[clutter: 3/11] tests/*: Use symbolic constants for sources and events
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter: 3/11] tests/*: Use symbolic constants for sources and events
- Date: Thu, 26 Jan 2012 08:43:42 +0000 (UTC)
commit 9206bd7627e64a26784a4d6e3d66056f14db12e8
Author: Emmanuele Bassi <ebassi gnome org>
Date: Wed Jan 25 23:09:38 2012 +0000
tests/*: Use symbolic constants for sources and events
And make sure to use clutter_threads_add_* instead of the bare
g_*_add().
tests/conform/test-anchors.c | 4 +-
tests/conform/test-clutter-cairo-texture.c | 4 +-
tests/conform/test-cogl-backface-culling.c | 4 +-
tests/conform/test-cogl-blend-strings.c | 4 +-
tests/conform/test-cogl-depth-test.c | 4 +-
tests/conform/test-cogl-materials.c | 4 +-
tests/conform/test-cogl-multitexture.c | 4 +-
tests/conform/test-cogl-npot-texture.c | 4 +-
tests/conform/test-cogl-offscreen.c | 4 +-
tests/conform/test-offscreen-redirect.c | 4 +-
tests/conform/test-pick.c | 7 +++--
tests/conform/test-texture-fbo.c | 4 +-
tests/conform/test-timeline-rewind.c | 12 +++++----
tests/interactive/test-cogl-point-sprites.c | 7 +++--
tests/interactive/test-cogl-shader-arbfp.c | 20 +++++++-------
tests/interactive/test-cogl-shader-glsl.c | 35 ++++++++++++++-------------
tests/interactive/test-depth.c | 10 +++----
tests/interactive/test-pixmap.c | 12 +++++----
tests/interactive/test-shader.c | 6 ++--
tests/micro-bench/test-text-perf.c | 4 +-
tests/micro-bench/test-text.c | 4 +-
tests/performance/test-common.h | 4 +-
tests/performance/test-text-perf.c | 5 ++-
23 files changed, 88 insertions(+), 82 deletions(-)
---
diff --git a/tests/conform/test-anchors.c b/tests/conform/test-anchors.c
index 238c390..9cb129e 100644
--- a/tests/conform/test-anchors.c
+++ b/tests/conform/test-anchors.c
@@ -668,7 +668,7 @@ idle_cb (gpointer data)
clutter_main_quit ();
- return FALSE;
+ return G_SOURCE_REMOVE;
}
void
@@ -691,7 +691,7 @@ actor_anchors (void)
/* Run the tests in a low priority idle function so that we can be
sure the stage is correctly setup */
- g_idle_add_full (G_PRIORITY_LOW, idle_cb, &state, NULL);
+ clutter_threads_add_idle_full (G_PRIORITY_LOW, idle_cb, &state, NULL);
clutter_actor_show (stage);
diff --git a/tests/conform/test-clutter-cairo-texture.c b/tests/conform/test-clutter-cairo-texture.c
index 4c87fcb..d066c2e 100644
--- a/tests/conform/test-clutter-cairo-texture.c
+++ b/tests/conform/test-clutter-cairo-texture.c
@@ -157,7 +157,7 @@ idle_cb (gpointer data)
break;
}
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
void
@@ -180,7 +180,7 @@ test_clutter_cairo_texture (TestConformSimpleFixture *fixture,
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
- idle_source = g_idle_add (idle_cb, &state);
+ idle_source = clutter_threads_add_idle (idle_cb, &state);
paint_handler = g_signal_connect_after (state.stage, "paint",
G_CALLBACK (paint_cb), &state);
diff --git a/tests/conform/test-cogl-backface-culling.c b/tests/conform/test-cogl-backface-culling.c
index 5f139bf..8ae6423 100644
--- a/tests/conform/test-cogl-backface-culling.c
+++ b/tests/conform/test-cogl-backface-culling.c
@@ -253,7 +253,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
static CoglHandle
@@ -319,7 +319,7 @@ test_cogl_backface_culling (TestConformSimpleFixture *fixture,
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, stage);
+ idle_source = clutter_threads_add_idle (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
diff --git a/tests/conform/test-cogl-blend-strings.c b/tests/conform/test-cogl-blend-strings.c
