[gnome-games] libgames-support: Remove games-debug.c
- From: Robert Ancell <rancell src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] libgames-support: Remove games-debug.c
- Date: Sun, 1 Jan 2012 01:49:18 +0000 (UTC)
commit bcb1896d47df66613fc71cded798f1baa9fba590
Author: Robert Ancell <robert ancell canonical com>
Date: Sun Jan 1 12:49:12 2012 +1100
libgames-support: Remove games-debug.c
libgames-support/Makefile.am | 2 -
libgames-support/games-conf.c | 41 -----------------
libgames-support/games-debug.c | 54 ----------------------
libgames-support/games-debug.h | 91 -------------------------------------
libgames-support/games-runtime.c | 6 ---
libgames-support/games-settings.c | 33 -------------
quadrapassel/src/blocks-cache.cpp | 14 ------
7 files changed, 0 insertions(+), 241 deletions(-)
---
diff --git a/libgames-support/Makefile.am b/libgames-support/Makefile.am
index 6502177..5443127 100644
--- a/libgames-support/Makefile.am
+++ b/libgames-support/Makefile.am
@@ -13,8 +13,6 @@ BUILT_SOURCES = \
libgames_support_la_SOURCES = \
games-conf.c \
games-conf.h \
- games-debug.c \
- games-debug.h \
games-help.c \
games-help.h \
games-runtime.c \
diff --git a/libgames-support/games-conf.c b/libgames-support/games-conf.c
index 717ef71..b006916 100644
--- a/libgames-support/games-conf.c
+++ b/libgames-support/games-conf.c
@@ -29,7 +29,6 @@
#define ACCELMAP_EXT "accels"
#endif
-#include "games-debug.h"
#include "games-marshal.h"
#include "games-conf.h"
@@ -111,11 +110,6 @@ window_state_timeout_cb (WindowState *state)
games_conf_set_integer (state->group, window_state_key_name[STATE_KEY_WIDTH], state->width);
games_conf_set_integer (state->group, window_state_key_name[STATE_KEY_HEIGHT], state->height);
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] timeout: persisting width:%d height:%d\n",
- state->window,
- state->width, state->height);
-
state->timeout_id = 0;
return FALSE;
}
@@ -140,23 +134,11 @@ window_configure_event_cb (GtkWidget *widget,
GdkEventConfigure *event,
WindowState *state)
{
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] configure event current %dx%d new %dx%d [state: is-maximised:%s is-fullscreen:%s]\n",
- state->window,
- state->width, state->height,
- event->width, event->height,
- state->is_maximised ? "t" : "f",
- state->is_fullscreen ? "t" : "f");
-
if (!state->is_maximised && !state->is_fullscreen &&
(state->width != event->width || state->height != event->height)) {
state->width = event->width;
state->height = event->height;
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] scheduling save of new window size\n",
- state->window);
-
if (state->timeout_id == 0) {
state->timeout_id = g_timeout_add_seconds (WINDOW_STATE_TIMEOUT,
(GSourceFunc) window_state_timeout_cb,
@@ -172,13 +154,6 @@ window_state_event_cb (GtkWidget *widget,
GdkEventWindowState *event,
WindowState *state)
{
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] state event, mask:%x new-state:%x current state: is-maximised:%s is-fullscreen:%s\n",
- state->window,
- event->changed_mask, event->new_window_state,
- state->is_maximised ? "t" : "f",
- state->is_fullscreen ? "t" : "f");
-
if (event->changed_mask & GDK_WINDOW_STATE_MAXIMIZED) {
state->is_maximised = (event->new_window_state & GDK_WINDOW_STATE_MAXIMIZED) != 0;
games_conf_set_boolean (state->group, window_state_key_name[STATE_KEY_MAXIMISED], state->is_maximised);
@@ -188,12 +163,6 @@ window_state_event_cb (GtkWidget *widget,
games_conf_set_boolean (state->group, window_state_key_name[STATE_KEY_FULLSCREEN], state->is_fullscreen);
}
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- " > new state: is-maximised:%s is-fullscreen:%s\n",
- state->is_maximised ? "t" : "f",
- state->is_fullscreen ? "t" : "f");
-
-
return FALSE;
}
@@ -1296,22 +1265,12 @@ games_conf_add_window (GtkWindow *window,
height = games_conf_get_integer (group, window_state_key_name[STATE_KEY_HEIGHT], NULL);
if (width > 0 && height > 0) {
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] restoring size %dx%d\n",
- state->window,
- width, height);
gtk_window_set_default_size (GTK_WINDOW (window), width, height);
}
if (maximised) {
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] restoring maximised state\n",
- state->window);
gtk_window_maximize (GTK_WINDOW (window));
}
if (fullscreen) {
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] restoring fullscreen state\n",
- state->window);
gtk_window_fullscreen (GTK_WINDOW (window));
}
}
diff --git a/libgames-support/games-runtime.c b/libgames-support/games-runtime.c
