[grits] Improve rendering of non lat-lon tiles
- From: Andy Spencer <andys src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [grits] Improve rendering of non lat-lon tiles
- Date: Thu, 16 Feb 2012 23:17:29 +0000 (UTC)
commit b17ac2ecee76552feed27813f08d1e7087f26c6c
Author: Andy Spencer <andy753421 gmail com>
Date: Mon Jan 30 07:50:27 2012 +0000
Improve rendering of non lat-lon tiles
There have been a long standing bugs related to this..
Up until now the solution was to only use tiles that split along
lat-long lines and to also split the geometry (in roam) along the same
lines.
Hopefully this allows tiles to be rendered properly.
See examples/tex.c for details of how this rendering works.
src/objects/grits-tile.c | 137 +++++++++++++++++++++++++++++-----------------
1 files changed, 86 insertions(+), 51 deletions(-)
---
diff --git a/src/objects/grits-tile.c b/src/objects/grits-tile.c
index 68e71cc..cba5b75 100644
--- a/src/objects/grits-tile.c
+++ b/src/objects/grits-tile.c
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2009-2010 Andy Spencer <andy753421 gmail com>
+ * Copyright (C) 2009-2010, 2012 Andy Spencer <andy753421 gmail com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -37,6 +37,8 @@
#include "gtkgl.h"
#include "grits-tile.h"
+guint grits_tile_mask = 0;
+
gchar *grits_tile_path_table[2][2] = {
{"00.", "01."},
{"10.", "11."},
@@ -120,17 +122,17 @@ static gboolean _grits_tile_precise(GritsPoint *eye, GritsBounds *bounds,
gdouble lon_dist = bounds->e - bounds->w;
gdouble tile_res = ll2m(lon_dist, lat_point)/width;
- /* This isn't really right, but it helps with memory since we don't (yet?) test if the tile
- * would be drawn */
+ /* This isn't really right, but it helps with memory since we don't
+ * (yet?) test if the tile would be drawn */
gdouble scale = eye->elev / min_dist;
view_res /= scale;
//view_res /= 1.4; /* make it a little nicer, not sure why this is needed */
//g_message("tile=(%7.2f %7.2f %7.2f %7.2f) "
// "eye=(%9.1f %9.1f %9.1f) "
// "elev=%9.1f / dist=%9.1f = %f",
- // tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w,
- // lat, lon, elev,
- // elev, min_dist, scale);
+ // bounds->n, bounds->s, bounds->e, bounds->w,
+ // eye->lat, eye->lon, eye->elev,
+ // eye->elev, min_dist, scale);
return tile_res < max_res ||
tile_res < view_res;
@@ -195,19 +197,25 @@ void grits_tile_update(GritsTile *tile, GritsPoint *eye,
{
//g_debug("GritsTile: update - %p->atime = %u",
// tile, (guint)tile->atime);
+ GritsTile *child;
if (tile == NULL)
return;
- GRITS_OBJECT(tile)->hidden = TRUE;
- if (_grits_tile_precise(eye, &tile->edge, res, width, height))
- return;
- tile->atime = time(NULL);
- GRITS_OBJECT(tile)->hidden = FALSE;
-
if (!tile->data)
load_func(tile, user_data);
+ tile->atime = time(NULL);
+
+ /* Is this tile high enough resolution? */
+ if (_grits_tile_precise(eye, &tile->edge, res, width, height)) {
+ grits_tile_foreach(tile, child)
+ if (child)
+ GRITS_OBJECT(child)->hidden = TRUE;
+ return;
+ }
+
+ /* Need more resolution, split tile and update recursively */
if (!tile->children[0][0]) {
switch (tile->proj) {
case GRITS_PROJ_LATLON: _grits_tile_split_latlon(tile); break;
@@ -215,10 +223,11 @@ void grits_tile_update(GritsTile *tile, GritsPoint *eye,
}
}
- GritsTile *child;
- grits_tile_foreach(tile, child)
+ grits_tile_foreach(tile, child) {
+ GRITS_OBJECT(child)->hidden = FALSE;
grits_tile_update(child, eye, res, width, height,
load_func, user_data);
+ }
}
@@ -319,6 +328,25 @@ void grits_tile_free(GritsTile *root, GritsTileFreeFunc free_func, gpointer user
g_object_unref(root);
}
+/* Load texture mask so we can draw a texture to just a part of a triangle */
+static guint _grits_tile_load_mask(void)
+{
+ guint tex;
+ guint8 byte = 0xff;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 1, 1, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, &byte);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
+ return tex;
+}
+
/* Draw a single tile */
static void grits_tile_draw_one(GritsTile *tile, GritsOpenGL *opengl, GList *triangles)
{
@@ -327,6 +355,9 @@ static void grits_tile_draw_one(GritsTile *tile, GritsOpenGL *opengl, GList *tri
