[clutter] Move all enumerations to a separate file
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] Move all enumerations to a separate file
- Date: Tue, 11 Oct 2011 17:11:10 +0000 (UTC)
commit d28e04be72d0a8c4408e07f468698d61ef312091
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Tue Oct 4 13:28:04 2011 +0100
Move all enumerations to a separate file
This should allow sharing types, and we can avoid glib-mkenums thrawling
the whole repository for enumerations.
clutter/Makefile.am | 1 +
clutter/clutter-actor.h | 60 --
clutter/clutter-align-constraint.h | 15 -
clutter/clutter-animator.h | 14 -
clutter/clutter-bin-layout.h | 25 -
clutter/clutter-bind-constraint.h | 24 -
clutter/clutter-box-layout.h | 18 -
clutter/clutter-click-action.h | 17 -
clutter/clutter-color.h | 105 ----
clutter/clutter-drag-action.h | 18 -
clutter/clutter-effect.h | 13 -
clutter/clutter-enums.h | 1059 ++++++++++++++++++++++++++++++++++++
clutter/clutter-event.h | 87 +---
clutter/clutter-feature.h | 36 +--
clutter/clutter-flow-layout.h | 17 -
clutter/clutter-input-device.h | 78 ---
clutter/clutter-path.h | 33 --
clutter/clutter-snap-constraint.h | 18 -
clutter/clutter-stage.h | 16 -
clutter/clutter-swipe-action.h | 18 -
clutter/clutter-table-layout.h | 19 -
clutter/clutter-texture.h | 40 --
clutter/clutter-timeline.h | 16 +-
clutter/clutter-types.h | 330 +-----------
clutter/clutter-units.h | 46 +--
clutter/clutter.h | 3 +-
26 files changed, 1078 insertions(+), 1048 deletions(-)
---
diff --git a/clutter/Makefile.am b/clutter/Makefile.am
index dc0f4ab..461e7d1 100644
--- a/clutter/Makefile.am
+++ b/clutter/Makefile.am
@@ -82,6 +82,7 @@ source_h = \
$(srcdir)/clutter-drag-action.h \
$(srcdir)/clutter-drop-action.h \
$(srcdir)/clutter-effect.h \
+ $(srcdir)/clutter-enums.h \
$(srcdir)/clutter-event.h \
$(srcdir)/clutter-feature.h \
$(srcdir)/clutter-fixed-layout.h \
diff --git a/clutter/clutter-actor.h b/clutter/clutter-actor.h
index 25f5623..39c1d0a 100644
--- a/clutter/clutter-actor.h
+++ b/clutter/clutter-actor.h
@@ -93,66 +93,6 @@ typedef void (*ClutterCallback) (ClutterActor *actor,
#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
/**
- * ClutterActorFlags:
- * @CLUTTER_ACTOR_MAPPED: the actor will be painted (is visible, and inside
- * a toplevel, and all parents visible)
- * @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
- * allocated
- * @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
- * signals
- * @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
- * @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
- * policy for its children; this flag will prevent Clutter from automatic
- * queueing of relayout and will defer all layouting to the actor itself
- *
- * Flags used to signal the state of an actor.
- */
-typedef enum
-{
- CLUTTER_ACTOR_MAPPED = 1 << 1,
- CLUTTER_ACTOR_REALIZED = 1 << 2,
- CLUTTER_ACTOR_REACTIVE = 1 << 3,
- CLUTTER_ACTOR_VISIBLE = 1 << 4,
- CLUTTER_ACTOR_NO_LAYOUT = 1 << 5
-} ClutterActorFlags;
-
-/**
- * ClutterOffscreenRedirect:
- * @CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY: Only redirect
- * the actor if it is semi-transparent and its has_overlaps()
- * virtual returns %TRUE. This is the default.
- * @CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: Always redirect the actor to an
- * offscreen buffer even if it is fully opaque.
- *
- * Possible flags to pass to clutter_actor_set_offscreen_redirect().
- *
- * Since: 1.8
- */
-typedef enum
-{
- CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
- CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
-} ClutterOffscreenRedirect;
-
-/**
- * ClutterAllocationFlags:
- * @CLUTTER_ALLOCATION_NONE: No flag set
- * @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
- * actor has changed; this implies that any ancestor of the actor has
- * been moved
- *
- * Flags passed to the #ClutterActor::allocate() virtual function and
- * to the clutter_actor_allocate() function
- *
- * Since: 1.0
- */
-typedef enum
-{
- CLUTTER_ALLOCATION_NONE = 0,
- CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1
-} ClutterAllocationFlags;
-
-/**
* ClutterActor:
* @flags: #ClutterActorFlags
*
diff --git a/clutter/clutter-align-constraint.h b/clutter/clutter-align-constraint.h
index 8e8c583..6ff855e 100644
--- a/clutter/clutter-align-constraint.h
+++ b/clutter/clutter-align-constraint.h
@@ -48,21 +48,6 @@ G_BEGIN_DECLS
typedef struct _ClutterAlignConstraint ClutterAlignConstraint;
typedef struct _ClutterAlignConstraintClass ClutterAlignConstraintClass;
-/**
- * ClutterAlignAxis:
- * @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
- * @CLUTTER_ALIGN_Y_AXIS: Maintain the alignment on the Y axis
- *
- * Specifies the axis on which #ClutterAlignConstraint should maintain
- * the alignment
- *
- * Since: 1.4
- */
-typedef enum { /*< prefix=CLUTTER_ALIGN >*/
- CLUTTER_ALIGN_X_AXIS,
- CLUTTER_ALIGN_Y_AXIS
-} ClutterAlignAxis;
-
GType clutter_align_constraint_get_type (void) G_GNUC_CONST;
ClutterConstraint *clutter_align_constraint_new (ClutterActor *source,
diff --git a/clutter/clutter-animator.h b/clutter/clutter-animator.h
index e7ed667..019817d 100644
--- a/clutter/clutter-animator.h
+++ b/clutter/clutter-animator.h
@@ -58,20 +58,6 @@ typedef struct _ClutterAnimatorPrivate ClutterAnimatorPrivate;
typedef struct _ClutterAnimatorKey ClutterAnimatorKey;
/**
