[cogl/wip/rib/master-next: 41/44] primitive: Add n_indices arg to _set_indices function



commit ad814ef149eee2a51f0e6f15e1a5cd841627492b
Author: Robert Bragg <robert linux intel com>
Date:   Tue Oct 25 22:34:59 2011 +0100

    primitive: Add n_indices arg to _set_indices function
    
    When associating indices with a CoglPrimitive you are now forced to
    specify the number of indices that should be read when drawing.
    
    It's easy to forget to call cogl_primitive_set_n_vertices() after
    associating indices with a primitive (and anyway you can see that someone
    could be led to believe Cogl can determine that implicitly somewhow) so
    this should avoid a lot of mistakes with using the API.
    
    We'd expect that setting indices and updating the n_vertices property
    would go hand in hand 99% of the time anyway so this change should
    be more convenient as well as less error prone.
    
    This patch adds some documentation for cogl_primitive_set_indices and
    cogl_primitive_get/set_n_vertices. It also tries to clarify how the
    CoglPrimitive:n_vertices property is updated and what that property
    means in relation to other functions too.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=661019

 cogl-pango/cogl-pango-display-list.c |    5 +-
 cogl/cogl-primitive.c                |    4 +-
 cogl/cogl-primitive.h                |  152 +++++++++++++++++++++++++++++++--
 cogl/cogl-vertex-buffer.c            |    4 +-
 4 files changed, 149 insertions(+), 16 deletions(-)
---
diff --git a/cogl-pango/cogl-pango-display-list.c b/cogl-pango/cogl-pango-display-list.c
index a6320d8..9cc0166 100644
--- a/cogl-pango/cogl-pango-display-list.c
+++ b/cogl-pango/cogl-pango-display-list.c
@@ -353,9 +353,8 @@ emit_vertex_buffer_geometry (CoglPangoDisplayListNode *node)
           CoglIndices *indices =
             cogl_get_rectangle_indices (node->d.texture.rectangles->len);
 
-          cogl_primitive_set_indices (prim, indices);
-          cogl_primitive_set_n_vertices (prim,
-                                         node->d.texture.rectangles->len * 6);
+          cogl_primitive_set_indices (prim, indices,
+                                      node->d.texture.rectangles->len * 6);
         }
 
       node->d.texture.primitive = prim;
diff --git a/cogl/cogl-primitive.c b/cogl/cogl-primitive.c
index b2232de..a88f189 100644
--- a/cogl/cogl-primitive.c
+++ b/cogl/cogl-primitive.c
@@ -505,7 +505,8 @@ cogl_primitive_set_mode (CoglPrimitive *primitive,
 
 void
 cogl_primitive_set_indices (CoglPrimitive *primitive,
-                            CoglIndices *indices)
+                            CoglIndices *indices,
+                            int n_indices)
 {
   _COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
 
@@ -520,6 +521,7 @@ cogl_primitive_set_indices (CoglPrimitive *primitive,
   if (primitive->indices)
     cogl_object_unref (primitive->indices);
   primitive->indices = indices;
+  primitive->n_vertices = n_indices;
 }
 
