[clutter] Add a conformance test for ClutterShaderEffect
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] Add a conformance test for ClutterShaderEffect
- Date: Fri, 30 Sep 2011 10:54:23 +0000 (UTC)
commit 3372a0233e574b6d67e9f9d83010c1891c427ad8
Author: Neil Roberts <neil linux intel com>
Date: Thu Sep 29 20:14:26 2011 +0100
Add a conformance test for ClutterShaderEffect
This adds a simple conformance test which sets up a few shader effects
using both the old style with clutter_shader_effect_set_source and the
new style by overriding get_static_shader_source. The effects are then
verified to confirm that they drew the right pixel colour.
https://bugzilla.gnome.org/show_bug.cgi?id=660512
Reviewed-by: Emmanuele Bassi <ebassi linux intel com>
tests/conform/Makefile.am | 1 +
tests/conform/test-conform-main.c | 1 +
tests/conform/test-shader-effect.c | 267 ++++++++++++++++++++++++++++++++++++
3 files changed, 269 insertions(+), 0 deletions(-)
---
diff --git a/tests/conform/Makefile.am b/tests/conform/Makefile.am
index 43c9295..c9e81d5 100644
--- a/tests/conform/Makefile.am
+++ b/tests/conform/Makefile.am
@@ -75,6 +75,7 @@ units_sources += \
test-pick.c \
test-texture-fbo.c \
test-text-cache.c \
+ test-shader-effect.c \
$(NULL)
# objects tests
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index 39d1fcd..5055772 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -134,6 +134,7 @@ main (int argc, char **argv)
TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size);
TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect);
+ TEST_CONFORM_SIMPLE ("/actor", test_shader_effect);
TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
diff --git a/tests/conform/test-shader-effect.c b/tests/conform/test-shader-effect.c
new file mode 100644
index 0000000..916edf7
--- /dev/null
+++ b/tests/conform/test-shader-effect.c
@@ -0,0 +1,267 @@
+#include <clutter/clutter.h>
+
+#include "test-conform-common.h"
+
+/****************************************************************
+ Old style shader effect
+ This uses clutter_shader_effect_set_source
+ ****************************************************************/
+
+static const gchar
+old_shader_effect_source[] =
+ "uniform vec3 override_color;\n"
+ "\n"
+ "void\n"
+ "main ()\n"
+ "{\n"
+ " cogl_color_out = vec4 (override_color, 1.0);\n"
+ "}";
+
+typedef struct _FooOldShaderEffectClass
+{
+ ClutterShaderEffectClass parent_class;
+} FooOldShaderEffectClass;
+
+typedef struct _FooOldShaderEffect
+{
+ ClutterShaderEffect parent;
+} FooOldShaderEffect;
+
+G_DEFINE_TYPE (FooOldShaderEffect,
+ foo_old_shader_effect,
+ CLUTTER_TYPE_SHADER_EFFECT);
+
+static void
+foo_old_shader_effect_paint_target (ClutterOffscreenEffect *effect)
+{
+ clutter_shader_effect_set_shader_source (CLUTTER_SHADER_EFFECT (effect),
+ old_shader_effect_source);
+ clutter_shader_effect_set_uniform (CLUTTER_SHADER_EFFECT (effect),
+ "override_color",
+ G_TYPE_FLOAT, 3,
+ 1.0f, 0.0f, 0.0f);
+
+ CLUTTER_OFFSCREEN_EFFECT_CLASS (foo_old_shader_effect_parent_class)->
+ paint_target (effect);
+}
+
+static void
+foo_old_shader_effect_class_init (FooOldShaderEffectClass *klass)
+{
+ ClutterOffscreenEffectClass *offscreen_effect_class =
+ CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
+
+ offscreen_effect_class->paint_target = foo_old_shader_effect_paint_target;
+}
+
+static void
+foo_old_shader_effect_init (FooOldShaderEffect *self)
+{
+}
+
+/****************************************************************
+ New style shader effect
+ This overrides get_static_shader_source()
+ ****************************************************************/
+
+static const gchar
+new_shader_effect_source[] =
+ "uniform vec3 override_color;\n"
+ "\n"
+ "void\n"
+ "main ()\n"
+ "{\n"
+ " cogl_color_out = (vec4 (override_color, 1.0) +\n"
+ " vec4 (0.0, 0.0, 1.0, 0.0));\n"
+ "}";
+
+typedef struct _FooNewShaderEffectClass
+{
+ ClutterShaderEffectClass parent_class;
+} FooNewShaderEffectClass;
+
+typedef struct _FooNewShaderEffect
+{
+ ClutterShaderEffect parent;
+} FooNewShaderEffect;
+
+G_DEFINE_TYPE (FooNewShaderEffect,
+ foo_new_shader_effect,
+ CLUTTER_TYPE_SHADER_EFFECT);
+
+static gchar *
+foo_new_shader_effect_get_static_source (ClutterShaderEffect *effect)
+{
+ static gboolean already_called = FALSE;
+
+ /* This should only be called once even though we have two actors
+ using this effect */
