[clutter/master-next: 46/51] Add ClutterScrollActor
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/master-next: 46/51] Add ClutterScrollActor
- Date: Wed, 25 Apr 2012 16:41:32 +0000 (UTC)
commit be2f25eb92692a37e93cfd3d906c7c629a2384c5
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Thu Apr 12 15:56:53 2012 +0100
Add ClutterScrollActor
ClutterScrollActor is an actor that allows showing a portion of its
contents.
clutter/Makefile.am | 2 +
clutter/clutter-enums.h | 20 ++
clutter/clutter-scroll-actor.c | 478 +++++++++++++++++++++++++++++++++
clutter/clutter-scroll-actor.h | 97 +++++++
clutter/clutter-types.h | 1 +
clutter/clutter.h | 1 +
clutter/clutter.symbols | 7 +
tests/interactive/Makefile.am | 3 +-
tests/interactive/test-scroll-actor.c | 179 ++++++++++++
9 files changed, 787 insertions(+), 1 deletions(-)
---
diff --git a/clutter/Makefile.am b/clutter/Makefile.am
index d59afd1..e52edb2 100644
--- a/clutter/Makefile.am
+++ b/clutter/Makefile.am
@@ -108,6 +108,7 @@ source_h = \
$(srcdir)/clutter-property-transition.h \
$(srcdir)/clutter-script.h \
$(srcdir)/clutter-scriptable.h \
+ $(srcdir)/clutter-scroll-actor.h \
$(srcdir)/clutter-settings.h \
$(srcdir)/clutter-shader-effect.h \
$(srcdir)/clutter-shader-types.h \
@@ -186,6 +187,7 @@ source_c = \
$(srcdir)/clutter-script.c \
$(srcdir)/clutter-script-parser.c \
$(srcdir)/clutter-scriptable.c \
+ $(srcdir)/clutter-scroll-actor.c \
$(srcdir)/clutter-settings.c \
$(srcdir)/clutter-shader-effect.c \
$(srcdir)/clutter-shader-types.c \
diff --git a/clutter/clutter-enums.h b/clutter/clutter-enums.h
index 2c3d61e..8f5bd0d 100644
--- a/clutter/clutter-enums.h
+++ b/clutter/clutter-enums.h
@@ -1213,6 +1213,26 @@ typedef enum {
CLUTTER_ORIENTATION_VERTICAL
} ClutterOrientation;
+/**
+ * ClutterScrollMode:
+ * @CLUTTER_SCROLL_NONE: Ignore scrolling
+ * @CLUTTER_SCROLL_HORIZONTALLY: Scroll only horizontally
+ * @CLUTTER_SCROLL_VERTICALLY: Scroll only vertically
+ * @CLUTTER_SCROLL_BOTH: Scroll in both directions
+ *
+ * Scroll modes.
+ *
+ * Since: 1.12
+ */
+typedef enum { /*< prefix=CLUTTER_SCROLL >*/
+ CLUTTER_SCROLL_NONE = 0,
+
+ CLUTTER_SCROLL_HORIZONTALLY = 1 << 0,
+ CLUTTER_SCROLL_VERTICALLY = 1 << 1,
+
+ CLUTTER_SCROLL_BOTH = CLUTTER_SCROLL_HORIZONTALLY | CLUTTER_SCROLL_VERTICALLY
+} ClutterScrollMode;
+
G_END_DECLS
#endif /* __CLUTTER_ENUMS_H__ */
diff --git a/clutter/clutter-scroll-actor.c b/clutter/clutter-scroll-actor.c
new file mode 100644
index 0000000..4d78da1
--- /dev/null
+++ b/clutter/clutter-scroll-actor.c
@@ -0,0 +1,478 @@
+/*
+ * Clutter.
+ *
+ * An OpenGL based 'interactive canvas' library.
+ *
+ * Copyright (C) 2012 Intel Corporation
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/**
+ * SECTION:clutter-scroll-actor
+ * @Title: ClutterScrollActor
+ * @Short_Description: An actor for displaying a portion of its children
+ *
+ * #ClutterScrollActor is an actor that can be used to display a portion
+ * of the contents of its children.
