[cogl] Adds a context arg to cogl_pipeline_new()
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] Adds a context arg to cogl_pipeline_new()
- Date: Tue, 21 Feb 2012 17:30:11 +0000 (UTC)
commit 785e6375ebd489438827c1cd64b3e238f1a6bae1
Author: Robert Bragg <robert linux intel com>
Date: Sat Feb 18 16:03:10 2012 +0000
Adds a context arg to cogl_pipeline_new()
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil linux intel com>
cogl-pango/cogl-pango-pipeline-cache.c | 10 +++++-
cogl/cogl-blit.c | 2 +-
cogl/cogl-context.c | 8 ++--
cogl/cogl-journal.c | 2 +-
cogl/cogl-material-compat.c | 3 +-
cogl/cogl-pipeline.c | 6 +--
cogl/cogl-pipeline.h | 10 +++++-
cogl/cogl-texture.c | 2 +-
examples/cogl-crate.c | 2 +-
examples/cogl-hello.c | 2 +-
examples/cogl-msaa.c | 2 +-
examples/cogl-sdl-hello.c | 2 +-
examples/cogl-x11-foreign.c | 2 +-
examples/cogland.c | 2 +-
tests/conform/test-backface-culling.c | 4 ++-
tests/conform/test-blend-strings.c | 8 +++--
tests/conform/test-custom-attributes.c | 4 +-
tests/conform/test-depth-test.c | 6 ++-
tests/conform/test-just-vertex-shader.c | 6 ++-
tests/conform/test-pipeline-uniforms.c | 18 ++++++----
tests/conform/test-pipeline-user-matrix.c | 5 ++-
tests/conform/test-primitive.c | 12 +++---
tests/conform/test-snippets.c | 50 ++++++++++++++--------------
tests/conform/test-sparse-pipeline.c | 10 +++---
tests/conform/test-texture-3d.c | 18 +++++-----
tests/conform/test-wrap-modes.c | 2 +-
26 files changed, 112 insertions(+), 86 deletions(-)
---
diff --git a/cogl-pango/cogl-pango-pipeline-cache.c b/cogl-pango/cogl-pango-pipeline-cache.c
index 3b9ad90..5a2e2ec 100644
--- a/cogl-pango/cogl-pango-pipeline-cache.c
+++ b/cogl-pango/cogl-pango-pipeline-cache.c
@@ -33,6 +33,8 @@
#include <cogl/cogl.h>
#include "cogl-pango-pipeline-cache.h"
+#include "cogl/cogl-context-private.h"
+
typedef struct _CoglPangoPipelineCacheEntry CoglPangoPipelineCacheEntry;
struct _CoglPangoPipelineCache
@@ -105,7 +107,9 @@ get_base_texture_rgba_pipeline (CoglPangoPipelineCache *cache)
{
CoglPipeline *pipeline;
- pipeline = cache->base_texture_rgba_pipeline = cogl_pipeline_new ();
+ _COGL_GET_CONTEXT (ctx, NULL);
+
+ pipeline = cache->base_texture_rgba_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
@@ -201,8 +205,10 @@ _cogl_pango_pipeline_cache_get (CoglPangoPipelineCache *cache,
}
else
{
+ _COGL_GET_CONTEXT (ctx, NULL);
+
entry->texture = NULL;
- entry->pipeline = cogl_pipeline_new ();
+ entry->pipeline = cogl_pipeline_new (ctx);
}
/* Add a weak reference to the pipeline so we can remove it from the
diff --git a/cogl/cogl-blit.c b/cogl/cogl-blit.c
index d856aca..56c0c14 100644
--- a/cogl/cogl-blit.c
+++ b/cogl/cogl-blit.c
@@ -81,7 +81,7 @@ _cogl_blit_texture_render_begin (CoglBlitData *data)
program */
if (ctx->blit_texture_pipeline == NULL)
{
- ctx->blit_texture_pipeline = cogl_pipeline_new ();
+ ctx->blit_texture_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_filters (ctx->blit_texture_pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
diff --git a/cogl/cogl-context.c b/cogl/cogl-context.c
index 5ee75aa..fb27160 100644