index a2a6837..f330869 100644
--- a/tests/conform/test-cogl-blend-strings.c
+++ b/tests/conform/test-cogl-blend-strings.c
@@ -393,7 +393,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
void
@@ -416,7 +416,7 @@ test_cogl_blend_strings (TestConformSimpleFixture *fixture,
/* We force continuous redrawing incase someone comments out the
* clutter_main_quit and wants visual feedback for the test since we
* wont be doing anything else that will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, stage);
+ idle_source = clutter_threads_add_idle (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
diff --git a/tests/conform/test-cogl-depth-test.c b/tests/conform/test-cogl-depth-test.c
index 4e2a625..1cc4060 100644
--- a/tests/conform/test-cogl-depth-test.c
+++ b/tests/conform/test-cogl-depth-test.c
@@ -296,7 +296,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
void
@@ -319,7 +319,7 @@ test_cogl_depth_test (TestConformSimpleFixture *fixture,
/* We force continuous redrawing incase someone comments out the
* clutter_main_quit and wants visual feedback for the test since we
* wont be doing anything else that will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, stage);
+ idle_source = clutter_threads_add_idle (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
diff --git a/tests/conform/test-cogl-materials.c b/tests/conform/test-cogl-materials.c
index 413849d..47aa445 100644
--- a/tests/conform/test-cogl-materials.c
+++ b/tests/conform/test-cogl-materials.c
@@ -319,7 +319,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
void
@@ -344,7 +344,7 @@ test_cogl_materials (TestConformSimpleFixture *fixture,
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, stage);
+ idle_source = clutter_threads_add_idle (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
diff --git a/tests/conform/test-cogl-multitexture.c b/tests/conform/test-cogl-multitexture.c
index ed88484..93ddd45 100644
--- a/tests/conform/test-cogl-multitexture.c
+++ b/tests/conform/test-cogl-multitexture.c
@@ -169,7 +169,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
void
@@ -191,7 +191,7 @@ test_cogl_multitexture (TestConformSimpleFixture *fixture,
/* We force continuous redrawing incase someone comments out the
* clutter_main_quit and wants visual feedback for the test since we
* wont be doing anything else that will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, stage);
+ idle_source = clutter_threads_add_idle (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
diff --git a/tests/conform/test-cogl-npot-texture.c b/tests/conform/test-cogl-npot-texture.c
index 3b21ba5..1f0d0f6 100644
--- a/tests/conform/test-cogl-npot-texture.c
+++ b/tests/conform/test-cogl-npot-texture.c
@@ -122,7 +122,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
static CoglHandle
@@ -221,7 +221,7 @@ test_cogl_npot_texture (TestConformSimpleFixture *fixture,
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, stage);
+ idle_source = clutter_threads_add_idle (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
diff --git a/tests/conform/test-cogl-offscreen.c b/tests/conform/test-cogl-offscreen.c
index 72d63f1..cef46c1 100644
--- a/tests/conform/test-cogl-offscreen.c
+++ b/tests/conform/test-cogl-offscreen.c
@@ -132,7 +132,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
void
@@ -148,7 +148,7 @@ test_cogl_offscreen (TestConformSimpleFixture *fixture,
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, stage);
+ idle_source = clutter_threads_add_idle (queue_redraw, stage);
