[gnome-shell] dash: Ignore hiding items in _adjustIconSize()
- From: Florian MÃllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] dash: Ignore hiding items in _adjustIconSize()
- Date: Mon, 17 Oct 2011 13:59:00 +0000 (UTC)
commit b07f9932db71dc0b62f041280685f742b7dee312
Author: Florian MÃllner <fmuellner gnome org>
Date: Mon Sep 19 23:47:16 2011 +0200
dash: Ignore hiding items in _adjustIconSize()
Rather than relying on the caller to hide the remove target and
removed items before calling _adjustIconSize(), move that logic
into _adjustIconSize() itself.
https://bugzilla.gnome.org/show_bug.cgi?id=649248
js/ui/dash.js | 94 ++++++++++++++++++++++++++++++--------------------------
1 files changed, 50 insertions(+), 44 deletions(-)
---
diff --git a/js/ui/dash.js b/js/ui/dash.js
index 91c63e9..aa5f972 100644
--- a/js/ui/dash.js
+++ b/js/ui/dash.js
@@ -37,6 +37,7 @@ DashItemContainer.prototype = {
this.child = null;
this._childScale = 1;
this._childOpacity = 255;
+ this.animatingOut = false;
},
_allocate: function(actor, box, flags) {
@@ -115,6 +116,7 @@ DashItemContainer.prototype = {
return;
}
+ this.animatingOut = true;
this.childScale = 1.0;
Tweener.addTween(this,
{ childScale: 0.0,
@@ -177,12 +179,6 @@ RemoveFavoriteIcon.prototype = {
this._iconBin._delegate = this;
this.setChild(this._iconBin);
- this.hiding = false;
- },
-
- animateOutAndDestroy: function() {
- DashItemContainer.prototype.animateOutAndDestroy.call(this);
- this.hiding = true;
},
_createIcon: function(size) {
@@ -314,15 +310,12 @@ Dash.prototype = {
_endDrag: function() {
this._clearDragPlaceholder();
if (this._favRemoveTarget) {
- this._favRemoveTarget.actor.hide();
- this._adjustIconSize();
- this._favRemoveTarget.actor.show();
-
this._favRemoveTarget.animateOutAndDestroy();
this._favRemoveTarget.actor.connect('destroy', Lang.bind(this,
function() {
this._favRemoveTarget = null;
}));
+ this._adjustIconSize();
}
DND.removeDragMonitor(this._dragMonitor);
},
@@ -401,8 +394,18 @@ Dash.prototype = {
},
_adjustIconSize: function() {
- let children = this._box.get_children();
- if (children.length == 0) {
+ // For the icon size, we only consider children which are "proper"
+ // icons (i.e. ignoring drag placeholders) and which are not
+ // animating out (which means they will be destroyed at the end of
+ // the animation)
+ let iconChildren = this._box.get_children().filter(function(actor) {
+ return actor._delegate.child &&
+ actor._delegate.child._delegate &&
+ actor._delegate.child._delegate.icon &&
+ !actor._delegate.animatingOut;
+ });
+
+ if (iconChildren.length == 0) {
this._box.add_style_pseudo_class('empty');
return;
}
@@ -412,23 +415,39 @@ Dash.prototype = {
if (this._maxHeight == -1)
return;
- let iconChildren = children.filter(function(actor) {
- return actor.visible &&
- actor._delegate.child &&
- actor._delegate.child._delegate &&
- actor._delegate.child._delegate.icon;
- });
- // Compute the amount of extra space (or missing space) we have
- // per icon with the current icon size
- let [minHeight, natHeight] = this.actor.get_preferred_height(-1);
- let diff = (this._maxHeight - natHeight) / iconChildren.length;
+ let themeNode = this.actor.get_theme_node();
+ let maxAllocation = new Clutter.ActorBox({ x1: 0, y1: 0,
+ x2: 42 /* whatever */,
+ y2: this._maxHeight });
+ let maxContent = themeNode.get_content_box(maxAllocation);
+ let availHeight = maxContent.y2 - maxContent.y1;
+ let spacing = themeNode.get_length('spacing');
+
+
+ let firstIcon = iconChildren[0]._delegate.child._delegate.icon;
+
+ // Icons may be animating, so enforce the current icon size
+ // during the size request
+ let [currentWidth, currentHeight] = firstIcon.icon.get_size();
+
+ firstIcon.icon.set_size(this.iconSize, this.iconSize);
+ let [minHeight, natHeight] = iconChildren[0].get_preferred_height(-1);
+
+ firstIcon.icon.set_size(currentWidth, currentHeight);
+
+
+ // Subtract icon padding and box spacing from the available height
+ availHeight -= iconChildren.length * (natHeight - this.iconSize) +
+ (iconChildren.length - 1) * spacing;
+
+ let availSize = availHeight / iconChildren.length;
let iconSizes = [ 16, 22, 24, 32, 48, 64 ];
let newIconSize = 16;
for (let i = 0; i < iconSizes.length; i++) {
- if (iconSizes[i] < this.iconSize + diff)
+ if (iconSizes[i] < availSize)
newIconSize = iconSizes[i];
}
@@ -566,20 +585,18 @@ Dash.prototype = {
this._box.insert_actor(addedItems[i].item.actor,
addedItems[i].pos);
- // Hide removed actors to not take them into account
- // when adjusting the icon size ...
- for (let i = 0; i < removedActors.length; i++)
- removedActors[i].hide();
+ for (let i = 0; i < removedActors.length; i++) {
+ let item = removedActors[i]._delegate;
- // ... and do the same for the remove target if necessary
- if (this._favRemoveTarget && this._favRemoveTarget.hiding)
- this._favRemoveTarget.actor.hide();
+ // Don't animate item removal when the overview is hidden
+ if (Main.overview.visible)
+ item.animateOutAndDestroy();
+ else
+ item.actor.destroy();
+ }
this._adjustIconSize();
- if (this._favRemoveTarget && this._favRemoveTarget.hiding)
- this._favRemoveTarget.actor.show();
-
// Skip animations on first run when adding the initial set
// of items, to avoid all items zooming in at once
if (!this._shownInitially) {
@@ -587,17 +604,6 @@ Dash.prototype = {
return;
}
- for (let i = 0; i < removedActors.length; i++) {
- removedActors[i].show();
- let item = removedActors[i]._delegate;
-
- // Don't animate item removal when the overview is hidden
- if (Main.overview.visible)
- item.animateOutAndDestroy();
- else
- item.actor.destroy();
- }
-
// Don't animate item addition when the overview is hidden
if (!Main.overview.visible)
return;
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