- * ClutterInterpolation:
- * @CLUTTER_INTERPOLATION_LINEAR: linear interpolation
- * @CLUTTER_INTERPOLATION_CUBIC: cubic interpolation
- *
- * The mode of interpolation between key frames
- *
- * Since: 1.2
- */
-typedef enum {
- CLUTTER_INTERPOLATION_LINEAR,
- CLUTTER_INTERPOLATION_CUBIC
-} ClutterInterpolation;
-
-/**
* ClutterAnimator:
*
* The #ClutterAnimator structure contains only private data and
diff --git a/clutter/clutter-bin-layout.h b/clutter/clutter-bin-layout.h
index 169af07..d6a639f 100644
--- a/clutter/clutter-bin-layout.h
+++ b/clutter/clutter-bin-layout.h
@@ -45,31 +45,6 @@ typedef struct _ClutterBinLayoutPrivate ClutterBinLayoutPrivate;
typedef struct _ClutterBinLayoutClass ClutterBinLayoutClass;
/**
- * ClutterBinAlignment:
- * @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
- * #ClutterBinLayout will honour the fixed position provided
- * by the actors themselves when allocating them
- * @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
- * @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
- * or left side of the container, depending on the axis
- * @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
- * or right side of the container, depending on the axis
- * @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
- * center of the container, depending on the axis
- *
- * The alignment policies available on each axis for #ClutterBinLayout
- *
- * Since: 1.2
- */
-typedef enum {
- CLUTTER_BIN_ALIGNMENT_FIXED,
- CLUTTER_BIN_ALIGNMENT_FILL,
- CLUTTER_BIN_ALIGNMENT_START,
- CLUTTER_BIN_ALIGNMENT_END,
- CLUTTER_BIN_ALIGNMENT_CENTER
-} ClutterBinAlignment;
-
-/**
* ClutterBinLayout:
*
* The #ClutterBinLayout structure contains only private data
diff --git a/clutter/clutter-bind-constraint.h b/clutter/clutter-bind-constraint.h
index 8a02991..3ce1d59 100644
--- a/clutter/clutter-bind-constraint.h
+++ b/clutter/clutter-bind-constraint.h
@@ -48,30 +48,6 @@ G_BEGIN_DECLS
typedef struct _ClutterBindConstraint ClutterBindConstraint;
typedef struct _ClutterBindConstraintClass ClutterBindConstraintClass;
-/**
- * ClutterBindCoordinate:
- * @CLUTTER_BIND_X: Bind the X coordinate
- * @CLUTTER_BIND_Y: Bind the Y coordinate
- * @CLUTTER_BIND_WIDTH: Bind the width
- * @CLUTTER_BIND_HEIGHT: Bind the height
- * @CLUTTER_BIND_POSITION: Equivalent to to %CLUTTER_BIND_X and
- * %CLUTTER_BIND_Y
- * @CLUTTER_BIND_SIZE: Equivalent to %CLUTTER_BIND_WIDTH and
- * %CLUTTER_BIND_HEIGHT
- *
- * Specifies which property should be used in a binding
- *
- * Since: 1.4
- */
-typedef enum { /*< prefix=CLUTTER_BIND >*/
- CLUTTER_BIND_X,
- CLUTTER_BIND_Y,
- CLUTTER_BIND_WIDTH,
- CLUTTER_BIND_HEIGHT,
- CLUTTER_BIND_POSITION,
- CLUTTER_BIND_SIZE
-} ClutterBindCoordinate;
-
GType clutter_bind_constraint_get_type (void) G_GNUC_CONST;
ClutterConstraint * clutter_bind_constraint_new (ClutterActor *source,
diff --git a/clutter/clutter-box-layout.h b/clutter/clutter-box-layout.h
index e220c02..e3d5114 100644
--- a/clutter/clutter-box-layout.h
+++ b/clutter/clutter-box-layout.h
@@ -48,24 +48,6 @@ typedef struct _ClutterBoxLayoutPrivate ClutterBoxLayoutPrivate;
typedef struct _ClutterBoxLayoutClass ClutterBoxLayoutClass;
/**
- * ClutterBoxAlignment:
- * @CLUTTER_BOX_ALIGNMENT_START: Align the child to the top or to
- * to the left, depending on the used axis
- * @CLUTTER_BOX_ALIGNMENT_CENTER: Align the child to the center
- * @CLUTTER_BOX_ALIGNMENT_END: Align the child to the bottom or to
- * the right, depending on the used axis
- *
- * The alignment policies available on each axis of the #ClutterBoxLayout
- *
- * Since: 1.2
- */
-typedef enum {
- CLUTTER_BOX_ALIGNMENT_START,
- CLUTTER_BOX_ALIGNMENT_END,
- CLUTTER_BOX_ALIGNMENT_CENTER
-} ClutterBoxAlignment;
-
-/**
* ClutterBoxLayout:
*
* The #ClutterBoxLayout structure contains only private data
diff --git a/clutter/clutter-click-action.h b/clutter/clutter-click-action.h
index e06b09d..cffb612 100644
--- a/clutter/clutter-click-action.h
+++ b/clutter/clutter-click-action.h
@@ -49,23 +49,6 @@ typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
typedef struct _ClutterClickActionClass ClutterClickActionClass;
/**
- * ClutterLongPressState:
- * @CLUTTER_LONG_PRESS_QUERY: Queries the action whether it supports
- * long presses
- * @CLUTTER_LONG_PRESS_ACTIVATE: Activates the action on a long press
- * @CLUTTER_LONG_PRESS_CANCEL: The long press was cancelled
- *
- * The states for the #ClutterClikAction::long-press signal.
- *
- * Since: 1.8
- */
-typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
- CLUTTER_LONG_PRESS_QUERY,
- CLUTTER_LONG_PRESS_ACTIVATE,
- CLUTTER_LONG_PRESS_CANCEL
-} ClutterLongPressState;
-
-/**
* ClutterClickAction:
*
* The <structname>ClutterClickAction</structname> structure contains
diff --git a/clutter/clutter-color.h b/clutter/clutter-color.h
index 5fa6ba0..4bfcb47 100644
--- a/clutter/clutter-color.h
+++ b/clutter/clutter-color.h
@@ -149,111 +149,6 @@ GParamSpec *clutter_param_spec_color (const gchar *name,
const ClutterColor *default_value,
GParamFlags flags);
-/**
- * ClutterStaticColor:
- * @CLUTTER_COLOR_WHITE: White color (ffffffff)
- * @CLUTTER_COLOR_BLACK: Black color (000000ff)
- * @CLUTTER_COLOR_RED: Red color (ff0000ff)
- * @CLUTTER_COLOR_DARK_RED: Dark red color (800000ff)
- * @CLUTTER_COLOR_GREEN: Green color (00ff00ff)
- * @CLUTTER_COLOR_DARK_GREEN: Dark green color (008000ff)