--- a/cogl/cogl-context.c
+++ b/cogl/cogl-context.c
@@ -269,9 +269,9 @@ cogl_context_new (CoglDisplay *display,
context->legacy_fog_state.enabled = FALSE;
- context->opaque_color_pipeline = cogl_pipeline_new ();
- context->blended_color_pipeline = cogl_pipeline_new ();
- context->texture_pipeline = cogl_pipeline_new ();
+ context->opaque_color_pipeline = cogl_pipeline_new (context);
+ context->blended_color_pipeline = cogl_pipeline_new (context);
+ context->texture_pipeline = cogl_pipeline_new (context);
context->codegen_header_buffer = g_string_new ("");
context->codegen_source_buffer = g_string_new ("");
context->source_stack = NULL;
@@ -350,7 +350,7 @@ cogl_context_new (CoglDisplay *display,
}
context->current_path = cogl2_path_new ();
- context->stencil_pipeline = cogl_pipeline_new ();
+ context->stencil_pipeline = cogl_pipeline_new (context);
context->in_begin_gl_block = FALSE;
diff --git a/cogl/cogl-journal.c b/cogl/cogl-journal.c
index df9deed..bec9e6d 100644
--- a/cogl/cogl-journal.c
+++ b/cogl/cogl-journal.c
@@ -358,7 +358,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
if (outline == NULL)
- outline = cogl_pipeline_new ();
+ outline = cogl_pipeline_new (ctxt);
/* The least significant three bits represent the three
components so that the order of colours goes red, green,
diff --git a/cogl/cogl-material-compat.c b/cogl/cogl-material-compat.c
index 8caede9..2e71928 100644
--- a/cogl/cogl-material-compat.c
+++ b/cogl/cogl-material-compat.c
@@ -36,7 +36,8 @@
CoglMaterial *
cogl_material_new (void)
{
- return COGL_MATERIAL (cogl_pipeline_new ());
+ _COGL_GET_CONTEXT(ctx, NULL);
+ return COGL_MATERIAL (cogl_pipeline_new (ctx));
}
CoglMaterial *
diff --git a/cogl/cogl-pipeline.c b/cogl/cogl-pipeline.c
index 2d459f4..7545855 100644
--- a/cogl/cogl-pipeline.c
+++ b/cogl/cogl-pipeline.c
@@ -422,13 +422,11 @@ _cogl_pipeline_weak_copy (CoglPipeline *pipeline,
}
CoglPipeline *
-cogl_pipeline_new (void)
+cogl_pipeline_new (CoglContext *context)
{
CoglPipeline *new;
- _COGL_GET_CONTEXT (ctx, NULL);
-
- new = cogl_pipeline_copy (ctx->default_pipeline);
+ new = cogl_pipeline_copy (context->default_pipeline);
_cogl_pipeline_set_static_breadcrumb (new, "new");
return new;
}
diff --git a/cogl/cogl-pipeline.h b/cogl/cogl-pipeline.h
index a50a5a2..d990e24 100644
--- a/cogl/cogl-pipeline.h
+++ b/cogl/cogl-pipeline.h
@@ -28,7 +28,13 @@
#ifndef __COGL_PIPELINE_H__
#define __COGL_PIPELINE_H__
+/* We forward declare the CoglPipeline type here to avoid some circular
+ * dependency issues with the following headers.
+ */
+typedef struct _CoglPipeline CoglPipeline;
+
#include <cogl/cogl-types.h>
+#include <cogl/cogl-context.h>
#include <cogl/cogl-snippet.h>
G_BEGIN_DECLS
@@ -48,12 +54,12 @@ G_BEGIN_DECLS
* performs fragment processing including depth testing and texture
* mapping. Finally it blends the result with the framebuffer.
*/
-typedef struct _CoglPipeline CoglPipeline;
#define COGL_PIPELINE(OBJECT) ((CoglPipeline *)OBJECT)
/**
* cogl_pipeline_new:
+ * @context: a #CoglContext
*
* Allocates and initializes a default simple pipeline that will color
* a primitive white.
