[pango] VS2010 support: Update README.txt



commit 080d4dc38f7ad951adebe728e999f48d7db2eb8c
Author: Chun-wei Fan <fanchunwei src gnome org>
Date:   Fri Sep 16 11:37:25 2011 +0800

    VS2010 support: Update README.txt
    
    -This file should have Windows EOL
    -Tell people about GNOME Live! page for steps to building Pango with MSVC
     (and the GTK+ stack)
    -Fix some errors in some of the words used here.

 build/win32/vs10/README.txt |  184 ++++++++++++++++++++++--------------------
 1 files changed, 96 insertions(+), 88 deletions(-)
---
diff --git a/build/win32/vs10/README.txt b/build/win32/vs10/README.txt
index 347e2f3..a73e907 100644
--- a/build/win32/vs10/README.txt
+++ b/build/win32/vs10/README.txt
@@ -1,88 +1,96 @@
-Note that all this is rather experimental.
-
-This VS10 solution and the projects it includes are intented to be used
-in a Pango source tree unpacked from a tarball. In a git checkout you
-first need to use some Unix-like environment or manual work to expand
-files as needed, for instance the .vcprojin files here into .vcproj
-files.
-
-
-It is recommended that GLib is compiled with VS10 to compile Pango.
-External dependencies are at least Cairo,  zlib, libpng,
-gettext-runtime; optional dependencies include fontconfig, freetype,
-and expat.  Please see the build\win32\vs10\README.txt file in glib
-for details where to unpack them.
-
-Decide first whether you would want to use fontconfig (which also includes
-freetype) prior to starting this build-Cairo needs to be built with freetype
-*and* fontconfig support before building Pango.  You will need fontconfig
-support if you plan on building GIMP, or if you need support for complex
-language scripts via fontconfig.
-
-It is recommended that one builds the dependencies with VS10 as far as
-possible, especially those from and using the GTK+ stack (i.e. GLib and
-Cairo, [Cairo if one is planning to use GTK+ 3.x]), so that crashes
-caused by mixing calls to different CRTs can be kept at a minimum.
-zlib, libpng, and Cairo do contain support for compiling under VS10
-using VS project files and/or makefiles at this time of writing.
-For GLib, VS10 project files are available under
-$(srcroot)\build\vs10 in the case of GLib (stable/unstable).
-
-There is no known official VS10 build support for fontconfig
-(along with freetype and expat which will work with the pre-compiled
-fontconfig binary on ftp.gnome.org) and gettext-runtime, so please use
-the binaries from:
-
-ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
-ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
-
-Set up the source tree as follows under some arbitrary top folder
-<root>:
-
-<root>\<this-pango-source-tree>
-<root>\vs10\<PlatformName>
-
-Unzip the binaries obtained from ftp.gnome.org in <root>\vs10\<PlatformName>,
-and build the following, if not already done so: 
-
-Note: put the resulting zlib, libpng, pcre and Cairo files as follows:
- .dll files: <root>\vs10\<PlatformName>\bin
- .lib files: <root>\vs10\<PlatformName>\lib
- .h files: <root>\vs10\<PlatformName>\include
-
-The recommended build order for these dependencies:
-(first unzip any dependent binaries downloaded from the ftp.gnome.org
- as described in the README.txt file in the build\win32\vs10 folder)
--zlib
--libpng
--(optional for GLib) PCRE (version 8.12 or later, use of CMake to
-  build PCRE is recommended-see build\win32\vs10\README.txt of GLib)
--GLib (put the sources in <root>\<GLib-Source-Tree>, and build it from
-       there with VS10)
--Cairo (inclusive of Cairo-GObject-if using GTK+-3.x)
-
-Use the pango_fc.sln solution if usage of fontconfig is desired; otherwise
-use the pango.sln solution.
-
-*this* file you are now reading is thus located at
-<root>\<this-pango-source-tree>\build\win32\vs10\README.txt.
-
-<PlatformName> is either Win32 or x64, as in VS10 project files.
-
-You should unpack the glib-dev zip file into
-<root>\vs10\<PlatformName>, so that for instance glib.h ends up at
-<root>\vs10\<PlatformName>\include\glib-2.0\glib.h.
-
-The "install" project will copy build results and headers into their
-appropriate location under <root>\vs10\<PlatformName>. For instance,
-built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
-<root>\vs10\<PlatformName>\lib and headers into
-<root>\vs10\<PlatformName>\include\pangpo-1.0. This is then from where
-project files higher in the stack are supposed to look for them, not
-from a specific Pango source tree like this one. It is important to
-keep separate the concept of a "source tree", where also non-public