+ *
+ * The extent of the area of a #ClutterScrollActor is defined by the size
+ * of its children; the visible region of the children of a #ClutterScrollActor
+ * is set by using clutter_scroll_actor_scroll_to_point() or by using
+ * clutter_scroll_actor_scroll_to_rect() to define a point or a rectangle
+ * acting as the origin, respectively.
+ *
+ * #ClutterScrollActor does not provide pointer or keyboard event handling,
+ * nor does it provide visible scroll handles.
+ *
+ * #ClutterScrollActor is available since Clutter 1.12.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "clutter-scroll-actor.h"
+
+#include "clutter-actor-private.h"
+#include "clutter-animatable.h"
+#include "clutter-debug.h"
+#include "clutter-enum-types.h"
+#include "clutter-private.h"
+#include "clutter-property-transition.h"
+#include "clutter-transition.h"
+
+struct _ClutterScrollActorPrivate
+{
+ ClutterPoint scroll_to;
+
+ ClutterScrollMode scroll_mode;
+
+ ClutterTransition *transition;
+};
+
+enum
+{
+ PROP_0,
+
+ PROP_SCROLL_MODE,
+
+ PROP_LAST
+};
+
+enum
+{
+ ANIM_PROP_0,
+
+ ANIM_PROP_SCROLL_TO,
+
+ ANIM_PROP_LAST
+};
+
+static GParamSpec *obj_props[PROP_LAST] = { NULL, };
+static GParamSpec *animatable_props[ANIM_PROP_LAST] = { NULL, };
+
+static ClutterAnimatableIface *parent_animatable_iface = NULL;
+
+static void clutter_animatable_iface_init (ClutterAnimatableIface *iface);
+
+G_DEFINE_TYPE_WITH_CODE (ClutterScrollActor, clutter_scroll_actor, CLUTTER_TYPE_ACTOR,
+ G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_ANIMATABLE,
+ clutter_animatable_iface_init))
+
+static void
+clutter_scroll_actor_apply_transform (ClutterActor *actor,
+ CoglMatrix *transform)
+{
+ ClutterScrollActorPrivate *priv = CLUTTER_SCROLL_ACTOR (actor)->priv;
+ float x_factor, y_factor;
+
+ CLUTTER_ACTOR_CLASS (clutter_scroll_actor_parent_class)->apply_transform (actor, transform);
+
+ if (priv->scroll_mode & CLUTTER_SCROLL_HORIZONTALLY)
+ x_factor = -priv->scroll_to.x;
+ else
+ x_factor = 0.f;
+
+ if (priv->scroll_mode & CLUTTER_SCROLL_VERTICALLY)
+ y_factor = -priv->scroll_to.y;
+ else
+ y_factor = 0.f;
+
+ cogl_matrix_translate (transform, x_factor, y_factor, 0.0f);
+}
+
+static void
+clutter_scroll_actor_paint (ClutterActor *actor)
+{
+ ClutterScrollActorPrivate *priv = CLUTTER_SCROLL_ACTOR (actor)->priv;
+ ClutterActorBox allocation;
+ float width, height;
+ float x, y;
+
+ clutter_actor_get_allocation_box (actor, &allocation);
+ clutter_actor_box_get_size (&allocation, &width, &height);
+
+ if (priv->scroll_mode & CLUTTER_SCROLL_HORIZONTALLY)
+ x = priv->scroll_to.x;
+ else
+ x = 0.f;
+
+ if (priv->scroll_mode & CLUTTER_SCROLL_VERTICALLY)
+ y = priv->scroll_to.y;
+ else
+ y = 0.f;
+
+ /* offset the clip so that we keep it at the right place */
+ cogl_clip_push_rectangle (x,
+ y,
+ x + width,
+ y + height);
+
+ CLUTTER_ACTOR_CLASS (clutter_scroll_actor_parent_class)->paint (actor);
+
+ cogl_clip_pop ();
+}
+
+static void
+clutter_scroll_actor_set_property (GObject *gobject,
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec)
+{
+ ClutterScrollActor *actor = CLUTTER_SCROLL_ACTOR (gobject);
+
+ switch (prop_id)
+ {
+ case PROP_SCROLL_MODE:
+ clutter_scroll_actor_set_scroll_mode (actor, g_value_get_flags (value));
+ break;
+
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
+ }
+}
+
+static void
+clutter_scroll_actor_get_property (GObject *gobject,
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec)
+{
+ ClutterScrollActor *actor = CLUTTER_SCROLL_ACTOR (gobject);
+
+ switch (prop_id)
+ {
+ case PROP_SCROLL_MODE:
+ g_value_set_flags (value, actor->priv->scroll_mode);
+ break;
+
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
+ }
+}
+
+static void
+clutter_scroll_actor_class_init (ClutterScrollActorClass *klass)
+{
+ GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+ ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
+
+ g_type_class_add_private (klass, sizeof (ClutterScrollActorPrivate));
+
+ gobject_class->set_property = clutter_scroll_actor_set_property;
+ gobject_class->get_property = clutter_scroll_actor_get_property;
+
+ actor_class->apply_transform = clutter_scroll_actor_apply_transform;
+ actor_class->paint = clutter_scroll_actor_paint;
+
+ /**
+ * ClutterScrollActor:scroll-mode:
+ *
+ * The scrollin direction.