- * @CLUTTER_COLOR_BLUE: Blue color (0000ffff)
- * @CLUTTER_COLOR_DARK_BLUE: Dark blue color (000080ff)
- * @CLUTTER_COLOR_CYAN: Cyan color (00ffffff)
- * @CLUTTER_COLOR_DARK_CYAN: Dark cyan color (008080ff)
- * @CLUTTER_COLOR_MAGENTA: Magenta color (ff00ffff)
- * @CLUTTER_COLOR_DARK_MAGENTA: Dark magenta color (800080ff)
- * @CLUTTER_COLOR_YELLOW: Yellow color (ffff00ff)
- * @CLUTTER_COLOR_DARK_YELLOW: Dark yellow color (808000ff)
- * @CLUTTER_COLOR_GRAY: Gray color (a0a0a4ff)
- * @CLUTTER_COLOR_DARK_GRAY: Dark Gray color (808080ff)
- * @CLUTTER_COLOR_LIGHT_GRAY: Light gray color (c0c0c0ff)
- * @CLUTTER_COLOR_BUTTER: Butter color (edd400ff)
- * @CLUTTER_COLOR_BUTTER_LIGHT: Light butter color (fce94fff)
- * @CLUTTER_COLOR_BUTTER_DARK: Dark butter color (c4a000ff)
- * @CLUTTER_COLOR_ORANGE: Orange color (f57900ff)
- * @CLUTTER_COLOR_ORANGE_LIGHT: Light orange color (fcaf3fff)
- * @CLUTTER_COLOR_ORANGE_DARK: Dark orange color (ce5c00ff)
- * @CLUTTER_COLOR_CHOCOLATE: Chocolate color (c17d11ff)
- * @CLUTTER_COLOR_CHOCOLATE_LIGHT: Light chocolate color (e9b96eff)
- * @CLUTTER_COLOR_CHOCOLATE_DARK: Dark chocolate color (8f5902ff)
- * @CLUTTER_COLOR_CHAMELEON: Chameleon color (73d216ff)
- * @CLUTTER_COLOR_CHAMELEON_LIGHT: Light chameleon color (8ae234ff)
- * @CLUTTER_COLOR_CHAMELEON_DARK: Dark chameleon color (4e9a06ff)
- * @CLUTTER_COLOR_SKY_BLUE: Sky color (3465a4ff)
- * @CLUTTER_COLOR_SKY_BLUE_LIGHT: Light sky color (729fcfff)
- * @CLUTTER_COLOR_SKY_BLUE_DARK: Dark sky color (204a87ff)
- * @CLUTTER_COLOR_PLUM: Plum color (75507bff)
- * @CLUTTER_COLOR_PLUM_LIGHT: Light plum color (ad7fa8ff)
- * @CLUTTER_COLOR_PLUM_DARK: Dark plum color (5c3566ff)
- * @CLUTTER_COLOR_SCARLET_RED: Scarlet red color (cc0000ff)
- * @CLUTTER_COLOR_SCARLET_RED_LIGHT: Light scarlet red color (ef2929ff)
- * @CLUTTER_COLOR_SCARLET_RED_DARK: Dark scarlet red color (a40000ff)
- * @CLUTTER_COLOR_ALUMINIUM_1: Aluminium, first variant (eeeeecff)
- * @CLUTTER_COLOR_ALUMINIUM_2: Aluminium, second variant (d3d7cfff)
- * @CLUTTER_COLOR_ALUMINIUM_3: Aluminium, third variant (babdb6ff)
- * @CLUTTER_COLOR_ALUMINIUM_4: Aluminium, fourth variant (888a85ff)
- * @CLUTTER_COLOR_ALUMINIUM_5: Aluminium, fifth variant (555753ff)
- * @CLUTTER_COLOR_ALUMINIUM_6: Aluminium, sixth variant (2e3436ff)
- * @CLUTTER_COLOR_TRANSPARENT: Transparent color (00000000)
- *
- * Named colors, for accessing global colors defined by Clutter
- *
- * Since: 1.6
- */
-typedef enum { /*< prefix=CLUTTER_COLOR >*/
- /* CGA/EGA-like palette */
- CLUTTER_COLOR_WHITE = 0,
- CLUTTER_COLOR_BLACK,
- CLUTTER_COLOR_RED,
- CLUTTER_COLOR_DARK_RED,
- CLUTTER_COLOR_GREEN,
- CLUTTER_COLOR_DARK_GREEN,
- CLUTTER_COLOR_BLUE,
- CLUTTER_COLOR_DARK_BLUE,
- CLUTTER_COLOR_CYAN,
- CLUTTER_COLOR_DARK_CYAN,
- CLUTTER_COLOR_MAGENTA,
- CLUTTER_COLOR_DARK_MAGENTA,
- CLUTTER_COLOR_YELLOW,
- CLUTTER_COLOR_DARK_YELLOW,
- CLUTTER_COLOR_GRAY,
- CLUTTER_COLOR_DARK_GRAY,
- CLUTTER_COLOR_LIGHT_GRAY,
-
- /* Tango icon palette */
- CLUTTER_COLOR_BUTTER,
- CLUTTER_COLOR_BUTTER_LIGHT,
- CLUTTER_COLOR_BUTTER_DARK,
- CLUTTER_COLOR_ORANGE,
- CLUTTER_COLOR_ORANGE_LIGHT,
- CLUTTER_COLOR_ORANGE_DARK,
- CLUTTER_COLOR_CHOCOLATE,
- CLUTTER_COLOR_CHOCOLATE_LIGHT,
- CLUTTER_COLOR_CHOCOLATE_DARK,
- CLUTTER_COLOR_CHAMELEON,
- CLUTTER_COLOR_CHAMELEON_LIGHT,
- CLUTTER_COLOR_CHAMELEON_DARK,
- CLUTTER_COLOR_SKY_BLUE,
- CLUTTER_COLOR_SKY_BLUE_LIGHT,
- CLUTTER_COLOR_SKY_BLUE_DARK,
- CLUTTER_COLOR_PLUM,
- CLUTTER_COLOR_PLUM_LIGHT,
- CLUTTER_COLOR_PLUM_DARK,
- CLUTTER_COLOR_SCARLET_RED,
- CLUTTER_COLOR_SCARLET_RED_LIGHT,
- CLUTTER_COLOR_SCARLET_RED_DARK,
- CLUTTER_COLOR_ALUMINIUM_1,
- CLUTTER_COLOR_ALUMINIUM_2,
- CLUTTER_COLOR_ALUMINIUM_3,
- CLUTTER_COLOR_ALUMINIUM_4,
- CLUTTER_COLOR_ALUMINIUM_5,
- CLUTTER_COLOR_ALUMINIUM_6,
-
- /* Fully transparent black */
- CLUTTER_COLOR_TRANSPARENT
-} ClutterStaticColor;
-
const ClutterColor *clutter_color_get_static (ClutterStaticColor color);
G_END_DECLS
diff --git a/clutter/clutter-drag-action.h b/clutter/clutter-drag-action.h
index 2cd0666..4cec121 100644
--- a/clutter/clutter-drag-action.h
+++ b/clutter/clutter-drag-action.h
@@ -46,24 +46,6 @@ typedef struct _ClutterDragActionPrivate ClutterDragActionPrivate;
typedef struct _ClutterDragActionClass ClutterDragActionClass;
/**
- * ClutterDragAxis:
- * @CLUTTER_DRAG_AXIS_NONE: No constraint
- * @CLUTTER_DRAG_X_AXIS: Set a constraint on the X axis
- * @CLUTTER_DRAG_Y_AXIS: Set a constraint on the Y axis
- *
- * The axis of the constraint that should be applied on the
- * dragging action
- *
- * Since: 1.4
- */
-typedef enum { /*< prefix=CLUTTER_DRAG >*/
- CLUTTER_DRAG_AXIS_NONE = 0,
-
- CLUTTER_DRAG_X_AXIS,
- CLUTTER_DRAG_Y_AXIS
-} ClutterDragAxis;
-
-/**
* ClutterDragAction:
*
* The <structname>ClutterDragAction</structname> structure contains only
diff --git a/clutter/clutter-effect.h b/clutter/clutter-effect.h
index 6f00c15..cad4548 100644
--- a/clutter/clutter-effect.h
+++ b/clutter/clutter-effect.h
@@ -43,19 +43,6 @@ G_BEGIN_DECLS
typedef struct _ClutterEffectClass ClutterEffectClass;
/**
- * ClutterEffectPaintFlags:
- * @CLUTTER_EFFECT_PAINT_ACTOR_DIRTY: The actor or one of its children
- * has queued a redraw before this paint. This implies that the effect
- * should call clutter_actor_continue_paint() to chain to the next
- * effect and can not cache any results from a previous paint.
