation.y,
- -info->translation.z);
- }
-
/* roll back the pivot translation */
- if (pivot_x != 0.f || pivot_y != 0.f)
- cogl_matrix_translate (transform, -pivot_x, -pivot_y, 0.f);
+ if (pivot_x != 0.f || pivot_y != 0.f || info->pivot_z != 0.f)
+ cogl_matrix_translate (transform, -pivot_x, -pivot_y, -info->pivot_z);
priv->transform_valid = TRUE;
}
@@ -6585,6 +6580,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
* being the top left corner of the actor and (1, 1) the bottom right corner
* of the actor.
*
+ * The default pivot point is located at (0, 0).
+ *
* The #ClutterActor:pivot property is animatable.
*
* Since: 1.12
@@ -6853,10 +6850,10 @@ clutter_actor_class_init (ClutterActorClass *klass)
* #ClutterActor:anchor-y, and #ClutterActor:anchor-gravity in newly
* written code; the anchor point adds an additional translation that
* will affect the actor's relative position with regards to its
- * parent, as well as the position of its children. This change is
- * needs to always be taken into account when positioning the actor.
- * It is recommended to use the #ClutterActor:pivot-point property
- * instead, as it will affect only the transformations.</warning>
+ * parent, as well as the position of its children. This change needs
+ * to always be taken into account when positioning the actor. It is
+ * recommended to use the #ClutterActor:pivot-point property instead,
+ * as it will affect only the transformations.</warning>
*
* Since: 0.8
*
@@ -6882,10 +6879,10 @@ clutter_actor_class_init (ClutterActorClass *klass)
* #ClutterActor:anchor-y, and #ClutterActor:anchor-gravity in newly
* written code; the anchor point adds an additional translation that
* will affect the actor's relative position with regards to its
- * parent, as well as the position of its children. This change is
- * needs to always be taken into account when positioning the actor.
- * It is recommended to use the #ClutterActor:pivot-point property
- * instead, as it will affect only the transformations.</warning>
+ * parent, as well as the position of its children. This change needs
+ * to always be taken into account when positioning the actor. It is
+ * recommended to use the #ClutterActor:pivot-point property instead,
+ * as it will affect only the transformations.</warning>
*
* Since: 0.8
*
@@ -6910,10 +6907,10 @@ clutter_actor_class_init (ClutterActorClass *klass)
* #ClutterActor:anchor-y, and #ClutterActor:anchor-gravity in newly
* written code; the anchor point adds an additional translation that
* will affect the actor's relative position with regards to its
- * parent, as well as the position of its children. This change is
- * needs to always be taken into account when positioning the actor.
- * It is recommended to use the #ClutterActor:pivot-point property
- * instead, as it will affect only the transformations.</warning>
+ * parent, as well as the position of its children. This change needs
+ * to always be taken into account when positioning the actor. It is
+ * recommended to use the #ClutterActor:pivot-point property instead,
+ * as it will affect only the transformations.</warning>
*
* Since: 1.0
*
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