@@ -64,7 +70,7 @@ typedef struct _CoglPipeline CoglPipeline;
* Stability: Unstable
*/
CoglPipeline *
-cogl_pipeline_new (void);
+cogl_pipeline_new (CoglContext *context);
/**
* cogl_pipeline_copy:
diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c
index b68fa81..9cb3a6a 100644
--- a/cogl/cogl-texture.c
+++ b/cogl/cogl-texture.c
@@ -914,7 +914,7 @@ _cogl_texture_draw_and_read (CoglTexture *texture,
if (ctx->texture_download_pipeline == NULL)
{
- ctx->texture_download_pipeline = cogl_pipeline_new ();
+ ctx->texture_download_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_blend (ctx->texture_download_pipeline,
"RGBA = ADD (SRC_COLOR, 0)",
NULL);
diff --git a/examples/cogl-crate.c b/examples/cogl-crate.c
index 22a1898..cddd990 100644
--- a/examples/cogl-crate.c
+++ b/examples/cogl-crate.c
@@ -231,7 +231,7 @@ main (int argc, char **argv)
* processing, fragment processing and blending geometry. When
* drawing the geometry for the crate this pipeline says to sample a
* single texture during fragment processing... */
- data.crate_pipeline = cogl_pipeline_new ();
+ data.crate_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (data.crate_pipeline, 0, data.texture);
/* Since the box is made of multiple triangles that will overlap
diff --git a/examples/cogl-hello.c b/examples/cogl-hello.c
index 152aa56..2896f24 100644
--- a/examples/cogl-hello.c
+++ b/examples/cogl-hello.c
@@ -32,7 +32,7 @@ main (int argc, char **argv)
triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (ctx);
for (;;) {
CoglPollFD *poll_fds;
diff --git a/examples/cogl-msaa.c b/examples/cogl-msaa.c
index e39f164..320dbc2 100644
--- a/examples/cogl-msaa.c
+++ b/examples/cogl-msaa.c
@@ -79,7 +79,7 @@ main (int argc, char **argv)
triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (ctx);
for (;;) {
CoglPollFD *poll_fds;
diff --git a/examples/cogl-sdl-hello.c b/examples/cogl-sdl-hello.c
index d7b8c76..057235c 100644
--- a/examples/cogl-sdl-hello.c
+++ b/examples/cogl-sdl-hello.c
@@ -150,7 +150,7 @@ main (int argc, char **argv)
data.triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
- data.pipeline = cogl_pipeline_new ();
+ data.pipeline = cogl_pipeline_new (ctx);
while (!data.quit)
{
CoglPollFD *poll_fds;
diff --git a/examples/cogl-x11-foreign.c b/examples/cogl-x11-foreign.c
index 8c063e1..202b8d2 100644
--- a/examples/cogl-x11-foreign.c
+++ b/examples/cogl-x11-foreign.c
@@ -151,7 +151,7 @@ main (int argc, char **argv)
triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (ctx);
for (;;)
{
CoglPollFD *poll_fds;
diff --git a/examples/cogland.c b/examples/cogland.c
index 67ccff6..36c2cb3 100644
--- a/examples/cogland.c
+++ b/examples/cogland.c
@@ -754,7 +754,7 @@ main (int argc, char **argv)
compositor.triangle = cogl_primitive_new_p2c4 (compositor.cogl_context,
COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
- compositor.triangle_pipeline = cogl_pipeline_new ();
+ compositor.triangle_pipeline = cogl_pipeline_new (compositor.cogl_context);
g_timeout_add (16, paint_cb, &compositor);
diff --git a/tests/conform/test-backface-culling.c b/tests/conform/test-backface-culling.c
index dacc305..b8c2b47 100644
--- a/tests/conform/test-backface-culling.c
+++ b/tests/conform/test-backface-culling.c
@@ -17,6 +17,7 @@
typedef struct _TestState
{
+ CoglContext *ctx;
CoglFramebuffer *fb;
CoglHandle texture;
CoglFramebuffer *offscreen;
@@ -46,7 +47,7 @@ static void
paint_test_backface_culling (TestState *state)
{
int draw_num;
- CoglPipeline *base_pipeline = cogl_pipeline_new ();
+ CoglPipeline *base_pipeline = cogl_pipeline_new (state->ctx);
CoglColor clear_color;
cogl_ortho (0, state->width, /* left, right */
@@ -285,6 +286,7 @@ test_cogl_backface_culling (TestUtilsGTestFixture *fixture,
TestState state;
CoglHandle tex;
+ state.ctx = shared_state->ctx;
state.fb = shared_state->fb;