+ *
+ * Since: 1.12
+ */
+ obj_props[PROP_SCROLL_MODE] =
+ g_param_spec_flags ("scroll-mode",
+ P_("Scroll Mode"),
+ P_("The scrolling direction"),
+ CLUTTER_TYPE_SCROLL_MODE,
+ CLUTTER_SCROLL_BOTH,
+ G_PARAM_READWRITE |
+ G_PARAM_STATIC_STRINGS);
+
+ g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
+}
+
+static void
+clutter_scroll_actor_init (ClutterScrollActor *self)
+{
+ self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_SCROLL_ACTOR,
+ ClutterScrollActorPrivate);
+
+ self->priv->scroll_mode = CLUTTER_SCROLL_BOTH;
+}
+
+static GParamSpec *
+clutter_scroll_actor_find_property (ClutterAnimatable *animatable,
+ const char *property_name)
+{
+ if (strcmp (property_name, "scroll-to") == 0)
+ return animatable_props[ANIM_PROP_SCROLL_TO];
+
+ return parent_animatable_iface->find_property (animatable, property_name);
+}
+
+static void
+clutter_scroll_actor_set_final_state (ClutterAnimatable *animatable,
+ const char *property_name,
+ const GValue *value)
+{
+ if (strcmp (property_name, "scroll-to") == 0)
+ {
+ ClutterScrollActor *self = CLUTTER_SCROLL_ACTOR (animatable);
+ const ClutterPoint *point = g_value_get_boxed (value);
+
+ if (point == NULL)
+ clutter_point_init (&self->priv->scroll_to, 0.f, 0.f);
+ else
+ self->priv->scroll_to = *point;
+
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
+ }
+ else
+ parent_animatable_iface->set_final_state (animatable, property_name, value);
+}
+
+static void
+clutter_scroll_actor_get_initial_state (ClutterAnimatable *animatable,
+ const char *property_name,
+ GValue *value)
+{
+ if (strcmp (property_name, "scroll-to") == 0)
+ {
+ ClutterScrollActor *self = CLUTTER_SCROLL_ACTOR (animatable);
+
+ g_value_set_boxed (value, &self->priv->scroll_to);
+ }
+ else
+ parent_animatable_iface->get_initial_state (animatable, property_name, value);
+}
+
+static void
+clutter_animatable_iface_init (ClutterAnimatableIface *iface)
+{
+ parent_animatable_iface = g_type_interface_peek_parent (iface);
+
+ animatable_props[ANIM_PROP_SCROLL_TO] =
+ g_param_spec_boxed ("scroll-to",
+ "Scroll To",
+ "The point to scroll the actor to",
+ CLUTTER_TYPE_POINT,
+ G_PARAM_READWRITE |
+ G_PARAM_STATIC_STRINGS |
+ CLUTTER_PARAM_ANIMATABLE);
+
+ iface->find_property = clutter_scroll_actor_find_property;
+ iface->get_initial_state = clutter_scroll_actor_get_initial_state;
+ iface->set_final_state = clutter_scroll_actor_set_final_state;
+}
+
+/**
+ * clutter_scroll_actor_new:
+ *
+ * Creates a new #ClutterScrollActor.
+ *
+ * Return value: (transfer full): The newly created #ClutterScrollActor
+ * instance.
