[gnome-shell] st-container: Remove ClutterContainer implementation
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] st-container: Remove ClutterContainer implementation
- Date: Wed, 22 Feb 2012 22:10:25 +0000 (UTC)
commit 72dad591fa4b8b91272ca5978b8b1eb114c0e7de
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Thu Feb 16 13:26:26 2012 -0500
st-container: Remove ClutterContainer implementation
Now that ClutterActor has a ClutterContainer implementation, we
can start removing StContainer. To help make this a bit more
understandable, instead of converting everything at once, make
StContainer a compatible API wrapper around the ClutterActor
implementation, and then we'll remove those wrappers in later
commits.
https://bugzilla.gnome.org/show_bug.cgi?id=670034
src/st/st-box-layout.c | 12 -
src/st/st-container.c | 652 +-----------------------------------------------
src/st/st-container.h | 1 -
3 files changed, 12 insertions(+), 653 deletions(-)
---
diff --git a/src/st/st-box-layout.c b/src/st/st-box-layout.c
index dd44ccb..9fe1396 100644
--- a/src/st/st-box-layout.c
+++ b/src/st/st-box-layout.c
@@ -90,17 +90,6 @@ struct _StBoxLayoutPrivate
};
/*
- * ClutterContainer Interface Implementation
- */
-static void
-st_box_sort_depth_order (ClutterContainer *container)
-{
- /* The parent class' implementation would mess up the
- * left-to-right order of the children - do nothing instead
- */
-}
-
-/*
* StScrollable Interface Implementation
*/
static void
@@ -195,7 +184,6 @@ st_box_scrollable_interface_init (StScrollableInterface *iface)
static void
st_box_container_iface_init (ClutterContainerIface *iface)
{
- iface->sort_depth_order = st_box_sort_depth_order;
iface->child_meta_type = ST_TYPE_BOX_LAYOUT_CHILD;
}
diff --git a/src/st/st-container.c b/src/st/st-container.c
index 50a9a99..0c0a079 100644
--- a/src/st/st-container.c
+++ b/src/st/st-container.c
@@ -28,72 +28,7 @@
#include "st-container.h"
-#define ST_CONTAINER_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj),ST_TYPE_CONTAINER, StContainerPrivate))
-
-struct _StContainerPrivate
-{
- GList *children;
- ClutterActor *first_child;
- ClutterActor *last_child;
- gboolean block_update_pseudo_classes;
-};
-
-static void clutter_container_iface_init (ClutterContainerIface *iface);
-
-G_DEFINE_ABSTRACT_TYPE_WITH_CODE (StContainer, st_container, ST_TYPE_WIDGET,
- G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
- clutter_container_iface_init));
-
-static void
-st_container_update_pseudo_classes (StContainer *container)
-{
- GList *first_item, *last_item;
- ClutterActor *first_child, *last_child;
- StContainerPrivate *priv = container->priv;
-
- if (priv->block_update_pseudo_classes)
- return;
-
- first_item = priv->children;
- first_child = first_item ? first_item->data : NULL;
- if (first_child != priv->first_child)
- {
- if (priv->first_child && ST_IS_WIDGET (priv->first_child))
- st_widget_remove_style_pseudo_class (ST_WIDGET (priv->first_child),
- "first-child");
- if (priv->first_child)
- {
- g_object_unref (priv->first_child);
- priv->first_child = NULL;
- }
-
- if (first_child && ST_IS_WIDGET (first_child))
- st_widget_add_style_pseudo_class (ST_WIDGET (first_child),
- "first-child");
- if (first_child)