state.width = cogl_framebuffer_get_width (shared_state->fb);
state.height = cogl_framebuffer_get_height (shared_state->fb);
diff --git a/tests/conform/test-blend-strings.c b/tests/conform/test-blend-strings.c
index d410727..74d5022 100644
--- a/tests/conform/test-blend-strings.c
+++ b/tests/conform/test-blend-strings.c
@@ -21,7 +21,7 @@
typedef struct _TestState
{
- int dummy;
+ CoglContext *ctx;
} TestState;
@@ -60,7 +60,7 @@ test_blend (TestState *state,
int x_off;
/* First write out the destination color without any blending... */
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_color4ub (pipeline, Dr, Dg, Db, Da);
cogl_pipeline_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
cogl_set_source (pipeline);
@@ -74,7 +74,7 @@ test_blend (TestState *state,
* Now blend a rectangle over our well defined destination:
*/
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_color4ub (pipeline, Sr, Sg, Sb, Sa);
status = cogl_pipeline_set_blend (pipeline, blend_string, &error);
@@ -414,6 +414,8 @@ test_cogl_blend_strings (TestUtilsGTestFixture *fixture,
TestUtilsSharedState *shared_state = data;
TestState state;
+ state.ctx = shared_state->ctx;
+
cogl_ortho (0, cogl_framebuffer_get_width (shared_state->fb), /* left, right */
cogl_framebuffer_get_height (shared_state->fb), 0, /* bottom, top */
-1, 100 /* z near, far */);
diff --git a/tests/conform/test-custom-attributes.c b/tests/conform/test-custom-attributes.c
index b4f3fb5..39b01c6 100644
--- a/tests/conform/test-custom-attributes.c
+++ b/tests/conform/test-custom-attributes.c
@@ -182,7 +182,7 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
{ -5, -1 }
};
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX_TRANSFORM,
"attribute vec2 pos;",
NULL);
@@ -288,7 +288,7 @@ test_cogl_custom_attributes (TestUtilsGTestFixture *fixture,
/* z near, far */
-1, 100);
- state.pipeline = cogl_pipeline_new ();
+ state.pipeline = cogl_pipeline_new (state.ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX,
"attribute vec4 color;",
"cogl_color_out = color;");
diff --git a/tests/conform/test-depth-test.c b/tests/conform/test-depth-test.c
index d42571f..dfa6191 100644
--- a/tests/conform/test-depth-test.c
+++ b/tests/conform/test-depth-test.c
@@ -18,7 +18,7 @@
typedef struct _TestState
{
- int dummy;
+ CoglContext *ctx;
} TestState;
typedef struct
@@ -53,7 +53,7 @@ draw_rectangle (TestState *state,
rect_state->range_near,
rect_state->range_far);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
if (!cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL))
{
cogl_object_unref (pipeline);
@@ -235,6 +235,8 @@ test_cogl_depth_test (TestUtilsGTestFixture *fixture,
TestUtilsSharedState *shared_state = data;
TestState state;
+ state.ctx = shared_state->ctx;
+
cogl_ortho (0, cogl_framebuffer_get_width (shared_state->fb), /* left, right */
cogl_framebuffer_get_height (shared_state->fb), 0, /* bottom, top */
-1, 100 /* z near, far */);
diff --git a/tests/conform/test-just-vertex-shader.c b/tests/conform/test-just-vertex-shader.c
index 91e05fd..f564a39 100644
--- a/tests/conform/test-just-vertex-shader.c
+++ b/tests/conform/test-just-vertex-shader.c
@@ -6,7 +6,7 @@
typedef struct _TestState
{
- int dummy;
+ CoglContext *ctx;
} TestState;
static CoglHandle
@@ -97,7 +97,7 @@ paint_legacy (TestState *state)
static void
paint (TestState *state)
{
- CoglPipeline *pipeline = cogl_pipeline_new ();
+ CoglPipeline *pipeline = cogl_pipeline_new (state->ctx);
CoglHandle tex;
CoglColor color;
GError *error = NULL;
@@ -181,6 +181,8 @@ test_cogl_just_vertex_shader (TestUtilsGTestFixture *fixture,
TestUtilsSharedState *shared_state = data;
TestState state;
+ state.ctx = shared_state->ctx;
+
cogl_ortho (0, cogl_framebuffer_get_width (shared_state->fb), /* left, right */
cogl_framebuffer_get_height (shared_state->fb), 0, /* bottom, top */
-1, 100 /* z near, far */);
