[cogl/wip/rib/cogl-1.12: 22/142] Use ffs to calculate the GL_{UN, }PACK_ALIGNMENT
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/wip/rib/cogl-1.12: 22/142] Use ffs to calculate the GL_{UN, }PACK_ALIGNMENT
- Date: Wed, 1 Aug 2012 07:04:05 +0000 (UTC)
commit 712001d6087f24941b1a86471a518d470b79b758
Author: Neil Roberts <neil linux intel com>
Date: Thu Mar 22 12:40:38 2012 +0000
Use ffs to calculate the GL_{UN,}PACK_ALIGNMENT
Instead of having a series of if-statements this adds an inline
function to calculate the alignment directly using ffs which is
probably slightly faster. Admittedly this is a pointless
micro-optimisation but I think it makes the code looks a bit neater
anyway.
Reviewed-by: Robert Bragg <robert linux intel com>
(cherry picked from commit d54111795fee3fd0618c448c5279f2421396a154)
cogl/cogl-texture.c | 28 ++++++++++++----------------
1 files changed, 12 insertions(+), 16 deletions(-)
---
diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c
index 579281f..2617345 100644
--- a/cogl/cogl-texture.c
+++ b/cogl/cogl-texture.c
@@ -256,19 +256,21 @@ _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
return dst_bmp;
}
+static inline int
+calculate_alignment (int rowstride)
+{
+ int alignment = 1 << (_cogl_util_ffs (rowstride) - 1);
+
+ return MIN (alignment, 8);
+}
+
void
_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
- if (!(pixels_rowstride & 0x7))
- GE( ctx, glPixelStorei (GL_UNPACK_ALIGNMENT, 8) );
- else if (!(pixels_rowstride & 0x3))
- GE( ctx, glPixelStorei (GL_UNPACK_ALIGNMENT, 4) );
- else if (!(pixels_rowstride & 0x1))
- GE( ctx, glPixelStorei (GL_UNPACK_ALIGNMENT, 2) );
- else
- GE( ctx, glPixelStorei (GL_UNPACK_ALIGNMENT, 1) );
+ GE( ctx, glPixelStorei (GL_UNPACK_ALIGNMENT,
+ calculate_alignment (pixels_rowstride)) );
}
void
@@ -276,14 +278,8 @@ _cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
- if (!(pixels_rowstride & 0x7))
- GE( ctx, glPixelStorei (GL_PACK_ALIGNMENT, 8) );
- else if (!(pixels_rowstride & 0x3))
- GE( ctx, glPixelStorei (GL_PACK_ALIGNMENT, 4) );
- else if (!(pixels_rowstride & 0x1))
- GE( ctx, glPixelStorei (GL_PACK_ALIGNMENT, 2) );
- else
- GE( ctx, glPixelStorei (GL_PACK_ALIGNMENT, 1) );
+ GE( ctx, glPixelStorei (GL_PACK_ALIGNMENT,
+ calculate_alignment (pixels_rowstride)) );
}
/* FIXME: wrap modes should be set on pipelines not textures */
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