[cogl] display: Remove _EXP symbol mangling and add gtk-doc
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] display: Remove _EXP symbol mangling and add gtk-doc
- Date: Thu, 9 Feb 2012 13:11:57 +0000 (UTC)
commit 379fa8b4355751dd3f7820e458330af5cc16bcde
Author: Robert Bragg <robert linux intel com>
Date: Mon Feb 6 15:44:21 2012 +0000
display: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c3c34) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the display api
symbols.
Reviewed-by: Neil Roberts <neil linux intel com>
cogl/cogl-display.h | 139 +++++++++++++++++++++++++++++++++++++++++----------
1 files changed, 112 insertions(+), 27 deletions(-)
---
diff --git a/cogl/cogl-display.h b/cogl/cogl-display.h
index e0006a9..d0b7e4b 100644
--- a/cogl/cogl-display.h
+++ b/cogl/cogl-display.h
@@ -42,63 +42,148 @@ G_BEGIN_DECLS
/**
* SECTION:cogl-display
- * @short_description: Represents a display pipeline
+ * @short_description: Common aspects of a display pipeline
*
- * TODO: We still need to decide if we really need this object or if
- * it's enough to just have the CoglSwapChain CoglOnscreenTemplate
- * objects.
- *
- * The basic intention is for this object to let the application
- * specify its display preferences before creating a context, and
+ * The basic intention for this object is to let the application
+ * configure common display preferences before creating a context, and
* there are a few different aspects to this...
*
- * Firstly there is the physical display pipeline that is currently
- * being used including the digital to analogue conversion hardware
- * and the screen the user sees. Although we don't have a plan to
- * expose all the advanced features of arbitrary display hardware with
- * a Cogl API, some backends may want to expose limited control over
- * this hardware via Cogl and simpler features like providing a list
- * of modes to choose from in a UI could be nice too.
- *
- * Another aspect is that the display configuration may be tightly
- * related to how onscreen framebuffers should be configured. In fact
- * one of the early rationals for this object was to let us handle
- * GLX's requirement that framebuffers must be "compatible" with the
- * fbconfig associated with the current context meaning we have to
+ * Firstly there are options directly relating to the physical display
+ * pipeline that is currently being used including the digital to
+ * analogue conversion hardware and the screens the user sees.
+ *
+ * Another aspect is that display options may constrain or affect how
+ * onscreen framebuffers should later be configured. The original
+ * rationale for the display object in fact was to let us handle GLX
+ * and EGLs requirements that framebuffers must be "compatible" with
+ * the config associated with the current context meaning we have to
* force the user to describe how they would like to create their
* onscreen windows before we can choose a suitable fbconfig and
* create a GLContext.
- *
- * TODO: continue this thought process and come to a decision...
*/
typedef struct _CoglDisplay CoglDisplay;
#define COGL_DISPLAY(OBJECT) ((CoglDisplay *)OBJECT)
-#define cogl_display_new cogl_display_new_EXP
+/**
+ * cogl_display_new:
+ * @renderer: A #CoglRenderer
+ * @onscreen_template: A #CoglOnscreenTemplate
+ *
+ * Explicitly allocates a new #CoglDisplay object to encapsulate the
+ * common state of the display pipeline that applies to the whole
+ * application.
+ *
+ * <note>Many applications don't need to explicitly use
+ * cogl_display_new() and can just jump straight to cogl_context_new()
+ * and pass a %NULL display argument so Cogl will automatically
+ * connect and setup a renderer and display.</note>
+ *
+ * A @display can only be made for a specific choice of renderer which
+ * is why this takes the @renderer argument.
+ *
+ * A common use for explicitly allocating a display object is to
+ * define a template for allocating onscreen framebuffers which is
+ * what the @onscreen_template argument is for.
+ *
+ * When a display is first allocated via cogl_display_new() it is in a
+ * mutable configuration mode. It's designed this way so we can
+ * extend the apis available for configuring a display without
+ * requiring huge numbers of constructor arguements.
+ *
+ * When you have finished configuring a display object you can
+ * optionally call cogl_display_setup() to explicitly apply the
+ * configuration and check for errors. Alternaitvely you can pass the
+ * display to cogl_context_new() and Cogl will implicitly apply your
+ * configuration but if there are errors then the application will
+ * abort with a message. For simple applications with no fallback
+ * options then relying on the implicit setup can be fine.
+ *
+ * Return value: A newly allocated #CoglDisplay object in a mutable
+ * configuration mode.
+ * Since: 1.10
+ * Stability: unstable
+ */
CoglDisplay *
cogl_display_new (CoglRenderer *renderer,
CoglOnscreenTemplate *onscreen_template);
-#define cogl_display_get_renderer cogl_display_get_renderer_EXP
+/**
+ * cogl_display_get_renderer:
+ * @display: a #CoglDisplay
+ *
+ * Queries the #CoglRenderer associated with the given @display.
+ *
+ * Since: 1.10
+ * Stability: unstable
+ */
CoglRenderer *
cogl_display_get_renderer (CoglDisplay *display);
-#define cogl_display_setup cogl_display_setup_EXP
+/**
+ * cogl_display_setup:
+ * @display: a #CoglDisplay
+ * @error: return location for a #GError
+ *
+ * Explicitly sets up the given @display object. Use of this api is
+ * optional since Cogl will internally setup the display if not done
+ * explicitly.
+ *
+ * When a display is first allocated via cogl_display_new() it is in a
+ * mutable configuration mode. This allows us to extend the apis
+ * available for configuring a display without requiring huge numbers
+ * of constructor arguements.
+ *
+ * Its possible to request a configuration that might not be
+ * supportable on the current system and so this api provides a means
+ * to apply the configuration explicitly but if it fails then an
+ * exception will be returned so you can handle the error gracefully
+ * and perhaps fall back to an alternative configuration.
+ *
+ * If you instead rely on Cogl implicitly calling cogl_display_setup()
+ * for you then if there is an error with the configuration you won't
+ * get an opportunity to handle that and the application may abort
+ * with a message. For simple applications that don't have any
+ * fallback options this behaviour may be fine.
+ *
+ * Return value: Returns %TRUE if there was no error, else it returns
+ * %FALSE and returns an exception via @error.
+ * Since: 1.10
+ * Stability: unstable
+ */
gboolean
cogl_display_setup (CoglDisplay *display,
GError **error);
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
-#define cogl_gdl_display_set_plane \
- cogl_gdl_display_set_plane_EXP
+/**
+ * cogl_gdl_display_set_plane:
+ * @display: a #CoglDisplay
+ *
+ * Request that Cogl output to a specific GDL overlay @plane.
+ *
+ * Since: 1.10
+ * Stability: unstable
+ */
void
cogl_gdl_display_set_plane (CoglDisplay *display,
gdl_plane_id_t plane);
#endif
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
+/**
+ * cogl_wayland_display_set_compositor_display:
+ * @display: a #CoglDisplay
+ * @wayland_display: A compositor's Wayland display pointer
+ *
+ * Informs Cogl of a compositor's Wayland display pointer. This
+ * enables Cogl to register private wayland extensions required to
+ * pass buffers between the clients and compositor.
+ *
+ * Since: 1.10
+ * Stability: unstable
+ */
void
cogl_wayland_display_set_compositor_display (CoglDisplay *display,
struct wl_display *wayland_display);
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