- *
- * Flags passed to the âpaintâ or âpickâ method of #ClutterEffect.
- */
-typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
- CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
-} ClutterEffectPaintFlags;
-
-/**
* ClutterEffect:
*
* The #ClutterEffect structure contains only private data and should
diff --git a/clutter/clutter-enums.h b/clutter/clutter-enums.h
new file mode 100644
index 0000000..e9358ad
--- /dev/null
+++ b/clutter/clutter-enums.h
@@ -0,0 +1,1059 @@
+/*
+ * Clutter.
+ *
+ * An OpenGL based 'interactive canvas' library.
+ *
+ * Copyright (C) 2011 Intel Corporation
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
+#error "Only <clutter/clutter.h> can be included directly."
+#endif
+
+#ifndef __CLUTTER_ENUMS_H__
+#define __CLUTTER_ENUMS_H__
+
+#include <glib-object.h>
+
+G_BEGIN_DECLS
+
+/**
+ * ClutterGravity:
+ * @CLUTTER_GRAVITY_NONE: Do not apply any gravity
+ * @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards
+ * @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top right corner
+ * @CLUTTER_GRAVITY_EAST: Scale from the right side
+ * @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom right corner
+ * @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards
+ * @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom left corner
+ * @CLUTTER_GRAVITY_WEST: Scale from the left side
+ * @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top left corner
+ * @CLUTTER_GRAVITY_CENTER: Scale from the center.
+ *
+ * Gravity of the scaling operations. When a gravity different than
+ * %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position
+ * of the specified portion at the same coordinates.
+ *
+ * Since: 0.2
+ */
+typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
+ CLUTTER_GRAVITY_NONE = 0,
+ CLUTTER_GRAVITY_NORTH,
+ CLUTTER_GRAVITY_NORTH_EAST,
+ CLUTTER_GRAVITY_EAST,
+ CLUTTER_GRAVITY_SOUTH_EAST,
+ CLUTTER_GRAVITY_SOUTH,
+ CLUTTER_GRAVITY_SOUTH_WEST,
+ CLUTTER_GRAVITY_WEST,
+ CLUTTER_GRAVITY_NORTH_WEST,
+ CLUTTER_GRAVITY_CENTER
+} ClutterGravity;
+
+/**
+ * ClutterRotateAxis:
+ * @CLUTTER_X_AXIS: Rotate around the X axis
+ * @CLUTTER_Y_AXIS: Rotate around the Y axis
+ * @CLUTTER_Z_AXIS: Rotate around the Z axis
+ *
+ * Axis of a rotation.
+ *
+ * Since: 0.4
+ */
+typedef enum { /*< prefix=CLUTTER >*/
+ CLUTTER_X_AXIS,
+ CLUTTER_Y_AXIS,
+ CLUTTER_Z_AXIS
+} ClutterRotateAxis;
+
+/**
+ * ClutterRotateDirection:
+ * @CLUTTER_ROTATE_CW: Clockwise rotation
+ * @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
+ *
+ * Direction of a rotation.
+ *
+ * Since: 0.4
+ */
+typedef enum { /*< prefix=CLUTTER_ROTATE >*/
+ CLUTTER_ROTATE_CW,
+ CLUTTER_ROTATE_CCW
+} ClutterRotateDirection;
+
+/**
+ * ClutterRequestMode:
+ * @CLUTTER_REQUEST_HEIGHT_FOR_WIDTH: Height for width requests
+ * @CLUTTER_REQUEST_WIDTH_FOR_HEIGHT: Width for height requests
+ *
+ * Specifies the type of requests for a #ClutterActor.
+ *
+ * Since: 0.8
+ */
+typedef enum { /*< prefix=CLUTTER_REQUEST >*/
+ CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
+ CLUTTER_REQUEST_WIDTH_FOR_HEIGHT
+} ClutterRequestMode;
+
+/**
+ * ClutterAnimationMode:
+ * @CLUTTER_CUSTOM_MODE: custom progress function
+ * @CLUTTER_LINEAR: linear tweening
+ * @CLUTTER_EASE_IN_QUAD: quadratic tweening
+ * @CLUTTER_EASE_OUT_QUAD: quadratic tweening, inverse of
+ * %CLUTTER_EASE_IN_QUAD
+ * @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
+ * %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
+ * @CLUTTER_EASE_IN_CUBIC: cubic tweening
+ * @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
+ * %CLUTTER_EASE_IN_CUBIC
+ * @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
+ * %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
+ * @CLUTTER_EASE_IN_QUART: quartic tweening
+ * @CLUTTER_EASE_OUT_QUART: quartic tweening, inverse of
+ * %CLUTTER_EASE_IN_QUART
+ * @CLUTTER_EASE_IN_OUT_QUART: quartic tweening, combining
+ * %CLUTTER_EASE_IN_QUART and %CLUTTER_EASE_OUT_QUART
+ * @CLUTTER_EASE_IN_QUINT: quintic tweening
+ * @CLUTTER_EASE_OUT_QUINT: quintic tweening, inverse of
+ * %CLUTTER_EASE_IN_QUINT
+ * @CLUTTER_EASE_IN_OUT_QUINT: fifth power tweening, combining
+ * %CLUTTER_EASE_IN_QUINT and %CLUTTER_EASE_OUT_QUINT
+ * @CLUTTER_EASE_IN_SINE: sinusoidal tweening
+ * @CLUTTER_EASE_OUT_SINE: sinusoidal tweening, inverse of
+ * %CLUTTER_EASE_IN_SINE
+ * @CLUTTER_EASE_IN_OUT_SINE: sine wave tweening, combining
+ * %CLUTTER_EASE_IN_SINE and %CLUTTER_EASE_OUT_SINE
+ * @CLUTTER_EASE_IN_EXPO: exponential tweening
+ * @CLUTTER_EASE_OUT_EXPO: exponential tweening, inverse of
+ * %CLUTTER_EASE_IN_EXPO
+ * @CLUTTER_EASE_IN_OUT_EXPO: exponential tweening, combining
+ * %CLUTTER_EASE_IN_EXPO and %CLUTTER_EASE_OUT_EXPO
+ * @CLUTTER_EASE_IN_CIRC: circular tweening
+ * @CLUTTER_EASE_OUT_CIRC: circular tweening, inverse of
+ * %CLUTTER_EASE_IN_CIRC
+ * @CLUTTER_EASE_IN_OUT_CIRC: circular tweening, combining
+ * %CLUTTER_EASE_IN_CIRC and %CLUTTER_EASE_OUT_CIRC
+ * @CLUTTER_EASE_IN_ELASTIC: elastic tweening, with offshoot on start
+ * @CLUTTER_EASE_OUT_ELASTIC: elastic tweening, with offshoot on end
+ * @CLUTTER_EASE_IN_OUT_ELASTIC: elastic tweening with offshoot on both ends
+ * @CLUTTER_EASE_IN_BACK: overshooting cubic tweening, with
+ * backtracking on start
+ * @CLUTTER_EASE_OUT_BACK: overshooting cubic tweening, with
+ * backtracking on end
+ * @CLUTTER_EASE_IN_OUT_BACK: overshooting cubic tweening, with
+ * backtracking on both ends
+ * @CLUTTER_EASE_IN_BOUNCE: exponentially decaying parabolic (bounce)
+ * tweening, with bounce on start
+ * @CLUTTER_EASE_OUT_BOUNCE: exponentially decaying parabolic (bounce)
+ * tweening, with bounce on end
+ * @CLUTTER_EASE_IN_OUT_BOUNCE: exponentially decaying parabolic (bounce)
+ * tweening, with bounce on both ends
+ * @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
+ * registered global alpha functions
+ *
+ * The animation modes used by #ClutterAlpha and #ClutterAnimation. This
+ * enumeration can be expanded in later versions of Clutter. See the
+ * #ClutterAlpha documentation for a graph of all the animation modes.
