[cogl/wip/neil/master-next: 5/16] test-texture-3d: Port to Cogl
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/wip/neil/master-next: 5/16] test-texture-3d: Port to Cogl
- Date: Fri, 10 Feb 2012 17:02:08 +0000 (UTC)
commit ae4757ca88fc381935f3f24bd7570e3c71c1f177
Author: Neil Roberts <neil linux intel com>
Date: Thu Feb 9 17:54:07 2012 +0000
test-texture-3d: Port to Cogl
This ports the texture-3d test to Cogl instead of depending on
Clutter.
tests/conform/Makefile.am | 2 +-
tests/conform/test-conform-main.c | 2 +-
tests/conform/test-texture-3d.c | 153 +++++++++++++++++++------------------
3 files changed, 79 insertions(+), 78 deletions(-)
---
diff --git a/tests/conform/Makefile.am b/tests/conform/Makefile.am
index 9558849..63208b0 100644
--- a/tests/conform/Makefile.am
+++ b/tests/conform/Makefile.am
@@ -20,7 +20,6 @@ unported_test_sources = \
test-pixel-buffer.c \
test-premult.c \
test-readpixels.c \
- test-texture-3d.c \
test-texture-get-set-data.c \
test-texture-mipmaps.c \
test-texture-pixmap-x11.c \
@@ -47,6 +46,7 @@ test_sources = \
test-custom-attributes.c \
test-offscreen.c \
test-primitive.c \
+ test-texture-3d.c \
$(NULL)
test_conformance_SOURCES = $(common_sources) $(test_sources)
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index d50d819..f75f3ea 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -148,7 +148,7 @@ main (int argc, char **argv)
ADD_TEST ("/cogl/texture", test_cogl_sub_texture);
UNPORTED_TEST ("/cogl/texture", test_cogl_pixel_array);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_rectangle);
- UNPORTED_TEST ("/cogl/texture", test_cogl_texture_3d);
+ ADD_TEST ("/cogl/texture", test_cogl_texture_3d);
ADD_TEST ("/cogl/texture", test_cogl_wrap_modes);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_pixmap_x11);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_get_set_data);
diff --git a/tests/conform/test-texture-3d.c b/tests/conform/test-texture-3d.c
index d8a5ee4..35ced3d 100644
--- a/tests/conform/test-texture-3d.c
+++ b/tests/conform/test-texture-3d.c
@@ -1,9 +1,7 @@
-#include <clutter/clutter.h>
+#include <cogl/cogl2-experimental.h>
#include <string.h>
-#include "test-conform-common.h"
-
-static const ClutterColor stage_color = { 0x0, 0xff, 0x0, 0xff };
+#include "test-utils.h"
#define TEX_WIDTH 4
#define TEX_HEIGHT 8
@@ -13,7 +11,15 @@ static const ClutterColor stage_color = { 0x0, 0xff, 0x0, 0xff };
/* Leave four rows of padding between each image */
#define TEX_IMAGE_STRIDE ((TEX_HEIGHT + 4) * TEX_ROWSTRIDE)
-static CoglHandle
+typedef struct _TestState
+{
+ CoglContext *context;
+ int fb_width;
+ int fb_height;
+ CoglFramebuffer *fb;
+} TestState;
+
+static CoglTexture *
create_texture_3d (void)
{
int x, y, z;
@@ -67,22 +73,23 @@ create_texture_3d (void)
}
static void
-draw_frame (void)
+draw_frame (TestState *state)
{
- CoglHandle tex = create_texture_3d ();
- CoglHandle material = cogl_material_new ();
+ CoglTexture *tex = create_texture_3d ();
+ CoglPipeline *pipeline = cogl_pipeline_new ();
typedef struct { float x, y, s, t, r; } Vert;
- CoglHandle vbo, indices;
+ CoglPrimitive *primitive;
+ CoglAttributeBuffer *attribute_buffer;
+ CoglAttribute *attributes[2];
Vert *verts, *v;
int i;
- cogl_material_set_layer (material, 0, tex);
- cogl_handle_unref (tex);
- cogl_material_set_layer_filters (material, 0,
- COGL_MATERIAL_FILTER_NEAREST,
- COGL_MATERIAL_FILTER_NEAREST);
- cogl_set_source (material);
- cogl_handle_unref (material);
+ cogl_pipeline_set_layer_texture (pipeline, 0, tex);
+ cogl_object_unref (tex);
+ cogl_pipeline_set_layer_filters (pipeline, 0,
+ COGL_PIPELINE_FILTER_NEAREST,
+ COGL_PIPELINE_FILTER_NEAREST);
+ cogl_push_source (pipeline);
/* Render the texture repeated horizontally twice using a regular
cogl rectangle. This should end up with the r texture coordinates
@@ -90,7 +97,10 @@ draw_frame (void)
cogl_rectangle_with_texture_coords (0.0f, 0.0f, TEX_WIDTH * 2, TEX_HEIGHT,
0.0f, 0.0f, 2.0f, 1.0f);