- priv->first_child = g_object_ref (first_child);
- }
-
- last_item = g_list_last (priv->children);
- last_child = last_item ? last_item->data : NULL;
- if (last_child != priv->last_child)
- {
- if (priv->last_child && ST_IS_WIDGET (priv->last_child))
- st_widget_remove_style_pseudo_class (ST_WIDGET (priv->last_child),
- "last-child");
- if (priv->last_child)
- {
- g_object_unref (priv->last_child);
- priv->last_child = NULL;
- }
-
- if (last_child && ST_IS_WIDGET (last_child))
- st_widget_add_style_pseudo_class (ST_WIDGET (last_child),
- "last-child");
- if (last_child)
- priv->last_child = g_object_ref (last_child);
- }
-}
+G_DEFINE_ABSTRACT_TYPE (StContainer, st_container, ST_TYPE_WIDGET);
/**
* st_container_destroy_children:
@@ -104,16 +39,7 @@ st_container_update_pseudo_classes (StContainer *container)
void
st_container_destroy_children (StContainer *container)
{
- StContainerPrivate *priv = container->priv;
-
- priv->block_update_pseudo_classes = TRUE;
-
- while (priv->children)
- clutter_actor_destroy (priv->children->data);
-
- priv->block_update_pseudo_classes = FALSE;
-
- st_container_update_pseudo_classes (container);
+ clutter_actor_destroy_all_children (CLUTTER_ACTOR (cotnainer));
}
void
@@ -121,25 +47,8 @@ st_container_move_child (StContainer *container,
ClutterActor *actor,
int pos)
{
- StContainerPrivate *priv = container->priv;
- GList *item = NULL;
-
- item = g_list_find (priv->children, actor);
-
- if (item == NULL)
- {
- g_warning ("Actor of type '%s' is not a child of the %s container",
- g_type_name (G_OBJECT_TYPE (actor)),
- g_type_name (G_OBJECT_TYPE (container)));
- return;
- }
-
- priv->children = g_list_delete_link (priv->children, item);
- priv->children = g_list_insert (priv->children, actor, pos);
-
- st_container_update_pseudo_classes (container);
-
- clutter_actor_queue_relayout ((ClutterActor*) container);
+ clutter_actor_set_child_at_index (CLUTTER_ACTOR (container),
+ actor, pos);
}
void
@@ -147,22 +56,8 @@ st_container_move_before (StContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
- StContainerPrivate *priv = container->priv;
- GList *actor_item = NULL;
- GList *sibling_item = NULL;
-
- actor_item = g_list_find (priv->children, actor);
- sibling_item = g_list_find (priv->children, sibling);
-
- g_return_if_fail (actor_item != NULL);
- g_return_if_fail (sibling_item != NULL);
-
- priv->children = g_list_delete_link (priv->children, actor_item);
- priv->children = g_list_insert_before (priv->children, sibling_item, actor);
-
- st_container_update_pseudo_classes (container);
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
+ clutter_actor_set_child_below_sibling (CLUTTER_ACTOR (container),
+ actor, sibling);
}
/**
@@ -177,258 +72,27 @@ st_container_move_before (StContainer *container,
GList *
st_container_get_children_list (StContainer *container)
{
- g_return_val_if_fail (ST_IS_CONTAINER (container), NULL);
-
- return container->priv->children;
-}
-
-static GList *
-st_container_get_focus_chain (StWidget *widget)
-{
- StContainer *container = ST_CONTAINER (widget);
- GList *chain, *children;
-
- chain = NULL;
- for (children = container->priv->children; children; children = children->next)
- {
- ClutterActor *child = children->data;
-
