[gnome-games/sudoku-vala] Fix up code style



commit da3928a772478a6d64b8ed7e1c264a921ebda550
Author: Robert Ancell <robert ancell canonical com>
Date:   Tue Jan 31 15:21:29 2012 +1100

    Fix up code style

 gnome-sudoku/src/sudoku-game.vala      |  183 ++++++++++++++++----------------
 gnome-sudoku/src/sudoku-generator.vala |   36 ++++---
 gnome-sudoku/src/sudoku-view.vala      |   66 +++++-------
 3 files changed, 138 insertions(+), 147 deletions(-)
---
diff --git a/gnome-sudoku/src/sudoku-game.vala b/gnome-sudoku/src/sudoku-game.vala
index 20f4cd0..0dfd0f7 100644
--- a/gnome-sudoku/src/sudoku-game.vala
+++ b/gnome-sudoku/src/sudoku-game.vala
@@ -1,72 +1,60 @@
 public class SudokuBoard
 {
     /* Implemented in such a way that it can be extended for other sizes ( like 2x3 sudoku or 4x4 sudoku ) instead of normal 3x3 sudoku. */
-    
+
     public int[,] cells;                        /* stores the value of cell */
     public bool[,] is_fixed;                    /* if the value at location is fixed or not */
     private bool[,] possible_in_row;            /* if specific value is possible in specific row */
     private bool[,] possible_in_col;            /* if specific value is possible in specific col */
     private bool[,,] possible_in_block;         /* if specific value is possible in specific block */
-    private int _row;                           /* size of sudoku board */
-    private int _col;                           /* size of sudoku board */
     private int block_row;                      /* size of sub-part ( block ) in board */
     private int block_col;                      /* size of sub-part ( block ) in board */
-    private int _max_val;                       /* maximum possible val on board. 9 for 3x3 sudoku*/
-    private int _filled;
-        
+
     public signal void value_changed (int row, int col, int old_value, int new_value);
     public signal void value_changing (int row, int col, int old_value, int new_value);
-    
+
+    /* Number of rows in board */
+    private int _row;
     public int row
     {
-        get
-        {
-            return _row;
-        }
+        get { return _row; }
     }
-    
+
+    /* Number of columns in board */
+    private int _col;
     public int col
     {
-        get
-        {
-            return _col;
-        }
+        get { return _col; }
     }
-    
+
+    /* Maximum possible val on board. 9 for 3x3 sudoku*/
     public int max_val
     {
-        get
-        {
-            return _max_val;
-        }
+        get { return block_row * block_col; }
     }
-    
+
+    /* Number of numbers entered */
+    private int _filled;
     public int filled
     {
-        get
-        {
-            return _filled;
-        }
+        get { return _filled; }
     }
-    
+
     public SudokuBoard (int row = 9, int col = 9, int block_row = 3, int block_col = 3)
     {
         _row = row;
         _col = col;
         this.block_row = block_row;
         this.block_col = block_col;
-        _max_val = block_row * block_col;
-        cells = new int[_row, _col] ;
+        cells = new int[_row, _col];
         is_fixed = new bool[_row, _col];
-        /* as any row would contain "col" different values */
-        possible_in_row = new bool[_row, _col];   
-        /* as any col would contain "row" different values */
-        possible_in_col = new bool[_col, _row];   
+        possible_in_row = new bool[_row, _col];
+        possible_in_col = new bool[_col, _row];
         possible_in_block = new bool[block_row, block_col, block_row * block_col];
-        
-        for (int l1 = 0; l1 < _row; l1++)
+
+        for (var l1 = 0; l1 < _row; l1++)
         {
-            for (int l2 = 0; l2 < _col; l2++)
+            for (var l2 = 0; l2 < _col; l2++)
             {
                 cells[l1, l2] = 0;
                 is_fixed[l1, l2] = false;
@@ -74,112 +62,119 @@ public class SudokuBoard
                 possible_in_col[l2, l1] = true;
             }
         }
-        for (int l1 = 0; l1 < block_row; l1++)
+        for (var l1 = 0; l1 < block_row; l1++)
         {
-            for (int l2 = 0; l2 < block_col; l2++)
-            {   
-                for (int l3 = 0; l3 < _max_val;l3++)
-                {
+            for (var l2 = 0; l2 < block_col; l2++)
+            {
+                for (var l3 = 0; l3 < max_val; l3++)
                     possible_in_block[l1, l2, l3] = true;
-                }
             }
         }
     }
-    
+
     public void set_from_string (string s)
     {
