[clutter] actor: Add basic automatic expand flags
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] actor: Add basic automatic expand flags
- Date: Fri, 27 Apr 2012 11:34:21 +0000 (UTC)
commit 90032e00196494db381980abdca3639f9d605d3d
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Tue Mar 27 14:53:27 2012 +0100
actor: Add basic automatic expand flags
The :x-expand and :y-expand flags on ClutterActor are used to signal
that an actor should expand horizontally and/or vertically - i.e. that
its parent's layout management policy should try to assign extra space
to the actor when allocating it.
The expand flags are automatic: when set on a leaf node in the actor
tree, they will bubble up through the parent and grandparents up to the
top level actor; during allocation, the actors with children will lazily
compute whether their children needs to expand.
clutter/clutter-actor-private.h | 14 +-
clutter/clutter-actor.c | 417 ++++++++++++++++++++++++++++++++++++++-
clutter/clutter-actor.h | 14 ++
clutter/clutter.symbols | 6 +
4 files changed, 444 insertions(+), 7 deletions(-)
---
diff --git a/clutter/clutter-actor-private.h b/clutter/clutter-actor-private.h
index 0e56257..a461dcc 100644
--- a/clutter/clutter-actor-private.h
+++ b/clutter/clutter-actor-private.h
@@ -147,15 +147,14 @@ struct _SizeRequest
/*< private >
* ClutterLayoutInfo:
- * @fixed_x: the fixed position of the actor, set using clutter_actor_set_x()
- * @fixed_y: the fixed position of the actor, set using clutter_actor_set_y()
+ * @fixed_pos: the fixed position of the actor
* @margin: the composed margin of the actor
* @x_align: the horizontal alignment, if the actor expands horizontally
* @y_align: the vertical alignment, if the actor expands vertically
- * @min_width: the minimum width, set using clutter_actor_set_min_width()
- * @min_height: the minimum height, set using clutter_actor_set_min_height()
- * @natural_width: the natural width, set using clutter_actor_set_natural_width()
- * @natural_height: the natural height, set using clutter_actor_set_natural_height()
+ * @x_expand: whether the actor should expand horizontally
+ * @y_expand: whether the actor should expand vertically
+ * @minimum: the fixed minimum size
+ * @natural: the fixed natural size
*
* Ancillary layout information for an actor.
*/
@@ -169,6 +168,9 @@ struct _ClutterLayoutInfo
guint x_align : 4;
guint y_align : 4;
+ guint x_expand : 1;
+ guint y_expand : 1;
+
ClutterSize minimum;
ClutterSize natural;
};
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 7eb1e83..a15f3ef 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -771,6 +771,11 @@ struct _ClutterActorPrivate
guint is_dirty : 1;
guint bg_color_set : 1;
guint content_box_valid : 1;
+ guint x_expand_set : 1;
+ guint y_expand_set : 1;
+ guint needs_compute_expand : 1;
+ guint needs_x_expand : 1;
+ guint needs_y_expand : 1;
};
enum
@@ -864,6 +869,8 @@ enum
PROP_LAYOUT_MANAGER,
+ PROP_X_EXPAND,
+ PROP_Y_EXPAND,
PROP_X_ALIGN,
PROP_Y_ALIGN,
PROP_MARGIN_TOP,
@@ -982,6 +989,8 @@ static inline void clutter_actor_set_background_color_internal (ClutterActor *se
static void on_layout_manager_changed (ClutterLayoutManager *manager,
ClutterActor *self);
+static inline void clutter_actor_queue_compute_expand (ClutterActor *self);
+
/* Helper macro which translates by the anchor coord, applies the
given transformation and then translates back */
#define TRANSFORM_ABOUT_ANCHOR_COORD(a,m,c,_transform) G_STMT_START { \
@@ -1606,6 +1615,17 @@ clutter_actor_show (ClutterActor *self)
set_show_on_set_parent (self, TRUE);
+ /* if we're showing a child that needs to expand, or may
+ * expand, then we need to recompute the expand flags for
+ * its parent as well
+ */
+ if (priv->needs_compute_expand ||
+ priv->needs_x_expand ||
+ priv->needs_y_expand)
+ {
+ clutter_actor_queue_compute_expand (self);
+ }
+
g_signal_emit (self, actor_signals[SHOW], 0);
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_VISIBLE]);
@@ -1701,6 +1721,17 @@ clutter_actor_hide (ClutterActor *self)
set_show_on_set_parent (self, FALSE);
+ /* if we're hiding a child that needs to expand, or may
+ * expand, then we need to recompute the expand flags for
+ * its parent as well
+ */
+ if (priv->needs_compute_expand ||
+ priv->needs_x_expand ||
+ priv->needs_y_expand)
+ {
+ clutter_actor_queue_compute_expand (self);
+ }
+
g_signal_emit (self, actor_signals[HIDE], 0);
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_VISIBLE]);
@@ -3901,6 +3932,19 @@ clutter_actor_remove_child_internal (ClutterActor *self,
self->priv->age += 1;
+ /* if the child that got removed was visible and set to
+ * expand then we want to reset the parent's state in
+ * case the child was the only thing that was making it
+ * expand.
