[vala/0.14] clutter-1.0: update to 1.9.2
- From: JÃrg Billeter <juergbi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [vala/0.14] clutter-1.0: update to 1.9.2
- Date: Tue, 31 Jan 2012 13:14:52 +0000 (UTC)
commit ebabcc6cc83d674939b0d49e33c77ebc00579743
Author: Evan Nemerson <evan coeus-group com>
Date: Fri Jan 6 15:08:47 2012 -0800
clutter-1.0: update to 1.9.2
vapi/clutter-1.0.vapi | 116 +++++++++++++++++++++++------------
vapi/metadata/Clutter-1.0.metadata | 3 +
2 files changed, 79 insertions(+), 40 deletions(-)
---
diff --git a/vapi/clutter-1.0.vapi b/vapi/clutter-1.0.vapi
index a9211ab..79be5fa 100644
--- a/vapi/clutter-1.0.vapi
+++ b/vapi/clutter-1.0.vapi
@@ -32,6 +32,7 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h")]
public static void enter ();
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static void init ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void leave ();
@@ -48,6 +49,7 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Color? get_color (GLib.Value value);
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static unowned Cogl.Fixed? get_fixed (GLib.Value value);
[CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")]
public static unowned float[] get_shader_float (GLib.Value value);
@@ -60,6 +62,7 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_color (GLib.Value value, Clutter.Color color);
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static void set_fixed (GLib.Value value, Cogl.Fixed fixed_);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void set_shader_float (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5, type = "gfloat*")] float[] floats);
@@ -108,6 +111,8 @@ namespace Clutter {
public Pango.Context create_pango_context ();
public Pango.Layout create_pango_layout (string text);
public void detach_animation ();
+ [CCode (cname = "clutter_actor_event")]
+ public bool emit_event (Clutter.Event event, bool capture);
public void get_abs_allocation_vertices ([CCode (array_length = false)] out Clutter.Vertex[] verts);
public virtual unowned Atk.Object get_accessible ();
public unowned Clutter.Action get_action (string name);
@@ -130,6 +135,7 @@ namespace Clutter {
public GLib.List<weak Clutter.Effect> get_effects ();
public bool get_fixed_position_set ();
public Clutter.ActorFlags get_flags ();
+ [Deprecated (since = "1.10")]
public Clutter.Geometry get_geometry ();
[Deprecated (since = "1.8")]
public uint32 get_gid ();
@@ -170,7 +176,10 @@ namespace Clutter {
public float get_y ();
public Clutter.Gravity get_z_rotation_gravity ();
public void grab_key_focus ();
+ public bool has_actions ();
public bool has_allocation ();
+ public bool has_constraints ();
+ public bool has_effects ();
public bool has_key_focus ();
public virtual bool has_overlaps ();
public virtual void hide_all ();
@@ -203,6 +212,7 @@ namespace Clutter {
public void set_depth (float depth);
public void set_fixed_position_set (bool is_set);
public void set_flags (Clutter.ActorFlags flags);
+ [Deprecated (since = "1.10")]
public void set_geometry (Clutter.Geometry geometry);
public void set_height (float height);
public void set_name (string name);
@@ -328,7 +338,6 @@ namespace Clutter {
[HasEmitter]
public virtual signal void destroy ();
public virtual signal bool enter_event (Clutter.CrossingEvent event);
- [HasEmitter]
public virtual signal bool event (Clutter.Event event);
[HasEmitter]
public virtual signal void hide ();
@@ -802,7 +811,7 @@ namespace Clutter {
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Clone (Clutter.Actor source);
public unowned Clutter.Actor get_source ();
- public void set_source (Clutter.Actor source);
+ public void set_source (Clutter.Actor? source);
public Clutter.Actor source { get; set construct; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_colorize_effect_get_type ()")]
@@ -853,8 +862,6 @@ namespace Clutter {
public virtual unowned Clutter.InputDevice get_core_device (Clutter.InputDeviceType device_type);
public static unowned Clutter.DeviceManager get_default ();
public virtual unowned Clutter.InputDevice get_device (int device_id);
- [NoWrapper]
- public virtual unowned GLib.SList<Clutter.InputDevice> get_devices ();
public GLib.SList<weak Clutter.InputDevice> list_devices ();
public unowned GLib.SList<Clutter.InputDevice> peek_devices ();
[NoWrapper]
@@ -1024,7 +1031,7 @@ namespace Clutter {
protected InputDevice ();
public unowned Clutter.InputDevice get_associated_device ();
public Clutter.InputAxis get_axis (uint index_);
