[cogl] Created tag 1.11.2



The signed tag '1.11.2' was created.

Tagger: Robert Bragg <robert linux intel com>
Date: Wed Aug 15 17:46:52 2012 +0100

    Cogl 1.11.2 (snapshot)

Changes since the last tag '1.10.0':

Adel Gadllah (1):
      texture: Fix error handling in get_texture_bits_via_offscreen

Alexander Shopov (1):
      Updated Bulgarian translation

Andika Triwidada (1):
      Updated Indonesian translation

Antoine Jacoutot (1):
      build: remove unneeded check for libdrm

Bruno Brouard (2):
      Updated French translation
      Updated French translation

Carles Ferrando (3):
      [l10n]Updated Catalan (Valencian) translation
      [l10n]Updated Catalan (Valencian) translation
      [l10n]Updated Catalan (Valencian) translation

Chao-Hsiung Liao (3):
      Updated Traditional Chinese translation(Hong Kong and Taiwan)
      Updated Traditional Chinese translation(Hong Kong and Taiwan)
      Updated Traditional Chinese translation(Hong Kong and Taiwan)

Christian Kirbach (2):
      Updated German translation
      [l10n] Updated German translation

Chun-wei Fan (10):
      Update cogl.symbols
      cogl/Makefile.am: Fix filters for MSVC projects
      Fix cogl.symbols
      Visual C++ projects Update
      Fix Visual C++ build
      Update cogl.symbols
      Visual C++ 2008 support: Add note in README.txt
      Fix up Visual C++ property sheets
      Update Visual C++ project files
      Visual C++ support: Re-enable C4819 warnings

Damien Lespiau (17):
      winsys-glx: Remove unused variable
      matrix: Add a init_translation() constructor
      quaternion: Document init_from_euler()
      quaternion: Document init_from_quaternion()
      doc: Include the documentation for CoglEuler
      doc: Hide the private fields of CoglQuaternion
      doc: Remove the inclusion of non-existent cogl-clipping.xml
      doc: Fix a couple of renamed symbols
      quaternion: Fix typo in the init_from_z_rotation documentation
      Update .gitignore
      Use the internal format to check if the texture size is supported
      Add a note about [0, 0, 0] and cogl_vector3_normalize()
      Initialize the inverse matrix in invert_matrix_3d()
      Fix the inclusion of the SDL integration documentation
      Update the cogl_sdl_context_new() code snippet
      Use <literal> not <pre> in the comments
      egl-x11: Don't use GLXDrawable on EGL

Daniel Mustieles (2):
      Updated Spanish translation
      Updated Spanish translation

Daniel Nylander (1):
      Updated Swedish translation

Fran DiÃguez (2):
      Updated Galician translations
      Updated Galician translations

Gabor Kelemen (1):
      Updated Hungarian translation

Gil Forcada (2):
      [l10n] Updated Catalan translation
      [l10n] Updated Catalan translation

Hajime Taira (1):
      [l10n] Update Japanese translation

Ihar Hrachyshka (1):
      Updated Belarusian translation.

Jordi Serratosa (1):
      [l10n] Fixes on Catalan translation

Kjartan Maraas (1):
      Updated Norwegian bokmÃl translation

Krishnababu Krothapalli (1):
      Updated Telugu Translations

Kristjan SCHMIDT (1):
      Updated Esperanto translation

Luca Bruno (1):
      tests: Port test-premult

Marek Äernockà (2):
      Updated Czech translation
      Updated Czech translation

Mario BlÃttermann (1):
      Updated German translation

Matej UrbanÄiÄ (2):
      Updated Slovenian translation
      Updated Slovenian translation

