[cogl] tests: Adds journal micro benchmark



commit 1684a040b238ebae140e827f4003f2d2867c04f3
Author: Robert Bragg <robert linux intel com>
Date:   Wed Mar 21 22:15:35 2012 +0000

    tests: Adds journal micro benchmark
    
    This makes the test-cogl-perf test from clutter into a standalone Cogl
    benchmark.
    
    Reviewed-by: Neil Roberts <neil linux intel com>

 configure.ac                    |    1 +
 tests/Makefile.am               |    2 +-
 tests/micro-perf/Makefile.am    |   19 ++++
 tests/micro-perf/test-journal.c |  183 +++++++++++++++++++++++++++++++++++++++
 4 files changed, 204 insertions(+), 1 deletions(-)
---
diff --git a/configure.ac b/configure.ac
index 7ebae5d..88ab27d 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1134,6 +1134,7 @@ tests/Makefile
 tests/conform/Makefile
 tests/conform/config.env
 tests/conform/test-launcher.sh
+tests/micro-perf/Makefile
 tests/data/Makefile
 po/Makefile.in
 )
diff --git a/tests/Makefile.am b/tests/Makefile.am
index 0eea904..82cde7b 100644
--- a/tests/Makefile.am
+++ b/tests/Makefile.am
@@ -1,4 +1,4 @@
-SUBDIRS = conform data
+SUBDIRS = conform micro-perf data
 