+ *
+ * Every global alpha function registered using clutter_alpha_register_func()
+ * or clutter_alpha_register_closure() will have a logical id greater than
+ * %CLUTTER_ANIMATION_LAST.
+ *
+ * Since: 1.0
+ */
+typedef enum {
+ CLUTTER_CUSTOM_MODE = 0,
+
+ /* linear */
+ CLUTTER_LINEAR,
+
+ /* quadratic */
+ CLUTTER_EASE_IN_QUAD,
+ CLUTTER_EASE_OUT_QUAD,
+ CLUTTER_EASE_IN_OUT_QUAD,
+
+ /* cubic */
+ CLUTTER_EASE_IN_CUBIC,
+ CLUTTER_EASE_OUT_CUBIC,
+ CLUTTER_EASE_IN_OUT_CUBIC,
+
+ /* quartic */
+ CLUTTER_EASE_IN_QUART,
+ CLUTTER_EASE_OUT_QUART,
+ CLUTTER_EASE_IN_OUT_QUART,
+
+ /* quintic */
+ CLUTTER_EASE_IN_QUINT,
+ CLUTTER_EASE_OUT_QUINT,
+ CLUTTER_EASE_IN_OUT_QUINT,
+
+ /* sinusoidal */
+ CLUTTER_EASE_IN_SINE,
+ CLUTTER_EASE_OUT_SINE,
+ CLUTTER_EASE_IN_OUT_SINE,
+
+ /* exponential */
+ CLUTTER_EASE_IN_EXPO,
+ CLUTTER_EASE_OUT_EXPO,
+ CLUTTER_EASE_IN_OUT_EXPO,
+
+ /* circular */
+ CLUTTER_EASE_IN_CIRC,
+ CLUTTER_EASE_OUT_CIRC,
+ CLUTTER_EASE_IN_OUT_CIRC,
+
+ /* elastic */
+ CLUTTER_EASE_IN_ELASTIC,
+ CLUTTER_EASE_OUT_ELASTIC,
+ CLUTTER_EASE_IN_OUT_ELASTIC,
+
+ /* overshooting cubic */
+ CLUTTER_EASE_IN_BACK,
+ CLUTTER_EASE_OUT_BACK,
+ CLUTTER_EASE_IN_OUT_BACK,
+
+ /* exponentially decaying parabolic */
+ CLUTTER_EASE_IN_BOUNCE,
+ CLUTTER_EASE_OUT_BOUNCE,
+ CLUTTER_EASE_IN_OUT_BOUNCE,
+
+ /* guard, before registered alpha functions */
+ CLUTTER_ANIMATION_LAST
+} ClutterAnimationMode;
+
+/**
+ * ClutterFontFlags:
+ * @CLUTTER_FONT_MIPMAPPING: Set to use mipmaps for the glyph cache textures.
+ * @CLUTTER_FONT_HINTING: Set to enable hinting on the glyphs.
+ *
+ * Runtime flags to change the font quality. To be used with
+ * clutter_set_font_flags().
+ *
+ * Since: 1.0
+ */
+typedef enum { /*< prefix=CLUTTER_FONT >*/
+ CLUTTER_FONT_MIPMAPPING = (1 << 0),
+ CLUTTER_FONT_HINTING = (1 << 1)
+} ClutterFontFlags;
+
+/**
+ * ClutterTextDirection:
+ * @CLUTTER_TEXT_DIRECTION_DEFAULT: Use the default setting, as returned
+ * by clutter_get_default_text_direction()
+ * @CLUTTER_TEXT_DIRECTION_LTR: Use left-to-right text direction
+ * @CLUTTER_TEXT_DIRECTION_RTL: Use right-to-left text direction
+ *
+ * The text direction to be used by #ClutterActor<!-- -->s
+ *
+ * Since: 1.2
+ */
+typedef enum {
+ CLUTTER_TEXT_DIRECTION_DEFAULT,
+ CLUTTER_TEXT_DIRECTION_LTR,
+ CLUTTER_TEXT_DIRECTION_RTL
+} ClutterTextDirection;
+
+/**
+ * ClutterShaderType:
+ * @CLUTTER_VERTEX_SHADER: a vertex shader
+ * @CLUTTER_FRAGMENT_SHADER: a fragment shader
+ *
+ * The type of GLSL shader program
+ *
+ * Since: 1.4
+ */
+typedef enum {
+ CLUTTER_VERTEX_SHADER,
+ CLUTTER_FRAGMENT_SHADER
+} ClutterShaderType;
+
+/**
+ * ClutterModifierType:
+ * @CLUTTER_SHIFT_MASK: Mask applied by the Shift key
+ * @CLUTTER_LOCK_MASK: Mask applied by the Caps Lock key
+ * @CLUTTER_CONTROL_MASK: Mask applied by the Control key
+ * @CLUTTER_MOD1_MASK: Mask applied by the first Mod key
+ * @CLUTTER_MOD2_MASK: Mask applied by the second Mod key
+ * @CLUTTER_MOD3_MASK: Mask applied by the third Mod key
+ * @CLUTTER_MOD4_MASK: Mask applied by the fourth Mod key
+ * @CLUTTER_MOD5_MASK: Mask applied by the fifth Mod key
+ * @CLUTTER_BUTTON1_MASK: Mask applied by the first pointer button
+ * @CLUTTER_BUTTON2_MASK: Mask applied by the second pointer button
+ * @CLUTTER_BUTTON3_MASK: Mask applied by the third pointer button
+ * @CLUTTER_BUTTON4_MASK: Mask applied by the fourth pointer button
+ * @CLUTTER_BUTTON5_MASK: Mask applied by the fifth pointer button
+ * @CLUTTER_SUPER_MASK: Mask applied by the Super key
+ * @CLUTTER_HYPER_MASK: Mask applied by the Hyper key
+ * @CLUTTER_META_MASK: Mask applied by the Meta key
+ * @CLUTTER_RELEASE_MASK: Mask applied during release
+ * @CLUTTER_MODIFIER_MASK: A mask covering all modifier types
+ *
+ * Masks applied to a #ClutterEvent by modifiers.
