[longomatch] Update game units timeline too
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Update game units timeline too
- Date: Mon, 6 Feb 2012 02:13:10 +0000 (UTC)
commit 0a82757e4e5da72359d8e1d03f686a9ef6e670e0
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Thu Feb 2 23:35:29 2012 +0100
Update game units timeline too
LongoMatch.GUI/Gui/MainWindow.cs | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/MainWindow.cs b/LongoMatch.GUI/Gui/MainWindow.cs
index e88bcda..e025996 100644
--- a/LongoMatch.GUI/Gui/MainWindow.cs
+++ b/LongoMatch.GUI/Gui/MainWindow.cs
@@ -681,12 +681,13 @@ namespace LongoMatch.Gui
protected virtual void OnTick(object o, long currentTime, long streamLength,
float currentPosition, bool seekable)
{
- if(currentTime != 0 && timeline != null && openedProject != null)
- timeline.CurrentFrame=(uint)(currentTime *
- openedProject.Description.File.Fps / 1000);
+ if(currentTime != 0 && timeline != null && openedProject != null) {
+ uint frame = (uint)(currentTime * openedProject.Description.File.Fps / 1000);
+ timeline.CurrentFrame = frame;
+ guTimeline.CurrentFrame = frame;
+ }
gameunitstaggerwidget1.CurrentTime = new Time{MSeconds = (int)currentTime};
}
-
protected virtual void OnUpdate(Version version, string URL) {
LongoMatch.Gui.Dialog.UpdateDialog updater = new LongoMatch.Gui.Dialog.UpdateDialog();
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