[cogl] Add internal _cogl_push_source to optionally disable legacy state
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] Add internal _cogl_push_source to optionally disable legacy state
- Date: Mon, 19 Sep 2011 16:54:40 +0000 (UTC)
commit 2059ae3ac807e9078e9cb3f46a325fa13355bdb2
Author: Neil Roberts <neil linux intel com>
Date: Wed Sep 14 12:17:09 2011 +0100
Add internal _cogl_push_source to optionally disable legacy state
Some code in Cogl such as when flushing a stencil clip assumes that it
can push a temporary simple pipeline to reset to a known state for
internal drawing operations. However this breaks down if the
application has set any legacy state because that is set globally so
it will also get applied to the internal pipeline.
_cogl_draw_attributes already had an internal flag to disable applying
the legacy state but I think this is quite awkward to use because not
all places that push a pipeline draw the attribute buffers directly so
it is difficult to pass the flag down through the layers.
Conceptually the legacy state is meant to be like a layer on top of
the purely pipeline-based state API so I think ideally we should have
an internal function to push the source without the applying the
legacy state. The legacy state can't be applied as the pipeline is
pushed because the global state can be modified even after it is
pushed. This patch adds a _cogl_push_source() function which takes an
extra boolean flag to mark whether to enable the legacy state. The
value of this flag is stored alongside the pipeline in the pipeline
stack. Another new internal function called
_cogl_get_enable_legacy_state queries whether the top entry in the
pipeline stack has legacy state enabled. cogl-primitives and the
vertex array drawing code now use this to determine whether to apply
the legacy state when drawing. The COGL_DRAW_SKIP_LEGACY_STATE flag is
now removed.
Reviewed-by: Robert Bragg <robert linux intel com>
cogl/cogl-attribute-private.h | 6 +----
cogl/cogl-attribute.c | 8 +++---
cogl/cogl-blit.c | 3 +-
cogl/cogl-clip-stack.c | 3 +-
cogl/cogl-journal.c | 16 +++----------
cogl/cogl-primitives.c | 16 +++++++++++--
cogl/cogl-private.h | 8 +++++++
cogl/cogl-texture.c | 2 +-
cogl/cogl.c | 46 +++++++++++++++++++++++++++++++++++-----
cogl/cogl2-path.c | 2 +-
10 files changed, 76 insertions(+), 34 deletions(-)
---
diff --git a/cogl/cogl-attribute-private.h b/cogl/cogl-attribute-private.h
index a092da0..82bbe5d 100644
--- a/cogl/cogl-attribute-private.h
+++ b/cogl/cogl-attribute-private.h
@@ -62,17 +62,13 @@ typedef enum
COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0,
COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1,
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2,
- /* When flushing from the journal the logged pipeline will already
- contain the legacy state overrides so we don't want to apply them
- again when we flush the pipeline for drawing */
- COGL_DRAW_SKIP_LEGACY_STATE = 1 << 3,
/* By default the vertex attribute drawing code will assume that if
there is a color attribute array enabled then we can't determine
if the colors will be opaque so we need to enabling
blending. However when drawing from the journal we know what the
contents of the color array is so we can override this by passing
this flag. */
- COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 4
+ COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 3
