[gnome-shell] WindowManager: clean up scale_y when overwrite the map animation



commit 15063ef3d53bdd740f5e5c77d6fb4dadd737fa70
Author: Giovanni Campagna <gcampagna src gnome org>
Date:   Sun Dec 16 20:02:17 2012 +0100

    WindowManager: clean up scale_y when overwrite the map animation
    
    If we overwrite a map animation (for example because the actor is now destroyed),
    we need to complete it first, otherwise it starts off from a random
    middle point. This is the same treatment opacity gets for normal windows.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=690241

 js/ui/windowManager.js |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)
---
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index f596628..372d9a3 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -420,6 +420,7 @@ const WindowManager = new Lang.Class({
         if (this._removeEffect(this._mapping, actor)) {
             Tweener.removeTweens(actor);
             actor.opacity = 255;
+            actor.scale_y = 1;
             shellwm.completed_map(actor);
         }
     },



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