- if (CLUTTER_ACTOR_IS_VISIBLE (child))
- chain = g_list_prepend (chain, child);
- }
-
- return g_list_reverse (chain);
-}
-
-static gint
-sort_z_order (gconstpointer a,
- gconstpointer b)
-{
- float depth_a, depth_b;
-
- depth_a = clutter_actor_get_depth (CLUTTER_ACTOR (a));
- depth_b = clutter_actor_get_depth (CLUTTER_ACTOR (b));
-
- if (depth_a < depth_b)
- return -1;
- if (depth_a > depth_b)
- return 1;
- return 0;
-}
-
-static void
-st_container_add (ClutterContainer *container,
- ClutterActor *actor)
-{
- StContainerPrivate *priv = ST_CONTAINER (container)->priv;
-
- g_object_ref (actor);
-
- priv->children = g_list_append (priv->children, actor);
- clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
-
- /* queue a relayout, to get the correct positioning inside
- * the ::actor-added signal handlers
- */
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-
- g_signal_emit_by_name (container, "actor-added", actor);
-
- clutter_container_sort_depth_order (container);
- st_container_update_pseudo_classes (ST_CONTAINER (container));
-
- g_object_unref (actor);
-}
-
-static void
-st_container_remove (ClutterContainer *container,
- ClutterActor *actor)
-{
- StContainerPrivate *priv = ST_CONTAINER (container)->priv;
-
- g_object_ref (actor);
-
- priv->children = g_list_remove (priv->children, actor);
- clutter_actor_unparent (actor);
-
- /* queue a relayout, to get the correct positioning inside
- * the ::actor-removed signal handlers
- */
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-
- /* at this point, the actor passed to the "actor-removed" signal
- * handlers is not parented anymore to the container but since we
- * are holding a reference on it, it's still valid
- */
- g_signal_emit_by_name (container, "actor-removed", actor);
-
- st_container_update_pseudo_classes (ST_CONTAINER (container));
-
- if (CLUTTER_ACTOR_IS_VISIBLE (container))
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
-
- g_object_unref (actor);
-}
-
-static void
-st_container_foreach (ClutterContainer *container,
- ClutterCallback callback,
- gpointer user_data)
-{
- StContainerPrivate *priv = ST_CONTAINER (container)->priv;
-
- /* Using g_list_foreach instead of iterating the list manually
- * because it has better protection against the current node being
- * removed. This will happen for example if someone calls
- * clutter_container_foreach(container, clutter_actor_destroy)
- */
- g_list_foreach (priv->children, (GFunc) callback, user_data);
-}
-
-static void
-st_container_raise (ClutterContainer *container,
- ClutterActor *actor,
- ClutterActor *sibling)
-{
- StContainerPrivate *priv = ST_CONTAINER (container)->priv;
-
- priv->children = g_list_remove (priv->children, actor);
-
- /* Raise at the top */
- if (!sibling)
- {
- GList *last_item;
-
- last_item = g_list_last (priv->children);
-
- if (last_item)
- sibling = last_item->data;
-
- priv->children = g_list_append (priv->children, actor);
- }
- else
- {
- gint pos;
-
- pos = g_list_index (priv->children, sibling) + 1;
-
- priv->children = g_list_insert (priv->children, actor, pos);
- }
-
- /* set Z ordering a value below, this will then call sort
- * as values are equal ordering shouldn't change but Z
- * values will be correct.