diff --git a/tests/conform/test-pipeline-uniforms.c b/tests/conform/test-pipeline-uniforms.c
index 8908bf7..2e915c2 100644
--- a/tests/conform/test-pipeline-uniforms.c
+++ b/tests/conform/test-pipeline-uniforms.c
@@ -8,6 +8,8 @@
typedef struct _TestState
{
+ CoglContext *ctx;
+
CoglPipeline *pipeline_red;
CoglPipeline *pipeline_green;
CoglPipeline *pipeline_blue;
@@ -84,13 +86,13 @@ long_source[] =
"}\n";
static CoglPipeline *
-create_pipeline_for_shader (const char *shader_source)
+create_pipeline_for_shader (TestState *state, const char *shader_source)
{
CoglPipeline *pipeline;
CoglHandle shader;
CoglHandle program;
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
cogl_shader_source (shader, shader_source);
@@ -111,7 +113,7 @@ init_state (TestState *state)
{
int uniform_location;
- state->pipeline_red = create_pipeline_for_shader (color_source);
+ state->pipeline_red = create_pipeline_for_shader (state, color_source);
uniform_location =
cogl_pipeline_get_uniform_location (state->pipeline_red, "red");
@@ -133,9 +135,9 @@ init_state (TestState *state)
cogl_pipeline_get_uniform_location (state->pipeline_blue, "blue");
cogl_pipeline_set_uniform_1f (state->pipeline_blue, uniform_location, 1.0f);
- state->matrix_pipeline = create_pipeline_for_shader (matrix_source);
- state->vector_pipeline = create_pipeline_for_shader (vector_source);
- state->int_pipeline = create_pipeline_for_shader (int_source);
+ state->matrix_pipeline = create_pipeline_for_shader (state, matrix_source);
+ state->vector_pipeline = create_pipeline_for_shader (state, vector_source);
+ state->int_pipeline = create_pipeline_for_shader (state, int_source);
state->long_pipeline = NULL;
}
@@ -145,7 +147,7 @@ init_long_pipeline_state (TestState *state)
{
int i;
- state->long_pipeline = create_pipeline_for_shader (long_source);
+ state->long_pipeline = create_pipeline_for_shader (state, long_source);
/* This tries to lookup a large number of uniform names to make sure
that the bitmask of overriden uniforms flows over the size of a
@@ -395,6 +397,8 @@ test_cogl_pipeline_uniforms (TestUtilsGTestFixture *fixture,
{
TestState state;
+ state.ctx = shared_state->ctx;
+
init_state (&state);
cogl_ortho (/* left, right */
diff --git a/tests/conform/test-pipeline-user-matrix.c b/tests/conform/test-pipeline-user-matrix.c
index daf9aef..c4b9bec 100644
--- a/tests/conform/test-pipeline-user-matrix.c
+++ b/tests/conform/test-pipeline-user-matrix.c
@@ -6,6 +6,7 @@
typedef struct _TestState
{
+ CoglContext *ctx;
int width;
int height;
} TestState;
@@ -81,7 +82,7 @@ paint (TestState *state)
6,
data1);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
/* Set the two textures as layers */
cogl_pipeline_set_layer_texture (pipeline, 0, tex0);
@@ -129,6 +130,8 @@ test_cogl_pipeline_user_matrix (TestUtilsGTestFixture *fixture,
TestUtilsSharedState *shared_state = data;
TestState state;
+ state.ctx = shared_state->ctx;
+
state.width = cogl_framebuffer_get_width (shared_state->fb);
state.height = cogl_framebuffer_get_height (shared_state->fb);
diff --git a/tests/conform/test-primitive.c b/tests/conform/test-primitive.c
index 5054249..bbfec5e 100644
--- a/tests/conform/test-primitive.c
+++ b/tests/conform/test-primitive.c
@@ -6,7 +6,7 @@
typedef struct _TestState
{
- CoglContext *context;
+ CoglContext *ctx;
int fb_width;
int fb_height;
CoglFramebuffer *fb;
@@ -178,7 +178,7 @@ test_paint (TestState *state)
COGL_PIXEL_FORMAT_ANY,
6, /* rowstride */
tex_data);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_color4ub (pipeline,
(PRIM_COLOR >> 24) & 0xff,
(PRIM_COLOR >> 16) & 0xff,
@@ -192,7 +192,7 @@ test_paint (TestState *state)
CoglPrimitive *prim;
guint32 expected_color = PRIM_COLOR;
- prim = test_prim_funcs[i] (state->context, &expected_color);
+ prim = test_prim_funcs[i] (state->ctx, &expected_color);