if (!triangles)
g_warning("GritsOpenGL: _draw_tiles - No triangles to draw: edges=%f,%f,%f,%f",
tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
+ if (!grits_tile_mask)
+ grits_tile_mask = _grits_tile_load_mask();
+
//g_message("drawing %4d triangles for tile edges=%7.2f,%7.2f,%7.2f,%7.2f",
// g_list_length(triangles), tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
tile->atime = time(NULL);
@@ -384,65 +415,69 @@ static void grits_tile_draw_one(GritsTile *tile, GritsOpenGL *opengl, GList *tri
xy[i][1] = tile->coords.n + xy[i][1]*yscale;
}
- glEnable(GL_TEXTURE_2D);
+ /* Polygon offset */
glEnable(GL_POLYGON_OFFSET_FILL);
- glBindTexture(GL_TEXTURE_2D, *(guint*)tile->data);
glPolygonOffset(0, -tile->zindex);
+
+ /* Setup texture */
+ glActiveTexture(GL_TEXTURE0);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, *(guint*)tile->data);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ /* Enable texture mask */
+ if (tile->proj == GRITS_PROJ_MERCATOR) {
+ glActiveTexture(GL_TEXTURE1);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, grits_tile_mask);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ }
+
+ /* Draw triangle */
glBegin(GL_TRIANGLES);
- glNormal3dv(tri->p.r->norm); glTexCoord2dv(xy[0]); glVertex3dv((double*)tri->p.r);
- glNormal3dv(tri->p.m->norm); glTexCoord2dv(xy[1]); glVertex3dv((double*)tri->p.m);
- glNormal3dv(tri->p.l->norm); glTexCoord2dv(xy[2]); glVertex3dv((double*)tri->p.l);
+ glNormal3dv(tri->p.r->norm); glMultiTexCoord2dv(GL_TEXTURE0, xy[0]); glMultiTexCoord2dv(GL_TEXTURE1, xy[0]); glVertex3dv((double*)tri->p.r);
+ glNormal3dv(tri->p.m->norm); glMultiTexCoord2dv(GL_TEXTURE0, xy[1]); glMultiTexCoord2dv(GL_TEXTURE1, xy[1]); glVertex3dv((double*)tri->p.m);
+ glNormal3dv(tri->p.l->norm); glMultiTexCoord2dv(GL_TEXTURE0, xy[2]); glMultiTexCoord2dv(GL_TEXTURE1, xy[2]); glVertex3dv((double*)tri->p.l);
glEnd();
+
+ /* Disable texture mask */
+ glDisable(GL_TEXTURE_2D);
+ glActiveTexture(GL_TEXTURE0);
}
}
/* Draw the tile */
static void grits_tile_draw_rec(GritsTile *tile, GritsOpenGL *opengl)
{
+ if (!tile || !tile->data || GRITS_OBJECT(tile)->hidden)
+ return;
+
/* Only draw children if possible */
- gboolean has_children = FALSE;
+ gboolean has_all_children = TRUE;
GritsTile *child;
grits_tile_foreach(tile, child)
- if (child && child->data)
- has_children = TRUE;
+ if (!child || !child->data || GRITS_OBJECT(child)->hidden)
+ has_all_children = FALSE;
- GList *triangles = NULL;
- if (has_children && !GRITS_OBJECT(tile)->hidden) {
- /* TODO: simplify this */
- const gdouble rows = G_N_ELEMENTS(tile->children);
- const gdouble cols = G_N_ELEMENTS(tile->children[0]);
- const gdouble lat_dist = tile->edge.n - tile->edge.s;
- const gdouble lon_dist = tile->edge.e - tile->edge.w;
- const gdouble lat_step = lat_dist / rows;
- const gdouble lon_step = lon_dist / cols;
- int row, col;
- grits_tile_foreach_index(tile, row, col) {
- GritsTile *child = tile->children[row][col];
- if (child && child->data) {
- grits_tile_draw_rec(child, opengl);
- } else {
- const gdouble n = tile->edge.n-(lat_step*(row+0));
- const gdouble s = tile->edge.n-(lat_step*(row+1));
- const gdouble e = tile->edge.w+(lon_step*(col+1));
- const gdouble w = tile->edge.w+(lon_step*(col+0));
- GList *these = roam_sphere_get_intersect(opengl->sphere,
- FALSE, n, s, e, w);
- triangles = g_list_concat(triangles, these);
- }
- }
- } else {
- triangles = roam_sphere_get_intersect(opengl->sphere, FALSE,
+ /* Draw parent tile underneath */
+ if (!has_all_children) {
+ GList *triangles = roam_sphere_get_intersect(opengl->sphere, FALSE,
tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
- }
- if (triangles)
grits_tile_draw_one(tile, opengl, triangles);
- g_list_free(triangles);
+ g_list_free(triangles);
+ }
+
+ /* Draw child tiles */
+ grits_tile_foreach(tile, child)
+ grits_tile_draw_rec(child, opengl);
}
static void grits_tile_draw(GritsObject *tile, GritsOpenGL *opengl)
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.5);
grits_tile_draw_rec(GRITS_TILE(tile), opengl);
}
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