 DIST_SUBDIRS = conform data
 
diff --git a/tests/micro-perf/Makefile.am b/tests/micro-perf/Makefile.am
new file mode 100644
index 0000000..a8fb1b9
--- /dev/null
+++ b/tests/micro-perf/Makefile.am
@@ -0,0 +1,19 @@
+include $(top_srcdir)/build/autotools/Makefile.am.silent
+
+NULL =
+
+INCLUDES = \
+	-I$(top_srcdir)
+
+test_conformance_CPPFLAGS = \
+	-DCOGL_ENABLE_EXPERIMENTAL_API \
+	-DCOGL_DISABLE_DEPRECATED \
+	-DTESTS_DATADIR=\""$(top_srcdir)/tests/data"\"
+
+
+noinst_PROGRAMS = test-journal
+
+AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS)
+
+test_journal_SOURCES = test-journal.c
+test_journal_LDADD = $(COGL_DEP_LIBS) $(top_builddir)/cogl/libcogl2.la
diff --git a/tests/micro-perf/test-journal.c b/tests/micro-perf/test-journal.c
new file mode 100644
index 0000000..9cd9cba
--- /dev/null
+++ b/tests/micro-perf/test-journal.c
@@ -0,0 +1,183 @@
+#include <glib.h>
+#include <cogl/cogl.h>
+#include <math.h>
+
+#define FRAMEBUFFER_WIDTH 800
+#define FRAMEBUFFER_HEIGHT 600
+
+CoglBool run_all = FALSE;
+
+typedef struct _Data
+{
+  CoglContext *ctx;
+  CoglFramebuffer *fb;
+  CoglPipeline *pipeline;
+  CoglPipeline *alpha_pipeline;
+  GTimer *timer;
+  int frame;
+} Data;
+
+static void
+test_rectangles (Data *data)
+{
+#define RECT_WIDTH 5
+#define RECT_HEIGHT 5
+  int x;
+  int y;
+
+  cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 1, 1, 1, 1);
+
+  cogl_framebuffer_push_rectangle_clip (data->fb,
+                                        10,
+                                        10,
+                                        FRAMEBUFFER_WIDTH - 10,
+                                        FRAMEBUFFER_HEIGHT - 10);
+
+  /* Should the rectangles be randomly positioned/colored/rotated?
+   *
+   * It could be good to develop equivalent GL and Cairo tests so we can
+   * have a sanity check for our Cogl performance.
+   *
+   * The color should vary to check that we correctly batch color changes
+   * The use of alpha should vary so we have a variation of which rectangles
+   * require blending.
+   *  Should this be a random variation?
+   *  It could be good to experiment with focibly enabling blending for
+   *  rectangles that don't technically need it for the sake of extending
+   *  batching. E.g. if you a long run of interleved rectangles with every
+   *  other rectangle needing blending then it may be worth enabling blending
+   *  for all the rectangles to avoid the state changes.
+   * The modelview should change between rectangles to check the software
+   * transform codepath.
+   *  Should we group some rectangles under the same modelview? Potentially
+   *  we could avoid software transform for long runs of rectangles with the
+   *  same modelview.
+   *
+   */
+  for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
+    {
+      for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
+        {
+          cogl_framebuffer_push_matrix (data->fb);
+          cogl_framebuffer_translate (data->fb, x, y, 0);
+          cogl_framebuffer_rotate (data->fb, 45, 0, 0, 1);
+
+          cogl_pipeline_set_color4f (data->pipeline,
+                                     1,
+                                     (1.0f/FRAMEBUFFER_WIDTH)*y,
+                                     (1.0f/FRAMEBUFFER_HEIGHT)*x,
+                                     1);
+          cogl_framebuffer_draw_rectangle (data->fb,
+                                           data->pipeline,
+                                           0, 0, RECT_WIDTH, RECT_HEIGHT);
+
+          cogl_framebuffer_pop_matrix (data->fb);
+        }
+    }
+
+  for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
+    {
+      for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
+        {
+          cogl_framebuffer_push_matrix (data->fb);
+          cogl_framebuffer_translate (data->fb, x, y, 0);
+
+          cogl_pipeline_set_color4f (data->alpha_pipeline,
+                                     1,
+                                     (1.0f/FRAMEBUFFER_WIDTH)*x,
+                                     (1.0f/FRAMEBUFFER_HEIGHT)*y,
+                                     (1.0f/FRAMEBUFFER_WIDTH)*x);
+          cogl_framebuffer_draw_rectangle (data->fb,
+                                           data->alpha_pipeline,
+                                           0, 0, RECT_WIDTH, RECT_HEIGHT);
+
+          cogl_framebuffer_pop_matrix (data->fb);
+        }
+    }
+
+  cogl_framebuffer_pop_clip (data->fb);
+}
+
+static CoglBool
+paint_cb (void *user_data)
+{
+  Data *data = user_data;
+  double elapsed;
+
+  data->frame++;
+
+  test_rectangles (data);
+
+  cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
+
+  elapsed = g_timer_elapsed (data->timer, NULL);
+  if (elapsed > 1.0)
+    {
+      g_print ("fps = %f\n", data->frame / elapsed);
+      g_timer_start (data->timer);
+      data->frame = 0;
+    }
+
+  /* If the driver can deliver swap complete events then we can remove
+   * the idle paint callback until we next get a swap complete event
+   * otherwise we keep the idle paint callback installed and simply
+   * paint as fast as the driver will allow... */
+  if (cogl_has_feature (data->ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT))
+    return FALSE; /* remove the callback */
+  else
+    return TRUE;
+}
+
+static void
+swap_complete_cb (CoglFramebuffer *framebuffer, void *user_data)
+{
+  g_idle_add (paint_cb, user_data);
+}
+
+int
+main (int argc, char **argv)
+{
+  Data data;
+  CoglOnscreen *onscreen;
+  GSource *cogl_source;
+  GMainLoop *loop;
+
+  data.ctx = cogl_context_new (NULL, NULL);
+
+  onscreen = cogl_onscreen_new (data.ctx,
+                                FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
+  cogl_onscreen_set_swap_throttled (onscreen, FALSE);
+  cogl_onscreen_show (onscreen);
+
+  data.fb = COGL_FRAMEBUFFER (onscreen);
+  cogl_framebuffer_orthographic (data.fb,
+                                 0, 0,
+                                 FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
+                                 -1,
+                                 100);
+
+  data.pipeline = cogl_pipeline_new (data.ctx);
+  cogl_pipeline_set_color4f (data.pipeline, 1, 1, 1, 1);
+  data.alpha_pipeline = cogl_pipeline_new (data.ctx);
+  cogl_pipeline_set_color4f (data.alpha_pipeline, 1, 1, 1, 0.5);
+
+  cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
+
+  g_source_attach (cogl_source, NULL);
+
+  if (cogl_has_feature (data.ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT))
+    cogl_onscreen_add_swap_buffers_callback (COGL_ONSCREEN (data.fb),
+                                             swap_complete_cb, &data);
+
+  g_idle_add (paint_cb, &data);
+
+  data.frame = 0;
+  data.timer = g_timer_new ();
+  g_timer_start (data.timer);
+
+  loop = g_main_loop_new (NULL, TRUE);
+  g_main_loop_run (loop);
+
+  return 0;
+}
+



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