} CoglDrawFlags;
CoglAttribute *
diff --git a/cogl/cogl-attribute.c b/cogl/cogl-attribute.c
index b6e9957..aa2632b 100644
--- a/cogl/cogl-attribute.c
+++ b/cogl/cogl-attribute.c
@@ -43,6 +43,7 @@
#ifdef HAVE_COGL_GLES2
#include "cogl-pipeline-progend-glsl-private.h"
#endif
+#include "cogl-private.h"
#include <string.h>
#include <stdio.h>
@@ -535,7 +536,7 @@ enable_gl_state (CoglDrawFlags flags,
}
if (G_UNLIKELY (ctx->legacy_state_set) &&
- (flags & COGL_DRAW_SKIP_LEGACY_STATE) == 0)
+ _cogl_get_enable_legacy_state ())
{
/* If we haven't already created a derived pipeline... */
if (!copy)
@@ -1015,7 +1016,7 @@ draw_wireframe (CoglVerticesMode mode,
0x00, 0xff, 0x00, 0xff);
}
- cogl_push_source (wire_pipeline);
+ _cogl_push_source (wire_pipeline, FALSE);
/* temporarily disable the wireframe to avoid recursion! */
COGL_DEBUG_CLEAR_FLAG (COGL_DEBUG_WIREFRAME);
@@ -1026,8 +1027,7 @@ draw_wireframe (CoglVerticesMode mode,
1,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
- COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
- COGL_DRAW_SKIP_LEGACY_STATE);
+ COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
COGL_DEBUG_SET_FLAG (COGL_DEBUG_WIREFRAME);
diff --git a/cogl/cogl-blit.c b/cogl/cogl-blit.c
index b0e93e4..2cf3cda 100644
--- a/cogl/cogl-blit.c
+++ b/cogl/cogl-blit.c
@@ -35,6 +35,7 @@
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-texture-2d-private.h"
+#include "cogl-private.h"
static const CoglBlitMode *_cogl_blit_default_mode = NULL;
@@ -90,7 +91,7 @@ _cogl_blit_texture_render_begin (CoglBlitData *data)
cogl_pipeline_set_layer_texture (pipeline, 0, data->src_tex);
- cogl_push_source (pipeline);
+ _cogl_push_source (pipeline, FALSE);
return TRUE;
}
diff --git a/cogl/cogl-clip-stack.c b/cogl/cogl-clip-stack.c
index a76ca04..004445a 100644
--- a/cogl/cogl-clip-stack.c
+++ b/cogl/cogl-clip-stack.c
@@ -41,6 +41,7 @@
#include "cogl-path-private.h"
#include "cogl-matrix-private.h"
#include "cogl-primitives-private.h"
+#include "cogl-private.h"
#ifndef GL_CLIP_PLANE0
#define GL_CLIP_PLANE0 0x3000
@@ -210,7 +211,7 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* temporarily swap in our special stenciling pipeline */
- cogl_push_source (ctx->stencil_pipeline);
+ _cogl_push_source (ctx->stencil_pipeline, FALSE);
/* This can be called from the journal code which doesn't flush
the matrix stacks between calls so we need to ensure they're
diff --git a/cogl/cogl-journal.c b/cogl/cogl-journal.c
index ad07108..91128d9 100644
--- a/cogl/cogl-journal.c
+++ b/cogl/cogl-journal.c
@@ -38,6 +38,7 @@
#include "cogl-profile.h"
#include "cogl-attribute-private.h"
#include "cogl-point-in-poly-private.h"
+#include "cogl-private.h"
#include <string.h>
#include <gmodule.h>
@@ -272,8 +273,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
CoglAttribute **attributes;
CoglDrawFlags draw_flags = (COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
- COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
- COGL_DRAW_SKIP_LEGACY_STATE);
+ COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
COGL_STATIC_TIMER (time_flush_modelview_and_entries,
"flush: pipeline+entries", /* parent */
@@ -297,7 +297,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
}
attributes = (CoglAttribute **)state->attributes->data;
- cogl_push_source (state->source);
+ _cogl_push_source (state->source, FALSE);