g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL);
clutter_actor_show (stage);
diff --git a/tests/conform/test-offscreen-redirect.c b/tests/conform/test-offscreen-redirect.c
index 62d834e..23759f8 100644
--- a/tests/conform/test-offscreen-redirect.c
+++ b/tests/conform/test-offscreen-redirect.c
@@ -290,7 +290,7 @@ timeout_cb (gpointer user_data)
clutter_main_quit ();
- return FALSE;
+ return G_SOURCE_REMOVE;
}
void
@@ -333,7 +333,7 @@ test_offscreen_redirect (TestConformSimpleFixture *fixture,
/* Start the test after a short delay to allow the stage to
render its initial frames without affecting the results */
- g_timeout_add_full (G_PRIORITY_LOW, 250, timeout_cb, &data, NULL);
+ clutter_threads_add_timeout_full (G_PRIORITY_LOW, 250, timeout_cb, &data, NULL);
clutter_main ();
diff --git a/tests/conform/test-pick.c b/tests/conform/test-pick.c
index 946033a..f293031 100644
--- a/tests/conform/test-pick.c
+++ b/tests/conform/test-pick.c
@@ -90,8 +90,9 @@ shift_effect_init (ShiftEffect *self)
}
static gboolean
-on_timeout (State *state)
+on_timeout (gpointer data)
{
+ State *state = data;
int test_num = 0;
int y, x;
ClutterActor *over_actor = NULL;
@@ -235,7 +236,7 @@ on_timeout (State *state)
clutter_main_quit ();
- return FALSE;
+ return G_SOURCE_REMOVE;
}
void
@@ -273,7 +274,7 @@ actor_picking (void)
clutter_actor_show (state.stage);
- g_idle_add ((GSourceFunc) on_timeout, &state);
+ clutter_threads_add_idle (on_timeout, &state);
clutter_main ();
diff --git a/tests/conform/test-texture-fbo.c b/tests/conform/test-texture-fbo.c
index 4ef7b8d..fba0f68 100644
--- a/tests/conform/test-texture-fbo.c
+++ b/tests/conform/test-texture-fbo.c
@@ -165,7 +165,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
void
@@ -227,7 +227,7 @@ test_texture_fbo (TestConformSimpleFixture *fixture,
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
- g_idle_add (queue_redraw, state.stage);
+ clutter_threads_add_idle (queue_redraw, state.stage);
g_signal_connect_after (state.stage, "paint", G_CALLBACK (on_paint), &state);
clutter_actor_show_all (state.stage);
diff --git a/tests/conform/test-timeline-rewind.c b/tests/conform/test-timeline-rewind.c
index f9dbf91..0263649 100644
--- a/tests/conform/test-timeline-rewind.c
+++ b/tests/conform/test-timeline-rewind.c
@@ -14,8 +14,10 @@ typedef struct _TestState
} TestState;
static gboolean
-watchdog_timeout (TestState *state)
+watchdog_timeout (gpointer data)
{
+ TestState *state = data;
+
g_test_message ("Watchdog timer kicking in");
g_test_message ("rewind_count=%i", state->rewind_count);
if (state->rewind_count <= 3)
@@ -30,7 +32,7 @@ watchdog_timeout (TestState *state)
clutter_main_quit ();
}
- return FALSE;
+ return G_SOURCE_REMOVE;
}
static void
@@ -77,9 +79,9 @@ timeline_rewind (void)
&state);
g_test_message ("Installing a watchdog timeout "
"to determine if this test hangs");
- g_timeout_add (TEST_WATCHDOG_KICK_IN_SECONDS*1000,
- (GSourceFunc)watchdog_timeout,
- &state);
+ clutter_threads_add_timeout (TEST_WATCHDOG_KICK_IN_SECONDS * 1000,
+ watchdog_timeout,
+ &state);
state.rewind_count = 0;
clutter_timeline_start (state.timeline);
diff --git a/tests/interactive/test-cogl-point-sprites.c b/tests/interactive/test-cogl-point-sprites.c
index 6a18ce3..f779dcc 100644
--- a/tests/interactive/test-cogl-point-sprites.c
+++ b/tests/interactive/test-cogl-point-sprites.c
@@ -1,3 +1,4 @@
+#include <stdlib.h>
#include <clutter/clutter.h>
#include <math.h>
#include <gmodule.h>
@@ -213,7 +214,7 @@ idle_cb (gpointer data)
{
clutter_actor_queue_redraw (data);