- *
- * FIXME: optimise
- */
- if (sibling &&
- clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
- {
- clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
- }
-
- st_container_update_pseudo_classes (ST_CONTAINER (container));
-
- if (CLUTTER_ACTOR_IS_VISIBLE (container))
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
-}
-
-static void
-st_container_lower (ClutterContainer *container,
- ClutterActor *actor,
- ClutterActor *sibling)
-{
- StContainerPrivate *priv = ST_CONTAINER (container)->priv;
-
- priv->children = g_list_remove (priv->children, actor);
-
- /* Push to bottom */
- if (!sibling)
- {
- GList *last_item;
-
- last_item = g_list_first (priv->children);
-
- if (last_item)
- sibling = last_item->data;
-
- priv->children = g_list_prepend (priv->children, actor);
- }
- else
- {
- gint pos;
-
- pos = g_list_index (priv->children, sibling);
-
- priv->children = g_list_insert (priv->children, actor, pos);
- }
-
- /* See comment in st_container_raise() for this */
- if (sibling &&
- clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
- {
- clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
- }
-
- st_container_update_pseudo_classes (ST_CONTAINER (container));
-
- if (CLUTTER_ACTOR_IS_VISIBLE (container))
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
-}
-
-static void
-st_container_sort_depth_order (ClutterContainer *container)
-{
- StContainerPrivate *priv = ST_CONTAINER (container)->priv;
-
- priv->children = g_list_sort (priv->children, sort_z_order);
-
- if (CLUTTER_ACTOR_IS_VISIBLE (container))
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
-}
-
-static void
-st_container_dispose (GObject *object)
-{
- StContainerPrivate *priv = ST_CONTAINER (object)->priv;
-
- if (priv->children)
- {
- g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
- g_list_free (priv->children);
-
- priv->children = NULL;
- }
-
- if (priv->first_child)
- g_object_unref (priv->first_child);
- priv->first_child = NULL;
-
- if (priv->last_child)
- g_object_unref (priv->last_child);
- priv->last_child = NULL;
-
- G_OBJECT_CLASS (st_container_parent_class)->dispose (object);
+ return clutter_actor_get_children (CLUTTER_ACTOR (container));
}
static gboolean
st_container_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
- StContainerPrivate *priv = ST_CONTAINER (actor)->priv;
- GList *l;
-
if (!CLUTTER_ACTOR_CLASS (st_container_parent_class)->get_paint_volume (actor, volume))
return FALSE;
if (!clutter_actor_get_clip_to_allocation (actor))
{
+ ClutterActor *child;
+
/* Based on ClutterGroup/ClutterBox; include the children's
* paint volumes, since they may paint outside our allocation.
*/
- for (l = priv->children; l != NULL; l = l->next)
+ for (child = clutter_actor_get_first_child (actor);
+ child != NULL;
+ child = clutter_actor_get_next_sibling (child))
{
- ClutterActor *child = l->data;
const ClutterPaintVolume *child_volume;
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
@@ -442,307 +106,15 @@ st_container_get_paint_volume (ClutterActor *actor,
return TRUE;
}
-/* filter @children to contain only only actors that overlap @rbox
- * when moving in @direction. (Assuming no transformations.)
- */
-static GList *
-filter_by_position (GList *children,
- ClutterActorBox *rbox,
- GtkDirectionType direction)
-{
- ClutterActorBox cbox;
- GList *l, *ret;
- ClutterActor *child;
-
- for (l = children, ret = NULL; l; l = l->next)
- {
- child = l->data;
- clutter_actor_get_allocation_box (child, &cbox);
-
- /* Filter out children if they are in the wrong direction from
- * @rbox, or if they don't overlap it. To account for floating-
- * point imprecision, an actor is "down" (etc.) from an another
- * actor even if it overlaps it by up to 0.1 pixels.
- */
- switch (direction)
- {
- case GTK_DIR_UP:
- if (cbox.y2 > rbox->y1 + 0.1)
- continue;
- if (cbox.x1 >= rbox->x2 || cbox.x2 <= rbox->x1)
- continue;
- break;
-
- case GTK_DIR_DOWN:
- if (cbox.y1 < rbox->y2 - 0.1)
- continue;
- if (cbox.x1 >= rbox->x2 || cbox.x2 <= rbox->x1)
- continue;
- break;
-
- case GTK_DIR_LEFT:
- if (cbox.x2 > rbox->x1 + 0.1)
- continue;
- if (cbox.y1 >= rbox->y2 || cbox.y2 <= rbox->y1)
- continue;
- break;
-
- case GTK_DIR_RIGHT:
- if (cbox.x1 < rbox->x2 - 0.1)
- continue;
- if (cbox.y1 >= rbox->y2 || cbox.y2 <= rbox->y1)
- continue;
- break;
-
- default:
- g_return_val_if_reached (NULL);
- }
-
- ret = g_list_prepend (ret, child);
- }
-
- g_list_free (children);
- return ret;
-}
-
-typedef struct {
- GtkDirectionType direction;
- ClutterActorBox box;
-} StContainerChildSortData;
-
-static int
-sort_by_position (gconstpointer a,
- gconstpointer b,
- gpointer user_data)
-{
- ClutterActor *actor_a = (ClutterActor *)a;
- ClutterActor *actor_b = (ClutterActor *)b;
- StContainerChildSortData *sort_data = user_data;
- GtkDirectionType direction = sort_data->direction;
- ClutterActorBox abox, bbox;
- int ax, ay, bx, by;
- int cmp, fmid;
-
- /* Determine the relationship, relative to motion in @direction, of
- * the center points of the two actors. Eg, for %GTK_DIR_UP, we
- * return a negative number if @actor_a's center is below @actor_b's
- * center, and postive if vice versa, which will result in an
- * overall list sorted bottom-to-top.
