[cogl] Created tag 1.9.6



The signed tag '1.9.6' was created.

Tagger: Neil Roberts <neil linux intel com>
Date: Tue Feb 21 19:47:33 2012 +0000

    Cogl 1.9.6 (snapshot)

Changes since the last tag '1.9.4':

Chao-Hsiung Liao (1):
      Updated Traditional Chinese translation(Hong Kong and Taiwan)

Chun-wei Fan (6):
      Update Visual C++ property sheets
      Win32: Update predefined cogl-defines.h's
      cogl-in-gles-core-functions.h: Remove stray ';'
      Update cogl.symbols
      cogl/Makefile.am: Filter out SDL winsys for Visual C++ builds
      Update cogl.symbols

Damien Leone (3):
      Add 30-bit color depth pixel formats X101010 and 2101010
      Improve pixel format detection for fallback OpenGL rendering
      Add support for X101010 and 2101010 pixel formats to fallback OpenGL rendering

Emmanuele Bassi (3):
      Move GLES2 prototypes to their header
      Ensure that the CoglPango GIR is built against the correct libcogl
      Fix build on OSX

Gheyret Kenji (1):
      Uyghur translation added

Ihar Hrachyshka (1):
      Updated Belarusian translation.

Jasper St. Pierre (2):
      Fix some doc issues
      Update .gitignore

Kasia Bondarava (1):
      Updated Belarusian translation.

Kenneth Nielsen (1):
      Updated Danish translation

Kjartan Maraas (1):
      Updated Norwegian bokmÃl translation

Neil Roberts (37):
      cogl-poll: Add a missing G_END_DECLS to the header
      object: Reorder the CoglObject members by size
      object: Remove the type member of CoglObjectClass
      object: Add a virtual pointer for the unref function
      framebuffer: Flush the journal on destruction
      tests: Port test-offscreen
      test-utils: Expose the compare_pixel function
      test-offscreen: Add tests that the offscreen's journal gets flushed
      texture: Flush the dependent journals on get_data
      When internally using an FBO, check for allocation errors
      Make _cogl_pipeline_get_layer_texture public
      Add cogl_primitive_copy()
      Add cogl_primitive_foreach_attribute()
      Port the test-primitive test from Clutter to Cogl
      Add cogl_primitive_get_indices()
      test-primitive: Add a test for cogl_primitive_copy
      Move the add_swap_buffers_callback functions out of the winsys
      cogl-primitives: Copy across the texture coordinates if no texture
      Add _cogl_texture_get_type()
      cogl-pipeline-layer: Use CoglTextureType instead of GL target enum
      cogl-pipeline: Fix comparing the texture data state for NULL textures
      Add cogl_pipeline_set_layer_null_texture()
      test-texture-3d: Port to Cogl
      test-texture-3d: Add a test for multi-texturing 3D and 2D textures
      Add a test for pipelines with sparse layer indices
      Add a version of _cogl_pipeline_get_layer which does not create it
      pipeline: Use layer numbers not unit numbers in the combine strings
      glsl: Use layer numbers not unit numbers for builtin uniforms
      Pass the sampler object to snippet hooks on the texture_hookup
      test-snippets: Split up the tests into multiple functions
      test-snippets: Add a test for using cogl_sampler in tex hook
      tests: Move the create_color_texture function to test-utils
      test-snippets: Add a test case for sampling arbitrary units
      pipeline-state: Fix crash in the get_all_uniform_values function
      doc/RELEASING: Add a note to test with all pipeline backends and GLES2
      Updates NEWS for the 1.9.6 release
      Release 1.9.6 (snapshot)

Robert Bragg (43):
      Bump development version to 1.9.5
      Makefile.am.release: Include NEWS in release message
      texture-2d/wayland: destroy transient EGLImages
      renderer: fix s/contraint/constraint/ typo
      kms: Adds api to get at the kms file descriptor
      kms: gracefully handle NULL save_state at cleanup
      glx: Only call swap_buffer callbacks @ dispatch time
      examples: Remove explicit framebuffer allocations
      examples: use cogl_framebuffer_clear4f not cogl_clear
      examples: use framebuffer matrix stack apis
      framebuffer: Add cogl_framebuffer draw methods
      display: Remove _EXP symbol mangling and add gtk-doc
      debug: Adds COGL_DEBUG=winsys option
      journal: use pipeline term instead of source
      cogl-crate: remove spurious cogl_set_depth_test_enabled call
      debug: don't overlay wireframe
      buffer: explicitly relate buffers to a context
      glsl: always emit sampler uniforms for non NULL layers
      Clean up cogl 1.x/2.0 header separation
      texture-pixmap-x11.h: define __COGL_H_INSIDE__
      Move all types/prototypes from cogl.h -> cogl[1]-context.h
      cogl-private.h: include cogl-context.h
      moves and renames _cogl_get_format_bpp
      Adds _cogl_pixel_format_is_endian_dependant api
      Remove COGL_UNPREMULT_MASK define
      Remove COGL_UNORDERED_MASK define
      Removes the COGL_PIXEL_FORMAT_{24,32} defines
      pixel formats: Documents the internal representation
      Adds a _cogl_util_pixel_format_from_masks API
      Handle all formats in _cogl_texture_driver_pixel_format_to_gl
      Remove all internal includes of cogl.h
      pango: don't pass COGL_MATERIAL enums to pipeline api
      pipeline: Expose min/mag filter getters
      object: avoid creating a new entry for NULL data
      pipeline: make _equal() cost scale by n bits in differences
      debug: support wireframe mode with vertex shaders
      texture-3d: remove _EXP defines + CoglHandle and pass context
      context: removes some uses of CoglHandle
      offscreen: Replace use of CoglHandle with CoglOffscreen
      Adds a context arg to cogl_pipeline_new()
      onscreen: move swap_buffer apis to onscreen namespace
      tex-pixmap-x11: remove CoglHandle use + pass context
      cogl.h: Exclude 1.x headers if 2.0 api requested

Ryan Lortie (1):
      build: avoid touching .po files during 'make'



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