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
G_MODULE_EXPORT int
@@ -226,7 +227,7 @@ test_cogl_point_sprites_main (int argc, char *argv[])
int i;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
- return 1;
+ return EXIT_FAILURE;
data.material = cogl_material_new ();
data.last_spark_time = g_timer_new ();
@@ -267,7 +268,7 @@ test_cogl_point_sprites_main (int argc, char *argv[])
clutter_actor_show (stage);
- g_idle_add (idle_cb, stage);
+ clutter_threads_add_idle (idle_cb, stage);
clutter_main ();
diff --git a/tests/interactive/test-cogl-shader-arbfp.c b/tests/interactive/test-cogl-shader-arbfp.c
index 62dbc70..5daca68 100644
--- a/tests/interactive/test-cogl-shader-arbfp.c
+++ b/tests/interactive/test-cogl-shader-arbfp.c
@@ -309,13 +309,13 @@ button_release_cb (ClutterActor *actor,
set_shader_num (new_no);
- return FALSE;
+ return CLUTTER_EVENT_STOP;
}
static gboolean
key_release_cb (ClutterActor *actor,
ClutterEvent *event,
- void *user_data)
+ gpointer user_data)
{
guint keysym = clutter_event_get_key_symbol (event);
ClutterModifierType mods = clutter_event_get_state (event);
@@ -324,11 +324,11 @@ key_release_cb (ClutterActor *actor,
((mods & CLUTTER_SHIFT_MASK) && keysym == CLUTTER_KEY_q))
clutter_main_quit ();
- return FALSE;
+ return CLUTTER_EVENT_STOP;
}
static gboolean
-timeout_cb (void *user_data)
+timeout_cb (gpointer user_data)
{
shader_no++;
if (shader_no > (G_N_ELEMENTS (shaders) - 1))
@@ -336,15 +336,15 @@ timeout_cb (void *user_data)
set_shader_num (shader_no);
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
static gboolean
-idle_cb (void *data)
+idle_cb (gpointer data)
{
clutter_actor_queue_redraw (data);
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
static gboolean
@@ -394,11 +394,11 @@ test_cogl_shader_arbfp_main (int argc, char *argv[])
g_signal_connect (stage, "delete-event",
G_CALLBACK (destroy_window_cb), NULL);
- timeout_id = g_timeout_add (1000, timeout_cb, NULL);
+ timeout_id = clutter_threads_add_timeout (1000, timeout_cb, NULL);
- g_idle_add (idle_cb, stage);
+ clutter_threads_add_idle (idle_cb, stage);
- clutter_actor_show_all (stage);
+ clutter_actor_show (stage);
clutter_main ();
diff --git a/tests/interactive/test-cogl-shader-glsl.c b/tests/interactive/test-cogl-shader-glsl.c
index 0cc00e8..406d970 100644
--- a/tests/interactive/test-cogl-shader-glsl.c
+++ b/tests/interactive/test-cogl-shader-glsl.c
@@ -180,10 +180,10 @@ static int shader_no = 0;
static void
paint_cb (ClutterActor *actor)
{
- int stage_width = clutter_actor_get_width (actor);
- int stage_height = clutter_actor_get_height (actor);
- int image_width = cogl_texture_get_width (redhand);
- int image_height = cogl_texture_get_height (redhand);
+ float stage_width = clutter_actor_get_width (actor);
+ float stage_height = clutter_actor_get_height (actor);
+ float image_width = cogl_texture_get_width (redhand);
+ float image_height = cogl_texture_get_height (redhand);
cogl_set_source (material);
cogl_rectangle (stage_width/2.0f - image_width/2.0f,
@@ -237,7 +237,7 @@ set_shader_num (int new_no)
static gboolean
button_release_cb (ClutterActor *actor,
ClutterEvent *event,
- void *data)
+ gpointer data)
{
int new_no;
@@ -264,13 +264,13 @@ button_release_cb (ClutterActor *actor,
set_shader_num (new_no);
- return FALSE;
+ return CLUTTER_EVENT_STOP;
}
static gboolean
key_release_cb (ClutterActor *actor,
ClutterEvent *event,
- void *user_data)
+ gpointer user_data)
{
guint keysym = clutter_event_get_key_symbol (event);
ClutterModifierType mods = clutter_event_get_state (event);