+ */
+ if (CLUTTER_ACTOR_IS_VISIBLE (child) &&
+ (child->priv->needs_compute_expand ||
+ child->priv->needs_x_expand ||
+ child->priv->needs_y_expand))
+ {
+ clutter_actor_queue_compute_expand (self);
+ }
+
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
@@ -4581,6 +4625,14 @@ clutter_actor_set_property (GObject *object,
clutter_actor_set_layout_manager (actor, g_value_get_object (value));
break;
+ case PROP_X_EXPAND:
+ clutter_actor_set_x_expand (actor, g_value_get_boolean (value));
+ break;
+
+ case PROP_Y_EXPAND:
+ clutter_actor_set_y_expand (actor, g_value_get_boolean (value));
+ break;
+
case PROP_X_ALIGN:
clutter_actor_set_x_align (actor, g_value_get_enum (value));
break;
@@ -4979,6 +5031,24 @@ clutter_actor_get_property (GObject *object,
g_value_set_object (value, priv->layout_manager);
break;
+ case PROP_X_EXPAND:
+ {
+ const ClutterLayoutInfo *info;
+
+ info = _clutter_actor_get_layout_info_or_defaults (actor);
+ g_value_set_boolean (value, info->x_expand);
+ }
+ break;
+
+ case PROP_Y_EXPAND:
+ {
+ const ClutterLayoutInfo *info;
+
+ info = _clutter_actor_get_layout_info_or_defaults (actor);
+ g_value_set_boolean (value, info->y_expand);
+ }
+ break;
+
case PROP_X_ALIGN:
{
const ClutterLayoutInfo *info;
@@ -6367,12 +6437,44 @@ clutter_actor_class_init (ClutterActorClass *klass)
CLUTTER_TYPE_LAYOUT_MANAGER,
CLUTTER_PARAM_READWRITE);
+ /**
+ * ClutterActor:x-expand:
+ *
+ * Whether a layout manager should assign more space to the actor on
+ * the X axis.
+ *
+ * Since: 1.12
+ */
+ obj_props[PROP_X_EXPAND] =
+ g_param_spec_boolean ("x-expand",
+ P_("X Expand"),
+ P_("Whether extra horizontal space should be assigned to the actor"),
+ FALSE,
+ G_PARAM_READWRITE |
+ G_PARAM_STATIC_STRINGS);
+
+ /**
+ * ClutterActor:y-expand:
+ *
+ * Whether a layout manager should assign more space to the actor on
+ * the Y axis.
+ *
+ * Since: 1.12
+ */
+ obj_props[PROP_Y_EXPAND] =
+ g_param_spec_boolean ("y-expand",
+ P_("Y Expand"),
+ P_("Whether extra vertical space should be assigned to the actor"),
+ FALSE,
+ G_PARAM_READWRITE |
+ G_PARAM_STATIC_STRINGS);
/**
* ClutterActor:x-align:
*
* The alignment of an actor on the X axis, if the actor has been given
- * extra space for its allocation.
+ * extra space for its allocation. See also the #ClutterActor:x-expand
+ * property.
*
* Since: 1.10
*/
@@ -7218,6 +7320,15 @@ clutter_actor_init (ClutterActor *self)
priv->content_gravity = CLUTTER_CONTENT_GRAVITY_RESIZE_FILL;
priv->min_filter = CLUTTER_SCALING_FILTER_LINEAR;
priv->mag_filter = CLUTTER_SCALING_FILTER_LINEAR;
+
+ /* this flag will be set to TRUE if the actor gets a child
+ * or if the [xy]-expand flags are explicitly set; until
+ * then, the actor does not need to expand.