Neil Roberts (71):
      Post-release version bump to 1.10.1
      Add a vtable for the driver
      Add a context parameter to all of the texture driver virtuals
      gles: Support the GL_EXT_texture_format_BGRA8888 extension
      gles2: Support the GL_EXT_unpack_subimage extension
      pipeline: Use cogl_depth_state_init to init default depth state
      bitmap: Store a pointer to the context
      Add a CoglPrimitiveTexture interface
      Add constructors which take a CoglBitmap to all primitive textures
      Fix places that ignore the COGL_TEXTURE_NO_AUTO_MIPMAP flag
      Use GL_ARB_sampler_objects
      Use ffs to calculate the GL_{UN,}PACK_ALIGNMENT
      Use GL_PACK_ALIGNMENT of 1 whenever possible
      Add a mechanism for determining GPU driver details
      Add a workaround for slow read pixels on Mesa
      Fix including a non-existent header
      kms: Use GBM surfaces
      egl-kms: Use drmModePageFlip
      kms: Implement the swap buffers notify feature
      Don't include any GL header from the public GL headers
      Add a context member to CoglPath
      bitmap-pixbuf: Fix the bitmap loader on Quartz
      Replace cogl_path_{stroke,fill} with framebuffer API
      configure: Fix the check for _Static_assert
      Add a cogl-version header
      Fixes for make dist
      Don't typedef CoglMemoryStack twice
      buffer: Use GL_STREAM_DRAW on GLES2
      Fixes for building with --disable-gl
      Add support for the WebOS version of SDL
      Convert the test-atlas-migration test to a standalone Cogl test
      Don't build cogl-gles2-gears if configured with --disable-cogl-gles2
      Fix a warning on test-gles2-context
      Fix disabling debugging
      Fix the documentation for cogl_quaterinon_init_from_array
      Make cogl_matrix_init_from_quaternion take a const quaternion
      Add a cogl_matrix_init_from_euler function
      matrix-stack: Fix the _cogl_matrix_entry_equal function
      Add functions to directly transform from a euler or a quaternion
      Add a basic conformance test for eulers and quaternions
      matrix-stack: Prune stack entries when loading a replacement matrix
      Preserve the CoglDrawFlags when drawing a wireframe
      Cache the debug wireframe snippet
      Fix a typo in _cogl_matrix_init_translation
      Add an SDL2 winsys
      Add a conformance test for removing a pipeline layer
      Fix removing layers when the pipeline is not the owner
      Use the old GLSL extensions if GL 2.0 is not available
      Don't use the transpose argument of glUniformMatrix*
      Don't use eglGetProcAddress to retrieve core functions
      Don't use the label 'ERROR' because it conflicts with windows.h
      Fix point sprite coordinates in shaders on GLES2
      Split test-point-sprite into two, one without checking orientation
      pipeline: Remove the CoglPipelineFlag enum
      Add conf vars to trick Cogl to think extensions are disabled
      cogl-texture-2d-private: Include egl-defines.h
      cogl-winsys-egl-kms: Remove some unused variables
      cogl-winsys-sdl: Fix the signature for the get_proc_address method
      Fix the header guards for cogl-texture-2d{,-private}.h
      build: Remove clutter-project.org from the release rules
      cogl-gles2-context: Fix the default viewport and scissor size
      cogl-gles2-context: Keep some extra data for shaders and programs
      Add a wrapper for 'memmem'
      cogl-gles2-context: Flip the rendering when framebuffer is offscreen
      test-gles2-context: Fix error checking for cogl_gles2_context_new
      test-gles2-context: Add a test case for rendering to an FBO
      cogl-gles2-context: Keep track of extra data per texture object
      cogl-gles2-context: Wrap glCopyTex{Sub,}Image2D to flip the result
      bitmap: Use the 'copy' blend mode when loading images on Quartz
      framebuffer: Take const pointers for the matrix setters
      kms: Use a dummy surface instead of the surfaceless extension

Nilamdyuti Goswami (1):
      Assamese translation updated

Rajesh Ranjan (1):
      hindi translation by Chandan Kumar

Rico Tzschichholz (1):
      build: add newly introduced header to fix make dist

Robert Bragg (38):
      cogl-crate: print GError message if texture load fails
      cogl-crate: remove redundant g_type_init
      Use cogl_framebuffer_draw_rectangle api
      msaa: print GError message on onscreen alloc failure
      fix cogl_context_new crash if fail to connect renderer
      kms: Add mirror support and env var configurability
      kms: defer setting crtc modes until first swap buffers
      Rework sdl integration api
      Bump version to 1.11.1
      Add _COGL_STATIC_ASSERT macro
      Removes all remaining use of CoglHandle
      Switch use of primitive glib types to c99 equivalents
      build: Include stdint.h
      tests: Adds journal micro benchmark
      Adds internal CoglMemoryStack utility API
      Adds a "magazine" allocator for chunks of fixed size
      Re-design the matrix stack using a graph of ops
      journal: avoiding some _cogl_matrix_entry_get()'s
      Allow npot Texture2D creation with only basic npot support
      gpu-info: Detect more info including architecture
      Workaround drisw bug where clipped redraws don't work
      By default enable swap throttling
      Fix depth testing, write enable bug
      Adds initial GLES2 integration support
      Adds libcogl-gles2 frontend GLES2 api
      Adds a cogl-gles2-gears example
      conform: Adds a gles2 context test
      Adds gles2-context renderer constraint
      bitmap: Adds cogl_android_bitmap_new_from_asset()
      onscreen: Adds support for resizable windows
      stack: don't deref freed mem in _cogl_memory_stack_free
      onscreen: Free swap notify callback state
      quaternions: Allow multiplication into 'a' arg
      Move cogl_wayland_display_ proto to cogl-wayland-server.h
      display: inc cogl-wayland-server.h if needed
      configure: use AC_GNU_SOURCE
      Updates NEWS for the 1.11.2 release
      Release 1.11.2 (snapshot)

Rudolfs Mazurs (1):
      Updated Latvian translation.

RÅdolfs Mazurs (1):
      Updated Latvian translation

Sasi Bhushan Boddepalli (1):
      Updated Telugu Translation

Sjoerd Simons (1):
      Remove one final user of cogl-handle and cogl-handle.h itself

Stef Walter (1):
      Support building with automake 1.12.x

Tobias Endrigkeit (1):
      [l10n] Updated German translation

Tomeu Vizoso (4):
      cogl-gles2: Add glTexParameterf to wrapper library
      Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
      framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
      Avoid including the EGL headers from the public Cogl headers

Yaron Shahrabani (2):
      Updated Hebrew translation.
      Updated Hebrew translation.

Yinghua Wang (1):
      update Simplified Chinese (zh_CN) translation

fenghelong (1):
      Update Chinese simplified translation for ui

ÎÏÎÏÏÎÎÏÎÎÎÏ ÎÏÏÏÎÏ (1):
      Updated Greek translation

ÐÐÑÐÑÐÐÐ ÐÐÐÐÐÐÑ (2):
      Updated Serbian translation
      Updated Serbian translation



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