if (!_cogl_pipeline_get_real_blend_enabled (state->source))
draw_flags |= COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE;
@@ -1545,12 +1545,6 @@ _cogl_journal_log_quad (CoglJournal *journal,
source = pipeline;
- if (G_UNLIKELY (ctx->legacy_state_set))
- {
- source = cogl_pipeline_copy (pipeline);
- _cogl_pipeline_apply_legacy_state (source);
- }
-
flush_options.flags = 0;
if (G_UNLIKELY (cogl_pipeline_get_n_layers (pipeline) != n_layers))
{
@@ -1567,9 +1561,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
if (G_UNLIKELY (flush_options.flags))
{
- /* If we haven't already created a derived pipeline... */
- if (source == pipeline)
- source = cogl_pipeline_copy (pipeline);
+ source = cogl_pipeline_copy (pipeline);
_cogl_pipeline_apply_overrides (source, &flush_options);
}
diff --git a/cogl/cogl-primitives.c b/cogl/cogl-primitives.c
index cf0720b..ce24543 100644
--- a/cogl/cogl-primitives.c
+++ b/cogl/cogl-primitives.c
@@ -36,6 +36,7 @@
#include "cogl-vertex-buffer-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-attribute-private.h"
+#include "cogl-private.h"
#include <string.h>
#include <math.h>
@@ -711,13 +712,13 @@ _cogl_rectangles_with_multitexture_coords (
struct _CoglMutiTexturedRect *rects,
int n_rects)
{
- CoglPipeline *pipeline;
+ CoglPipeline *original_pipeline, *pipeline;
ValidateLayerState state;
int i;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
- pipeline = cogl_get_source ();
+ pipeline = original_pipeline = cogl_get_source ();
/*
* Validate all the layers of the current source pipeline...
@@ -733,6 +734,15 @@ _cogl_rectangles_with_multitexture_coords (
if (state.override_source)
pipeline = state.override_source;
+ if (G_UNLIKELY (ctx->legacy_state_set) &&
+ _cogl_get_enable_legacy_state ())
+ {
+ /* If we haven't already made a pipeline copy */
+ if (pipeline == original_pipeline)
+ pipeline = cogl_pipeline_copy (pipeline);
+ _cogl_pipeline_apply_legacy_state (pipeline);
+ }
+
/*
* Emit geometry for each of the rectangles...
*/
@@ -789,7 +799,7 @@ _cogl_rectangles_with_multitexture_coords (
tex_coords[3]);
}
- if (state.override_source)
+ if (pipeline != original_pipeline)
cogl_object_unref (pipeline);
}
diff --git a/cogl/cogl-private.h b/cogl/cogl-private.h
index eaa1d52..32ca2b4 100644
--- a/cogl/cogl-private.h
+++ b/cogl/cogl-private.h
@@ -24,6 +24,8 @@
#ifndef __COGL_PRIVATE_H__
#define __COGL_PRIVATE_H__
+#include <cogl/cogl-pipeline.h>
+
G_BEGIN_DECLS
gboolean
@@ -53,6 +55,12 @@ _cogl_read_pixels_with_rowstride (int x,
void
_cogl_init (void);
+void
+_cogl_push_source (CoglPipeline *pipeline, gboolean enable_legacy);
+
+gboolean
+_cogl_get_enable_legacy_state (void);
+
G_END_DECLS
#endif /* __COGL_PRIVATE_H__ */
diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c
index 8a6fbd2..3551a9d 100644
--- a/cogl/cogl-texture.c
+++ b/cogl/cogl-texture.c
@@ -1099,7 +1099,7 @@ _cogl_texture_draw_and_read (CoglHandle handle,
NULL);
}
- cogl_push_source (ctx->texture_download_pipeline);
+ _cogl_push_source (ctx->texture_download_pipeline, FALSE);
cogl_pipeline_set_layer_texture (ctx->texture_download_pipeline, 0, handle);
diff --git a/cogl/cogl.c b/cogl/cogl.c
index 09efc8a..261348f 100644
--- a/cogl/cogl.c
+++ b/cogl/cogl.c
@@ -49,6 +49,7 @@
#include "cogl-framebuffer-private.h"
#include "cogl-renderer-private.h"
#include "cogl-config-private.h"
+#include "cogl-private.h"
#ifndef GL_PACK_INVERT_MESA