+ *
+ * Since: 1.12
+ */
+ClutterActor *
+clutter_scroll_actor_new (void)
+{
+ return g_object_new (CLUTTER_TYPE_SCROLL_ACTOR, NULL);
+}
+
+/**
+ * clutter_scroll_actor_set_scroll_mode:
+ * @actor: a #ClutterScrollActor
+ * @mode: a #ClutterScrollMode
+ *
+ * Sets the #ClutterScrollActor:scroll-mode property.
+ *
+ * Since: 1.12
+ */
+void
+clutter_scroll_actor_set_scroll_mode (ClutterScrollActor *actor,
+ ClutterScrollMode mode)
+{
+ ClutterScrollActorPrivate *priv;
+
+ g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
+
+ priv = actor->priv;
+
+ if (priv->scroll_mode == mode)
+ return;
+
+ priv->scroll_mode = mode;
+
+ g_object_notify_by_pspec (G_OBJECT (actor), obj_props[PROP_SCROLL_MODE]);
+}
+
+/**
+ * clutter_scroll_actor_get_scroll_mode:
+ * @actor: a #ClutterScrollActor
+ *
+ * Retrieves the #ClutterScrollActor:scroll-mode property
+ *
+ * Return value: the scrolling mode
+ *
+ * Since: 1.12
+ */
+ClutterScrollMode
+clutter_scroll_actor_get_scroll_mode (ClutterScrollActor *actor)
+{
+ g_return_val_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor), CLUTTER_SCROLL_NONE);
+
+ return actor->priv->scroll_mode;
+}
+
+static void
+on_transition_completed (ClutterTimeline *timeline,
+ ClutterScrollActor *actor)
+{
+ actor->priv->transition = NULL;
+}
+
+/**
+ * clutter_scroll_actor_scroll_to_point:
+ * @actor: a #ClutterScrollActor
+ * @point: a #ClutterPoint
+ *
+ * Scrolls the contents of @actor so that @point is the new origin
+ * of the visible area.
+ *
+ * This function will use the currently set easing state of the @actor
+ * to transition from the current scroll origin to the new one.
+ *
+ * Since: 1.12
+ */
+void
+clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
+ const ClutterPoint *point)
+{
+ ClutterScrollActorPrivate *priv;
+ const ClutterAnimationInfo *info;
+
+ g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
+ g_return_if_fail (point != NULL);
+
+ priv = actor->priv;
+
+ if (clutter_point_equals (&priv->scroll_to, point))
+ return;
+
+ info = _clutter_actor_get_animation_info (CLUTTER_ACTOR (actor));
+
+ /* jump to the end if there is no easing state, or if the easing
+ * state has a duration of 0 msecs
+ */
+ if (info->cur_state == NULL ||
+ info->cur_state->easing_duration == 0)
+ {
+ /* ensure that we remove any currently running transition */
+ if (priv->transition != NULL)
+ {
+ clutter_actor_remove_transition (CLUTTER_ACTOR (actor),
+ "scroll-to");
+ priv->transition = NULL;
+ }
+
+ priv->scroll_to = *point;
+
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (actor));
+
+ return;
+ }
+
+ if (priv->transition == NULL)
+ {
+ priv->transition = clutter_property_transition_new ("scroll-to");
+ clutter_transition_set_animatable (priv->transition,
+ CLUTTER_ANIMATABLE (actor));
+ clutter_transition_set_remove_on_complete (priv->transition, TRUE);
+
+ /* delay only makes sense if the transition has just been created */
+ clutter_timeline_set_delay (CLUTTER_TIMELINE (priv->transition),
+ info->cur_state->easing_delay);
+ /* we need this to clear the priv->transition pointer */
+ g_signal_connect (priv->transition, "completed",
+ G_CALLBACK (on_transition_completed),
+ actor);
+
+ clutter_actor_add_transition (CLUTTER_ACTOR (actor),
+ "scroll-to",
+ priv->transition);
+
+ /* the actor now owns the transition */
+ g_object_unref (priv->transition);
+ }
+
+ /* if a transition already exist, update its bounds */
+ clutter_transition_set_from (priv->transition,
+ CLUTTER_TYPE_POINT,
+ &priv->scroll_to);
+ clutter_transition_set_to (priv->transition,
+ CLUTTER_TYPE_POINT,
+ point);
+
+ /* always use the current easing state */
+ clutter_timeline_set_duration (CLUTTER_TIMELINE (priv->transition),
+ info->cur_state->easing_duration);
+ clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (priv->transition),
+ info->cur_state->easing_mode);
+
+ /* ensure that we start from the beginning */
+ clutter_timeline_rewind (CLUTTER_TIMELINE (priv->transition));
+ clutter_timeline_start (CLUTTER_TIMELINE (priv->transition));
+}
+
+/**
+ * clutter_scroll_actor_scroll_to_rect:
+ * @actor: a #ClutterScrollActor
+ * @rect: a #ClutterRect
+ *
+ * Scrolls @actor so that @rect is in the visible portion.
