[gnome-shell] keyboard: create and destroy this.actor
- From: Dan Winship <danw src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] keyboard: create and destroy this.actor
- Date: Tue, 6 Sep 2011 18:33:09 +0000 (UTC)
commit 9752fda1f62d6588d4b25dbdf58b8bfbc8b746e9
Author: Dan Winship <danw gnome org>
Date: Thu Sep 1 11:01:48 2011 -0400
keyboard: create and destroy this.actor
Rather than having Main.keyboard.actor always exist, and creating and
destroying only its contents, create and destroy that actor as well.
https://bugzilla.gnome.org/show_bug.cgi?id=657986
js/ui/keyboard.js | 18 ++++++++++++------
1 files changed, 12 insertions(+), 6 deletions(-)
---
diff --git a/js/ui/keyboard.js b/js/ui/keyboard.js
index 7742788..e759a76 100644
--- a/js/ui/keyboard.js
+++ b/js/ui/keyboard.js
@@ -200,10 +200,9 @@ Keyboard.prototype = {
_init: function () {
DBus.session.exportObject('/org/gnome/Caribou/Keyboard', this);
+ this.actor = null;
+
this._timestamp = global.get_current_time();
- this.actor = new St.BoxLayout({ name: 'keyboard', vertical: true, reactive: true });
- Main.layoutManager.keyboardBox.add_actor(this.actor);
- Main.layoutManager.trackChrome(this.actor);
Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._redraw));
this._keyboardSettings = new Gio.Settings({ schema: KEYBOARD_SCHEMA });
@@ -212,8 +211,7 @@ Keyboard.prototype = {
},
init: function () {
- if (this._enableKeyboard)
- this._redraw();
+ this._redraw();
},
_settingsChanged: function () {
@@ -238,12 +236,17 @@ Keyboard.prototype = {
if (this._focusNotifyId)
global.stage.disconnect(this._focusNotifyId);
this._keyboard = null;
- this.actor.destroy_children();
+ this.actor.destroy();
+ this.actor = null;
this._destroySource();
},
_setupKeyboard: function() {
+ this.actor = new St.BoxLayout({ name: 'keyboard', vertical: true, reactive: true });
+ Main.layoutManager.keyboardBox.add_actor(this.actor);
+ Main.layoutManager.trackChrome(this.actor);
+
this._keyboard = new Caribou.KeyboardModel({ keyboard_type: this._keyboardSettings.get_string(KEYBOARD_TYPE) });
this._groups = {};
this._current_page = null;
@@ -358,6 +361,9 @@ Keyboard.prototype = {
},
_redraw: function () {
+ if (!this._enableKeyboard)
+ return;
+
let monitor = Main.layoutManager.bottomMonitor;
let maxHeight = monitor.height / 3;
this.actor.width = monitor.width;
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