[clutter] tests: Use the portable cogl wrappers for GLSL builtins



commit b240b95a97a220f760c06fe09cde3eeb91fed581
Author: Neil Roberts <neil linux intel com>
Date:   Wed Oct 19 13:42:18 2011 +0100

    tests: Use the portable cogl wrappers for GLSL builtins
    
    Instead of directly using the GLSL names for the builtins in the
    shaders for test-shader and test-pick, this makes it use the Cogl
    wrapper names instead. That way it will be portable to GLES2 as well.
    
    Reviewed-by: Emmanuele Bassi <ebassi linux intel com>

 tests/conform/test-pick.c       |    4 ++--
 tests/interactive/test-shader.c |    3 +--
 2 files changed, 3 insertions(+), 4 deletions(-)
---
diff --git a/tests/conform/test-pick.c b/tests/conform/test-pick.c
index c10a6b0..b3cbd74 100644
--- a/tests/conform/test-pick.c
+++ b/tests/conform/test-pick.c
@@ -55,8 +55,8 @@ shader_paint (ClutterEffect           *effect,
     "uniform float step;\n"
     "void main (void)\n"
     "{\n"
-    "  gl_FragColor = texture2D(tex, vec2 (gl_TexCoord[0].s + step,\n"
-    "                                      gl_TexCoord[0].t));\n"
+    "  cogl_color_out = texture2D(tex, vec2 (cogl_tex_coord_in[0].s + step,\n"
+    "                                        cogl_tex_coord_in[0].t));\n"
     "}\n");
 
   tex_width = clutter_actor_get_width (actor);
diff --git a/tests/interactive/test-shader.c b/tests/interactive/test-shader.c
index 44ab581..14eb69f 100644
--- a/tests/interactive/test-shader.c
+++ b/tests/interactive/test-shader.c
@@ -36,8 +36,7 @@ typedef struct
  * correctly).
  */
 #define FRAGMENT_SHADER_END                    \
-      "  gl_FragColor = color;"    \
-      "  gl_FragColor = gl_FragColor * cogl_color_in;" \
+      "  cogl_color_out = color * cogl_color_in;" \
       "}"
 
 static ShaderSource shaders[]=



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