+ *
+ * Note that Clutter may add internal values to events which include
+ * reserved values such as %CLUTTER_MODIFIER_RESERVED_13_MASK. Your code
+ * should preserve and ignore them. You can use %CLUTTER_MODIFIER_MASK to
+ * remove all reserved values.
+ *
+ * Since: 0.4
+ */
+typedef enum {
+ CLUTTER_SHIFT_MASK = 1 << 0,
+ CLUTTER_LOCK_MASK = 1 << 1,
+ CLUTTER_CONTROL_MASK = 1 << 2,
+ CLUTTER_MOD1_MASK = 1 << 3,
+ CLUTTER_MOD2_MASK = 1 << 4,
+ CLUTTER_MOD3_MASK = 1 << 5,
+ CLUTTER_MOD4_MASK = 1 << 6,
+ CLUTTER_MOD5_MASK = 1 << 7,
+ CLUTTER_BUTTON1_MASK = 1 << 8,
+ CLUTTER_BUTTON2_MASK = 1 << 9,
+ CLUTTER_BUTTON3_MASK = 1 << 10,
+ CLUTTER_BUTTON4_MASK = 1 << 11,
+ CLUTTER_BUTTON5_MASK = 1 << 12,
+
+#ifndef __GTK_DOC_IGNORE__
+ CLUTTER_MODIFIER_RESERVED_13_MASK = 1 << 13,
+ CLUTTER_MODIFIER_RESERVED_14_MASK = 1 << 14,
+ CLUTTER_MODIFIER_RESERVED_15_MASK = 1 << 15,
+ CLUTTER_MODIFIER_RESERVED_16_MASK = 1 << 16,
+ CLUTTER_MODIFIER_RESERVED_17_MASK = 1 << 17,
+ CLUTTER_MODIFIER_RESERVED_18_MASK = 1 << 18,
+ CLUTTER_MODIFIER_RESERVED_19_MASK = 1 << 19,
+ CLUTTER_MODIFIER_RESERVED_20_MASK = 1 << 20,
+ CLUTTER_MODIFIER_RESERVED_21_MASK = 1 << 21,
+ CLUTTER_MODIFIER_RESERVED_22_MASK = 1 << 22,
+ CLUTTER_MODIFIER_RESERVED_23_MASK = 1 << 23,
+ CLUTTER_MODIFIER_RESERVED_24_MASK = 1 << 24,
+ CLUTTER_MODIFIER_RESERVED_25_MASK = 1 << 25,
+#endif
+
+ CLUTTER_SUPER_MASK = 1 << 26,
+ CLUTTER_HYPER_MASK = 1 << 27,
+ CLUTTER_META_MASK = 1 << 28,
+
+#ifndef __GTK_DOC_IGNORE__
+ CLUTTER_MODIFIER_RESERVED_29_MASK = 1 << 29,
+#endif
+
+ CLUTTER_RELEASE_MASK = 1 << 30,
+
+ /* Combination of CLUTTER_SHIFT_MASK..CLUTTER_BUTTON5_MASK + CLUTTER_SUPER_MASK
+ + CLUTTER_HYPER_MASK + CLUTTER_META_MASK + CLUTTER_RELEASE_MASK */
+ CLUTTER_MODIFIER_MASK = 0x5c001fff
+} ClutterModifierType;
+
+/**
+ * ClutterActorFlags:
+ * @CLUTTER_ACTOR_MAPPED: the actor will be painted (is visible, and inside
+ * a toplevel, and all parents visible)
+ * @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
+ * allocated
+ * @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
+ * signals
+ * @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
+ * @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
+ * policy for its children; this flag will prevent Clutter from automatic
+ * queueing of relayout and will defer all layouting to the actor itself
+ *
+ * Flags used to signal the state of an actor.
+ */
+typedef enum { /*< prefix=CLUTTER_ACTOR >*/
+ CLUTTER_ACTOR_MAPPED = 1 << 1,
+ CLUTTER_ACTOR_REALIZED = 1 << 2,
+ CLUTTER_ACTOR_REACTIVE = 1 << 3,
+ CLUTTER_ACTOR_VISIBLE = 1 << 4,
+ CLUTTER_ACTOR_NO_LAYOUT = 1 << 5
+} ClutterActorFlags;
+
+/**
+ * ClutterOffscreenRedirect:
+ * @CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY: Only redirect
+ * the actor if it is semi-transparent and its has_overlaps()
+ * virtual returns %TRUE. This is the default.
+ * @CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: Always redirect the actor to an
+ * offscreen buffer even if it is fully opaque.
+ *
+ * Possible flags to pass to clutter_actor_set_offscreen_redirect().
+ *
+ * Since: 1.8
+ */
+typedef enum { /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
+ CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
+ CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
+} ClutterOffscreenRedirect;
+
+/**
+ * ClutterAllocationFlags:
+ * @CLUTTER_ALLOCATION_NONE: No flag set
+ * @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
+ * actor has changed; this implies that any ancestor of the actor has
+ * been moved
+ *
+ * Flags passed to the #ClutterActor::allocate() virtual function and
+ * to the clutter_actor_allocate() function
+ *
+ * Since: 1.0
+ */
+typedef enum {
+ CLUTTER_ALLOCATION_NONE = 0,
+ CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1
+} ClutterAllocationFlags;
+
+/**
+ * ClutterAlignAxis:
+ * @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
+ * @CLUTTER_ALIGN_Y_AXIS: Maintain the alignment on the Y axis
+ *
+ * Specifies the axis on which #ClutterAlignConstraint should maintain
+ * the alignment
+ *
+ * Since: 1.4
+ */
+typedef enum { /*< prefix=CLUTTER_ALIGN >*/
+ CLUTTER_ALIGN_X_AXIS,
+ CLUTTER_ALIGN_Y_AXIS
+} ClutterAlignAxis;
+
+/**
+ * ClutterInterpolation:
+ * @CLUTTER_INTERPOLATION_LINEAR: linear interpolation
+ * @CLUTTER_INTERPOLATION_CUBIC: cubic interpolation
+ *
+ * The mode of interpolation between key frames
+ *
+ * Since: 1.2
+ */
+typedef enum {
+ CLUTTER_INTERPOLATION_LINEAR,
+ CLUTTER_INTERPOLATION_CUBIC
+} ClutterInterpolation;
+
+/**
+ * ClutterBinAlignment:
+ * @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
+ * #ClutterBinLayout will honour the fixed position provided
+ * by the actors themselves when allocating them
+ * @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
+ * @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
+ * or left side of the container, depending on the axis
+ * @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
+ * or right side of the container, depending on the axis
+ * @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
+ * center of the container, depending on the axis
+ *
+ * The alignment policies available on each axis for #ClutterBinLayout
+ *
+ * Since: 1.2
+ */
+typedef enum {
+ CLUTTER_BIN_ALIGNMENT_FIXED,
+ CLUTTER_BIN_ALIGNMENT_FILL,
+ CLUTTER_BIN_ALIGNMENT_START,
+ CLUTTER_BIN_ALIGNMENT_END,
+ CLUTTER_BIN_ALIGNMENT_CENTER
+} ClutterBinAlignment;
+
+/**
+ * ClutterBindCoordinate:
+ * @CLUTTER_BIND_X: Bind the X coordinate
+ * @CLUTTER_BIND_Y: Bind the Y coordinate
+ * @CLUTTER_BIND_WIDTH: Bind the width
+ * @CLUTTER_BIND_HEIGHT: Bind the height
+ * @CLUTTER_BIND_POSITION: Equivalent to to %CLUTTER_BIND_X and
+ * %CLUTTER_BIND_Y
+ * @CLUTTER_BIND_SIZE: Equivalent to %CLUTTER_BIND_WIDTH and
+ * %CLUTTER_BIND_HEIGHT
+ *
+ * Specifies which property should be used in a binding
+ *
+ * Since: 1.4
+ */
+typedef enum { /*< prefix=CLUTTER_BIND >*/
+ CLUTTER_BIND_X,
+ CLUTTER_BIND_Y,
+ CLUTTER_BIND_WIDTH,
+ CLUTTER_BIND_HEIGHT,
+ CLUTTER_BIND_POSITION,
+ CLUTTER_BIND_SIZE
+} ClutterBindCoordinate;
+
+/**
+ * ClutterEffectPaintFlags:
+ * @CLUTTER_EFFECT_PAINT_ACTOR_DIRTY: The actor or one of its children
+ * has queued a redraw before this paint. This implies that the effect
+ * should call clutter_actor_continue_paint() to chain to the next
+ * effect and can not cache any results from a previous paint.