- public bool get_axis_value ([CCode (array_length = false, array_null_terminated = true)] double[] axes, Clutter.InputAxis axis, out double value);
+ public bool get_axis_value ([CCode (array_length = false)] double[] axes, Clutter.InputAxis axis, out double value);
public void get_device_coords (out int x, out int y);
public int get_device_id ();
public Clutter.InputMode get_device_mode ();
@@ -1032,7 +1039,9 @@ namespace Clutter {
public Clutter.InputDeviceType get_device_type ();
public bool get_enabled ();
[CCode (cname = "clutter_get_input_device_for_id")]
+ [Deprecated (since = "1.10")]
public static unowned Clutter.InputDevice get_for_id (int id_);
+ public unowned Clutter.Actor get_grabbed_actor ();
public bool get_has_cursor ();
public bool get_key (uint index_, out uint keyval, out Clutter.ModifierType modifiers);
public uint get_n_axes ();
@@ -1040,8 +1049,10 @@ namespace Clutter {
public unowned Clutter.Actor get_pointer_actor ();
public unowned Clutter.Stage get_pointer_stage ();
public GLib.List<weak Clutter.InputDevice> get_slave_devices ();
+ public void grab (Clutter.Actor actor);
public void set_enabled (bool enabled);
public void set_key (uint index_, uint keyval, Clutter.ModifierType modifiers);
+ public void ungrab ();
public void update_from_event (Clutter.Event event, bool update_stage);
[NoAccessorMethod]
public Clutter.Backend backend { owned get; construct; }
@@ -1220,7 +1231,7 @@ namespace Clutter {
public void union (Clutter.PaintVolume another_pv);
}
[CCode (cheader_filename = "clutter/clutter.h", lower_case_csuffix = "param_units", type_id = "clutter_param_units_get_type ()")]
- public class ParamSpecUnit {
+ public class ParamSpecUnit : GLib.ParamSpec {
[CCode (has_construct_function = false)]
protected ParamSpecUnit ();
}
@@ -1362,6 +1373,8 @@ namespace Clutter {
public uint fontconfig_timestamp { set; }
[NoAccessorMethod]
public int long_press_duration { get; set; }
+ [NoAccessorMethod]
+ public uint password_hint_time { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_get_type ()")]
[Deprecated (since = "1.8")]
@@ -1371,6 +1384,7 @@ namespace Clutter {
public Shader ();
[Deprecated (since = "1.8")]
public bool compile () throws GLib.Error;
+ public static GLib.Quark error_quark ();
[Deprecated (since = "1.8")]
public unowned Cogl.Handle get_cogl_fragment_shader ();
[Deprecated (since = "1.8")]
@@ -1414,24 +1428,26 @@ namespace Clutter {
public ShaderEffect (Clutter.ShaderType shader_type);
public unowned Cogl.Handle get_program ();
public unowned Cogl.Handle get_shader ();
+ [NoWrapper]
+ public virtual string get_static_shader_source ();
public bool set_shader_source (string source);
public void set_uniform_value (string name, GLib.Value value);
public Clutter.ShaderType shader_type { construct; }
}
- [CCode (cheader_filename = "clutter/clutter.h")]
- [Compact]
+ [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_float_get_type ()")]
public class ShaderFloat {
- public static GLib.Type get_type ();
+ [CCode (has_construct_function = false)]
+ protected ShaderFloat ();
}
- [CCode (cheader_filename = "clutter/clutter.h")]
- [Compact]
+ [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_int_get_type ()")]
public class ShaderInt {
- public static GLib.Type get_type ();
+ [CCode (has_construct_function = false)]
+ protected ShaderInt ();
}
- [CCode (cheader_filename = "clutter/clutter.h")]
- [Compact]
+ [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_matrix_get_type ()")]
public class ShaderMatrix {
- public static GLib.Type get_type ();
+ [CCode (has_construct_function = false)]
+ protected ShaderMatrix ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_snap_constraint_get_type ()")]
public class SnapConstraint : Clutter.Constraint {
@@ -1462,6 +1478,7 @@ namespace Clutter {
public bool get_accept_focus ();
public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, int x, int y);
public Clutter.Color get_color ();
+ [Deprecated (since = "1.10")]
public static unowned Clutter.Stage get_default ();
public Clutter.Fog get_fog ();
public bool get_fullscreen ();
@@ -1477,9 +1494,11 @@ namespace Clutter {
public bool get_use_fog ();
public bool get_user_resizable ();
public void hide_cursor ();
+ [Deprecated (since = "1.10")]
public bool is_default ();
+ [Deprecated (since = "1.10")]
public void queue_redraw ();
- [CCode (array_length = false, array_null_terminated = true)]
+ [CCode (array_length = false)]
public uint8[] read_pixels (int x, int y, int width = -1, int height = -1);
[CCode (cname = "clutter_redraw")]
public void redraw ();