-        for (int l1 = 0; l1 < s.length; l1++)
+        for (var l1 = 0; l1 < s.length; l1++)
         {
             /* TODO: extend for all size of sudoku. */
-            if (s[l1] >= '0' && s[l1] <= '9')                        
-                this.silent_insert (l1 / _col, l1 % _col, s[l1] - '0', true);
+            if (s[l1] >= '0' && s[l1] <= '9')
+                silent_insert (l1 / _col, l1 % _col, s[l1] - '0', true);
         }
     }
-    
+
     public bool is_possible (int row, int col, int val)
     {
-        --val;
+        val--;
         return (possible_in_row[row,val] && possible_in_col[col,val] && possible_in_block [ row / block_col, col / block_row, val]);
     }
-    
+
     public int count_possible (int row, int col)
     {
-        int count = 0;
+        var count = 0;
+
         if (cells [row, col] != 0)
-            return (0);
-        for (int l = 1; l <= this.max_val; l++)
+            return 0;
+
+        for (var l = 1; l <= max_val; l++)
         {
             if (is_possible (row, col, l))
                 count++;
         }
         return count;
     }
-    
-    public void silent_insert (int row, int col, int val, bool is_fixed = false)
+
     /* This function should only be used by SudokuSolver to stop call to SudokuViewer. */
+    public void silent_insert (int row, int col, int val, bool is_fixed = false)
     {
+        /* This should not happen when coded properly ;) */
         if (cells[row, col] != 0)
-            /* This should not happen when coded properly ;) */
-            return;             
+            return;
+
+        /* This should not happen when coded properly ;) */
         if (!is_possible (row, col, val))
-            /* This should not happen when coded properly ;) */
-            return;             
+             return;
+
         cells[row, col] = val;
         this.is_fixed[row, col] = is_fixed;
-        --val;
+        val--;
         possible_in_row[row, val] = false;
         possible_in_col[col, val] = false;
         possible_in_block[row / block_col, col / block_row, val] = false;
         _filled++;
     }
-    
+
     public void insert (int row, int col, int val, bool is_fixed = false)
     {
-        int old_val = cells[row, col];
+        var old_val = cells[row, col];
+
         value_changing (row, col, old_val, val);
         if (cells [row, col] != 0)
             silent_remove (row, col);
         silent_insert (row, col, val, is_fixed);
         value_changed (row, col, old_val, val);
     }
-    
-    public void silent_remove (int row, int col)
+
     /* This function should only be used by SudokuSolver to stop call to SudokuViewer. */
+    public void silent_remove (int row, int col)
     {
+        /* This should not happen when coded properly ;) */
         if (is_fixed[row, col])
-            /* This should not happen when coded properly ;) */ 
             return;
+
+        /* Empty cell, Just pretend everything is okay... */
         if (cells[row, col] == 0)
-            /* Empty cell, Just pretend everything is okay... */
             return;
+
         int val = cells[row, col];
-        --val;
+        val--;
         cells[row, col] = 0;
         possible_in_row[row, val] = true;
         possible_in_col[col, val] = true;
         possible_in_block[row / block_col, col / block_row, val] = true;
         _filled--;
     }
-    
+
     public void remove (int row, int col)
     {
+        /* This should not happen when coded properly ;) */
         if (is_fixed[row, col])
-            /* This should not happen when coded properly ;) */ 
             return;
+
+        /* Empty cell, Just pretend everything is okay... */
         if (cells[row, col] == 0)
-            /* Empty cell, Just pretend everything is okay... */
             return;
+
         int old_val = cells[row, col];
         value_changing (row, col, old_val, 0);
         silent_remove (row, col);
         value_changed (row, col, old_val, 0);
     }
-    
+
     public void to_initial_state ()
     {
-        for (int l1 = 0; l1 < _row; l1++)
+        for (var l1 = 0; l1 < _row; l1++)
         {
-            for (int l2 = 0; l2 < _col; l2++)
+            for (var l2 = 0; l2 < _col; l2++)
             {
                 if (!is_fixed[l1, l2])
                     remove (l1, l2);
@@ -191,7 +186,7 @@ public class SudokuBoard
 public class SudokuGame
 {
     public SudokuBoard board;
-    
+
     private struct UndoItem
     {
         public int row;
@@ -201,8 +196,7 @@ public class SudokuGame
 