cogl_push_matrix ();
cogl_translate (i * 10, 0, 0);
@@ -236,7 +236,7 @@ test_copy (TestState *state)
{
static const guint16 indices_data[2] = { 1, 2 };
CoglAttributeBuffer *buffer =
- cogl_attribute_buffer_new (state->context, 100, NULL);
+ cogl_attribute_buffer_new (state->ctx, 100, NULL);
CoglAttribute *attributes[N_ATTRIBS];
CoglAttribute *attributes_a[N_ATTRIBS], *attributes_b[N_ATTRIBS];
CoglAttribute **p;
@@ -261,7 +261,7 @@ test_copy (TestState *state)
attributes,
N_ATTRIBS);
- indices = cogl_indices_new (state->context,
+ indices = cogl_indices_new (state->ctx,
COGL_INDICES_TYPE_UNSIGNED_SHORT,
indices_data,
2 /* n_indices */);
@@ -320,7 +320,7 @@ test_cogl_primitive (TestUtilsGTestFixture *fixture,
TestUtilsSharedState *shared_state = data;
TestState state;
- state.context = shared_state->ctx;
+ state.ctx = shared_state->ctx;
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
state.fb = shared_state->fb;
diff --git a/tests/conform/test-snippets.c b/tests/conform/test-snippets.c
index 655b340..56ad224 100644
--- a/tests/conform/test-snippets.c
+++ b/tests/conform/test-snippets.c
@@ -6,14 +6,14 @@
typedef struct _TestState
{
+ CoglContext *ctx;
CoglFramebuffer *fb;
- CoglContext *context;
} TestState;
typedef void (* SnippetTestFunc) (TestState *state);
static CoglPipeline *
-create_texture_pipeline (void)
+create_texture_pipeline (TestState *state)
{
CoglPipeline *pipeline;
CoglHandle tex;
@@ -30,7 +30,7 @@ create_texture_pipeline (void)
8, /* rowstride */
tex_data);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
@@ -50,7 +50,7 @@ simple_fragment_snippet (TestState *state)
CoglSnippet *snippet;
/* Simple fragment snippet */
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
@@ -76,7 +76,7 @@ simple_vertex_snippet (TestState *state)
CoglSnippet *snippet;
/* Simple vertex snippet */
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
@@ -104,7 +104,7 @@ shared_uniform (TestState *state)
/* Snippets sharing a uniform across the vertex and fragment
hooks */
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
location = cogl_pipeline_get_uniform_location (pipeline, "a_value");
cogl_pipeline_set_uniform_1f (pipeline, location, 0.25f);
@@ -140,7 +140,7 @@ lots_snippets (TestState *state)
int i;
/* Lots of snippets on one pipeline */
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_color4ub (pipeline, 0, 0, 0, 255);
@@ -185,7 +185,7 @@ shared_variable_pre_post (TestState *state)
/* Test that the pre string can declare variables used by the post
string */
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_color4ub (pipeline, 255, 255, 255, 255);
@@ -223,14 +223,14 @@ test_pipeline_caching (TestState *state)
" unrelated pipelines */",
"cogl_color_out = vec4 (0.0, 1.0, 0.0, 1.0);\n");
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_add_snippet (pipeline, snippet);
cogl_push_source (pipeline);
cogl_rectangle (50, 0, 60, 10);
cogl_pop_source ();
cogl_object_unref (pipeline);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_add_snippet (pipeline, snippet);
cogl_push_source (pipeline);
cogl_rectangle (60, 0, 70, 10);
@@ -260,7 +260,7 @@ test_replace_string (TestState *state)
cogl_snippet_set_post (snippet,
"cogl_color_out += vec4 (0.5, 0.0, 0.0, 1.0);");
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_add_snippet (pipeline, snippet);
cogl_push_source (pipeline);
cogl_rectangle (70, 0, 80, 10);
@@ -286,7 +286,7 @@ test_texture_lookup_hook (TestState *state)
get the green texel */
cogl_snippet_set_pre (snippet, "cogl_tex_coord.x = 1.0 - cogl_tex_coord.x;");
- pipeline = create_texture_pipeline ();
+ pipeline = create_texture_pipeline (state);
cogl_pipeline_add_layer_snippet (pipeline, 0, snippet);
cogl_push_source (pipeline);
cogl_rectangle_with_texture_coords (80, 0, 90, 10,
@@ -315,7 +315,7 @@ test_multiple_samples (TestState *state)