@@ -1672,6 +1691,8 @@ namespace Clutter {
public void set_single_line_mode (bool single_line);
public void set_text (string text);
public void set_use_markup (bool setting);
+ [CCode (cname = "clutter_text_activate")]
+ public bool try_activate ();
[CCode (has_construct_function = false, type = "ClutterActor*")]
public Text.with_text (string? font_name, string text);
public bool activatable { get; set; }
@@ -1705,7 +1726,6 @@ namespace Clutter {
public bool single_line_mode { get; set; }
public string text { get; set; }
public bool use_markup { get; set; }
- [HasEmitter]
public virtual signal void activate ();
public virtual signal void cursor_event (Clutter.Geometry geometry);
[HasEmitter]
@@ -1733,13 +1753,13 @@ namespace Clutter {
public Cogl.PixelFormat get_pixel_format ();
public void get_repeat (out bool repeat_x, out bool repeat_y);
public bool get_sync_size ();
- public bool set_area_from_rgb_data ([CCode (array_length = false, array_null_terminated = true)] uint8[] data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
+ public bool set_area_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
public void set_cogl_material (Cogl.Handle cogl_material);
public void set_cogl_texture (Cogl.Handle cogl_tex);
public void set_filter_quality (Clutter.TextureQuality filter_quality);
public bool set_from_file (string filename) throws GLib.Error;
- public bool set_from_rgb_data ([CCode (array_length = false, array_null_terminated = true)] uint8[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
- public bool set_from_yuv_data ([CCode (array_length = false, array_null_terminated = true)] uint8[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error;
+ public bool set_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
+ public bool set_from_yuv_data ([CCode (array_length = false)] uint8[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error;
public void set_keep_aspect_ratio (bool keep_aspect);
public void set_load_async (bool load_async);
public void set_load_data_async (bool load_async);
@@ -1787,7 +1807,7 @@ namespace Clutter {
public double get_progress ();
public bool has_marker (string marker_name);
public bool is_playing ();
- [CCode (array_length_pos = 1.1, array_length_type = "gsize")]
+ [CCode (array_length_pos = 1.1, array_length_type = "gsize", array_null_terminated = true)]
public string[] list_markers (int msecs);
public void pause ();
public void remove_marker (string marker_name);
@@ -1838,6 +1858,9 @@ namespace Clutter {
public void child_get_property (Clutter.Actor child, string property, GLib.Value value);
public void child_set (Clutter.Actor actor, ...);
public void child_set_property (Clutter.Actor child, string property, GLib.Value value);
+ public static unowned GLib.ParamSpec class_find_child_property (GLib.ObjectClass klass, string property_name);
+ [CCode (array_length_pos = 1.1, array_length_type = "guint")]
+ public static GLib.ParamSpec[] class_list_child_properties (GLib.ObjectClass klass);
public virtual void create_child_meta (Clutter.Actor actor);
public virtual void destroy_child_meta (Clutter.Actor actor);
public unowned Clutter.Actor find_child_by_name (string child_name);
@@ -2161,7 +2184,8 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ALIGN_")]
public enum AlignAxis {
X_AXIS,
- Y_AXIS
+ Y_AXIS,
+ BOTH
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_")]
[Flags]
@@ -2436,6 +2460,12 @@ namespace Clutter {
LEFT,
RIGHT
}
+ [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SHADER_ERROR_")]
+ public enum ShaderError {
+ NO_ASM,
+ NO_GLSL,
+ COMPILE
+ }
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_")]
public enum ShaderType {
VERTEX_SHADER,
@@ -2572,13 +2602,6 @@ namespace Clutter {
VALUE;
public static GLib.Quark quark ();
}
- [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SHADER_ERROR_")]
- public errordomain ShaderError {
- NO_ASM,
- NO_GLSL,
- COMPILE;
- public static GLib.Quark quark ();
- }
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_ERROR_")]
public errordomain TextureError {
OUT_OF_MEMORY,
@@ -2606,27 +2629,27 @@ namespace Clutter {
public delegate bool ProgressFunc (GLib.Value a, GLib.Value b, double progress, GLib.Value retval);
[CCode (cheader_filename = "clutter/clutter.h", instance_pos = 6.9)]
public delegate void ScriptConnectFunc (Clutter.Script script, GLib.Object object, string signal_name, string handler_name, GLib.Object connect_object, GLib.ConnectFlags flags);
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_COGL")]