     private SList<UndoItem?> undostack;
     private SList<UndoItem?> redostack;
-    
-    
+
     public signal void cell_changed (int row, int col, int old_val, int new_val);
 
     public SudokuGame ()
@@ -213,7 +207,7 @@ public class SudokuGame
         board.value_changing.connect (update_undo);
         board.value_changed.connect (cell_changed_cb);
     }
-     
+
     public SudokuGame.from_string (string game)
     {
         this ();
@@ -226,6 +220,7 @@ public class SudokuGame
         undostack = null;
         redostack = null;
     }
+
     public void undo ()
     {
         apply_stack (ref undostack, ref redostack);
@@ -238,20 +233,21 @@ public class SudokuGame
 
     public void reset ()
     {
-        int count = board.filled;
+        var count = board.filled;
         board.to_initial_state ();
         count -= board.filled;
         add_to_stack (ref undostack, -1, -1, count);
     }
-    
+
     public void hint (ref int row, ref int col)
     {
-        int[,] total_pos = new int [board.row, board.col];
-        int min = board.max_val + 1;
-        int count = 0;
-        for (int l1 = 0; l1 < board.row; l1++)
+        var total_pos = new int [board.row, board.col];
+        var min = board.max_val + 1;
+        var count = 0;
+
+        for (var l1 = 0; l1 < board.row; l1++)
         {
-            for(int l2 = 0; l2 < board.col; l2++)
+            for (var l2 = 0; l2 < board.col; l2++)
             {
                 total_pos [l1, l2] = board.count_possible (l1, l2);
                 if (total_pos [l1, l2] < min && total_pos [l1, l2] > 0)
@@ -265,20 +261,22 @@ public class SudokuGame
         }
         if (count == 0)
             return;
+
         count = Random.int_range (0, count);
-        for (int l1 = 0; l1 < board.row; l1++)
+        for (var l1 = 0; l1 < board.row; l1++)
         {
-            for (int l2 = 0; l2 < board.col; l2++)
+            for (var l2 = 0; l2 < board.col; l2++)
             {
                 if (total_pos[l1, l2] == min)
                 {
-                    if (count-- == 0)
+                    count--;
+                    if (count == 0)
                     {
                         row = l1;
                         col = l2;
                         return;
                     }
-                }   
+                }
             }
         }
     }
@@ -287,7 +285,7 @@ public class SudokuGame
     {
         cell_changed (row, col, old_val, new_val);
     }
-    
+
     public void update_undo (SudokuBoard board, int row, int col, int old_val, int new_val)
     {
         add_to_stack (ref undostack, row, col, old_val);
@@ -302,7 +300,9 @@ public class SudokuGame
 