+ *
+ * Since: 1.12
+ */
+void
+clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
+ const ClutterRect *rect)
+{
+ ClutterRect n_rect;
+
+ g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
+ g_return_if_fail (rect != NULL);
+
+ n_rect = *rect;
+
+ /* normalize, so that we have a valid origin */
+ clutter_rect_normalize (&n_rect);
+
+ clutter_scroll_actor_scroll_to_point (actor, &n_rect.origin);
+}
diff --git a/clutter/clutter-scroll-actor.h b/clutter/clutter-scroll-actor.h
new file mode 100644
index 0000000..cad5081
--- /dev/null
+++ b/clutter/clutter-scroll-actor.h
@@ -0,0 +1,97 @@
+/*
+ * Clutter.
+ *
+ * An OpenGL based 'interactive canvas' library.
+ *
+ * Copyright (C) 2012 Intel Corporation
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
+#error "Only <clutter/clutter.h> can be included directly."
+#endif
+
+#ifndef __CLUTTER_SCROLL_ACTOR_H__
+#define __CLUTTER_SCROLL_ACTOR_H__
+
+#include <clutter/clutter-types.h>
+#include <clutter/clutter-actor.h>
+
+G_BEGIN_DECLS
+
+#define CLUTTER_TYPE_SCROLL_ACTOR (clutter_scroll_actor_get_type ())
+#define CLUTTER_SCROLL_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SCROLL_ACTOR, ClutterScrollActor))
+#define CLUTTER_IS_SCROLL_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SCROLL_ACTOR))
+#define CLUTTER_SCROLL_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_SCROLL_ACTOR, ClutterScrollActorClass))
+#define CLUTTER_IS_SCROLL_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_SCROLL_ACTOR))
+#define CLUTTER_SCROLL_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_SCROLL_ACTOR, ClutterScrollActorClass))
+
+typedef struct _ClutterScrollActorPrivate ClutterScrollActorPrivate;
+typedef struct _ClutterScrollActorClass ClutterScrollActorClass;
+
+/**
+ * ClutterScrollActor:
+ *
+ * The <structname>ClutterScrollActor</structname> structure contains only
+ * private data, and should be accessed using the provided API.
+ *
+ * Since: 1.12
+ */
+struct _ClutterScrollActor
+{
+ /*< private >*/
+ ClutterActor parent_instance;
+
+ ClutterScrollActorPrivate *priv;
+};
+
+/**
+ * ClutterScrollActorClass:
+ *
+ * The <structname>ClutterScrollActor</structname> structure contains only
+ * private data.
