[clutter] actor: Add [xy]-align
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] actor: Add [xy]-align
- Date: Mon, 16 Jan 2012 23:52:17 +0000 (UTC)
commit c8659b6ca562154734f10338136aa9d148e0c13f
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Mon Nov 21 17:24:03 2011 +0000
actor: Add [xy]-align
Allow an actor to define how it should occupy the extra space given to
by its parent during the allocation.
clutter/clutter-actor.c | 101 +++++++++++++++++++++++++++++++++++++++++++++++
clutter/clutter-actor.h | 7 +++
clutter/clutter-enums.h | 27 ++++++++++++
3 files changed, 135 insertions(+), 0 deletions(-)
---
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index b788819..ecf11e9 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -525,6 +525,8 @@ struct _ClutterActorPrivate
guint is_dirty : 1;
guint x_expand : 1;
guint y_expand : 1;
+ guint x_align : 4;
+ guint y_align : 4;
};
enum
@@ -617,6 +619,8 @@ enum
PROP_X_EXPAND,
PROP_Y_EXPAND,
+ PROP_X_ALIGN,
+ PROP_Y_ALIGN,
PROP_LAST
};
@@ -3549,6 +3553,14 @@ clutter_actor_set_property (GObject *object,
clutter_actor_set_y_expand (actor, g_value_get_boolean (value));
break;
+ case PROP_X_ALIGN:
+ clutter_actor_set_x_align (actor, g_value_get_enum (value));
+ break;
+
+ case PROP_Y_ALIGN:
+ clutter_actor_set_y_align (actor, g_value_get_enum (value));
+ break;
+
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@@ -3826,6 +3838,14 @@ clutter_actor_get_property (GObject *object,
g_value_set_boolean (value, priv->y_expand);
break;
+ case PROP_X_ALIGN:
+ g_value_set_enum (value, priv->x_align);
+ break;
+
+ case PROP_Y_ALIGN:
+ g_value_set_enum (value, priv->y_align);
+ break;
+
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@@ -4894,6 +4914,26 @@ clutter_actor_class_init (ClutterActorClass *klass)
g_object_class_install_property (object_class, PROP_Y_EXPAND,
obj_props[PROP_Y_EXPAND]);
+ obj_props[PROP_X_ALIGN] =
+ g_param_spec_enum ("x-align",
+ P_("X Alignment"),
+ P_("The alignment of the actor on the X axis within its allocation"),
+ CLUTTER_TYPE_ACTOR_ALIGN,
+ CLUTTER_ACTOR_ALIGN_FILL,
+ CLUTTER_PARAM_READWRITE);
+ g_object_class_install_property (object_class, PROP_X_ALIGN,
+ obj_props[PROP_X_ALIGN]);
+
+ obj_props[PROP_Y_ALIGN] =
+ g_param_spec_enum ("y-align",
+ P_("Y Alignment"),
+ P_("The alignment of the actor on the Y axis within its allocation"),
+ CLUTTER_TYPE_ACTOR_ALIGN,
+ CLUTTER_ACTOR_ALIGN_FILL,
+ CLUTTER_PARAM_READWRITE);
+ g_object_class_install_property (object_class, PROP_Y_ALIGN,
+ obj_props[PROP_Y_ALIGN]);
+
/**
* ClutterActor::destroy:
* @actor: the #ClutterActor which emitted the signal
@@ -5482,6 +5522,11 @@ clutter_actor_init (ClutterActor *self)
priv->cached_width_age = 1;
priv->cached_height_age = 1;
+ priv->x_expand = FALSE;
+ priv->y_expand = FALSE;
+ priv->x_align = CLUTTER_ACTOR_ALIGN_FILL;
+ priv->y_align = CLUTTER_ACTOR_ALIGN_FILL;
+
priv->opacity_override = -1;
priv->enable_model_view_transform = TRUE;
@@ -13162,3 +13207,59 @@ clutter_actor_get_y_expand (ClutterActor *self)
return self->priv->y_expand;
}
+
+void
+clutter_actor_set_x_align (ClutterActor *self,
+ ClutterActorAlign x_align)
+{