     private void apply_stack (ref SList<UndoItem?> from, ref SList<UndoItem?> to)
     {
-        if (from == null) return;
+        if (from == null)
+            return;
+
         /* Undoing change of single cell */
         if (from.data.row >= 0 && from.data.col >= 0)
         {
@@ -316,12 +316,11 @@ public class SudokuGame
         /* Undoing reset action */
         else
         {
-            int num = from.data.val;
+            var num = from.data.val;
             from.remove (from.data);
-            for (int l = 0; l < num; l++)
+            for (var l = 0; l < num; l++)
                 apply_stack (ref from, ref to);
             add_to_stack (ref to, -1, -1, num);
         }
-        
     }
 }
diff --git a/gnome-sudoku/src/sudoku-generator.vala b/gnome-sudoku/src/sudoku-generator.vala
index 109e9c6..69843d0 100644
--- a/gnome-sudoku/src/sudoku-generator.vala
+++ b/gnome-sudoku/src/sudoku-generator.vala
@@ -22,20 +22,20 @@ public class SudokuGenerator
 public class SudokuSolver
 {
     private SudokuBoard board;
-    
+
     public SudokuSolver (ref SudokuBoard board)
     {
         this.board = board;
     }
-    
+
+    /* Check if current SudokuBoard has at lesat one solution or not */
     public bool has_solution ()
-    /*Check if current SudokuBoard has at lesat one solution or not*/
     {
         int solutions = 0;
         solve (-1, -1, -1, -1, ref solutions);
         return (solutions > 0);
     }
-    
+
     public bool has_unique_solution ()
     /*Check if current SudokuBoard has unique solution or not*/
     {
@@ -43,32 +43,32 @@ public class SudokuSolver
         solve (-1, -1, -1, -1, ref solutions);
         return (solutions == 1);
     }
-    
+
+    /* Check if current SudokuBoard has more than one solution or not */
     public bool has_many_solution ()
-    /*Check if current SudokuBoard has more thatn one solution or not*/
     {
         int solutions = 0;
         solve (-1, -1, -1, -1, ref solutions);
         return (solutions > 1);
     }
-    
+
     private void solve (int row, int col, int no, int filled, ref int solution)
     {
         if (filled == -1)
-        {
             filled = board.filled;
-        }
+
         if (filled == board.row * board.col)
         {
             solution++;
             print_sol ();
             return;
         }
+
         if (row == -1 || col == -1)
         {
-            for (int l1 = 0; l1 < board.row; l1++)
+            for (var l1 = 0; l1 < board.row; l1++)
             {
-                for (int l2 = 0;l2 < board.col; l2++)
+                for (var l2 = 0;l2 < board.col; l2++)
                 {
                     if (board.cells[l1, l2] == 0)
                     {
@@ -78,32 +78,34 @@ public class SudokuSolver
                 }
             }
         }
+
         if (no == -1)
         {
-            for (int l1 = 1; l1 <= board.max_val; l1++)
+            for (var l1 = 1; l1 <= board.max_val; l1++)
             {
                 if (board.is_possible (row, col, l1))
                 {
                     solve (row, col, l1, filled, ref solution);
+                    /* Break at solutions == 2 as we don't need exact count of possible solutions */
                     if (solution > 1)
-                    /*Break at solutions == 2 as we don't need exact count of possible solutions*/
                         return;
                 }
             }
             return;
         }
+
         board.silent_insert (row, col, no);
         solve (-1, -1, -1, filled + 1, ref solution);
         board.silent_remove (row, col);
     }
-    
-    private void print_sol ()
+
     /* For checking purpose only. Should be removed from final release */
+    private void print_sol ()
     {
         stdout.printf ("Solution found..\n");
-        for (int l1=0;l1<9;l1++)
+        for (var l1 = 0; l1 < 9; l1++)
         {
-            for (int l2=0;l2<9;l2++)
+            for (var l2 = 0; l2 < 9; l2++)
             {
                 stdout.printf ("%d ",board.cells[l1,l2]);
             }
diff --git a/gnome-sudoku/src/sudoku-view.vala b/gnome-sudoku/src/sudoku-view.vala
index 0410061..db2c6b7 100644
--- a/gnome-sudoku/src/sudoku-view.vala
+++ b/gnome-sudoku/src/sudoku-view.vala
@@ -7,33 +7,21 @@ private class SudokuCellView : Gtk.DrawingArea
     private Gtk.Window? popup = null;
 
     private SudokuBoard board;
+
     private int _row;
-    private int _col;
-    
     public int row
     {
-        get
-        {
-            return _row;
-        }
-        set
-        {
-            _row = value;
-        }
+        get { return _row; }
+        set { _row = value; }
     }
 