"texture2D (cogl_sampler, vec2 (0.25, 0.25)) + "
"texture2D (cogl_sampler, vec2 (0.75, 0.25));");
- pipeline = create_texture_pipeline ();
+ pipeline = create_texture_pipeline (state);
cogl_pipeline_add_layer_snippet (pipeline, 0, snippet);
cogl_push_source (pipeline);
cogl_rectangle (0, 0, 10, 10);
@@ -337,7 +337,7 @@ test_replace_lookup_hook (TestState *state)
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP, NULL, NULL);
cogl_snippet_set_replace (snippet, "cogl_texel = vec4 (0.0, 0.0, 1.0, 0.0);");
- pipeline = create_texture_pipeline ();
+ pipeline = create_texture_pipeline (state);
cogl_pipeline_add_layer_snippet (pipeline, 0, snippet);
cogl_push_source (pipeline);
cogl_rectangle_with_texture_coords (90, 0, 100, 10,
@@ -357,7 +357,7 @@ test_replace_snippet (TestState *state)
CoglSnippet *snippet;
/* Test replacing a previous snippet */
- pipeline = create_texture_pipeline ();
+ pipeline = create_texture_pipeline (state);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
NULL,
@@ -388,7 +388,7 @@ test_replace_fragment_layer (TestState *state)
CoglSnippet *snippet;
/* Test replacing the fragment layer code */
- pipeline = create_texture_pipeline ();
+ pipeline = create_texture_pipeline (state);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_LAYER_FRAGMENT, NULL, NULL);
cogl_snippet_set_replace (snippet, "cogl_layer = vec4 (0.0, 0.0, 1.0, 1.0);");
@@ -420,7 +420,7 @@ test_modify_fragment_layer (TestState *state)
CoglSnippet *snippet;
/* Test modifying the fragment layer code */
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_uniform_1f (pipeline,
cogl_pipeline_get_uniform_location (pipeline,
@@ -450,7 +450,7 @@ test_modify_vertex_layer (TestState *state)
CoglMatrix matrix;
/* Test modifying the vertex layer code */
- pipeline = create_texture_pipeline ();
+ pipeline = create_texture_pipeline (state);
cogl_matrix_init_identity (&matrix);
cogl_matrix_translate (&matrix, 0.0f, 1.0f, 0.0f);
@@ -479,7 +479,7 @@ test_replace_vertex_layer (TestState *state)
CoglMatrix matrix;
/* Test replacing the vertex layer code */
- pipeline = create_texture_pipeline ();
+ pipeline = create_texture_pipeline (state);
cogl_matrix_init_identity (&matrix);
cogl_matrix_translate (&matrix, 0.0f, 1.0f, 0.0f);
@@ -514,7 +514,7 @@ test_vertex_transform_hook (TestState *state)
cogl_matrix_init_identity (&identity_matrix);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_color4ub (pipeline, 255, 0, 255, 255);
@@ -564,7 +564,7 @@ test_snippet_order (TestState *state)
sections in the same order as they were added. Therefore the r
component should be taken from the the second snippet and the g
component from the first */
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_color4ub (pipeline, 0, 0, 0, 255);
@@ -609,10 +609,10 @@ test_naming_texture_units (TestState *state)
"texture2D (cogl_sampler100, vec2 (0.0, 0.0)) + "
"texture2D (cogl_sampler200, vec2 (0.0, 0.0));");
- tex1 = test_utils_create_color_texture (state->context, 0xff0000ff);
- tex2 = test_utils_create_color_texture (state->context, 0x00ff00ff);
+ tex1 = test_utils_create_color_texture (state->ctx, 0xff0000ff);
+ tex2 = test_utils_create_color_texture (state->ctx, 0x00ff00ff);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_layer_texture (pipeline, 100, tex1);
cogl_pipeline_set_layer_texture (pipeline, 200, tex2);
@@ -722,8 +722,8 @@ test_cogl_snippets (TestUtilsGTestFixture *fixture,
{
TestState state;
+ state.ctx = shared_state->ctx;
state.fb = shared_state->fb;
- state.context = shared_state->ctx;
cogl_ortho (/* left, right */
0, cogl_framebuffer_get_width (shared_state->fb),
diff --git a/tests/conform/test-sparse-pipeline.c b/tests/conform/test-sparse-pipeline.c
index ec8c987..2df3fec 100644
--- a/tests/conform/test-sparse-pipeline.c
+++ b/tests/conform/test-sparse-pipeline.c
@@ -5,7 +5,7 @@
typedef struct _TestState