#define GL_PACK_INVERT_MESA 0x8758
@@ -927,15 +928,22 @@ typedef struct _CoglSourceState
{
CoglPipeline *pipeline;
int push_count;
+ /* If this is TRUE then the pipeline will be copied and the legacy
+ state will be applied whenever the pipeline is used. This is
+ necessary because some internal Cogl code expects to be able to
+ push a temporary pipeline to put GL into a known state. For that
+ to work it also needs to prevent applying the legacy state */
+ gboolean enable_legacy;
} CoglSourceState;
static void
-_push_source_real (CoglPipeline *pipeline)
+_push_source_real (CoglPipeline *pipeline, gboolean enable_legacy)
{
CoglSourceState *top = g_slice_new (CoglSourceState);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
top->pipeline = cogl_object_ref (pipeline);
+ top->enable_legacy = enable_legacy;
top->push_count = 1;
ctx->source_stack = g_list_prepend (ctx->source_stack, top);
@@ -947,9 +955,21 @@ _push_source_real (CoglPipeline *pipeline)
void
cogl_push_source (void *material_or_pipeline)
{
- CoglSourceState *top;
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
+ g_return_if_fail (cogl_is_pipeline (pipeline));
+
+ _cogl_push_source (pipeline, TRUE);
+}
+
+/* This internal version of cogl_push_source is the same except it
+ never applies the legacy state. Some parts of Cogl use this
+ internally to set a temporary pipeline with a known state */
+void
+_cogl_push_source (CoglPipeline *pipeline, gboolean enable_legacy)
+{
+ CoglSourceState *top;
+
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
g_return_if_fail (cogl_is_pipeline (pipeline));
@@ -957,16 +977,16 @@ cogl_push_source (void *material_or_pipeline)
if (ctx->source_stack)
{
top = ctx->source_stack->data;
- if (top->pipeline == pipeline)
+ if (top->pipeline == pipeline && top->enable_legacy == enable_legacy)
{
top->push_count++;
return;
}
else
- _push_source_real (pipeline);
+ _push_source_real (pipeline, enable_legacy);
}
else
- _push_source_real (pipeline);
+ _push_source_real (pipeline, enable_legacy);
}
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
@@ -1004,6 +1024,19 @@ cogl_get_source (void)
return top->pipeline;
}
+gboolean
+_cogl_get_enable_legacy_state (void)
+{
+ CoglSourceState *top;
+
+ _COGL_GET_CONTEXT (ctx, FALSE);
+
+ g_return_val_if_fail (ctx->source_stack, FALSE);
+
+ top = ctx->source_stack->data;
+ return top->enable_legacy;
+}
+
void
cogl_set_source (void *material_or_pipeline)
{
@@ -1016,7 +1049,7 @@ cogl_set_source (void *material_or_pipeline)
g_return_if_fail (ctx->source_stack);
top = ctx->source_stack->data;
- if (top->pipeline == pipeline)
+ if (top->pipeline == pipeline && top->enable_legacy)
return;
if (top->push_count == 1)
@@ -1026,6 +1059,7 @@ cogl_set_source (void *material_or_pipeline)
cogl_object_ref (pipeline);
cogl_object_unref (top->pipeline);
top->pipeline = pipeline;
+ top->enable_legacy = TRUE;
}
else
{
diff --git a/cogl/cogl2-path.c b/cogl/cogl2-path.c
index cc1b09f..6b2757b 100644
--- a/cogl/cogl2-path.c
+++ b/cogl/cogl2-path.c
@@ -368,7 +368,7 @@ _cogl_add_path_to_stencil_buffer (CoglPath *path,
COGL_MATRIX_PROJECTION);
/* Just setup a simple pipeline that doesn't use texturing... */
- cogl_push_source (ctx->stencil_pipeline);
+ _cogl_push_source (ctx->stencil_pipeline, FALSE);
_cogl_pipeline_flush_gl_state (ctx->stencil_pipeline, FALSE, 0);
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