[gnome-shell/wip/clutter-deprecation-fixes: 11/27] st: Simplify paint_volume handling
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/clutter-deprecation-fixes: 11/27] st: Simplify paint_volume handling
- Date: Tue, 14 Feb 2012 16:48:51 +0000 (UTC)
commit 2eb1644c07a13dc14c60660130a5f121b3b7df13
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Mon Feb 13 15:05:38 2012 -0500
st: Simplify paint_volume handling
Use a new convenience method, clutter_paint_volume_union_box, to grab our
paint box. Additionally, because the paint box is relative to the actor's
modelview (its allocation in most cases), make st_theme_node_get_paint_box
return something relative to the actor box too.
src/st/st-shadow.c | 27 +++++++++------------------
src/st/st-theme-node.c | 6 +++++-
src/st/st-widget.c | 14 +++-----------
3 files changed, 17 insertions(+), 30 deletions(-)
---
diff --git a/src/st/st-shadow.c b/src/st/st-shadow.c
index 9c3784a..fee8b97 100644
--- a/src/st/st-shadow.c
+++ b/src/st/st-shadow.c
@@ -150,29 +150,20 @@ st_shadow_get_box (StShadow *shadow,
const ClutterActorBox *actor_box,
ClutterActorBox *shadow_box)
{
+ gdouble reach;
g_return_if_fail (shadow != NULL);
g_return_if_fail (actor_box != NULL);
g_return_if_fail (shadow_box != NULL);
- /* Inset shadows are drawn below the border, so returning
- * the original box is not actually correct; still, it's
- * good enough for the purpose of determing additional space
- * required outside the actor box.
- */
+ reach = shadow->blur + shadow->spread;
+
if (shadow->inset)
- {
- *shadow_box = *actor_box;
- return;
- }
-
- shadow_box->x1 = actor_box->x1 + shadow->xoffset
- - shadow->blur - shadow->spread;
- shadow_box->x2 = actor_box->x2 + shadow->xoffset
- + shadow->blur + shadow->spread;
- shadow_box->y1 = actor_box->y1 + shadow->yoffset
- - shadow->blur - shadow->spread;
- shadow_box->y2 = actor_box->y2 + shadow->yoffset
- + shadow->blur + shadow->spread;
+ reach *= -1;
+
+ shadow_box->x1 = shadow->xoffset - reach;
+ shadow_box->x2 = actor_box->x2 + shadow->xoffset + reach;
+ shadow_box->y1 = shadow->yoffset - reach;
+ shadow_box->y2 = actor_box->y2 + shadow->yoffset + reach;
}
GType
diff --git a/src/st/st-theme-node.c b/src/st/st-theme-node.c
index 47b117c..d4a8c16 100644
--- a/src/st/st-theme-node.c
+++ b/src/st/st-theme-node.c
@@ -3361,7 +3361,11 @@ st_theme_node_get_background_paint_box (StThemeNode *node,
background_image_shadow = st_theme_node_get_background_image_shadow (node);
- *paint_box = *actor_box;
+ /* The paint box should be in the actor's coordinate space. */
+ paint_box->x1 = 0;
+ paint_box->y1 = 0;
+ paint_box->x2 = actor_box->x2 - actor_box->x1;
+ paint_box->y2 = actor_box->y2 - actor_box->y1;
if (!background_image_shadow)
return;
diff --git a/src/st/st-widget.c b/src/st/st-widget.c
index 319fd34..ea0f774 100644
--- a/src/st/st-widget.c
+++ b/src/st/st-widget.c
@@ -759,15 +759,13 @@ st_widget_get_paint_volume (ClutterActor *self,
ClutterActorBox paint_box, alloc_box;
StThemeNode *theme_node;
StWidgetPrivate *priv;
- ClutterVertex origin;
- /* Setting the paint volume does not make sense when we don't have any allocation */
- if (!clutter_actor_has_allocation (self))
+ if (!CLUTTER_ACTOR_CLASS (st_widget_parent_class)->get_paint_volume (self, volume))
return FALSE;
priv = ST_WIDGET (self)->priv;
- theme_node = st_widget_get_theme_node (ST_WIDGET(self));
+ theme_node = st_widget_get_theme_node (ST_WIDGET (self));
clutter_actor_get_allocation_box (self, &alloc_box);
if (priv->transition_animation)
@@ -776,13 +774,7 @@ st_widget_get_paint_volume (ClutterActor *self,
else
st_theme_node_get_paint_box (theme_node, &alloc_box, &paint_box);
- origin.x = paint_box.x1 - alloc_box.x1;
- origin.y = paint_box.y1 - alloc_box.y1;
- origin.z = 0.0f;
-
- clutter_paint_volume_set_origin (volume, &origin);
- clutter_paint_volume_set_width (volume, paint_box.x2 - paint_box.x1);
- clutter_paint_volume_set_height (volume, paint_box.y2 - paint_box.y1);
+ clutter_paint_volume_union_box (volume, &paint_box);
return TRUE;
}
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