+ ClutterActorPrivate *priv;
+
+ g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+ priv = self->priv;
+
+ if (priv->x_align != x_align)
+ {
+ priv->x_align = x_align;
+
+ clutter_actor_queue_relayout (self);
+
+ g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_X_ALIGN]);
+ }
+}
+
+ClutterActorAlign
+clutter_actor_get_x_align (ClutterActor *self)
+{
+ g_return_val_if_fail (CLUTTER_IS_ACTOR (self), CLUTTER_ACTOR_ALIGN_FILL);
+
+ return self->priv->x_align;
+}
+
+void
+clutter_actor_set_y_align (ClutterActor *self,
+ ClutterActorAlign y_align)
+{
+ ClutterActorPrivate *priv;
+
+ g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+ priv = self->priv;
+
+ if (priv->y_align != y_align)
+ {
+ priv->y_align = y_align;
+
+ clutter_actor_queue_relayout (self);
+
+ g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_Y_ALIGN]);
+ }
+}
+
+ClutterActorAlign
+clutter_actor_get_y_align (ClutterActor *self)
+{
+ g_return_val_if_fail (CLUTTER_IS_ACTOR (self), CLUTTER_ACTOR_ALIGN_FILL);
+
+ return self->priv->y_align;
+}
diff --git a/clutter/clutter-actor.h b/clutter/clutter-actor.h
index 21f17ad..19aa8db 100644
--- a/clutter/clutter-actor.h
+++ b/clutter/clutter-actor.h
@@ -374,6 +374,13 @@ void clutter_actor_set_y_expand (ClutterActor
gboolean y_expand);
gboolean clutter_actor_get_y_expand (ClutterActor *self);
+void clutter_actor_set_x_align (ClutterActor *self,
+ ClutterActorAlign x_align);
+ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
+void clutter_actor_set_y_align (ClutterActor *self,
+ ClutterActorAlign y_align);
+ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
+
void clutter_actor_set_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gdouble angle,
diff --git a/clutter/clutter-enums.h b/clutter/clutter-enums.h
index bf381f6..cbd450e 100644
--- a/clutter/clutter-enums.h
+++ b/clutter/clutter-enums.h
@@ -1056,6 +1056,33 @@ typedef enum {
CLUTTER_PATH_REL_CURVE_TO = CLUTTER_PATH_CURVE_TO | CLUTTER_PATH_RELATIVE
} ClutterPathNodeType;
+/**
+ * ClutterActorAlign:
+ * @CLUTTER_ACTOR_ALIGN_FILL: Stretch to cover the whole allocated space
+ * @CLUTTER_ACTOR_ALIGN_START: Snap to left or top side, leaving space
+ * to the right or bottom. For horizontal layouts, in right-to-left
+ * locales this should be reversed.
+ * @CLUTTER_ACTOR_ALIGN_CENTER: Center the actor inside the allocation
+ * @CLUTTER_ACTOR_ALIGN_END: Snap to right or bottom side, leaving space
+ * to the left or top. For horizontal layouts, in right-to-left locales
+ * this should be reversed.
+ *
+ * Controls how a #ClutterActor should align itself inside the extra space
+ * assigned to it during the allocation.
+ *
+ * Alignment only matters if the allocated space given to an actor is
+ * bigger than its natural size; for example, when the #ClutterActor:x-expand
+ * or the #ClutterActor:y-expand properties of #ClutterActor are set to %TRUE.
+ *
+ * Since: 1.10
+ */
+typedef enum {
+ CLUTTER_ACTOR_ALIGN_FILL,
+ CLUTTER_ACTOR_ALIGN_START,
+ CLUTTER_ACTOR_ALIGN_CENTER,
+ CLUTTER_ACTOR_ALIGN_END
+} ClutterActorAlign;
+
G_END_DECLS
#endif /* __CLUTTER_ENUMS_H__ */
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