+ *
+ * Since: 1.12
+ */
+struct _ClutterScrollActorClass
+{
+ /*< private >*/
+ ClutterActorClass parent_instance;
+
+ gpointer _padding[8];
+};
+
+CLUTTER_AVAILABLE_IN_1_12
+GType clutter_scroll_actor_get_type (void) G_GNUC_CONST;
+
+CLUTTER_AVAILABLE_IN_1_12
+ClutterActor * clutter_scroll_actor_new (void);
+
+CLUTTER_AVAILABLE_IN_1_12
+void clutter_scroll_actor_set_scroll_mode (ClutterScrollActor *actor,
+ ClutterScrollMode mode);
+CLUTTER_AVAILABLE_IN_1_12
+ClutterScrollMode clutter_scroll_actor_get_scroll_mode (ClutterScrollActor *actor);
+
+CLUTTER_AVAILABLE_IN_1_12
+void clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
+ const ClutterPoint *point);
+CLUTTER_AVAILABLE_IN_1_12
+void clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
+ const ClutterRect *rect);
+
+G_END_DECLS
+
+#endif /* __CLUTTER_SCROLL_ACTOR_H__ */
diff --git a/clutter/clutter-types.h b/clutter/clutter-types.h
index fe65671..d57d7b0 100644
--- a/clutter/clutter-types.h
+++ b/clutter/clutter-types.h
@@ -58,6 +58,7 @@ typedef struct _ClutterLayoutManager ClutterLayoutManager;
typedef struct _ClutterActorIter ClutterActorIter;
typedef struct _ClutterPaintNode ClutterPaintNode;
typedef struct _ClutterContent ClutterContent; /* dummy */
+typedef struct _ClutterScrollActor ClutterScrollActor;
typedef struct _ClutterInterval ClutterInterval;
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
diff --git a/clutter/clutter.h b/clutter/clutter.h
index d96713f..c5da997 100644
--- a/clutter/clutter.h
+++ b/clutter/clutter.h
@@ -88,6 +88,7 @@
#include "clutter-property-transition.h"
#include "clutter-scriptable.h"
#include "clutter-script.h"
+#include "clutter-scroll-actor.h"
#include "clutter-settings.h"
#include "clutter-shader-effect.h"
#include "clutter-shader-types.h"
diff --git a/clutter/clutter.symbols b/clutter/clutter.symbols
index 553bfc4..f2daed4 100644
--- a/clutter/clutter.symbols
+++ b/clutter/clutter.symbols
@@ -1085,7 +1085,14 @@ clutter_script_lookup_filename
clutter_script_new
clutter_script_set_translation_domain
clutter_script_unmerge_objects
+clutter_scroll_actor_get_scroll_mode
+clutter_scroll_actor_get_type
+clutter_scroll_actor_new
+clutter_scroll_actor_scroll_to_point
+clutter_scroll_actor_scroll_to_rect
+clutter_scroll_actor_set_scroll_mode
clutter_scroll_direction_get_type
+clutter_scroll_mode_get_type
clutter_settings_get_default
clutter_settings_get_type
clutter_set_default_frame_rate
diff --git a/tests/interactive/Makefile.am b/tests/interactive/Makefile.am
index 94b68e9..72b545d 100644
--- a/tests/interactive/Makefile.am
+++ b/tests/interactive/Makefile.am
@@ -58,7 +58,8 @@ UNIT_TESTS = \
test-transitions.c \
test-content.c \
test-canvas.c \
- test-keyframe-transition.c
+ test-keyframe-transition.c \
+ test-scroll-actor.c
if X11_TESTS
UNIT_TESTS += test-pixmap.c
diff --git a/tests/interactive/test-scroll-actor.c b/tests/interactive/test-scroll-actor.c
new file mode 100644
index 0000000..8f344ef
--- /dev/null
+++ b/tests/interactive/test-scroll-actor.c
@@ -0,0 +1,179 @@
+#include <stdlib.h>
+#include <glib.h>
+#include <gmodule.h>
+#include <clutter/clutter.h>
+
+static const char *menu_items_name[] = {
+ "Option 1",
+ "Option 2",
+ "Option 3",
+ "Option 4",
+ "Option 5",
+ "Option 6",
+ "Option 7",
+ "Option 8",
+ "Option 9",
+ "Option 10",
+ "Option 11",
+};
+
+static const guint menu_items_len = G_N_ELEMENTS (menu_items_name);
+
+static void
+select_item_at_index (ClutterActor *scroll,
+ int index_)
+{
+ ClutterPoint point;
+ ClutterActor *menu, *item;
+ gpointer old_selected;
+
+ menu = clutter_actor_get_first_child (scroll);
+
+ old_selected = g_object_get_data (G_OBJECT (scroll), "selected-item");
+ if (old_selected != NULL)
+ {
+ item = clutter_actor_get_child_at_index (menu, GPOINTER_TO_INT (old_selected));
+ clutter_text_set_color (CLUTTER_TEXT (item), CLUTTER_COLOR_White);
+ }
+
+ if (index_ < 0)
