[gegl/soc-2012-ops: 23/29] Wind Operation
- From: Maxime Nicco <maxnicco src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl/soc-2012-ops: 23/29] Wind Operation
- Date: Sun, 5 Aug 2012 14:18:11 +0000 (UTC)
commit 502f01f2611461bb90b2fc2dd87870263f4df7f2
Author: Hans Lo <hansshulo gmail com>
Date: Wed Jul 25 05:43:13 2012 -0400
Wind Operation
Currently every edge that can bleed bleeds. There needs to be some
randomization.
operations/common/wind.c | 208 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 208 insertions(+), 0 deletions(-)
---
diff --git a/operations/common/wind.c b/operations/common/wind.c
new file mode 100644
index 0000000..8bb5a98
--- /dev/null
+++ b/operations/common/wind.c
@@ -0,0 +1,208 @@
+/* This file is an image processing operation for GEGL
+ *
+ * GEGL is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 3 of the License, or (at your option) any later version.
+ *
+ * GEGL is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ *
+ * Copyright Nigel Wetten
+ * Copyright 2000 Tim Copperfield <timecop japan co jp>
+ * Copyright 2011 Hans Lo <hansshulo gmail com>
+ */
+
+#include "config.h"
+#include <glib/gi18n-lib.h>
+
+#ifdef GEGL_CHANT_PROPERTIES
+
+gegl_chant_double (threshold, _("Threshold"), 0.0, 1.0, 0.2,
+ _("Higher values restrict the effect to fewer "
+ "areas of the image"))
+
+gegl_chant_int (strength, _("Strength"), 1, 100, 4,
+ _("Higher values increase the magnitude of the effect"))
+
+#else
+
+#define GEGL_CHANT_TYPE_AREA_FILTER
+#define GEGL_CHANT_C_FILE "wind.c"
+
+#include "gegl-chant.h"
+//#include <math.h>
+#include <stdlib.h>
+
+
+//assume leading
+//assume has alpha
+static void
+get_derivative (gfloat *pixel1,
+ gfloat *pixel2,
+ gfloat *derivative)
+{
+ gint i;
+ for (i = 0; i < 4; i++)
+ derivative[i] = pixel1[i] - pixel2[i];
+}
+
+static gboolean
+threshold_exceeded (gfloat *pixel1,
+ gfloat *pixel2,
+ gfloat threshold)
+{
+ gfloat derivative[4];
+ gint i;
+ gfloat sum;
+
+ get_derivative (pixel1, pixel2, derivative);
+
+ sum = 0;
+ for (i = 0; i < 4; i++)
+ sum += derivative[i];
+
+ return ((sum / 4.0) > threshold);
+}
+
+static void prepare (GeglOperation *operation)
+{
+ GeglChantO *o;
+ GeglOperationAreaFilter *op_area;
+
+ op_area = GEGL_OPERATION_AREA_FILTER (operation);
+ o = GEGL_CHANT_PROPERTIES (operation);
+
+ op_area->left = o->strength; //only from left for now
+
+ gegl_operation_set_format (operation, "input",
+ babl_format ("RGBA float"));
+ gegl_operation_set_format (operation, "output",
+ babl_format ("RGBA float"));
+}
+
+static gboolean
+process (GeglOperation *operation,
+ GeglBuffer *input,
+ GeglBuffer *output,
+ const GeglRectangle *result,
+ gint level)
+{
+ GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
+ GeglOperationAreaFilter *op_area = GEGL_OPERATION_AREA_FILTER (operation);
+
+ gfloat *src_buf;
+ gfloat *dst_buf;
+
+ gint n_pixels = result->width * result->height;
+ GeglRectangle src_rect;
+
+ gfloat *blend_pix; //left edge
+ gfloat *target_pix; //normally right edge
+ gfloat *base_pix; //input pixel corresponding to write
+ gfloat *dst_pix; //write target
+
+ gint x, y;
+ gint total_pixels;
+
+ gfloat denominator;
+
+ gint n;
+ gint bleed_length_max;
+ gint bleed_length;
+
+ /* code to calculate each left edge and the associated bleed length
+ that is randomly generated*/
+
+ src_rect.x = result->x - op_area->left;
+ src_rect.width = result->width + op_area->left + op_area->right;
+ src_rect.y = result->y - op_area->top;
+ src_rect.height = result->height + op_area->top + op_area->bottom;
+
+ total_pixels = src_rect.width * src_rect.height;
+
+ src_buf = g_slice_alloc (4 * total_pixels * sizeof (gfloat));
+ dst_buf = g_slice_alloc (4 * total_pixels * sizeof (gfloat));
+
+ gegl_buffer_get (input, &src_rect, 1.0, babl_format ("RGBA float"),
+ src_buf, GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_NONE);
+
+ //for each pixel
+ base_pix = src_buf + 4 * o->strength;
+ dst_pix = dst_buf;
+ x = 0;
+ y = 0;
+ n_pixels = result->width * result->height;
+ bleed_length = o->strength;
+ while (n_pixels--)
+ {
+ /* need to check up to the max bleed length to see if there is a left edge
+ which bleeds to the current pixel and bleed approriately */
+
+ gint i;
+ denominator = 1.0/(gfloat) bleed_length;;
+ for (i = 0; i < 4; i++)
+ dst_pix[i] = base_pix[i];
+ for (n = 0; n < bleed_length; n++)
+ {
+ target_pix = base_pix - 4 * n;
+ blend_pix = target_pix - 4 * 3;
+ if (x < 3 + n)
+ continue;
+
+ if (threshold_exceeded (blend_pix, target_pix, o->threshold))
+ {
+ gfloat blend_color[4];
+ gfloat blend_amount[4];
+ for (i = 0; i < 4; i++)
+ {
+ blend_color[i] = blend_pix[i];
+ blend_amount[i] = target_pix[i] - blend_pix[i];
+ blend_color[i] += blend_amount[i] * (gfloat) n * denominator;
+ dst_pix[i] = (2.0 * blend_color[i] + dst_pix[i])/3.0;
+ }
+ }
+ }
+ dst_pix += 4;
+ /* update x and y coordinates */
+ x++;
+ base_pix += 4;
+ if (x >= result->width)
+ {
+ x = 0;
+ y++;
+ base_pix += 4 * o->strength;
+ }
+ }
+ gegl_buffer_set (output, result, 0,
+ babl_format ("RGBA float"),
+ dst_buf, GEGL_AUTO_ROWSTRIDE);
+ g_slice_free1 (4 * total_pixels * sizeof (gfloat), src_buf);
+ g_slice_free1 (4 * total_pixels * sizeof (gfloat), dst_buf);
+ return TRUE;
+}
+
+static void
+gegl_chant_class_init (GeglChantClass *klass)
+{
+ GeglOperationClass *operation_class;
+ GeglOperationFilterClass *filter_class;
+
+ operation_class = GEGL_OPERATION_CLASS (klass);
+ filter_class = GEGL_OPERATION_FILTER_CLASS (klass);
+
+ filter_class->process = process;
+ operation_class->prepare = prepare;
+
+ gegl_operation_class_set_keys (operation_class,
+ "categories" , "distort",
+ "name" , "gegl:wind",
+ "description", _("Wind-like bleed effect"),
+ NULL);
+}
+#endif
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]