[cogl/cogl-1.8] pipeline: Reset last_used_for_pipeline when the pipeline is destroyed
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/cogl-1.8] pipeline: Reset last_used_for_pipeline when the pipeline is destroyed
- Date: Mon, 24 Oct 2011 13:37:56 +0000 (UTC)
commit 6ce87a0877726eaa432c7ee5fc46c8a04e52f4f3
Author: Neil Roberts <neil linux intel com>
Date: Sun Oct 23 20:22:23 2011 +0100
pipeline: Reset last_used_for_pipeline when the pipeline is destroyed
Both the GLSL and the ARBfp pipeline backends were using a variable
called last_used_for_pipeline to keep track of the last pipeline that
the shader or program state was used for. If this address is the same
as last time when the pipeline state is flushed then Cogl will only
flush the uniforms that have been modified, otherwise it will flush
all of them. The problem with this is that there was nothing to keep
that address alive so it could be destroyed and reused for a different
pipeline by the time the shader state is reused. This is quite likely
to happen in an application using legacy state because in that case
the shader state will always be used with a one-shot pipeline that
will likely be recycled in the next frame.
There is already a destroy callback to unref the shader state when the
pipeline is destroyed so this patch just makes that callback also
clear the last_used_for_pipeline pointer if it matches the pipeline
being destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=662542
Reviewed-by: Robert Bragg <robert linux intel com>
(cherry picked from commit 49e733fcdcb12978ae165c6352e2c0acb6bc6757)
cogl/cogl-pipeline-fragend-arbfp.c | 18 +++++++++++++-----
cogl/cogl-pipeline-progend-glsl.c | 18 +++++++++++++-----
2 files changed, 26 insertions(+), 10 deletions(-)
---
diff --git a/cogl/cogl-pipeline-fragend-arbfp.c b/cogl/cogl-pipeline-fragend-arbfp.c
index 11538a0..c07a8fb 100644
--- a/cogl/cogl-pipeline-fragend-arbfp.c
+++ b/cogl/cogl-pipeline-fragend-arbfp.c
@@ -107,12 +107,20 @@ get_shader_state (CoglPipeline *pipeline)
}
static void
-destroy_shader_state (void *user_data)
+destroy_shader_state (void *user_data,
+ void *instance)
{
CoglPipelineShaderState *shader_state = user_data;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
+ /* If the shader state was last used for this pipeline then clear it
+ so that if same address gets used again for a new pipeline then
+ we won't think it's the same pipeline and avoid updating the
+ constants */
+ if (shader_state->last_used_for_pipeline == instance)
+ shader_state->last_used_for_pipeline = NULL;
+
if (--shader_state->ref_count == 0)
{
if (shader_state->gl_program)
@@ -130,10 +138,10 @@ destroy_shader_state (void *user_data)
static void
set_shader_state (CoglPipeline *pipeline, CoglPipelineShaderState *shader_state)
{
- cogl_object_set_user_data (COGL_OBJECT (pipeline),
- &shader_state_key,
- shader_state,
- destroy_shader_state);
+ _cogl_object_set_user_data (COGL_OBJECT (pipeline),
+ &shader_state_key,
+ shader_state,
+ destroy_shader_state);
}
static void
diff --git a/cogl/cogl-pipeline-progend-glsl.c b/cogl/cogl-pipeline-progend-glsl.c
index 4a6fa78..bade853 100644
--- a/cogl/cogl-pipeline-progend-glsl.c
+++ b/cogl/cogl-pipeline-progend-glsl.c
@@ -318,12 +318,20 @@ program_state_new (int n_layers)
}
static void
-destroy_program_state (void *user_data)
+destroy_program_state (void *user_data,
+ void *instance)
{
CoglPipelineProgramState *program_state = user_data;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
+ /* If the program state was last used for this pipeline then clear
+ it so that if same address gets used again for a new pipeline
+ then we won't think it's the same pipeline and avoid updating the
+ uniforms */
+ if (program_state->last_used_for_pipeline == instance)
+ program_state->last_used_for_pipeline = NULL;
+
if (--program_state->ref_count == 0)
{
#ifdef HAVE_COGL_GLES2
@@ -347,10 +355,10 @@ static void
set_program_state (CoglPipeline *pipeline,
CoglPipelineProgramState *program_state)
{
- cogl_object_set_user_data (COGL_OBJECT (pipeline),
- &program_state_key,
- program_state,
- destroy_program_state);
+ _cogl_object_set_user_data (COGL_OBJECT (pipeline),
+ &program_state_key,
+ program_state,
+ destroy_program_state);
}
static void
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