- */
-
- clutter_actor_get_allocation_box (actor_a, &abox);
- ax = (int)(abox.x1 + abox.x2) / 2;
- ay = (int)(abox.y1 + abox.y2) / 2;
- clutter_actor_get_allocation_box (actor_b, &bbox);
- bx = (int)(bbox.x1 + bbox.x2) / 2;
- by = (int)(bbox.y1 + bbox.y2) / 2;
-
- switch (direction)
- {
- case GTK_DIR_UP:
- cmp = by - ay;
- break;
- case GTK_DIR_DOWN:
- cmp = ay - by;
- break;
- case GTK_DIR_LEFT:
- cmp = bx - ax;
- break;
- case GTK_DIR_RIGHT:
- cmp = ax - bx;
- break;
- default:
- g_return_val_if_reached (0);
- }
-
- if (cmp)
- return cmp;
-
- /* If two actors have the same center on the axis being sorted,
- * prefer the one that is closer to the center of the current focus
- * actor on the other axis. Eg, for %GTK_DIR_UP, prefer whichever
- * of @actor_a and @actor_b has a horizontal center closest to the
- * current focus actor's horizontal center.
- *
- * (This matches GTK's behavior.)
- */
- switch (direction)
- {
- case GTK_DIR_UP:
- case GTK_DIR_DOWN:
- fmid = (int)(sort_data->box.x1 + sort_data->box.x2) / 2;
- return abs (ax - fmid) - abs (bx - fmid);
- case GTK_DIR_LEFT:
- case GTK_DIR_RIGHT:
- fmid = (int)(sort_data->box.y1 + sort_data->box.y2) / 2;
- return abs (ay - fmid) - abs (by - fmid);
- default:
- g_return_val_if_reached (0);
- }
-}
-
-static gboolean
-st_container_navigate_focus (StWidget *widget,
- ClutterActor *from,
- GtkDirectionType direction)
-{
- StContainer *container = ST_CONTAINER (widget);
- ClutterActor *container_actor, *focus_child;
- GList *children, *l;
-
- container_actor = CLUTTER_ACTOR (widget);
- if (from == container_actor)
- return FALSE;
-
- /* Figure out if @from is a descendant of @container, and if so,
- * set @focus_child to the immediate child of @container that
- * contains (or *is*) @from.
- */
- focus_child = from;
- while (focus_child && clutter_actor_get_parent (focus_child) != container_actor)
- focus_child = clutter_actor_get_parent (focus_child);
-
- if (st_widget_get_can_focus (widget))
- {
- if (!focus_child)
- {
- /* Accept focus from outside */
- clutter_actor_grab_key_focus (container_actor);
- return TRUE;
- }
- else
- {
- /* Yield focus from within: since @container itself is
- * focusable we don't allow the focus to be navigated
- * within @container.
- */
- return FALSE;
- }
- }
-
- /* See if we can navigate within @focus_child */
- if (focus_child && ST_IS_WIDGET (focus_child))
- {
- if (st_widget_navigate_focus (ST_WIDGET (focus_child), from, direction, FALSE))
- return TRUE;
- }
-
- /* At this point we know that we want to navigate focus to one of
- * @container's immediate children; the next one after @focus_child,
- * or the first one if @focus_child is %NULL. (With "next" and
- * "first" being determined by @direction.)