+ *
+ * this also allows us to avoid computing the expand flag
+ * when building up a scene.
+ */
+ priv->needs_compute_expand = FALSE;
}
/**
@@ -11255,6 +11366,23 @@ clutter_actor_add_child_internal (ClutterActor *self,
if (self->priv->internal_child)
CLUTTER_SET_PRIVATE_FLAGS (child, CLUTTER_INTERNAL_CHILD);
+ /* children may cause their parent to expand, if they are set
+ * to expand; if a child is not expanded then it cannot change
+ * its parent's state. any further change later on will queue
+ * an expand state check.
+ *
+ * this check, with the initial state of the needs_compute_expand
+ * flag set to FALSE, should avoid recomputing the expand flags
+ * state while building the actor tree.
+ */
+ if (CLUTTER_ACTOR_IS_VISIBLE (child) &&
+ (child->priv->needs_compute_expand ||
+ child->priv->needs_x_expand ||
+ child->priv->needs_y_expand))
+ {
+ clutter_actor_queue_compute_expand (self);
+ }
+
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
g_signal_emit (child, actor_signals[PARENT_SET], 0, NULL);
@@ -16028,6 +16156,7 @@ static const ClutterLayoutInfo default_layout_info = {
{ 0, 0, 0, 0 }, /* margin */
CLUTTER_ACTOR_ALIGN_FILL, /* x-align */
CLUTTER_ACTOR_ALIGN_FILL, /* y-align */
+ FALSE, FALSE, /* expand */
CLUTTER_SIZE_INIT_ZERO, /* minimum */
CLUTTER_SIZE_INIT_ZERO, /* natural */
};
@@ -18092,3 +18221,289 @@ clutter_actor_get_content_scaling_filters (ClutterActor *self,
if (mag_filter != NULL)
*mag_filter = self->priv->mag_filter;
}
+
+/*
+ * clutter_actor_queue_compute_expand:
+ * @self: a #ClutterActor
+ *
+ * Invalidates the needs_x_expand and needs_y_expand flags on @self
+ * and its parents up to the top-level actor.
+ *
+ * This function also queues a relayout if anything changed.
+ */
+static inline void
+clutter_actor_queue_compute_expand (ClutterActor *self)
+{
+ ClutterActor *parent;
+ gboolean changed;
+
+ if (self->priv->needs_compute_expand)
+ return;
+
+ changed = FALSE;
+ parent = self;
+ while (parent != NULL)
+ {
+ if (!parent->priv->needs_compute_expand)
+ {
+ parent->priv->needs_compute_expand = TRUE;
+ changed = TRUE;
+ }
+
+ parent = parent->priv->parent;
+ }
+
+ if (changed)
+ clutter_actor_queue_relayout (self);
+}
+
+/**
+ * clutter_actor_set_x_expand:
+ * @self: a #ClutterActor
+ * @expand: whether the actor should expand horizontally
+ *
+ * Sets whether a #ClutterActor should expand horizontally; this means
+ * that layout manager should allocate extra space for the actor, if
+ * possible.
+ *
+ * Setting an actor to expand will also make all its parent expand, so
+ * that it's possible to build an actor tree and only set this flag on
+ * its leaves and not on every single actor.
+ *
+ * Since: 1.12
+ */
+void
+clutter_actor_set_x_expand (ClutterActor *self,
+ gboolean expand)
+{
+ ClutterLayoutInfo *info;
+
+ g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+ expand = !!expand;
+
+ info = _clutter_actor_get_layout_info (self);
+ if (info->x_expand != expand)
+ {
+ info->x_expand = expand;
+
+ self->priv->x_expand_set = TRUE;
+
+ clutter_actor_queue_compute_expand (self);
+
+ g_object_notify_by_pspec (G_OBJECT (self),
+ obj_props[PROP_X_EXPAND]);
+ }
+}
+
+/**
+ * clutter_actor_get_x_expand:
+ * @self: a #ClutterActor
+ *
+ * Retrieves the value set with clutter_actor_set_x_expand().