+ g_assert (!already_called);
+
+ already_called = TRUE;
+
+ return g_strdup (new_shader_effect_source);
+}
+
+static void
+foo_new_shader_effect_paint_target (ClutterOffscreenEffect *effect)
+{
+ clutter_shader_effect_set_uniform (CLUTTER_SHADER_EFFECT (effect),
+ "override_color",
+ G_TYPE_FLOAT, 3,
+ 0.0f, 1.0f, 0.0f);
+
+ CLUTTER_OFFSCREEN_EFFECT_CLASS (foo_new_shader_effect_parent_class)->
+ paint_target (effect);
+}
+
+static void
+foo_new_shader_effect_class_init (FooNewShaderEffectClass *klass)
+{
+ ClutterOffscreenEffectClass *offscreen_effect_class =
+ CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
+ ClutterShaderEffectClass *shader_effect_class =
+ CLUTTER_SHADER_EFFECT_CLASS (klass);
+
+ offscreen_effect_class->paint_target = foo_new_shader_effect_paint_target;
+
+ shader_effect_class->get_static_shader_source =
+ foo_new_shader_effect_get_static_source;
+}
+
+static void
+foo_new_shader_effect_init (FooNewShaderEffect *self)
+{
+}
+
+/****************************************************************
+ Another new style shader effect
+ This is the same but with a different shader. This is just
+ sanity check that each class gets its own copy of the private
+ data
+ ****************************************************************/
+
+static const gchar
+another_new_shader_effect_source[] =
+ "\n"
+ "void\n"
+ "main ()\n"
+ "{\n"
+ " cogl_color_out = vec4 (1.0, 0.0, 1.0, 1.0);\n"
+ "}";
+
+typedef struct _FooAnotherNewShaderEffectClass
+{
+ ClutterShaderEffectClass parent_class;
+} FooAnotherNewShaderEffectClass;
+
+typedef struct _FooAnotherNewShaderEffect
+{
+ ClutterShaderEffect parent;
+} FooAnotherNewShaderEffect;
+
+G_DEFINE_TYPE (FooAnotherNewShaderEffect,
+ foo_another_new_shader_effect,
+ CLUTTER_TYPE_SHADER_EFFECT);
+
+static gchar *
+foo_another_new_shader_effect_get_static_source (ClutterShaderEffect *effect)
+{
+ return g_strdup (another_new_shader_effect_source);
+}
+
+static void
+foo_another_new_shader_effect_class_init (FooAnotherNewShaderEffectClass *klass)
+{
+ ClutterShaderEffectClass *shader_effect_class =
+ CLUTTER_SHADER_EFFECT_CLASS (klass);
+
+ shader_effect_class->get_static_shader_source =
+ foo_another_new_shader_effect_get_static_source;
+}
+
+static void
+foo_another_new_shader_effect_init (FooAnotherNewShaderEffect *self)
+{
+}
+
+/****************************************************************/
+
+static ClutterActor *
+make_actor (GType shader_type)
+{
+ ClutterActor *rect;
+ const ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
+
+ rect = clutter_rectangle_new ();
+ clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &white);
+ clutter_actor_set_size (rect, 50, 50);
+
+ clutter_actor_add_effect (rect, g_object_new (shader_type, NULL));
+
+ return rect;
+}
+
+static guint32
+get_pixel (int x, int y)
+{
+ guint8 data[4];
+
+ cogl_read_pixels (x, y, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ data);
+
+ return (((guint32) data[0] << 16) |
+ ((guint32) data[1] << 8) |
+ data[2]);
+}
+
+static void
+paint_cb (ClutterActor *stage)
+{
+ /* old shader effect */
+ g_assert_cmpint (get_pixel (50, 50), ==, 0xff0000);
+ /* new shader effect */
+ g_assert_cmpint (get_pixel (150, 50), ==, 0x00ffff);
+ /* another new shader effect */
+ g_assert_cmpint (get_pixel (250, 50), ==, 0xff00ff);
+ /* new shader effect */
+ g_assert_cmpint (get_pixel (350, 50), ==, 0x00ffff);
+
+ clutter_main_quit ();
+}
+
+void
+test_shader_effect (TestConformSimpleFixture *fixture,
+ gconstpointer data)
+{
+ ClutterActor *stage;
+ ClutterActor *rect;
+
+ stage = clutter_stage_get_default ();
+
+ rect = make_actor (foo_old_shader_effect_get_type ());
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
+
+ rect = make_actor (foo_new_shader_effect_get_type ());
+ clutter_actor_set_x (rect, 100);
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
+
+ rect = make_actor (foo_another_new_shader_effect_get_type ());
+ clutter_actor_set_x (rect, 200);
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
+
+ rect = make_actor (foo_new_shader_effect_get_type ());
+ clutter_actor_set_x (rect, 300);
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
+
+ clutter_actor_show (stage);
+
+ g_signal_connect_after (stage, "paint", G_CALLBACK (paint_cb), NULL);
+
+ clutter_main ();
+
+ if (g_test_verbose ())
+ g_print ("OK\n");
+}
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