[grits] Compute near/far clipping planes
- From: Andy Spencer <andys src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [grits] Compute near/far clipping planes
- Date: Thu, 16 Feb 2012 23:16:33 +0000 (UTC)
commit e53bdc5830867e14e79d7f3f31293b4a160b08b9
Author: Andy Spencer <andy753421 gmail com>
Date: Sat Jan 7 22:36:05 2012 +0000
Compute near/far clipping planes
src/grits-opengl.c | 34 +++++++++++++++++++++-------------
1 files changed, 21 insertions(+), 13 deletions(-)
---
diff --git a/src/grits-opengl.c b/src/grits-opengl.c
index 7b5697e..dc13ea2 100644
--- a/src/grits-opengl.c
+++ b/src/grits-opengl.c
@@ -57,13 +57,30 @@ struct RenderLevel {
***********/
static void _set_visuals(GritsOpenGL *opengl)
{
+ double lat, lon, elev, rx, ry, rz;
+ grits_viewer_get_location(GRITS_VIEWER(opengl), &lat, &lon, &elev);
+ grits_viewer_get_rotation(GRITS_VIEWER(opengl), &rx, &ry, &rz);
+
+ /* Set projection and clipping planes */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ double width = GTK_WIDGET(opengl)->allocation.width;
+ double height = GTK_WIDGET(opengl)->allocation.height;
+ double ang = atan(height/FOV_DIST);
+ double atmos = 100000;
+ double near = MAX(elev - atmos, 10); // View 100km of atmosphere
+ double far = elev + 2*EARTH_R + atmos; // on both sides of the earth
+
+ grits_viewer_get_location(GRITS_VIEWER(opengl), &lat, &lon, &elev);
+ glViewport(0, 0, width, height);
+ gluPerspective(rad2deg(ang)*2, width/height, near, far);
+
+ /* Setup camera and lighting */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/* Camera 1 */
- double lat, lon, elev, rx, ry, rz;
- grits_viewer_get_location(GRITS_VIEWER(opengl), &lat, &lon, &elev);
- grits_viewer_get_rotation(GRITS_VIEWER(opengl), &rx, &ry, &rz);
glRotatef(rx, 1, 0, 0);
glRotatef(rz, 0, 0, 1);
@@ -159,16 +176,7 @@ static gboolean on_configure(GritsOpenGL *opengl, GdkEventConfigure *event, gpoi
{
g_debug("GritsOpenGL: on_configure");
- double width = GTK_WIDGET(opengl)->allocation.width;
- double height = GTK_WIDGET(opengl)->allocation.height;
-
- /* Setup OpenGL Window */
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- double ang = atan(height/FOV_DIST);
- gluPerspective(rad2deg(ang)*2, width/height, 10, 100*EARTH_R);
-
+ _set_visuals(opengl);
#ifndef ROAM_DEBUG
g_mutex_lock(opengl->sphere_lock);
roam_sphere_update_errors(opengl->sphere);
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