[grits] Fix clipping plane issues
- From: Andy Spencer <andys src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [grits] Fix clipping plane issues
- Date: Thu, 16 Feb 2012 23:16:43 +0000 (UTC)
commit 773d3969b71ac45d11ac8ca431167a2a063ec06e
Author: Andy Spencer <andy753421 gmail com>
Date: Sun Jan 8 23:06:16 2012 +0000
Fix clipping plane issues
The clipping plane is flat, so the distance between the camera and the
clipping plane varies based on where screen location. I.e. it is closest
in the center and farther at the corners. Add a offset to elev to
account of this. It would be better to use a sin or to calculate
distances directly, but this is easy and appears to work.
src/grits-opengl.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/src/grits-opengl.c b/src/grits-opengl.c
index dc13ea2..323e7f3 100644
--- a/src/grits-opengl.c
+++ b/src/grits-opengl.c
@@ -69,8 +69,8 @@ static void _set_visuals(GritsOpenGL *opengl)
double height = GTK_WIDGET(opengl)->allocation.height;
double ang = atan(height/FOV_DIST);
double atmos = 100000;
- double near = MAX(elev - atmos, 10); // View 100km of atmosphere
- double far = elev + 2*EARTH_R + atmos; // on both sides of the earth
+ double near = MAX(elev*0.75 - atmos, 50); // View 100km of atmosphere
+ double far = elev + 2*EARTH_R + atmos; // on both sides of the earth
grits_viewer_get_location(GRITS_VIEWER(opengl), &lat, &lon, &elev);
glViewport(0, 0, width, height);
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]