[clutter] box: Drop Container interface overrides
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] box: Drop Container interface overrides
- Date: Mon, 16 Jan 2012 23:53:17 +0000 (UTC)
commit 038aadfa72c2c286e40564410a3b317f629180ea
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Tue Nov 29 18:03:05 2011 +0000
box: Drop Container interface overrides
And defer as much as possible to ClutterActor's default implementation
for basically everything.
clutter/clutter-box.c | 213 +++++--------------------------------------------
1 files changed, 19 insertions(+), 194 deletions(-)
---
diff --git a/clutter/clutter-box.c b/clutter/clutter-box.c
index 8c70209..5b20257 100644
--- a/clutter/clutter-box.c
+++ b/clutter/clutter-box.c
@@ -89,8 +89,6 @@ struct _ClutterBoxPrivate
{
ClutterLayoutManager *manager;
- GList *children;
-
guint changed_id;
ClutterColor color;
@@ -112,167 +110,13 @@ static GParamSpec *obj_props[PROP_LAST];
static const ClutterColor default_box_color = { 255, 255, 255, 255 };
-static void clutter_container_iface_init (ClutterContainerIface *iface);
-
-G_DEFINE_TYPE_WITH_CODE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR,
- G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
- clutter_container_iface_init));
-
-static gint
-sort_by_depth (gconstpointer a,
- gconstpointer b)
-{
- gfloat depth_a = clutter_actor_get_depth ((ClutterActor *) a);
- gfloat depth_b = clutter_actor_get_depth ((ClutterActor *) b);
-
- if (depth_a < depth_b)
- return -1;
-
- if (depth_a > depth_b)
- return 1;
-
- return 0;
-}
-
-static void
-clutter_box_real_add (ClutterContainer *container,
- ClutterActor *actor)
-{
- ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
- GList *l, *prev = NULL;
- gfloat actor_depth;
-
- g_object_ref (actor);
-
- actor_depth = clutter_actor_get_depth (actor);
-
- /* Find the right place to insert the child so that it will still be
- sorted and the child will be after all of the actors at the same
- depth */
- for (l = priv->children;
- l && (clutter_actor_get_depth (l->data) <= actor_depth);
- l = l->next)
- prev = l;
-
- /* Insert the node before the found node */
- l = g_list_prepend (l, actor);
- /* Fixup the links */
- if (prev)
- {
- prev->next = l;
- l->prev = prev;
- }
- else
- priv->children = l;
-
- clutter_actor_add_child (CLUTTER_ACTOR (container), actor);
-
- clutter_actor_queue_relayout (actor);
-
- g_signal_emit_by_name (container, "actor-added", actor);
-
- g_object_unref (actor);
-}
-
-static void
-clutter_box_real_remove (ClutterContainer *container,
- ClutterActor *actor)
-{
- ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
-
- g_object_ref (actor);
-
- priv->children = g_list_remove (priv->children, actor);
- clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-
- g_signal_emit_by_name (container, "actor-removed", actor);
-
- g_object_unref (actor);
-}
-
-static void
-clutter_box_real_foreach (ClutterContainer *container,
- ClutterCallback callback,
- gpointer user_data)
-{
- ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
-
- /* Using g_list_foreach instead of iterating the list manually
- because it has better protection against the current node being
- removed. This will happen for example if someone calls
- clutter_container_foreach(container, clutter_actor_destroy) */
- g_list_foreach (priv->children, (GFunc) callback, user_data);
-}
-
-static void
-clutter_box_real_raise (ClutterContainer *container,
- ClutterActor *actor,
- ClutterActor *sibling)
-{
- ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
-
- priv->children = g_list_remove (priv->children, actor);
-
- if (sibling == NULL)
- priv->children = g_list_append (priv->children, actor);
- else
- {
- gint index_ = g_list_index (priv->children, sibling) + 1;
-
- priv->children = g_list_insert (priv->children, actor, index_);
- }
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-}
-
-static void
-clutter_box_real_lower (ClutterContainer *container,
- ClutterActor *actor,
- ClutterActor *sibling)
-{
- ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
-
- priv->children = g_list_remove (priv->children, actor);
-
- if (sibling == NULL)
- priv->children = g_list_prepend (priv->children, actor);
- else
- {
- gint index_ = g_list_index (priv->children, sibling);
-
- priv->children = g_list_insert (priv->children, actor, index_);
- }
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-}
-
-static void