{
- CoglContext *context;
+ CoglContext *ctx;
int fb_width;
int fb_height;
CoglFramebuffer *fb;
@@ -24,10 +24,10 @@ test_sparse_layer_combine (TestState *state)
creating a pipeline with very large layer numbers. This should
end up being mapped to much smaller unit numbers */
- tex1 = test_utils_create_color_texture (state->context, 0xff0000ff);
- tex2 = test_utils_create_color_texture (state->context, 0x00ff00ff);
+ tex1 = test_utils_create_color_texture (state->ctx, 0xff0000ff);
+ tex2 = test_utils_create_color_texture (state->ctx, 0x00ff00ff);
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_layer_texture (pipeline, 50, tex1);
cogl_pipeline_set_layer_texture (pipeline, 100, tex2);
@@ -53,7 +53,7 @@ test_cogl_sparse_pipeline (TestUtilsGTestFixture *fixture,
TestUtilsSharedState *shared_state = data;
TestState state;
- state.context = shared_state->ctx;
+ state.ctx = shared_state->ctx;
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
state.fb = shared_state->fb;
diff --git a/tests/conform/test-texture-3d.c b/tests/conform/test-texture-3d.c
index fcd511c..f9084a2 100644
--- a/tests/conform/test-texture-3d.c
+++ b/tests/conform/test-texture-3d.c
@@ -13,7 +13,7 @@
typedef struct _TestState
{
- CoglContext *context;
+ CoglContext *ctx;
int fb_width;
int fb_height;
CoglFramebuffer *fb;
@@ -75,8 +75,8 @@ create_texture_3d (CoglContext *context)
static void
draw_frame (TestState *state)
{
- CoglTexture *tex = COGL_TEXTURE (create_texture_3d (state->context));
- CoglPipeline *pipeline = cogl_pipeline_new ();
+ CoglTexture *tex = COGL_TEXTURE (create_texture_3d (state->ctx));
+ CoglPipeline *pipeline = cogl_pipeline_new (state->ctx);
typedef struct { float x, y, s, t, r; } Vert;
CoglPrimitive *primitive;
CoglAttributeBuffer *attribute_buffer;
@@ -135,7 +135,7 @@ draw_frame (TestState *state)
v++;
}
- attribute_buffer = cogl_attribute_buffer_new (state->context,
+ attribute_buffer = cogl_attribute_buffer_new (state->ctx,
4 * TEX_DEPTH * sizeof (Vert),
verts);
attributes[0] = cogl_attribute_new (attribute_buffer,
@@ -156,7 +156,7 @@ draw_frame (TestState *state)
2 /* n_attributes */);
cogl_primitive_set_indices (primitive,
- cogl_get_rectangle_indices (state->context,
+ cogl_get_rectangle_indices (state->ctx,
TEX_DEPTH),
6 * TEX_DEPTH);
@@ -211,13 +211,13 @@ test_multi_texture (TestState *state)
sampled with TEXTURE_? just to pick up a specific bug that was
happening with the ARBfp fragend */
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
tex_data[0] = 0xff;
tex_data[1] = 0x00;
tex_data[2] = 0x00;
tex_data[3] = 0xff;
- tex_2d = cogl_texture_2d_new_from_data (state->context,
+ tex_2d = cogl_texture_2d_new_from_data (state->ctx,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
@@ -230,7 +230,7 @@ test_multi_texture (TestState *state)
tex_data[1] = 0xff;
tex_data[2] = 0x00;
tex_data[3] = 0xff;
- tex_3d = cogl_texture_3d_new_from_data (state->context,
+ tex_3d = cogl_texture_3d_new_from_data (state->ctx,
1, 1, 1, /* width/height/depth */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
@@ -270,7 +270,7 @@ test_cogl_texture_3d (TestUtilsGTestFixture *fixture,
{
TestState state;
- state.context = shared_state->ctx;
+ state.ctx = shared_state->ctx;
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
state.fb = shared_state->fb;
diff --git a/tests/conform/test-wrap-modes.c b/tests/conform/test-wrap-modes.c
index 8ebc011..bb05c3d 100644
--- a/tests/conform/test-wrap-modes.c
+++ b/tests/conform/test-wrap-modes.c
@@ -46,7 +46,7 @@ create_pipeline (TestState *state,
{
CoglPipeline *pipeline;
- pipeline = cogl_pipeline_new ();
+ pipeline = cogl_pipeline_new (state->ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
cogl_pipeline_set_layer_filters (pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
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