[cogl] Update Visual C++ property sheets



commit 87d713d7c50ba2cd2f600261c700be570a25a69a
Author: Chun-wei Fan <fanchunwei src gnome org>
Date:   Mon Dec 24 12:17:43 2012 +0800

    Update Visual C++ property sheets
    
    -Remove unneeded items
    -Don't generate .def file in source directories
    -Improve consistency between VS 2008 and VS2010 projects

 build/win32/vs10/cogl.props  |   43 +++++++++---
 build/win32/vs9/cogl.vsprops |  164 +++++++++++++++++++++++------------------
 2 files changed, 126 insertions(+), 81 deletions(-)
---
diff --git a/build/win32/vs10/cogl.props b/build/win32/vs10/cogl.props
index 6456af5..6bf6cb6 100644
--- a/build/win32/vs10/cogl.props
+++ b/build/win32/vs10/cogl.props
@@ -10,8 +10,9 @@
     <DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines>
     <CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
     <CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
-    <TestProgDef>COGL_COMPILATION;TESTS_DATADIR="../share/cogl-$(CoglApiVersion)/tests"</TestProgDef>
+    <TestProgDef>COGL_COMPILATION</TestProgDef>
     <CopyDir>$(GlibEtcInstallRoot)</CopyDir>
+    <DefDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</DefDir>
     <DoDefinesSDL>
 if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H
 if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H
@@ -49,7 +50,7 @@ gen-enums.bat $(GlibMkEnumsPath)
 cd .\vs10
 
 
-</PreBuildCmd>
+    </PreBuildCmd>
     <CoglDoInstall>
 mkdir $(CopyDir)
 
@@ -90,6 +91,8 @@ copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
 copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
+copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
+
 copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
 copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
@@ -98,6 +101,8 @@ copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
 copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
+copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
+
 copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
 copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
@@ -110,6 +115,8 @@ copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cog
 
 copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
+copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
+
 copy ..\..\..\cogl\cogl-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
 copy ..\..\..\cogl\cogl-path-functions.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
@@ -144,6 +151,8 @@ copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\c
 
 copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
+copy ..\..\..\cogl\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
+
 copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
 copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
@@ -175,6 +184,8 @@ copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
 copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
+copy ..\..\..\cogl\cogl-version.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
+
 copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
 copy ..\..\..\cogl\cogl1-context.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
@@ -183,23 +194,28 @@ copy ..\..\..\cogl\cogl2-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
 copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
 
-</CoglDoInstall>
+copy ..\..\..\cogl\cogl2-compatibility.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
+
+    </CoglDoInstall>
+    <CoglDoInstallSDL>
+copy ..\..\..\cogl\cogl-sdl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
+    </CoglDoInstallSDL>
     <GenerateCoglDef>
-         echo EXPORTS &gt; ..\..\..\cogl\cogl.def
+         echo EXPORTS &gt; $(DefDir)\cogl.def
 
-         cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def
+         cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def
 
     </GenerateCoglDef>
     <GenerateCoglSDLDef>
-         echo EXPORTS &gt; ..\..\..\cogl\cogl.def
+         echo EXPORTS &gt; $(DefDir)\cogl.def
 
-         cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def
+         cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def
 
     </GenerateCoglSDLDef>
     <GenerateCoglPangoDef>
-         echo EXPORTS &gt; ..\..\..\cogl-pango\cogl-pango.def
+         echo EXPORTS &gt; $(DefDir)\cogl-pango.def
 
-      cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; ..\..\..\cogl-pango\cogl-pango.def
+      cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; $(DefDir)\cogl-pango.def
 
      </GenerateCoglPangoDef>
     <CoglLibtoolCompatibleDllPrefix>lib</CoglLibtoolCompatibleDllPrefix>
@@ -230,6 +246,12 @@ copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(CoglApiVersion
     <BuildMacro Include="GlibEtcInstallRoot">
       <Value>$(GlibEtcInstallRoot)</Value>
     </BuildMacro>
+    <BuildMacro Include="CopyDir">
+      <Value>$(CopyDir)</Value>
+    </BuildMacro>
+    <BuildMacro Include="DefDir">
+      <Value>$(DefDir)</Value>
+    </BuildMacro>
     <BuildMacro Include="GlibEtcInstallRoot">
       <Value>$(GlibMkEnumsPath)</Value>
     </BuildMacro>
@@ -269,6 +291,9 @@ copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(CoglApiVersion
     <BuildMacro Include="CoglDoInstall">
       <Value>$(CoglDoInstall)</Value>
     </BuildMacro>
+    <BuildMacro Include="CoglDoInstallSDL">
+      <Value>$(CoglDoInstallSDL)</Value>
+    </BuildMacro>
     <BuildMacro Include="GenerateCoglDef">
       <Value>$(GenerateCoglDef)</Value>
     </BuildMacro>
diff --git a/build/win32/vs9/cogl.vsprops b/build/win32/vs9/cogl.vsprops
index fc01041..1fe2cab 100644
--- a/build/win32/vs9/cogl.vsprops
+++ b/build/win32/vs9/cogl.vsprops
@@ -22,6 +22,14 @@
 		Value="..\..\..\..\vs9\$(PlatformName)"
 	/>
 	<UserMacro
+		Name="CopyDir"
+		Value="$(GlibEtcInstallRoot)"
+	/>
+	<UserMacro
+		Name="DefDir"
+		Value="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
+	/>
+	<UserMacro
 		Name="GlibMkEnumsPath"
 		Value="..\..\..\vs9\$(PlatformName)"
 	/>
@@ -55,7 +63,7 @@
 	/>
 	<UserMacro
 		Name="TestProgDef"
-		Value="COGL_COMPILATION;TESTS_DATADIR=\&quot;../share/cogl-$(CoglApiVersion)/tests\&quot;"
+		Value="COGL_COMPILATION"
 	/>
 	<UserMacro
 		Name="DoDefinesSDL"
@@ -100,99 +108,111 @@ cd .\vs9&#x0D;&#x0A;
 	<UserMacro
 		Name="CoglDoInstall"
 		Value="
-mkdir $(OutDir)&#x0D;&#x0A;
-mkdir $(OutDir)\bin&#x0D;&#x0A;
-copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.dll $(OutDir)\bin&#x0D;&#x0A;
+mkdir $(CopyDir)&#x0D;&#x0A;
+mkdir $(CopyDir)\bin&#x0D;&#x0A;
+copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.dll $(CopyDir)\bin&#x0D;&#x0A;
 
-copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.exe $(OutDir)\bin&#x0D;&#x0A;
+copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.exe $(CopyDir)\bin&#x0D;&#x0A;
 
-copy ..\*.bat $(OutDir)\bin&#x0D;&#x0A;
+copy ..\*.bat $(CopyDir)\bin&#x0D;&#x0A;
 
-mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data&#x0D;&#x0A;
-copy ..\..\..\examples\crate.jpg $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data&#x0D;&#x0A;
+mkdir $(CopyDir)\share\cogl-$(CoglApiVersion)\examples-data&#x0D;&#x0A;
+copy ..\..\..\examples\crate.jpg $(CopyDir)\share\cogl-$(CoglApiVersion)\examples-data&#x0D;&#x0A;
 
-mkdir $(OutDir)\lib&#x0D;&#x0A;
-copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*-$(CoglApiVersion).lib $(OutDir)\lib&#x0D;&#x0A;
+mkdir $(CopyDir)\lib&#x0D;&#x0A;
+copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*-$(CoglApiVersion).lib $(CopyDir)\lib&#x0D;&#x0A;
 
-mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango&#x0D;&#x0A;
-copy ..\..\..\cogl-pango\cogl-pango.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-object.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-attribute-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-bitmap.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-color.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-depth-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-euler.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-fixed.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-glib-source.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-pipeline.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-quaternion.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-vector.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-matrix.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-offscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-onscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-primitives.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-path-functions.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-pipeline-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-pixel-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-poll.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-shader.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-snippet.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-texture-2d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-sub-texture.h  $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-texture-rectangle.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-meta-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-texture-3d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-index-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-indices.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-attribute.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-primitive.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-clip-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-framebuffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-clutter.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-defines.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-enum-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+mkdir $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+mkdir $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl-pango&#x0D;&#x0A;
+copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl-pango&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-path-functions.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-pipeline-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-pixel-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-poll.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-sub-texture.h  $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-meta-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-attribute.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-primitive.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-clip-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-framebuffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-clutter.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-defines.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-enum-types.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
 
-copy ..\..\..\cogl\cogl-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-swap-chain.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-onscreen-template.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-display.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-context.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl-win32-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl1-context.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl2-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
-copy ..\..\..\cogl\cogl2-experimental.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-renderer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-swap-chain.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-onscreen-template.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-version.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl1-context.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl2-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+copy ..\..\..\cogl\cogl2-compatibility.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
 
-mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\tests&#x0D;&#x0A;
-copy ..\..\..\tests\data\valgrind.suppressions $(OutDir)\share\cogl-$(CoglApiVersion)\tests&#x0D;&#x0A;
+mkdir $(CopyDir)\share\cogl-$(CoglApiVersion)\tests&#x0D;&#x0A;
+copy ..\..\..\tests\data\valgrind.suppressions $(CopyDir)\share\cogl-$(CoglApiVersion)\tests&#x0D;&#x0A;
 "
 	/>
 	<UserMacro
+		Name="CoglDoInstallSDL"
+		Value="
+copy ..\..\..\cogl\cogl-sdl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
+			  "
+	/>
+	<UserMacro
 		Name="GenerateCoglDef"
 		Value="
-		       echo EXPORTS &gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
-		       cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
+		       echo EXPORTS &gt; $(DefDir)\cogl.def&#x0D;&#x0A;
+		       cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def&#x0D;&#x0A;
 			  "
 	/>
 	<UserMacro
 		Name="GenerateCoglSDLDef"
 		Value="
-		       echo EXPORTS &gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
-		       cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
+		       echo EXPORTS &gt; $(DefDir)\cogl.def&#x0D;&#x0A;
+		       cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def&#x0D;&#x0A;
 			  "
 	/>
 	<UserMacro
 		Name="GenerateCoglPangoDef"
 		Value="
-		       echo EXPORTS &gt; ..\..\..\cogl-pango\cogl-pango.def&#x0D;&#x0A;
-			   cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; ..\..\..\cogl-pango\cogl-pango.def&#x0D;&#x0A;
+		       echo EXPORTS &gt; $(DefDir)\cogl-pango.def&#x0D;&#x0A;
+			   cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; $(DefDir)\cogl-pango.def&#x0D;&#x0A;
 			  "
 	/>
 	<UserMacro



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