-clutter_box_real_sort_depth_order (ClutterContainer *container)
-{
- ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
-
- priv->children = g_list_sort (priv->children, sort_by_depth);
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-}
-
-static void
-clutter_container_iface_init (ClutterContainerIface *iface)
-{
- iface->add = clutter_box_real_add;
- iface->remove = clutter_box_real_remove;
- iface->foreach = clutter_box_real_foreach;
- iface->raise = clutter_box_real_raise;
- iface->lower = clutter_box_real_lower;
- iface->sort_depth_order = clutter_box_real_sort_depth_order;
-}
+G_DEFINE_TYPE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR);
static void
clutter_box_real_paint (ClutterActor *actor)
{
ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
+ GList *children;
if (priv->color_set)
{
@@ -295,7 +139,9 @@ clutter_box_real_paint (ClutterActor *actor)
cogl_rectangle (0, 0, width, height);
}
- g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
+ children = clutter_actor_get_children (actor);
+ g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
+ g_list_free (children);
}
static gboolean
@@ -304,7 +150,7 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
{
ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
gboolean retval = FALSE;
- GList *l;
+ GList *children, *l;
/* if we have a background color, and an allocation, then we need to
* set it as the base of our paint volume
@@ -312,8 +158,10 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
if (priv->color_set)
retval = clutter_paint_volume_set_from_allocation (volume, actor);
+ children = clutter_actor_get_children (actor);
+
/* bail out early if we don't have any child */
- if (priv->children == NULL)
+ if (children == NULL)
return retval;
else
retval = TRUE;
@@ -321,7 +169,7 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
/* otherwise, union the paint volumes of our children, in case
* any one of them decides to paint outside the parent's allocation
*/
- for (l = priv->children; l != NULL; l = l->next)
+ for (l = children; l != NULL; l = l->next)
{
ClutterActor *child = l->data;
const ClutterPaintVolume *child_volume;
@@ -335,6 +183,8 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
clutter_paint_volume_union (volume, child_volume);
}
+ g_list_free (children);
+
return retval;
}
@@ -342,29 +192,13 @@ static void
clutter_box_real_pick (ClutterActor *actor,
const ClutterColor *pick)
{
- ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
+ GList *children;
CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick);
- g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
-}
-
-static void
-clutter_box_destroy (ClutterActor *actor)
-{
- ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
-
- /* destroy all our children */
- g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
-
- if (CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy)
- CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy (actor);
-}
-
-static void
-clutter_box_dispose (GObject *gobject)
-{
- G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject);
+ children = clutter_actor_get_children (actor);
+ g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
+ g_list_free (children);
}
static void
@@ -423,11 +257,9 @@ clutter_box_class_init (ClutterBoxClass *klass)
actor_class->paint = clutter_box_real_paint;
actor_class->get_paint_volume = clutter_box_real_get_paint_volume;
actor_class->pick = clutter_box_real_pick;
- actor_class->destroy = clutter_box_destroy;
gobject_class->set_property = clutter_box_set_property;
gobject_class->get_property = clutter_box_get_property;
- gobject_class->dispose = clutter_box_dispose;
/**
* ClutterBox:color:
@@ -837,21 +669,14 @@ clutter_box_pack_at (ClutterBox *box,
const gchar *first_property,
...)
{
- ClutterBoxPrivate *priv;
va_list var_args;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
- priv = box->priv;
-
- /* this is really clutter_box_add() with a different insert() */
- priv->children = g_list_insert (priv->children,
- actor,
- position);
-
- clutter_actor_add_child (CLUTTER_ACTOR (box), actor);
- clutter_actor_queue_relayout (actor);
+ clutter_actor_insert_child_at_index (CLUTTER_ACTOR (box),
+ actor,
+ position);
/* we need to explicitly call this, because we're not going through
* the default code paths provided by clutter_container_add()
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