+ *
+ * Flags passed to the âpaintâ or âpickâ method of #ClutterEffect.
+ */
+typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
+ CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
+} ClutterEffectPaintFlags;
+
+/**
+ * ClutterBoxAlignment:
+ * @CLUTTER_BOX_ALIGNMENT_START: Align the child to the top or to
+ * to the left, depending on the used axis
+ * @CLUTTER_BOX_ALIGNMENT_CENTER: Align the child to the center
+ * @CLUTTER_BOX_ALIGNMENT_END: Align the child to the bottom or to
+ * the right, depending on the used axis
+ *
+ * The alignment policies available on each axis of the #ClutterBoxLayout
+ *
+ * Since: 1.2
+ */
+typedef enum {
+ CLUTTER_BOX_ALIGNMENT_START,
+ CLUTTER_BOX_ALIGNMENT_END,
+ CLUTTER_BOX_ALIGNMENT_CENTER
+} ClutterBoxAlignment;
+
+/**
+ * ClutterLongPressState:
+ * @CLUTTER_LONG_PRESS_QUERY: Queries the action whether it supports
+ * long presses
+ * @CLUTTER_LONG_PRESS_ACTIVATE: Activates the action on a long press
+ * @CLUTTER_LONG_PRESS_CANCEL: The long press was cancelled
+ *
+ * The states for the #ClutterClikAction::long-press signal.
+ *
+ * Since: 1.8
+ */
+typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
+ CLUTTER_LONG_PRESS_QUERY,
+ CLUTTER_LONG_PRESS_ACTIVATE,
+ CLUTTER_LONG_PRESS_CANCEL
+} ClutterLongPressState;
+
+/**
+ * ClutterStaticColor:
+ * @CLUTTER_COLOR_WHITE: White color (ffffffff)
+ * @CLUTTER_COLOR_BLACK: Black color (000000ff)
+ * @CLUTTER_COLOR_RED: Red color (ff0000ff)
+ * @CLUTTER_COLOR_DARK_RED: Dark red color (800000ff)
+ * @CLUTTER_COLOR_GREEN: Green color (00ff00ff)
+ * @CLUTTER_COLOR_DARK_GREEN: Dark green color (008000ff)
+ * @CLUTTER_COLOR_BLUE: Blue color (0000ffff)
+ * @CLUTTER_COLOR_DARK_BLUE: Dark blue color (000080ff)
+ * @CLUTTER_COLOR_CYAN: Cyan color (00ffffff)
+ * @CLUTTER_COLOR_DARK_CYAN: Dark cyan color (008080ff)
+ * @CLUTTER_COLOR_MAGENTA: Magenta color (ff00ffff)
+ * @CLUTTER_COLOR_DARK_MAGENTA: Dark magenta color (800080ff)
+ * @CLUTTER_COLOR_YELLOW: Yellow color (ffff00ff)
+ * @CLUTTER_COLOR_DARK_YELLOW: Dark yellow color (808000ff)
+ * @CLUTTER_COLOR_GRAY: Gray color (a0a0a4ff)
+ * @CLUTTER_COLOR_DARK_GRAY: Dark Gray color (808080ff)
+ * @CLUTTER_COLOR_LIGHT_GRAY: Light gray color (c0c0c0ff)
+ * @CLUTTER_COLOR_BUTTER: Butter color (edd400ff)
+ * @CLUTTER_COLOR_BUTTER_LIGHT: Light butter color (fce94fff)
+ * @CLUTTER_COLOR_BUTTER_DARK: Dark butter color (c4a000ff)
+ * @CLUTTER_COLOR_ORANGE: Orange color (f57900ff)
+ * @CLUTTER_COLOR_ORANGE_LIGHT: Light orange color (fcaf3fff)
+ * @CLUTTER_COLOR_ORANGE_DARK: Dark orange color (ce5c00ff)
+ * @CLUTTER_COLOR_CHOCOLATE: Chocolate color (c17d11ff)
+ * @CLUTTER_COLOR_CHOCOLATE_LIGHT: Light chocolate color (e9b96eff)
+ * @CLUTTER_COLOR_CHOCOLATE_DARK: Dark chocolate color (8f5902ff)
+ * @CLUTTER_COLOR_CHAMELEON: Chameleon color (73d216ff)
+ * @CLUTTER_COLOR_CHAMELEON_LIGHT: Light chameleon color (8ae234ff)
+ * @CLUTTER_COLOR_CHAMELEON_DARK: Dark chameleon color (4e9a06ff)
+ * @CLUTTER_COLOR_SKY_BLUE: Sky color (3465a4ff)
+ * @CLUTTER_COLOR_SKY_BLUE_LIGHT: Light sky color (729fcfff)
+ * @CLUTTER_COLOR_SKY_BLUE_DARK: Dark sky color (204a87ff)
+ * @CLUTTER_COLOR_PLUM: Plum color (75507bff)
+ * @CLUTTER_COLOR_PLUM_LIGHT: Light plum color (ad7fa8ff)
+ * @CLUTTER_COLOR_PLUM_DARK: Dark plum color (5c3566ff)
+ * @CLUTTER_COLOR_SCARLET_RED: Scarlet red color (cc0000ff)
+ * @CLUTTER_COLOR_SCARLET_RED_LIGHT: Light scarlet red color (ef2929ff)
+ * @CLUTTER_COLOR_SCARLET_RED_DARK: Dark scarlet red color (a40000ff)
+ * @CLUTTER_COLOR_ALUMINIUM_1: Aluminium, first variant (eeeeecff)
+ * @CLUTTER_COLOR_ALUMINIUM_2: Aluminium, second variant (d3d7cfff)
+ * @CLUTTER_COLOR_ALUMINIUM_3: Aluminium, third variant (babdb6ff)
+ * @CLUTTER_COLOR_ALUMINIUM_4: Aluminium, fourth variant (888a85ff)
+ * @CLUTTER_COLOR_ALUMINIUM_5: Aluminium, fifth variant (555753ff)
+ * @CLUTTER_COLOR_ALUMINIUM_6: Aluminium, sixth variant (2e3436ff)
+ * @CLUTTER_COLOR_TRANSPARENT: Transparent color (00000000)
