[clutter] interactive/actor: Add more animations



commit 553f446315f6d6122fd75277e4fde1d9526532f5
Author: Emmanuele Bassi <ebassi linux intel com>
Date:   Tue Feb 14 16:50:52 2012 +0000

    interactive/actor: Add more animations
    
    Rotation along the Y axis and depth change.

 tests/interactive/test-actor.c |   74 ++++++++++++++++++++++++++++++++++++---
 1 files changed, 68 insertions(+), 6 deletions(-)
---
diff --git a/tests/interactive/test-actor.c b/tests/interactive/test-actor.c
index ebcba65..6f34d18 100644
--- a/tests/interactive/test-actor.c
+++ b/tests/interactive/test-actor.c
@@ -5,9 +5,8 @@
 #define SIZE    128
 
 static gboolean
-on_button_press (ClutterActor *actor,
-                 ClutterEvent *event,
-                 gpointer      data)
+animate_color (ClutterActor *actor,
+               ClutterEvent *event)
 {
   static gboolean toggled = TRUE;
   const ClutterColor *end_color;
@@ -26,6 +25,58 @@ on_button_press (ClutterActor *actor,
   return CLUTTER_EVENT_STOP;
 }
 
+static gboolean
+on_crossing (ClutterActor *actor,
+             ClutterEvent *event,
+             gpointer      data)
+{
+  gboolean is_enter = GPOINTER_TO_UINT (data);
+  float depth;
+
+  if (is_enter)
+    depth = -250.0;
+  else
+    depth = 0.0;
+
+  clutter_actor_animate (actor, CLUTTER_EASE_OUT_BOUNCE, 500,
+                         "depth", depth,
+                         NULL);
+
+  return CLUTTER_EVENT_STOP;
+}
+
+static void
+restore_actor (ClutterActor *actor)
+{
+  clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 0.0,
+                              SIZE / 2.0,
+                              0.f,
+                              0.f);
+  clutter_actor_set_reactive (actor, TRUE);
+}
+
+static gboolean
+animate_rotation (ClutterActor *actor,
+                  ClutterEvent *event)
+{
+  ClutterVertex center;
+
+  center.x = SIZE / 2.0;
+  center.y = 0.f;
+  center.z = 0.f;
+
+  clutter_actor_animate (actor, CLUTTER_EASE_OUT_EXPO, 500,
+                         "fixed::reactive", FALSE,
+                         "fixed::rotation-center-y", &center,
+                         "rotation-angle-y", 360.0,
+                         "signal-swapped-after::completed",
+                           G_CALLBACK (restore_actor),
+                           actor,
+                         NULL);
+
+  return CLUTTER_EVENT_STOP;
+}
+
 G_MODULE_EXPORT int
 test_actor_main (int argc, char *argv[])
 {
@@ -56,23 +107,34 @@ test_actor_main (int argc, char *argv[])
   clutter_actor_set_size (flowers[0], SIZE, SIZE);
   clutter_actor_set_background_color (flowers[0], CLUTTER_COLOR_Red);
   clutter_actor_set_reactive (flowers[0], TRUE);
-  g_signal_connect (flowers[0], "button-press-event",
-                    G_CALLBACK (on_button_press),
-                    GUINT_TO_POINTER (0));
   clutter_actor_add_child (vase, flowers[0]);
+  g_signal_connect (flowers[0], "button-press-event",
+                    G_CALLBACK (animate_color),
+                    NULL);
 
   flowers[1] = clutter_actor_new ();
   clutter_actor_set_name (flowers[1], "flower.2");
   clutter_actor_set_size (flowers[1], SIZE, SIZE);
   clutter_actor_set_background_color (flowers[1], CLUTTER_COLOR_Yellow);
+  clutter_actor_set_reactive (flowers[1], TRUE);
   clutter_actor_add_child (vase, flowers[1]);
+  g_signal_connect (flowers[1], "enter-event",
+                    G_CALLBACK (on_crossing),
+                    GUINT_TO_POINTER (TRUE));
+  g_signal_connect (flowers[1], "leave-event",
+                    G_CALLBACK (on_crossing),
+                    GUINT_TO_POINTER (FALSE));
 
   /* the third one is green */
   flowers[2] = clutter_actor_new ();
   clutter_actor_set_name (flowers[2], "flower.3");
   clutter_actor_set_size (flowers[2], SIZE, SIZE);
   clutter_actor_set_background_color (flowers[2], CLUTTER_COLOR_Green);
+  clutter_actor_set_reactive (flowers[2], TRUE);
   clutter_actor_add_child (vase, flowers[2]);
+  g_signal_connect (flowers[2], "button-press-event",
+                    G_CALLBACK (animate_rotation),
+                    NULL);
 
   clutter_actor_show (stage);
 



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