+ *
+ * See also: clutter_actor_needs_x_expand()
+ *
+ * Return value: %TRUE if the actor has been set to expand
+ *
+ * Since: 1.12
+ */
+gboolean
+clutter_actor_get_x_expand (ClutterActor *self)
+{
+ g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
+
+ return _clutter_actor_get_layout_info_or_defaults (self)->x_expand;
+}
+
+/**
+ * clutter_actor_set_y_expand:
+ * @self: a #ClutterActor
+ * @expand: whether the actor should expand vertically
+ *
+ * Sets whether a #ClutterActor should expand horizontally; this means
+ * that layout manager should allocate extra space for the actor, if
+ * possible.
+ *
+ * Setting an actor to expand will also make all its parent expand, so
+ * that it's possible to build an actor tree and only set this flag on
+ * its leaves and not on every single actor.
+ *
+ * Since: 1.12
+ */
+void
+clutter_actor_set_y_expand (ClutterActor *self,
+ gboolean expand)
+{
+ ClutterLayoutInfo *info;
+
+ g_return_if_fail (CLUTTER_IS_ACTOR (self));
+
+ expand = !!expand;
+
+ info = _clutter_actor_get_layout_info (self);
+ if (info->y_expand != expand)
+ {
+ info->y_expand = expand;
+
+ self->priv->y_expand_set = TRUE;
+
+ clutter_actor_queue_compute_expand (self);
+
+ g_object_notify_by_pspec (G_OBJECT (self),
+ obj_props[PROP_Y_EXPAND]);
+ }
+}
+
+/**
+ * clutter_actor_get_y_expand:
+ * @self: a #ClutterActor
+ *
+ * Retrieves the value set with clutter_actor_set_y_expand().
+ *
+ * See also: clutter_actor_needs_y_expand()
+ *
+ * Return value: %TRUE if the actor has been set to expand
+ *
+ * Since: 1.12
+ */
+gboolean
+clutter_actor_get_y_expand (ClutterActor *self)
+{
+ g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
+
+ return _clutter_actor_get_layout_info_or_defaults (self)->y_expand;
+}
+
+static void
+clutter_actor_compute_expand_recursive (ClutterActor *self,
+ gboolean *x_expand_p,
+ gboolean *y_expand_p)
+{
+ ClutterActorIter iter;
+ ClutterActor *child;
+ gboolean x_expand, y_expand;
+
+ x_expand = y_expand = FALSE;
+
+ clutter_actor_iter_init (&iter, self);
+ while (clutter_actor_iter_next (&iter, &child))
+ {
+ x_expand = x_expand || clutter_actor_needs_x_expand (child);
+ y_expand = y_expand || clutter_actor_needs_y_expand (child);
+ }
+
+ *x_expand_p = x_expand;
+ *y_expand_p = y_expand;
+}
+
+static void
+clutter_actor_compute_expand (ClutterActor *self)
+{
+ if (self->priv->needs_compute_expand)
+ {
+ const ClutterLayoutInfo *info;
+ gboolean x_expand, y_expand;
+
+ info = _clutter_actor_get_layout_info_or_defaults (self);
+
+ if (self->priv->x_expand_set)
+ x_expand = info->x_expand;
+ else
+ x_expand = FALSE;
+
+ if (self->priv->y_expand_set)
+ y_expand = info->y_expand;
+ else
+ y_expand = FALSE;
+
+ /* we don't need to recurse down to the children if the
+ * actor has been forcibly set to expand
+ */
+ if (!(self->priv->x_expand_set && self->priv->y_expand_set))
+ {
+ if (self->priv->n_children != 0)
+ {
+ gboolean *x_expand_p, *y_expand_p;
+ gboolean ignored = FALSE;
+
+ x_expand_p = self->priv->x_expand_set ? &ignored : &x_expand;
+ y_expand_p = self->priv->y_expand_set ? &ignored : &y_expand;
+
+ clutter_actor_compute_expand_recursive (self,
+ x_expand_p,
+ y_expand_p);
+ }
+ }
+
+ self->priv->needs_compute_expand = FALSE;
+ self->priv->needs_x_expand = (x_expand != FALSE);
+ self->priv->needs_y_expand = (y_expand != FALSE);
+ }
+}
+
+/**
+ * clutter_actor_needs_x_expand:
+ * @self: a #ClutterActor
+ *
+ * Checks whether an actor, or any of its children, is set to expand
+ * horizontally.
