[gegl] Consistent capitalization in user-visible messages in the vignette op
- From: Alexandre Prokoudine <aprokoudine src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] Consistent capitalization in user-visible messages in the vignette op
- Date: Sun, 1 Apr 2012 06:11:18 +0000 (UTC)
commit f70b41aa2caa5242d0379e50cf6004f9a979b0c6
Author: Alexandre Prokoudine <alexandre prokoudine gmail com>
Date: Sun Apr 1 10:10:24 2012 +0400
Consistent capitalization in user-visible messages in the vignette op
operations/common/vignette.c | 20 ++++++++++----------
1 files changed, 10 insertions(+), 10 deletions(-)
---
diff --git a/operations/common/vignette.c b/operations/common/vignette.c
index 3c0fa7b..354ef97 100644
--- a/operations/common/vignette.c
+++ b/operations/common/vignette.c
@@ -20,17 +20,17 @@
#include <glib/gi18n-lib.h>
#ifdef GEGL_CHANT_PROPERTIES
-gegl_chant_int (shape, _("shape"), 0, 2, 0, _("shape to use 0=circle 1=diamond 2=square"))
-gegl_chant_color (color, _("Color"), "black", _("defaults to 'black', you can use transparency here to erase portions of an image"))
-gegl_chant_double (radius, _("radius"), 0.0, 3.0, 1.5, _("how far out vignetting goes as portion of half image diagonal"))
-gegl_chant_double (softness, _("softness"), 0.0, 1.0, 0.8, _("softness"))
-gegl_chant_double (gamma, _("gamma"), 1.0, 20.0, 2.0, _("falloff linearity"))
-gegl_chant_double (proportion, _("proportion"), 0.0, 1.0, 1.0, _("how close we are to image proportions"))
-gegl_chant_double (squeeze, _("squeeze"), -1.0, 1.0, 0.0, _("Aspect ratio to use, -0.5 = 1:2, 0.0 = 1:1, 0.5 = 2:1, -1.0 = 1:inf 1.0 = inf:1, this is applied after proportion is taken into account, to directly use squeeze factor as proportions, set proportion to 0.0."))
-
-gegl_chant_double (x, _("x"), -1.0, 2.0, 0.5, _("Horizontal center of vignetting"))
-gegl_chant_double (y, _("y"), -1.0, 2.0, 0.5, _("Vertical center of vignetting"))
-gegl_chant_double (rotation, _("rotation"), 0.0, 360.0, 0.0, _("Rotation angle"))
+gegl_chant_int (shape, _("Shape"), 0, 2, 0, _("Shape to use: 0=circle 1=diamond 2=square"))
+gegl_chant_color (color, _("Color"), "black", _("Defaults to 'black', you can use transparency here to erase portions of an image"))
+gegl_chant_double (radius, _("Radius"), 0.0, 3.0, 1.5, _("How far out vignetting goes as portion of half image diagonal"))
+gegl_chant_double (softness, _("Softness"), 0.0, 1.0, 0.8, _("Softness"))
+gegl_chant_double (gamma, _("Gamma"), 1.0, 20.0, 2.0, _("Falloff linearity"))
+gegl_chant_double (proportion, _("Proportion"), 0.0, 1.0, 1.0, _("How close we are to image proportions"))
+gegl_chant_double (squeeze, _("Squeeze"), -1.0, 1.0, 0.0, _("Aspect ratio to use, -0.5 = 1:2, 0.0 = 1:1, 0.5 = 2:1, -1.0 = 1:inf 1.0 = inf:1, this is applied after proportion is taken into account, to directly use squeeze factor as proportions, set proportion to 0.0."))
+
+gegl_chant_double (x, _("X"), -1.0, 2.0, 0.5, _("Horizontal center of vignetting"))
+gegl_chant_double (y, _("Y"), -1.0, 2.0, 0.5, _("Vertical center of vignetting"))
+gegl_chant_double (rotation, _("Rotation"), 0.0, 360.0, 0.0, _("Rotation angle"))
#else
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]