+ index_ = clutter_actor_get_n_children (menu) - 1;
+ else if (index_ >= clutter_actor_get_n_children (menu))
+ index_ = 0;
+
+ item = clutter_actor_get_child_at_index (menu, index_);
+ clutter_actor_get_position (item, &point.x, &point.y);
+
+ clutter_actor_save_easing_state (scroll);
+ clutter_scroll_actor_scroll_to_point (CLUTTER_SCROLL_ACTOR (scroll), &point);
+ clutter_actor_restore_easing_state (scroll);
+
+ clutter_text_set_color (CLUTTER_TEXT (item), CLUTTER_COLOR_LightSkyBlue);
+
+ g_object_set_data (G_OBJECT (scroll), "selected-item",
+ GINT_TO_POINTER (index_));
+}
+
+static void
+select_next_item (ClutterActor *scroll)
+{
+ gpointer selected_ = g_object_get_data (G_OBJECT (scroll), "selected-item");
+
+ select_item_at_index (scroll, GPOINTER_TO_INT (selected_) + 1);
+}
+
+static void
+select_prev_item (ClutterActor *scroll)
+{
+ gpointer selected_ = g_object_get_data (G_OBJECT (scroll), "selected-item");
+
+ select_item_at_index (scroll, GPOINTER_TO_INT (selected_) - 1);
+}
+
+static ClutterActor *
+create_menu_item (const char *name)
+{
+ ClutterActor *text;
+
+ text = clutter_text_new ();
+ clutter_text_set_font_name (CLUTTER_TEXT (text), "Sans Bold 24");
+ clutter_text_set_text (CLUTTER_TEXT (text), name);
+ clutter_text_set_color (CLUTTER_TEXT (text), CLUTTER_COLOR_White);
+ clutter_actor_set_margin_left (text, 12.f);
+ clutter_actor_set_margin_right (text, 12.f);
+
+ return text;
+}
+
+static ClutterActor *
+create_menu_actor (ClutterActor *scroll)
+{
+ ClutterActor *menu;
+ ClutterLayoutManager *layout_manager;
+ guint i;
+
+ layout_manager = clutter_box_layout_new ();
+ clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (layout_manager),
+ CLUTTER_ORIENTATION_VERTICAL);
+ clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout_manager), 12.f);
+
+ menu = clutter_actor_new ();
+ clutter_actor_set_layout_manager (menu, layout_manager);
+ clutter_actor_set_background_color (menu, CLUTTER_COLOR_Black);
+
+ for (i = 0; i < menu_items_len; i++)
+ clutter_actor_add_child (menu, create_menu_item (menu_items_name[i]));
+
+ return menu;
+}
+
+static ClutterActor *
+create_scroll_actor (ClutterActor *stage)
+{
+ ClutterActor *scroll;
+
+ scroll = clutter_scroll_actor_new ();
+ clutter_actor_set_name (scroll, "scroll");
+
+ clutter_actor_set_position (scroll, 0.f, 18.f);
+ clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
+ clutter_actor_add_constraint (scroll, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -36.f));
+
+ clutter_scroll_actor_set_scroll_mode (CLUTTER_SCROLL_ACTOR (scroll),
+ CLUTTER_SCROLL_VERTICALLY);
+
+ clutter_actor_add_child (scroll, create_menu_actor (scroll));
+
+ select_item_at_index (scroll, 0);
+
+ return scroll;
+}
+
+static gboolean
+on_key_press (ClutterActor *stage,
+ ClutterEvent *event,
+ gpointer unused)
+{
+ ClutterActor *scroll;
+ guint key_symbol;
+
+ scroll = clutter_actor_get_first_child (stage);
+
+ key_symbol = clutter_event_get_key_symbol (event);
+
+ if (key_symbol == CLUTTER_KEY_Up)
+ select_prev_item (scroll);
+ else if (key_symbol == CLUTTER_KEY_Down)
+ select_next_item (scroll);
+
+ return CLUTTER_EVENT_STOP;
+}
+
+G_MODULE_EXPORT const char *
+test_scroll_actor_describe (void)
+{
+ return "Scrolling actor example.";
+}
+
+G_MODULE_EXPORT int
+test_scroll_actor_main (int argc, char *argv[])
+{
+ ClutterActor *stage;
+
+ if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
+ return EXIT_FAILURE;
+
+ stage = clutter_stage_new ();
+ clutter_stage_set_title (CLUTTER_STAGE (stage), "Scroll Actor");
+ clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
+ g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+ g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), NULL);
+
+ clutter_actor_add_child (stage, create_scroll_actor (stage));
+
+ clutter_actor_show (stage);
+
+ clutter_main ();
+
+ return EXIT_SUCCESS;
+}
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