@@ -279,11 +279,11 @@ key_release_cb (ClutterActor *actor,
((mods & CLUTTER_SHIFT_MASK) && keysym == CLUTTER_KEY_q))
clutter_main_quit ();
- return FALSE;
+ return CLUTTER_EVENT_STOP;
}
static gboolean
-timeout_cb (void *user_data)
+timeout_cb (gpointer user_data)
{
shader_no++;
if (shader_no > (G_N_ELEMENTS (shaders) - 1))
@@ -291,24 +291,25 @@ timeout_cb (void *user_data)
set_shader_num (shader_no);
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
static gboolean
-idle_cb (void *data)
+idle_cb (gpointer data)
{
clutter_actor_queue_redraw (data);
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
static gboolean
destroy_window_cb (ClutterStage *stage,
ClutterEvent *event,
- void *user_data)
+ gpointer user_data)
{
clutter_main_quit ();
- return TRUE;
+
+ return CLUTTER_EVENT_STOP;
}
G_MODULE_EXPORT int
@@ -351,11 +352,11 @@ test_cogl_shader_glsl_main (int argc, char *argv[])
g_signal_connect (stage, "delete-event",
G_CALLBACK (destroy_window_cb), NULL);
- timeout_id = g_timeout_add (1000, timeout_cb, NULL);
+ timeout_id = clutter_threads_add_timeout (1000, timeout_cb, NULL);
- g_idle_add (idle_cb, stage);
+ clutter_threads_add_idle (idle_cb, stage);
- clutter_actor_show_all (stage);
+ clutter_actor_show (stage);
clutter_main ();
diff --git a/tests/interactive/test-depth.c b/tests/interactive/test-depth.c
index 94b367a..b196575 100644
--- a/tests/interactive/test-depth.c
+++ b/tests/interactive/test-depth.c
@@ -16,14 +16,14 @@ static ClutterActor *raise_actor[2];
static gboolean raise_no = 0;
static gboolean
-raise_top (gpointer ignored)
+raise_top (gpointer ignored G_GNUC_UNUSED)
{
ClutterActor *parent = clutter_actor_get_parent (raise_actor[raise_no]);
clutter_actor_set_child_above_sibling (parent, raise_actor[raise_no], NULL);
raise_no = !raise_no;
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
static ClutterActor *
@@ -106,7 +106,6 @@ janus_group (const gchar *front_text,
return group;
}
-
G_MODULE_EXPORT gint
test_depth_main (int argc, char *argv[])
{
@@ -118,7 +117,7 @@ test_depth_main (int argc, char *argv[])
GError *error;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
- return 1;
+ return EXIT_FAILURE;
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Depth Test");
@@ -153,7 +152,6 @@ test_depth_main (int argc, char *argv[])
clutter_container_add (CLUTTER_CONTAINER (group), hand, rect, NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
- /* 3 seconds, at 60 fps */
timeline = clutter_timeline_new (3000);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
@@ -200,7 +198,7 @@ test_depth_main (int argc, char *argv[])
raise_actor[0] = rect;
raise_actor[1] = hand;
- g_timeout_add (2000, raise_top, NULL);
+ clutter_threads_add_timeout (2000, raise_top, NULL);
clutter_main ();
diff --git a/tests/interactive/test-pixmap.c b/tests/interactive/test-pixmap.c
index 3712764..7df1751 100644
--- a/tests/interactive/test-pixmap.c
+++ b/tests/interactive/test-pixmap.c
@@ -89,9 +89,11 @@ stage_key_release_cb (ClutterActor *actor,
}
static gboolean
-draw_arc (Pixmap pixmap)
+draw_arc (data)
{
+ Pixmap pixmap = GPOINTER_TO_UINT (data);
Display *dpy = clutter_x11_get_default_display ();
+
static GC gc = None;
static int x = 100, y = 100;
@@ -116,7 +118,7 @@ draw_arc (Pixmap pixmap)
x -= 5;
y -= 5;
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
static gboolean
@@ -124,9 +126,9 @@ stage_button_press_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
- draw_arc ((Pixmap)data);
+ draw_arc (GPOINTER_TO_UINT (data));
- return FALSE;