- /* Render all of the images in the texture using coordinates from a VBO */
+ cogl_pop_source ();
+
+ /* Render all of the images in the texture using coordinates from a
+ CoglPrimitive */
v = verts = g_new (Vert, 4 * TEX_DEPTH);
for (i = 0; i < TEX_DEPTH; i++)
{
@@ -125,54 +135,54 @@ draw_frame (void)
v++;
}
- vbo = cogl_vertex_buffer_new (4 * TEX_DEPTH);
- cogl_vertex_buffer_add (vbo, "gl_Vertex",
- 2, COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
- sizeof (Vert),
- &verts->x);
- cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0",
- 3, COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
- sizeof (Vert),
- &verts->s);
- cogl_vertex_buffer_submit (vbo);
+ attribute_buffer = cogl_attribute_buffer_new (state->context,
+ 4 * TEX_DEPTH * sizeof (Vert),
+ verts);
+ attributes[0] = cogl_attribute_new (attribute_buffer,
+ "cogl_position_in",
+ sizeof (Vert),
+ G_STRUCT_OFFSET (Vert, x),
+ 2, /* n_components */
+ COGL_ATTRIBUTE_TYPE_FLOAT);
+ attributes[1] = cogl_attribute_new (attribute_buffer,
+ "cogl_tex_coord_in",
+ sizeof (Vert),
+ G_STRUCT_OFFSET (Vert, s),
+ 3, /* n_components */
+ COGL_ATTRIBUTE_TYPE_FLOAT);
+ primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
+ 6 * TEX_DEPTH,
+ attributes,
+ 2 /* n_attributes */);
+
+ cogl_primitive_set_indices (primitive,
+ cogl_get_rectangle_indices (state->context,
+ TEX_DEPTH),
+ 6 * TEX_DEPTH);
+
+ cogl_framebuffer_draw_primitive (state->fb, pipeline, primitive);
g_free (verts);
- indices = cogl_vertex_buffer_indices_get_for_quads (6 * TEX_DEPTH);
-
- cogl_vertex_buffer_draw_elements (vbo,
- COGL_VERTICES_MODE_TRIANGLES,
- indices,
- 0, TEX_DEPTH * 4 - 1,
- 0, TEX_DEPTH * 6);
-
- cogl_handle_unref (vbo);
+ cogl_object_unref (primitive);
+ cogl_object_unref (attributes[0]);
+ cogl_object_unref (attributes[1]);
+ cogl_object_unref (attribute_buffer);
+ cogl_object_unref (pipeline);
}
static void
validate_block (int block_x, int block_y, int z)
{
- guint8 *data, *p;
int x, y;
- p = data = g_malloc (TEX_WIDTH * TEX_HEIGHT * 4);
-
- cogl_read_pixels (block_x * TEX_WIDTH, block_y * TEX_HEIGHT,
- TEX_WIDTH, TEX_HEIGHT,
- COGL_READ_PIXELS_COLOR_BUFFER,
- COGL_PIXEL_FORMAT_RGBA_8888_PRE,
- data);
-
for (y = 0; y < TEX_HEIGHT; y++)
for (x = 0; x < TEX_WIDTH; x++)
- {
- g_assert_cmpint (p[0], ==, 255 - x * 8);
- g_assert_cmpint (p[1], ==, y * 8);
- g_assert_cmpint (p[2], ==, 255 - z * 8);
- p += 4;
- }
-
- g_free (data);
+ test_utils_check_pixel_rgb (block_x * TEX_WIDTH + x,
+ block_y * TEX_HEIGHT + y,
+ 255 - x * 8,
+ y * 8,
+ 255 - z * 8);
}
static void
@@ -186,40 +196,31 @@ validate_result (void)
validate_block (i, 1, i);
}
-static void
-on_paint (void)
-{
- draw_frame ();
-
- validate_result ();
-
- /* Comment this out to see what the test paints */
- clutter_main_quit ();
-}
-
void
test_cogl_texture_3d (TestUtilsGTestFixture *fixture,
void *data)
{
- ClutterActor *stage;
- unsigned int paint_handler;
-
- stage = clutter_stage_get_default ();
+ TestUtilsSharedState *shared_state = data;
/* Check whether GL supports the rectangle extension. If not we'll
just assume the test passes */
- if (cogl_features_available (COGL_FEATURE_TEXTURE_3D))
+ if (cogl_has_feature (shared_state->ctx, COGL_FEATURE_ID_TEXTURE_3D))
{
- clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
-
- paint_handler = g_signal_connect_after (stage, "paint",
- G_CALLBACK (on_paint), NULL);
+ TestState state;
- clutter_actor_show (stage);
+ state.context = shared_state->ctx;
+ state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
+ state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
+ state.fb = shared_state->fb;
- clutter_main ();
+ cogl_framebuffer_orthographic (shared_state->fb,
+ 0, 0, /* x_1, y_1 */
+ state.fb_width, /* x_2 */
+ state.fb_height /* y_2 */,
+ -1, 100 /* near/far */);
- g_signal_handler_disconnect (stage, paint_handler);
+ draw_frame (&state);
+ validate_result ();
if (g_test_verbose ())
g_print ("OK\n");
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