+    private int _col;
     public int col
     {
-        get
-        {
-            return _col;
-        }
-        set
-        {
-            _col = value;
-        }
+        get { return _col; }
+        set { _col = value; }
     }
-    
+
     public int value
     {
         get
@@ -70,7 +58,7 @@ private class SudokuCellView : Gtk.DrawingArea
             }
         }
     }
-    
+
     public bool is_fixed
     {
         get
@@ -94,7 +82,7 @@ private class SudokuCellView : Gtk.DrawingArea
         }
         get { return _text; }
     }
-    
+
     public SudokuCellView (int row, int col, ref SudokuBoard board)
     {
         this.board = board;
@@ -154,8 +142,9 @@ private class SudokuCellView : Gtk.DrawingArea
         popup = new Gtk.Window (Gtk.WindowType.POPUP);
 
         var table = new Gtk.Table (3, 3, false);
-        for (int col = 0; col < 3; col++)
-            for (int row = 0; row < 3; row++)
+        for (var col = 0; col < 3; col++)
+        {
+            for (var row = 0; row < 3; row++)
             {
                 int n = col + row * 3 + 1;
 
@@ -170,7 +159,7 @@ private class SudokuCellView : Gtk.DrawingArea
                 label.use_markup = true;
                 button.add (label);
                 label.show ();
-                
+
                 button.clicked.connect (() => {
                     value = n;
                     hide_popup ();
@@ -179,6 +168,7 @@ private class SudokuCellView : Gtk.DrawingArea
                 if (n == 5)
                     button.grab_focus ();
             }
+        }
         table.show ();
         popup.add (table);
 
@@ -285,7 +275,7 @@ private class SudokuCellView : Gtk.DrawingArea
             value = 0;
             return true;
         }
-        
+
         if (event.keyval == 32 /* space */ || event.keyval == 65293 /* enter */)
         {
             show_number_picker ();
@@ -339,13 +329,11 @@ private class SudokuCellView : Gtk.DrawingArea
 
     public void value_changed_cb (SudokuBoard b, int row, int col, int old_val, int new_val)
     {
-        if(row == this.row && col == this.col)
-        {
+        if (row == this.row && col == this.col)
             this.value = new_val;
-        }
     }
-    
-    public void hint()
+
+    public void hint ()
     {
         /* TODO: Show hint properly. */
         stdout.printf ("TODO: Show hint properly.\nHint at %d %d\n", _row + 1, _col + 1);
@@ -363,7 +351,7 @@ public class SudokuView : Gtk.AspectFrame
         this.obey_child = false;
 
         shadow_type = Gtk.ShadowType.NONE;
-        
+
         /* Use an EventBox to be able to set background */
         var box = new Gtk.EventBox ();
         box.modify_bg (Gtk.StateType.NORMAL, box.style.black);
@@ -380,14 +368,16 @@ public class SudokuView : Gtk.AspectFrame
         table.border_width = 2;
 
         cells = new SudokuCellView[9,9];
-        for (int row = 0; row < 9; row++)
-            for (int col = 0; col < 9; col++)
+        for (var row = 0; row < 9; row++)
+        {
+            for (var col = 0; col < 9; col++)
             {
                 var cell = new SudokuCellView (row, col, ref game.board);
                 cells[row, col] = cell;
                 cell.show ();
                 table.attach_defaults (cell, col, col+1, row, row+1);
             }
+        }
         box.add (table);
         table.show ();
     }
@@ -412,7 +402,7 @@ public class SudokuView : Gtk.AspectFrame
         get { return _show_warnings; }
         set { _show_warnings = value; }
     }
-    
+
     public void hint ()
     {
         int row=0, col=0;
@@ -422,16 +412,16 @@ public class SudokuView : Gtk.AspectFrame
 
     public void clear_top_notes ()
     {
-        for (int i = 0; i < 9; i++)
-            for (int j = 0; j < 9; j++)
+        for (var i = 0; i < 9; i++)
+            for (var j = 0; j < 9; j++)
                 cells[i,j].top_notes = "";
         queue_draw ();
     }
 
     public void clear_bottom_notes ()
     {
-        for (int i = 0; i < 9; i++)
-            for (int j = 0; j < 9; j++)
+        for (var i = 0; i < 9; i++)
+            for (var j = 0; j < 9; j++)
                 cells[i,j].bottom_notes = "";
         queue_draw ();
     }



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