[gnome-shell] dash: Ignore hiding items in _adjustIconSize()



commit b07f9932db71dc0b62f041280685f742b7dee312
Author: Florian MÃllner <fmuellner gnome org>
Date:   Mon Sep 19 23:47:16 2011 +0200

    dash: Ignore hiding items in _adjustIconSize()
    
    Rather than relying on the caller to hide the remove target and
    removed items before calling _adjustIconSize(), move that logic
    into _adjustIconSize() itself.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=649248

 js/ui/dash.js |   94 ++++++++++++++++++++++++++++++--------------------------
 1 files changed, 50 insertions(+), 44 deletions(-)
---
diff --git a/js/ui/dash.js b/js/ui/dash.js
index 91c63e9..aa5f972 100644
--- a/js/ui/dash.js
+++ b/js/ui/dash.js
@@ -37,6 +37,7 @@ DashItemContainer.prototype = {
         this.child = null;
         this._childScale = 1;
         this._childOpacity = 255;
+        this.animatingOut = false;
     },
 
     _allocate: function(actor, box, flags) {
@@ -115,6 +116,7 @@ DashItemContainer.prototype = {
             return;
         }
 
+        this.animatingOut = true;
         this.childScale = 1.0;
         Tweener.addTween(this,
                          { childScale: 0.0,
@@ -177,12 +179,6 @@ RemoveFavoriteIcon.prototype = {
         this._iconBin._delegate = this;
 
         this.setChild(this._iconBin);
-        this.hiding = false;
-    },
-
-    animateOutAndDestroy: function() {
-        DashItemContainer.prototype.animateOutAndDestroy.call(this);
-        this.hiding = true;
     },
 
     _createIcon: function(size) {
@@ -314,15 +310,12 @@ Dash.prototype = {
     _endDrag: function() {
         this._clearDragPlaceholder();
         if (this._favRemoveTarget) {
-            this._favRemoveTarget.actor.hide();
-            this._adjustIconSize();
-            this._favRemoveTarget.actor.show();
-
             this._favRemoveTarget.animateOutAndDestroy();
             this._favRemoveTarget.actor.connect('destroy', Lang.bind(this,
                 function() {
                     this._favRemoveTarget = null;
                 }));
+            this._adjustIconSize();
         }
         DND.removeDragMonitor(this._dragMonitor);
     },
@@ -401,8 +394,18 @@ Dash.prototype = {
     },
 
     _adjustIconSize: function() {
-        let children = this._box.get_children();
-        if (children.length == 0) {
+        // For the icon size, we only consider children which are "proper"
+        // icons (i.e. ignoring drag placeholders) and which are not
+        // animating out (which means they will be destroyed at the end of
+        // the animation)
+        let iconChildren = this._box.get_children().filter(function(actor) {
+            return actor._delegate.child &&
+                   actor._delegate.child._delegate &&
+                   actor._delegate.child._delegate.icon &&
+                   !actor._delegate.animatingOut;
+        });
+
+        if (iconChildren.length == 0) {
             this._box.add_style_pseudo_class('empty');
             return;
         }
@@ -412,23 +415,39 @@ Dash.prototype = {
         if (this._maxHeight == -1)
             return;
 
-        let iconChildren = children.filter(function(actor) {
-            return actor.visible &&
-                   actor._delegate.child &&
-                   actor._delegate.child._delegate &&
-                   actor._delegate.child._delegate.icon;
-        });
 
-        // Compute the amount of extra space (or missing space) we have
-        // per icon with the current icon size
-        let [minHeight, natHeight] = this.actor.get_preferred_height(-1);
-        let diff = (this._maxHeight - natHeight) / iconChildren.length;
+        let themeNode = this.actor.get_theme_node();
+        let maxAllocation = new Clutter.ActorBox({ x1: 0, y1: 0,
+                                                   x2: 42 /* whatever */,
+                                                   y2: this._maxHeight });
+        let maxContent = themeNode.get_content_box(maxAllocation);
+        let availHeight = maxContent.y2 - maxContent.y1;
+        let spacing = themeNode.get_length('spacing');
+
+
+        let firstIcon = iconChildren[0]._delegate.child._delegate.icon;
+
+        // Icons may be animating, so enforce the current icon size
+        // during the size request
+        let [currentWidth, currentHeight] = firstIcon.icon.get_size();
+
+        firstIcon.icon.set_size(this.iconSize, this.iconSize);
+        let [minHeight, natHeight] = iconChildren[0].get_preferred_height(-1);
+
+        firstIcon.icon.set_size(currentWidth, currentHeight);
+
+
+        // Subtract icon padding and box spacing from the available height
+        availHeight -= iconChildren.length * (natHeight - this.iconSize) +
+                       (iconChildren.length - 1) * spacing;
+
+        let availSize = availHeight / iconChildren.length;
 
         let iconSizes = [ 16, 22, 24, 32, 48, 64 ];
 
         let newIconSize = 16;
         for (let i = 0; i < iconSizes.length; i++) {
-            if (iconSizes[i] < this.iconSize + diff)
+            if (iconSizes[i] < availSize)
                 newIconSize = iconSizes[i];
         }
 
@@ -566,20 +585,18 @@ Dash.prototype = {
             this._box.insert_actor(addedItems[i].item.actor,
                                    addedItems[i].pos);
 
-        // Hide removed actors to not take them into account
-        // when adjusting the icon size ...
-        for (let i = 0; i < removedActors.length; i++)
-            removedActors[i].hide();
+        for (let i = 0; i < removedActors.length; i++) {
+            let item = removedActors[i]._delegate;
 
-        // ... and do the same for the remove target if necessary
-        if (this._favRemoveTarget && this._favRemoveTarget.hiding)
-            this._favRemoveTarget.actor.hide();
+            // Don't animate item removal when the overview is hidden
+            if (Main.overview.visible)
+                item.animateOutAndDestroy();
+            else
+                item.actor.destroy();
+        }
 
         this._adjustIconSize();
 
-        if (this._favRemoveTarget && this._favRemoveTarget.hiding)
-            this._favRemoveTarget.actor.show();
-
         // Skip animations on first run when adding the initial set
         // of items, to avoid all items zooming in at once
         if (!this._shownInitially) {
@@ -587,17 +604,6 @@ Dash.prototype = {
             return;
         }
 
-        for (let i = 0; i < removedActors.length; i++) {
-            removedActors[i].show();
-            let item = removedActors[i]._delegate;
-
-            // Don't animate item removal when the overview is hidden
-            if (Main.overview.visible)
-                item.animateOutAndDestroy();
-            else
-                item.actor.destroy();
-        }
-
         // Don't animate item addition when the overview is hidden
         if (!Main.overview.visible)
             return;



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