 CoglPrimitive *
diff --git a/cogl/cogl-primitive.h b/cogl/cogl-primitive.h
index 97d8e1a..c9529a0 100644
--- a/cogl/cogl-primitive.h
+++ b/cogl/cogl-primitive.h
@@ -221,6 +221,11 @@ typedef struct
  * and defines a vertex count so a #CoglPrimitive object can be retained and
  * drawn later with no addition information required.
  *
+ * The value passed as @n_vertices will simply update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+ *
  * Returns: A newly allocated #CoglPrimitive object
  *
  * Since: 1.6
@@ -240,7 +245,8 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
 /**
  * cogl_primitive_new_p2:
  * @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ *              the number of vertices to read when later drawing.
  * @data: An array of #CoglVertexP2 vertices
  *
  * Provides a convenient way to describe a primitive, such as a single
@@ -261,6 +267,12 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
  * cogl_primitive_draw (prim);
  * ]|
  *
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
  * <note>The primitive API doesn't support drawing with sliced
  * textures (since switching between slices implies changing state and
  * so that implies multiple primitives need to be submitted). You
@@ -284,7 +296,8 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
 /**
  * cogl_primitive_new_p3:
  * @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ *              the number of vertices to read when later drawing.
  * @data: An array of #CoglVertexP3 vertices
  *
  * Provides a convenient way to describe a primitive, such as a single
@@ -305,6 +318,12 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
  * cogl_primitive_draw (prim);
  * ]|
  *
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
  * <note>The primitive API doesn't support drawing with sliced
  * textures (since switching between slices implies changing state and
  * so that implies multiple primitives need to be submitted). You
@@ -328,7 +347,8 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
 /**
  * cogl_primitive_new_p2c4:
  * @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ *              the number of vertices to read when later drawing.
  * @data: An array of #CoglVertexP2C4 vertices
  *
  * Provides a convenient way to describe a primitive, such as a single
@@ -351,6 +371,12 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
  * cogl_primitive_draw (prim);
  * ]|
  *
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
  * <note>The primitive API doesn't support drawing with sliced
  * textures (since switching between slices implies changing state and
  * so that implies multiple primitives need to be submitted). You
@@ -374,7 +400,8 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
 /**
  * cogl_primitive_new_p3c4:
  * @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ *              the number of vertices to read when later drawing.
  * @data: An array of #CoglVertexP3C4 vertices
  *
  * Provides a convenient way to describe a primitive, such as a single
@@ -397,6 +424,12 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
  * cogl_primitive_draw (prim);
  * ]|
  *
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
  * <note>The primitive API doesn't support drawing with sliced
  * textures (since switching between slices implies changing state and
  * so that implies multiple primitives need to be submitted). You
@@ -420,7 +453,8 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
 /**
  * cogl_primitive_new_p2t2:
  * @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ *              the number of vertices to read when later drawing.
  * @data: An array of #CoglVertexP2T2 vertices
  *
  * Provides a convenient way to describe a primitive, such as a single
@@ -443,6 +477,12 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
  * cogl_primitive_draw (prim);
  * ]|
  *
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
  * <note>The primitive API doesn't support drawing with sliced
  * textures (since switching between slices implies changing state and
  * so that implies multiple primitives need to be submitted). You
@@ -466,7 +506,8 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
 /**
  * cogl_primitive_new_p3t2:
  * @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ *              the number of vertices to read when later drawing.
  * @data: An array of #CoglVertexP3T2 vertices
  *
  * Provides a convenient way to describe a primitive, such as a single
@@ -489,6 +530,12 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
  * cogl_primitive_draw (prim);
  * ]|
  *
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
  * <note>The primitive API doesn't support drawing with sliced
  * textures (since switching between slices implies changing state and
  * so that implies multiple primitives need to be submitted). You
@@ -512,7 +559,8 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
 /**
  * cogl_primitive_new_p2t2c4:
  * @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ *              the number of vertices to read when later drawing.
  * @data: An array of #CoglVertexP2T2C4 vertices
  *
  * Provides a convenient way to describe a primitive, such as a single
@@ -535,6 +583,12 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
  * cogl_primitive_draw (prim);
  * ]|
  *
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
  * <note>The primitive API doesn't support drawing with sliced
  * textures (since switching between slices implies changing state and
  * so that implies multiple primitives need to be submitted). You
@@ -558,7 +612,8 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
 /**
  * cogl_primitive_new_p3t2c4:
  * @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ *              the number of vertices to read when later drawing.
  * @data: An array of #CoglVertexP3T2C4 vertices
  *
  * Provides a convenient way to describe a primitive, such as a single
@@ -581,6 +636,12 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
  * cogl_primitive_draw (prim);
  * ]|
  *
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
  * <note>The primitive API doesn't support drawing with sliced
  * textures (since switching between slices implies changing state and
  * so that implies multiple primitives need to be submitted). You
@@ -607,9 +668,51 @@ void
 cogl_primitive_set_first_vertex (CoglPrimitive *primitive,
                                  int first_vertex);
 