-headers are present, and an "install tree" where only public headers
-are present.
-
---Tor Lillqvist <tml iki fi>
---Updated by Fan, Chun-wei <fanc999 yahoo com tw>
+Note that all this is rather experimental.
+
+Please do not compile Pango in a path with spaces to avoid potential
+problems during the build and/or during the usage of the Pango
+library.
+
+Please refer to the following GNOME Live! page for more detailed
+instructions on building Pango and its dependencies with Visual C++:
+
+https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
+
+This VS10 solution and the projects it includes are intented to be used
+in a Pango source tree unpacked from a tarball. In a git checkout you
+first need to use some Unix-like environment or manual work to expand
+files as needed, for instance the .vcxprojin/vcxproj.filtersin files
+here into .vcxproj/.vcxproj.filters files.
+
+It is recommended that GLib is compiled with VS10 to compile Pango.
+External dependencies are at least Cairo,  zlib, libpng,
+gettext-runtime; optional dependencies include fontconfig, freetype,
+and expat.  Please see the build\win32\vs10\README.txt file in glib
+for details where to unpack them.
+
+Decide first whether you would want to use fontconfig (which also includes
+freetype) prior to starting this build-Cairo needs to be built with freetype
+*and* fontconfig support before building Pango.  You will need fontconfig
+support if you plan on building GIMP, or if you need support for complex
+language scripts via fontconfig.
+
+It is recommended that one builds the dependencies with VS10 as far as
+possible, especially those from and using the GTK+ stack (i.e. GLib and
+Cairo, [Cairo if one is planning to use GTK+ 3.x]), so that crashes
+caused by mixing calls to different CRTs can be kept at a minimum.
+zlib, libpng, and Cairo do contain support for compiling under VS10
+using VS project files and/or makefiles at this time of writing.
+For GLib, VS10 project files are available under
+$(srcroot)\build\vs10 in the case of GLib (stable/unstable).
+
+There is no known official VS10 build support for fontconfig
+(along with freetype and expat which will work with the pre-compiled
+fontconfig binary on ftp.gnome.org) and gettext-runtime, so please use
+the binaries from:
+
+ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
+ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
+
+Set up the source tree as follows under some arbitrary top folder
+<root>:
+
+<root>\<this-pango-source-tree>
+<root>\vs10\<PlatformName>
+
+Unzip the binaries obtained from ftp.gnome.org in <root>\vs10\<PlatformName>,
+and build the following, if not already done so: 
+
+Note: put the resulting zlib, libpng, pcre and Cairo files as follows:
+ .dll files: <root>\vs10\<PlatformName>\bin
+ .lib files: <root>\vs10\<PlatformName>\lib
+ .h files: <root>\vs10\<PlatformName>\include
+
+The recommended build order for these dependencies:
+(first unzip any dependent binaries downloaded from the ftp.gnome.org
+ as described in the README.txt file in the build\win32\vs10 folder)
+-zlib
+-libpng
+-(optional for GLib) PCRE (version 8.12 or later, use of CMake to
+  build PCRE is recommended-see build\win32\vs10\README.txt of GLib)
+-GLib (put the sources in <root>\<GLib-Source-Tree>, and build it from
+       there with VS10)
+-Cairo (inclusive of Cairo-GObject-if using GTK+-3.x)
+
+Use the pango_fc.sln solution if usage of fontconfig is desired; otherwise
+use the pango.sln solution.
+
+*this* file you are now reading is thus located at
+<root>\<this-pango-source-tree>\build\win32\vs10\README.txt.
+
+<PlatformName> is either Win32 or x64, as in VS10 project files.
+
+You should unpack the glib-dev zip file into
+<root>\vs10\<PlatformName>, so that for instance glib.h ends up at
+<root>\vs10\<PlatformName>\include\glib-2.0\glib.h.
+
+The "install" project will copy build results and headers into their
+appropriate location under <root>\vs10\<PlatformName>. For instance,
+built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
+<root>\vs10\<PlatformName>\lib and headers into
+<root>\vs10\<PlatformName>\include\pangpo-1.0. This is then from where
+project files higher in the stack are supposed to look for them, not
+from a specific Pango source tree like this one. It is important to
+keep separate the concept of a "source tree", where also non-public
+headers are present, and an "install tree" where only public headers
+are present.
+
+--Tor Lillqvist <tml iki fi>
+--Updated by Fan, Chun-wei <fanc999 yahoo com tw>



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]