[gegl-qt] Use g_object_unref instead of of gegl_processor



commit 6091945e90a44a74bc3bb9e47412a6508775a8a0
Author: Jon Nordby <jononor gmail com>
Date:   Mon Apr 2 19:11:12 2012 +0200

    Use g_object_unref instead of of gegl_processor
    
    This wrapper was removed in gegl 0.1.9+git, commit
    a6c6b5fd99f33f04608b05cd0930a22bc3f8603e

 gegl-qt/internal/nodeviewimplementation.cpp |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/gegl-qt/internal/nodeviewimplementation.cpp b/gegl-qt/internal/nodeviewimplementation.cpp
index 446ddcd..d4928bc 100644
--- a/gegl-qt/internal/nodeviewimplementation.cpp
+++ b/gegl-qt/internal/nodeviewimplementation.cpp
@@ -108,7 +108,7 @@ NodeViewImplementation::~NodeViewImplementation()
 {
     delete timer;
     if (processor) {
-        gegl_processor_destroy(processor);
+        g_object_unref(processor);
     }
     delete mOptions;
     delete mChildItem;
@@ -133,7 +133,7 @@ NodeViewImplementation::setInputNode(GeglNode *node)
         g_object_unref(mInputNode);
     }
     if (processor) {
-        gegl_processor_destroy(processor);
+        g_object_unref(processor);
         processor = 0;
     }
 



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