public const string COGL;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_CURRENT_TIME")]
public const int CURRENT_TIME;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_FLAVOUR")]
public const string FLAVOUR;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MAJOR_VERSION")]
public const int MAJOR_VERSION;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MICRO_VERSION")]
public const int MICRO_VERSION;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_MINOR_VERSION")]
public const int MINOR_VERSION;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PATH_RELATIVE")]
public const int PATH_RELATIVE;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PRIORITY_REDRAW")]
public const int PRIORITY_REDRAW;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION")]
public const double VERSION;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION_HEX")]
public const int VERSION_HEX;
- [CCode (cheader_filename = "clutter/clutter.h")]
+ [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_VERSION_S")]
public const string VERSION_S;
[CCode (cheader_filename = "clutter/clutter.h")]
public static void base_init ();
@@ -2635,6 +2658,9 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h")]
public static bool check_version (uint major, uint minor, uint micro);
[CCode (cheader_filename = "clutter/clutter.h")]
+ public static bool check_windowing_backend (string backend_type);
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static void clear_glyph_cache ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void do_event (Clutter.Event event);
@@ -2647,6 +2673,7 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h")]
public static uint32 get_current_event_time ();
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static bool get_debug_enabled ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Clutter.Backend get_default_backend ();
@@ -2655,6 +2682,7 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.TextDirection get_default_text_direction ();
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static Clutter.FontFlags get_font_flags ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned Pango.FontMap get_font_map ();
@@ -2672,14 +2700,17 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h")]
public static unowned string get_script_id (GLib.Object gobject);
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static bool get_show_fps ();
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static ulong get_timestamp ();
[CCode (cheader_filename = "clutter/clutter.h")]
public static void grab_keyboard (Clutter.Actor actor);
[CCode (cheader_filename = "clutter/clutter.h")]
public static void grab_pointer (Clutter.Actor actor);
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static void grab_pointer_for_device (Clutter.Actor actor, int id_);
[CCode (cheader_filename = "clutter/clutter.h")]
public static Clutter.InitError init ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref unowned string[]? argv);
@@ -2694,8 +2725,10 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h")]
public static void main_quit ();
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static void set_default_frame_rate (uint frames_per_sec);
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static void set_font_flags (Clutter.FontFlags flags);
[CCode (cheader_filename = "clutter/clutter.h")]
[Deprecated (since = "1.8")]
@@ -2711,5 +2744,8 @@ namespace Clutter {
[CCode (cheader_filename = "clutter/clutter.h")]
public static void ungrab_pointer ();
[CCode (cheader_filename = "clutter/clutter.h")]
+ [Deprecated (since = "1.10")]
public static void ungrab_pointer_for_device (int id_);
+ [CCode (cheader_filename = "clutter/clutter.h")]
+ public static uint unicode_to_keysym (uint32 wc);
}
diff --git a/vapi/metadata/Clutter-1.0.metadata b/vapi/metadata/Clutter-1.0.metadata
index 087422a..1f4126b 100644
--- a/vapi/metadata/Clutter-1.0.metadata
+++ b/vapi/metadata/Clutter-1.0.metadata
@@ -1,6 +1,8 @@
// Vala specific
Event.type#method name="get_type"
Actor
+ .event#method name="emit_event"
+ .get_paint_volume#method skip
.queue_redraw#signal skip
.queue_redraw#virtual_method skip
.has_pointer#method name="get_has_pointer"
@@ -40,6 +42,7 @@ value_set_shader_float.floats array array_length_idx=1
value_set_shader_int.ints array array_length_idx=1
value_set_shader_matrix.matrix array array_length_idx=1
Text
+ .activate#method name="try_activate"
.insert_text#signal skip
.position_to_coords.line_height default=null
Vertex.new skip
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