index 899a441..002cc57 100644
--- a/libgames-support/games-runtime.c
+++ b/libgames-support/games-runtime.c
@@ -33,7 +33,6 @@
#include <glib/gi18n.h>
#include <gtk/gtk.h>
-#include "games-debug.h"
#include "games-show.h"
#include "games-runtime.h"
@@ -306,8 +305,6 @@ games_runtime_init (const char *name)
#endif
/* May call any glib function after this point */
- _games_debug_init ();
-
app_name = g_strdup (name);
bindtextdomain (GETTEXT_PACKAGE, games_runtime_get_directory (GAMES_RUNTIME_LOCALE_DIRECTORY));
@@ -321,9 +318,6 @@ games_runtime_init (const char *name)
/* Now check that we can get the module installation directory */
path = games_runtime_get_directory (GAMES_RUNTIME_PREFIX);
- _games_debug_print (GAMES_DEBUG_RUNTIME,
- "Relocation path: %s\n", path ? path : "(null)");
-
retval = path != NULL;
}
#else /* !ENABLE_BINRELOC */
diff --git a/libgames-support/games-settings.c b/libgames-support/games-settings.c
index 084bb23..a232190 100644
--- a/libgames-support/games-settings.c
+++ b/libgames-support/games-settings.c
@@ -22,8 +22,6 @@
#include <gtk/gtk.h>
-#include "games-debug.h"
-
#define I_(string) g_intern_static_string (string)
#define SCHEMA_NAME I_("org.gnome.Games.WindowState")
@@ -63,14 +61,6 @@ window_configure_event_cb (GtkWidget *widget,
GdkEventConfigure *event,
WindowState *state)
{
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] configure event current %dx%d new %dx%d [state: is-maximised:%s is-fullscreen:%s]\n",
- state->window,
- state->width, state->height,
- event->width, event->height,
- state->is_maximised ? "t" : "f",
- state->is_fullscreen ? "t" : "f");
-
if (!state->is_maximised && !state->is_fullscreen) {
state->width = event->width;
state->height = event->height;
@@ -84,13 +74,6 @@ window_state_event_cb (GtkWidget *widget,
GdkEventWindowState *event,
WindowState *state)
{
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] state event, mask:%x new-state:%x current state: is-maximised:%s is-fullscreen:%s\n",
- state->window,
- event->changed_mask, event->new_window_state,
- state->is_maximised ? "t" : "f",
- state->is_fullscreen ? "t" : "f");
-
if (event->changed_mask & GDK_WINDOW_STATE_MAXIMIZED) {
state->is_maximised = (event->new_window_state & GDK_WINDOW_STATE_MAXIMIZED) != 0;
}
@@ -98,12 +81,6 @@ window_state_event_cb (GtkWidget *widget,
state->is_fullscreen = (event->new_window_state & GDK_WINDOW_STATE_FULLSCREEN) != 0;
}
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- " > new state: is-maximised:%s is-fullscreen:%s\n",
- state->is_maximised ? "t" : "f",
- state->is_fullscreen ? "t" : "f");
-
-
return FALSE;
}
@@ -322,22 +299,12 @@ games_settings_bind_window_state (const char *path,
height = g_settings_get_int (state->settings, STATE_KEY_HEIGHT);
if (width > 0 && height > 0) {
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] restoring size %dx%d\n",
- state->window,
- width, height);
gtk_window_set_default_size (GTK_WINDOW (window), width, height);
}
if (maximised) {
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] restoring maximised state\n",
- state->window);
gtk_window_maximize (GTK_WINDOW (window));
}
if (fullscreen) {
- _games_debug_print (GAMES_DEBUG_WINDOW_STATE,
- "[window %p] restoring fullscreen state\n",
- state->window);
gtk_window_fullscreen (GTK_WINDOW (window));
}
}
diff --git a/quadrapassel/src/blocks-cache.cpp b/quadrapassel/src/blocks-cache.cpp
index 81bf13e..9068578 100644
--- a/quadrapassel/src/blocks-cache.cpp
+++ b/quadrapassel/src/blocks-cache.cpp
@@ -27,8 +27,6 @@
#include "renderer.h"
#include "blocks-cache.h"
-#include <libgames-support/games-debug.h>
-
struct _BlocksCachePrivate
{
guint theme;
@@ -85,9 +83,6 @@ blocks_cache_clear (BlocksCache *cache)
BlocksCachePrivate *priv = cache->priv;
int i;
- _games_debug_print (GAMES_DEBUG_BLOCKS_CACHE,
- "blocks_cache_clear\n");
-
for (i = 0; i < NCOLOURS; i++) {
CoglHandle handle = priv->colours[i];
@@ -143,15 +138,6 @@ blocks_cache_finalize (GObject *object)
g_free (priv->colours);
-#ifdef GNOME_ENABLE_DEBUG
- _GAMES_DEBUG_IF (GAMES_DEBUG_BLOCKS_CACHE) {
- _games_debug_print (GAMES_DEBUG_BLOCKS_CACHE,
- "BlocksCache %p statistics: %u calls with %u hits and %u misses for a hit/total of %.3f\n",
- cache, priv->n_calls, priv->cache_hits, priv->n_calls - priv->cache_hits,
- priv->n_calls > 0 ? (double) priv->cache_hits / (double) priv->n_calls : 0.0);
- }
-#endif
-
G_OBJECT_CLASS (blocks_cache_parent_class)->finalize (object);
}
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