[clutter] interactive/threads: Clean up
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] interactive/threads: Clean up
- Date: Thu, 13 Oct 2011 09:43:33 +0000 (UTC)
commit c58baf42ca38ca1aa059640b2b5348ea816a5d9a
Author: Emmanuele Bassi <ebassi gnome org>
Date: Thu Oct 13 10:38:36 2011 +0100
interactive/threads: Clean up
Add some comments explaining why we use idle handlers to update the UI,
and update to the newest API in GLib master.
tests/interactive/test-threads.c | 44 +++++++++++++++++++++++++++----------
1 files changed, 32 insertions(+), 12 deletions(-)
---
diff --git a/tests/interactive/test-threads.c b/tests/interactive/test-threads.c
index 450e2a7..01ca8a7 100644
--- a/tests/interactive/test-threads.c
+++ b/tests/interactive/test-threads.c
@@ -5,6 +5,7 @@
#undef CLUTTER_DISABLE_DEPRECATED
#include <clutter/clutter.h>
+/* our thread-specific data */
typedef struct
{
ClutterActor *stage;
@@ -12,8 +13,6 @@ typedef struct
ClutterActor *progress;
ClutterTimeline *timeline;
-
- volatile gboolean cancelled;
} TestThreadData;
static TestThreadData *
@@ -57,7 +56,22 @@ test_thread_done_idle (gpointer user_data)
return FALSE;
}
-static GPrivate test_thread_data = G_PRIVATE_INIT (test_thread_data_free);
+static void
+test_thread_data_done (gpointer _data)
+{
+ TestThreadData *data = _data;
+
+ /* since the TestThreadData structure references Clutter data structures
+ * we need to free it from within the same thread that called clutter_main()
+ * which means using an idle handler in the main loop.
+ *
+ * clutter_threads_add_idle() is guaranteed to run the callback passed to
+ * to it under the Big Clutter Lock.
+ */
+ clutter_threads_add_idle (test_thread_done_idle, data);
+}
+
+static GPrivate test_thread_data = G_PRIVATE_INIT (test_thread_data_done);
typedef struct
{
@@ -73,7 +87,6 @@ update_label_idle (gpointer data)
gchar *text;
text = g_strdup_printf ("Count to %d", update->count);
-
clutter_text_set_text (CLUTTER_TEXT (update->thread_data->label), text);
clutter_actor_set_width (update->thread_data->label, -1);
@@ -99,8 +112,6 @@ do_something_very_slow (void)
gint i;
data = g_private_get (&test_thread_data);
- if (data->cancelled)
- return;
for (i = 0; i < 100; i++)
{
@@ -108,13 +119,18 @@ do_something_very_slow (void)
msecs = 1 + (int) (100.0 * rand () / ((RAND_MAX + 1.0) / 3));
- /* sleep for a while */
+ /* sleep for a while, to emulate some work being done */
g_usleep (msecs * 1000);
if ((i % 10) == 0)
{
TestUpdate *update;
+ /* update the UI from within the main loop, making sure that the
+ * Big Clutter Lock is held; only one thread at a time can call
+ * Clutter API, and it's better to do this from the same thread
+ * that called clutter_init()/clutter_main().
+ */
update = g_new (TestUpdate, 1);
update->count = i;
update->thread_data = data;
@@ -133,12 +149,9 @@ test_thread_func (gpointer user_data)
g_private_set (&test_thread_data, data);
+ /* this function will block */
do_something_very_slow ();
- clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
- test_thread_done_idle,
- data, NULL);
-
return NULL;
}
@@ -167,7 +180,8 @@ on_key_press_event (ClutterStage *stage,
data->progress = g_object_ref (progress_rect);
data->timeline = g_object_ref (timeline);
- g_thread_new ("counter", test_thread_func, data, FALSE, NULL);
+ /* start the thread that updates the counter and the progress bar */
+ g_thread_new ("counter", test_thread_func, data);
return TRUE;
@@ -261,3 +275,9 @@ test_threads_main (int argc, char *argv[])
return EXIT_SUCCESS;
}
+
+const char *
+test_threads_describe (void)
+{
+ return "Multi-threading programming with Clutter";
+}
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