[gnome-shell/wip/message-tray: 2/18] messageTray: Clone, clip & move the window_group when tray is toggled



commit 35e4b37c06ebbc97aa994799a7ac67bb9c61dd02
Author: Debarshi Ray <debarshir gnome org>
Date:   Wed Aug 8 22:48:17 2012 +0200

    messageTray: Clone, clip & move the window_group when tray is toggled
    
    1) straddling windows get clipped at the monitor boundary
    2) we move the bottom monitor and not the primary because that is
       where the tray is
    3) to stop the wallpaper from the bottom monitor leaking into the
       primary, we adjust the clip as the clone animates up/down
    
    https://bugzilla.gnome.org/show_bug.cgi?id=681392

 js/ui/messageTray.js |   56 ++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 54 insertions(+), 2 deletions(-)
---
diff --git a/js/ui/messageTray.js b/js/ui/messageTray.js
index c71d7f6..7a28625 100644
--- a/js/ui/messageTray.js
+++ b/js/ui/messageTray.js
@@ -1551,6 +1551,7 @@ const MessageTray = new Lang.Class({
         this._notificationRemoved = false;
         this._reNotifyAfterHideNotification = null;
         this._inFullscreen = false;
+        this._desktopClone = null;
 
         this._corner = new Clutter.Rectangle({ width: 1,
                                                height: 1,
@@ -2263,16 +2264,67 @@ const MessageTray = new Lang.Class({
         this._tween(this.actor, '_trayState', State.SHOWN,
                     { y: -this.actor.height,
                       time: ANIMATION_TIME,
-                      transition: 'easeOutQuad'
+                      transition: 'easeOutQuad',
                     });
+
+        // Don't move the windows up if we are in the overview.
+        if (this._overviewVisible)
+            return;
+
+        let bottomMonitor = Main.layoutManager.bottomMonitor;
+        let geometry = new Clutter.Geometry({ x: bottomMonitor.x,
+                                              y: bottomMonitor.y,
+                                              width: bottomMonitor.width,
+                                              height: bottomMonitor.height
+                                            });
+        this._desktopClone = new Clutter.Clone({ source: global.window_group, clip: geometry });
+        Main.uiGroup.insert_child_above(this._desktopClone, global.window_group);
+        this._desktopClone.x = 0;
+        this._desktopClone.y = 0;
+        this._desktopClone.show();
+
+        Tweener.addTween(this._desktopClone,
+                         { y: this._desktopClone.y - this.actor.height,
+                           time: ANIMATION_TIME,
+                           transition: 'easeOutQuad',
+                           onUpdate: Lang.bind(this, function() {
+                               let progress = -1 * this._desktopClone.y; // y is -ve
+                               this._desktopClone.set_clip(geometry.x,
+                                                           geometry.y + progress,
+                                                           geometry.width,
+                                                           geometry.height - progress);
+                           })
+                         });
     },
 
     _hideTray: function() {
         this._tween(this.actor, '_trayState', State.HIDDEN,
                     { y: 0,
                       time: ANIMATION_TIME,
-                      transition: 'easeOutQuad'
+                      transition: 'easeOutQuad',
                     });
+
+        if (!this._desktopClone)
+            return;
+
+        let geometry = this._desktopClone.clip;
+        Tweener.addTween(this._desktopClone,
+                         { y: this._desktopClone.y + this.actor.height,
+                           time: ANIMATION_TIME,
+                           transition: 'easeOutQuad',
+                           onComplete: Lang.bind(this, function() {
+                               this._desktopClone.hide();
+                               Main.uiGroup.remove_actor(this._desktopClone);
+                               this._desktopClone = null;
+                           }),
+                           onUpdate: Lang.bind(this, function() {
+                               let progress = this.actor.height + this._desktopClone.y; // y is -ve
+                               this._desktopClone.set_clip(geometry.x,
+                                                           geometry.y - progress,
+                                                           geometry.width,
+                                                           geometry.height + progress);
+                           })
+                         });
     },
 
     _onIdleMonitorWatch: function(monitor, id, userBecameIdle) {



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