+#define cogl_primitive_get_n_vertices cogl_primitive_get_n_vertices_EXP
+/**
+ * cogl_primitive_get_n_vertices:
+ * @primitive: A #CoglPrimitive object
+ *
+ * Queries the number of vertices to read when drawing the given
+ * @primitive. Usually this value is implicitly set when associating
+ * vertex data or indices with a #CoglPrimitive.
+ *
+ * If cogl_primitive_set_indices() has been used to associate a
+ * sequence of #CoglIndices with the given @primitive then the
+ * number of vertices to read can also be phrased as the number
+ * of indices to read.
+ *
+ * <note>To be clear; it doesn't refer to the number of vertices - in
+ * terms of data - associated with the primitive it's just the number
+ * of vertices to read and draw.</note>
+ *
+ * Returns: The number of vertices to read when drawing.
+ *
+ * Since: 1.8
+ * Stability: unstable
+ */
 int
 cogl_primitive_get_n_vertices (CoglPrimitive *primitive);
 
+#define cogl_primitive_set_n_vertices cogl_primitive_set_n_vertices_EXP
+/**
+ * cogl_primitive_set_n_vertices:
+ * @primitive: A #CoglPrimitive object
+ * @n_vertices: The number of vertices to read when drawing.
+ *
+ * Specifies how many vertices should be read when drawing the given
+ * @primitive.
+ *
+ * Usually this value is set implicitly when associating vertex data
+ * or indices with a #CoglPrimitive.
+ *
+ * <note>To be clear; it doesn't refer to the number of vertices - in
+ * terms of data - associated with the primitive it's just the number
+ * of vertices to read and draw.</note>
+ *
+ * Since: 1.8
+ * Stability: unstable
+ */
 void
 cogl_primitive_set_n_vertices (CoglPrimitive *primitive,
                                int n_vertices);
@@ -637,10 +740,39 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
                                CoglAttribute **attributes,
                                int n_attributes);
 
-
+#define cogl_primitive_set_indices cogl_primitive_set_indices_EXP
+/**
+ * cogl_primitive_set_indices:
+ * @primitive: A #CoglPrimitive
+ * @indices: A #CoglIndices array
+ * @n_indices: The number of indices to reference when drawing
+ *
+ * Associates a sequence of #CoglIndices with the given @primitive.
+ *
+ * #CoglIndices provide a way to virtualize your real vertex data by
+ * providing a sequence of indices that index into your real vertex
+ * data. The GPU will walk though the index values to indirectly
+ * lookup the data for each vertex instead of sequentially walking
+ * through the data directly. This lets you save memory by indexing
+ * shared data multiple times instead of duplicating the data.
+ *
+ * The value passed as @n_indices will simply update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to draw or, put another way, how many
+ * indices should be read from @indices when drawing.
+ *
+ * <note>The #CoglPrimitive::first_vertex property also affects
+ * drawing with indices by defining the first entry of the indices to
+ * start drawing from.</note>
+ *
+ * Since: 1.10
+ * Stability: unstable
+ */
 void
 cogl_primitive_set_indices (CoglPrimitive *primitive,
-                            CoglIndices *indices);
+                            CoglIndices *indices,
+                            int n_indices);
 
 /**
  * cogl_primitive_draw:
diff --git a/cogl/cogl-vertex-buffer.c b/cogl/cogl-vertex-buffer.c
index 1654dc7..be8c819 100644
--- a/cogl/cogl-vertex-buffer.c
+++ b/cogl/cogl-vertex-buffer.c
@@ -1590,9 +1590,9 @@ update_primitive_and_draw (CoglVertexBuffer *buffer,
   cogl_primitive_set_n_vertices (buffer->primitive, count);
 
   if (buffer_indices)
-    cogl_primitive_set_indices (buffer->primitive, buffer_indices->indices);
+    cogl_primitive_set_indices (buffer->primitive, buffer_indices->indices, count);
   else
-    cogl_primitive_set_indices (buffer->primitive, NULL);
+    cogl_primitive_set_indices (buffer->primitive, NULL, count);
 
   cogl_vertex_buffer_submit_real (buffer);
 



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