+ return CLUTTER_EVENT_STOP;
}
Pixmap
@@ -311,7 +313,7 @@ test_pixmap_main (int argc, char **argv)
if (!disable_animation)
clutter_timeline_start (timeline);
- g_timeout_add_seconds (1, (GSourceFunc)draw_arc, GUINT_TO_POINTER (pixmap));
+ clutter_threads_add_timeout (1000, draw_arc, GUINT_TO_POINTER (pixmap));
clutter_main ();
diff --git a/tests/interactive/test-shader.c b/tests/interactive/test-shader.c
index 14eb69f..d86565a 100644
--- a/tests/interactive/test-shader.c
+++ b/tests/interactive/test-shader.c
@@ -277,7 +277,7 @@ button_release_cb (ClutterActor *actor,
set_shader_num (actor, new_no);
- return FALSE;
+ return CLUTTER_EVENT_STOP;
}
#ifdef COGL_HAS_GLES2
@@ -291,7 +291,7 @@ timeout_cb (gpointer data)
set_shader_num (CLUTTER_ACTOR (data), new_no);
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
#endif /* COGL_HAS_GLES2 */
@@ -399,7 +399,7 @@ test_shader_main (gint argc, gchar *argv[])
#ifdef COGL_HAS_GLES2
/* On an embedded platform it is difficult to right click so we will
cycle through the shaders automatically */
- g_timeout_add_seconds (3, timeout_cb, actor);
+ clutter_threads_add_timeout (3000, timeout_cb, actor);
#endif
/* Show everying ( and map window ) */
diff --git a/tests/micro-bench/test-text-perf.c b/tests/micro-bench/test-text-perf.c
index 5e70ba7..710c83e 100644
--- a/tests/micro-bench/test-text-perf.c
+++ b/tests/micro-bench/test-text-perf.c
@@ -40,7 +40,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
static gunichar
@@ -179,7 +179,7 @@ main (int argc, char *argv[])
clutter_actor_show_all (stage);
- g_idle_add (queue_redraw, stage);
+ clutter_threads_add_idle (queue_redraw, stage);
clutter_main ();
diff --git a/tests/micro-bench/test-text.c b/tests/micro-bench/test-text.c
index 18cd775..d79bfd6 100644
--- a/tests/micro-bench/test-text.c
+++ b/tests/micro-bench/test-text.c
@@ -36,7 +36,7 @@ queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
int
@@ -60,7 +60,7 @@ main (int argc, char *argv[])
clutter_actor_set_size (group, STAGE_WIDTH, STAGE_WIDTH);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
- g_idle_add (queue_redraw, stage);
+ clutter_threads_add_idle (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), NULL);
diff --git a/tests/performance/test-common.h b/tests/performance/test-common.h
index caabdaf..b0bed10 100644
--- a/tests/performance/test-common.h
+++ b/tests/performance/test-common.h
@@ -34,7 +34,7 @@ void clutter_perf_fps_start (ClutterStage *stage)
void clutter_perf_fake_mouse (ClutterStage *stage)
{
- g_timeout_add (1000/60, perf_fake_mouse_cb, stage);
+ clutter_threads_add_timeout (1000/60, perf_fake_mouse_cb, stage);
}
void clutter_perf_fps_report (const gchar *id)
@@ -126,5 +126,5 @@ static gboolean perf_fake_mouse_cb (gpointer stage)
yd = CLAMP(yd, -1.3, 1.3);
}
clutter_event_free (event);
- return TRUE;
+ return G_SOURCE_CONTINUE;
}
diff --git a/tests/performance/test-text-perf.c b/tests/performance/test-text-perf.c
index 93f1bd3..bf08a48 100644
--- a/tests/performance/test-text-perf.c
+++ b/tests/performance/test-text-perf.c
@@ -15,7 +15,8 @@ static gboolean
queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
- return TRUE;
+
+ return G_SOURCE_CONTINUE;
}
static gunichar
@@ -158,7 +159,7 @@ main (int argc, char *argv[])
clutter_actor_show_all (stage);
clutter_perf_fps_start (CLUTTER_STAGE (stage));
- g_idle_add (queue_redraw, stage);
+ clutter_threads_add_idle (queue_redraw, stage);
clutter_main ();
clutter_perf_fps_report ("test-text-perf");
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]