+ *
+ * This function should only be called by layout managers that can
+ * assign extra space to their children.
+ *
+ * If you want to know whether the actor was explicitly set to expand,
+ * use clutter_actor_get_y_expand().
+ *
+ * Return value: %TRUE if the actor should expand
+ *
+ * Since: 1.12
+ */
+gboolean
+clutter_actor_needs_x_expand (ClutterActor *self)
+{
+ g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
+
+ if (!CLUTTER_ACTOR_IS_VISIBLE (self))
+ return FALSE;
+
+ if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
+ return FALSE;
+
+ clutter_actor_compute_expand (self);
+
+ return self->priv->needs_x_expand;
+}
+
+/**
+ * clutter_actor_needs_y_expand:
+ * @self: a #ClutterActor
+ *
+ * Checks whether an actor, or any of its children, is set to expand
+ * vertically.
+ *
+ * This function should only be called by layout managers that can
+ * assign extra space to their children.
+ *
+ * If you want to know whether the actor was explicitly set to expand,
+ * use clutter_actor_get_y_expand().
+ *
+ * Return value: %TRUE if the actor should expand
+ *
+ * Since: 1.12
+ */
+gboolean
+clutter_actor_needs_y_expand (ClutterActor *self)
+{
+ g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
+
+ if (!CLUTTER_ACTOR_IS_VISIBLE (self))
+ return FALSE;
+
+ if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
+ return FALSE;
+
+ clutter_actor_compute_expand (self);
+
+ return self->priv->needs_x_expand;
+}
diff --git a/clutter/clutter-actor.h b/clutter/clutter-actor.h
index b55afd1..36cda22 100644
--- a/clutter/clutter-actor.h
+++ b/clutter/clutter-actor.h
@@ -439,6 +439,20 @@ void clutter_actor_set_margin
CLUTTER_AVAILABLE_IN_1_10
void clutter_actor_get_margin (ClutterActor *self,
ClutterMargin *margin);
+CLUTTER_AVAILABLE_IN_1_12
+void clutter_actor_set_x_expand (ClutterActor *self,
+ gboolean expand);
+CLUTTER_AVAILABLE_IN_1_12
+gboolean clutter_actor_get_x_expand (ClutterActor *self);
+CLUTTER_AVAILABLE_IN_1_12
+void clutter_actor_set_y_expand (ClutterActor *self,
+ gboolean expand);
+CLUTTER_AVAILABLE_IN_1_12
+gboolean clutter_actor_get_y_expand (ClutterActor *self);
+CLUTTER_AVAILABLE_IN_1_12
+gboolean clutter_actor_needs_x_expand (ClutterActor *self);
+CLUTTER_AVAILABLE_IN_1_12
+gboolean clutter_actor_needs_y_expand (ClutterActor *self);
/* Paint */
void clutter_actor_set_clip (ClutterActor *self,
diff --git a/clutter/clutter.symbols b/clutter/clutter.symbols
index 76d0b3b..52ba6c8 100644
--- a/clutter/clutter.symbols
+++ b/clutter/clutter.symbols
@@ -152,8 +152,10 @@ clutter_actor_get_transition
clutter_actor_get_type
clutter_actor_get_width
clutter_actor_get_x_align
+clutter_actor_get_x_expand
clutter_actor_get_x
clutter_actor_get_y_align
+clutter_actor_get_y_expand
clutter_actor_get_y
clutter_actor_get_z_rotation_gravity
clutter_actor_grab_key_focus
@@ -190,6 +192,8 @@ clutter_actor_meta_set_name
clutter_actor_move_anchor_point
clutter_actor_move_anchor_point_from_gravity
clutter_actor_move_by
+clutter_actor_needs_x_expand
+clutter_actor_needs_y_expand
clutter_actor_new
clutter_actor_paint
clutter_actor_pop_internal
@@ -260,8 +264,10 @@ clutter_actor_set_size
clutter_actor_set_text_direction
clutter_actor_set_width
clutter_actor_set_x_align
+clutter_actor_set_x_expand
clutter_actor_set_x
clutter_actor_set_y_align
+clutter_actor_set_y_expand
clutter_actor_set_y
clutter_actor_set_z_rotation_from_gravity
clutter_actor_should_pick_paint
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