- */
-
- children = st_widget_get_focus_chain (ST_WIDGET (container));
- if (direction == GTK_DIR_TAB_FORWARD ||
- direction == GTK_DIR_TAB_BACKWARD)
- {
- if (direction == GTK_DIR_TAB_BACKWARD)
- children = g_list_reverse (children);
-
- if (focus_child)
- {
- /* Remove focus_child and any earlier children */
- while (children && children->data != focus_child)
- children = g_list_delete_link (children, children);
- if (children)
- children = g_list_delete_link (children, children);
- }
- }
- else /* direction is an arrow key, not tab */
- {
- StContainerChildSortData sort_data;
-
- /* Compute the allocation box of the previous focused actor, in
- * @container's coordinate space. If there was no previous focus,
- * use the coordinates of the appropriate edge of @container.
- *
- * Note that all of this code assumes the actors are not
- * transformed (or at most, they are all scaled by the same
- * amount). If @container or any of its children is rotated, or
- * any child is inconsistently scaled, then the focus chain will
- * probably be unpredictable.
- */
- if (focus_child)
- {
- clutter_actor_get_allocation_box (focus_child, &sort_data.box);
- }
- else
- {
- clutter_actor_get_allocation_box (CLUTTER_ACTOR (container), &sort_data.box);
- switch (direction)
- {
- case GTK_DIR_UP:
- sort_data.box.y1 = sort_data.box.y2;
- break;
- case GTK_DIR_DOWN:
- sort_data.box.y2 = sort_data.box.y1;
- break;
- case GTK_DIR_LEFT:
- sort_data.box.x1 = sort_data.box.x2;
- break;
- case GTK_DIR_RIGHT:
- sort_data.box.x2 = sort_data.box.x1;
- break;
- default:
- g_warn_if_reached ();
- }
- }
- sort_data.direction = direction;
-
- if (focus_child)
- children = filter_by_position (children, &sort_data.box, direction);
- if (children)
- children = g_list_sort_with_data (children, sort_by_position, &sort_data);
- }
-
- /* Now try each child in turn */
- for (l = children; l; l = l->next)
- {
- if (ST_IS_WIDGET (l->data))
- {
- if (st_widget_navigate_focus (l->data, from, direction, FALSE))
- {
- g_list_free (children);
- return TRUE;
- }
- }
- }
-
- g_list_free (children);
- return FALSE;
-}
-
-static void
-clutter_container_iface_init (ClutterContainerIface *iface)
-{
- iface->add = st_container_add;
- iface->remove = st_container_remove;
- iface->foreach = st_container_foreach;
- iface->raise = st_container_raise;
- iface->lower = st_container_lower;
- iface->sort_depth_order = st_container_sort_depth_order;
-}
-
static void
st_container_init (StContainer *container)
{
- container->priv = ST_CONTAINER_GET_PRIVATE (container);
}
static void
st_container_class_init (StContainerClass *klass)
{
- GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
- StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
-
- g_type_class_add_private (klass, sizeof (StContainerPrivate));
-
- object_class->dispose = st_container_dispose;
actor_class->get_paint_volume = st_container_get_paint_volume;
-
- widget_class->get_focus_chain = st_container_get_focus_chain;
- widget_class->navigate_focus = st_container_navigate_focus;
}
diff --git a/src/st/st-container.h b/src/st/st-container.h
index 418ca43..434df1b 100644
--- a/src/st/st-container.h
+++ b/src/st/st-container.h
@@ -42,7 +42,6 @@ typedef struct _StContainerPrivate StContainerPrivate;
struct _StContainer {
StWidget parent;
- StContainerPrivate *priv;
};
struct _StContainerClass {
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