+ *
+ * Named colors, for accessing global colors defined by Clutter
+ *
+ * Since: 1.6
+ */
+typedef enum { /*< prefix=CLUTTER_COLOR >*/
+ /* CGA/EGA-like palette */
+ CLUTTER_COLOR_WHITE = 0,
+ CLUTTER_COLOR_BLACK,
+ CLUTTER_COLOR_RED,
+ CLUTTER_COLOR_DARK_RED,
+ CLUTTER_COLOR_GREEN,
+ CLUTTER_COLOR_DARK_GREEN,
+ CLUTTER_COLOR_BLUE,
+ CLUTTER_COLOR_DARK_BLUE,
+ CLUTTER_COLOR_CYAN,
+ CLUTTER_COLOR_DARK_CYAN,
+ CLUTTER_COLOR_MAGENTA,
+ CLUTTER_COLOR_DARK_MAGENTA,
+ CLUTTER_COLOR_YELLOW,
+ CLUTTER_COLOR_DARK_YELLOW,
+ CLUTTER_COLOR_GRAY,
+ CLUTTER_COLOR_DARK_GRAY,
+ CLUTTER_COLOR_LIGHT_GRAY,
+
+ /* Tango icon palette */
+ CLUTTER_COLOR_BUTTER,
+ CLUTTER_COLOR_BUTTER_LIGHT,
+ CLUTTER_COLOR_BUTTER_DARK,
+ CLUTTER_COLOR_ORANGE,
+ CLUTTER_COLOR_ORANGE_LIGHT,
+ CLUTTER_COLOR_ORANGE_DARK,
+ CLUTTER_COLOR_CHOCOLATE,
+ CLUTTER_COLOR_CHOCOLATE_LIGHT,
+ CLUTTER_COLOR_CHOCOLATE_DARK,
+ CLUTTER_COLOR_CHAMELEON,
+ CLUTTER_COLOR_CHAMELEON_LIGHT,
+ CLUTTER_COLOR_CHAMELEON_DARK,
+ CLUTTER_COLOR_SKY_BLUE,
+ CLUTTER_COLOR_SKY_BLUE_LIGHT,
+ CLUTTER_COLOR_SKY_BLUE_DARK,
+ CLUTTER_COLOR_PLUM,
+ CLUTTER_COLOR_PLUM_LIGHT,
+ CLUTTER_COLOR_PLUM_DARK,
+ CLUTTER_COLOR_SCARLET_RED,
+ CLUTTER_COLOR_SCARLET_RED_LIGHT,
+ CLUTTER_COLOR_SCARLET_RED_DARK,
+ CLUTTER_COLOR_ALUMINIUM_1,
+ CLUTTER_COLOR_ALUMINIUM_2,
+ CLUTTER_COLOR_ALUMINIUM_3,
+ CLUTTER_COLOR_ALUMINIUM_4,
+ CLUTTER_COLOR_ALUMINIUM_5,
+ CLUTTER_COLOR_ALUMINIUM_6,
+
+ /* Fully transparent black */
+ CLUTTER_COLOR_TRANSPARENT
+} ClutterStaticColor;
+
+/**
+ * ClutterDragAxis:
+ * @CLUTTER_DRAG_AXIS_NONE: No constraint
+ * @CLUTTER_DRAG_X_AXIS: Set a constraint on the X axis
+ * @CLUTTER_DRAG_Y_AXIS: Set a constraint on the Y axis
+ *
+ * The axis of the constraint that should be applied on the
+ * dragging action
+ *
+ * Since: 1.4
+ */
+typedef enum { /*< prefix=CLUTTER_DRAG >*/
+ CLUTTER_DRAG_AXIS_NONE = 0,
+
+ CLUTTER_DRAG_X_AXIS,
+ CLUTTER_DRAG_Y_AXIS
+} ClutterDragAxis;
+
+/**
+ * ClutterEventFlags:
+ * @CLUTTER_EVENT_NONE: No flag set
+ * @CLUTTER_EVENT_FLAG_SYNTHETIC: Synthetic event
+ *
+ * Flags for the #ClutterEvent
+ *
+ * Since: 0.6
+ */
+typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
+ CLUTTER_EVENT_NONE = 0,
+ CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0
+} ClutterEventFlags;
+
+/**
+ * ClutterEventType:
+ * @CLUTTER_NOTHING: Empty event
+ * @CLUTTER_KEY_PRESS: Key press event
+ * @CLUTTER_KEY_RELEASE: Key release event
+ * @CLUTTER_MOTION: Pointer motion event
+ * @CLUTTER_ENTER: Actor enter event
+ * @CLUTTER_LEAVE: Actor leave event
+ * @CLUTTER_BUTTON_PRESS: Pointer button press event
+ * @CLUTTER_BUTTON_RELEASE: Pointer button release event
+ * @CLUTTER_SCROLL: Pointer scroll event
+ * @CLUTTER_STAGE_STATE: Stage stage change event
+ * @CLUTTER_DESTROY_NOTIFY: Destroy notification event
+ * @CLUTTER_CLIENT_MESSAGE: Client message event
+ * @CLUTTER_DELETE: Stage delete event
+ *
+ * Types of events.
+ *
+ * Since: 0.4
+ */
+typedef enum { /*< prefix=CLUTTER >*/
+ CLUTTER_NOTHING = 0,
+ CLUTTER_KEY_PRESS,
+ CLUTTER_KEY_RELEASE,
+ CLUTTER_MOTION,
+ CLUTTER_ENTER,
+ CLUTTER_LEAVE,
+ CLUTTER_BUTTON_PRESS,
+ CLUTTER_BUTTON_RELEASE,
+ CLUTTER_SCROLL,
+ CLUTTER_STAGE_STATE,
+ CLUTTER_DESTROY_NOTIFY,
+ CLUTTER_CLIENT_MESSAGE,
+ CLUTTER_DELETE
+} ClutterEventType;
+
+/**
+ * ClutterScrollDirection:
+ * @CLUTTER_SCROLL_UP: Scroll up
+ * @CLUTTER_SCROLL_DOWN: Scroll down
+ * @CLUTTER_SCROLL_LEFT: Scroll left
+ * @CLUTTER_SCROLL_RIGHT: Scroll right
+ *
+ * Direction of a pointer scroll event.
+ *
+ * Since: 0.4
+ */
+typedef enum { /*< prefix=CLUTTER_SCROLL >*/
+ CLUTTER_SCROLL_UP,
+ CLUTTER_SCROLL_DOWN,
+ CLUTTER_SCROLL_LEFT,
+ CLUTTER_SCROLL_RIGHT
+} ClutterScrollDirection;
+
+/**
+ * ClutterStageState:
+ * @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask
+ * @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask
+ * @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
+ *
+ * Stage state masks
+ *
+ * Since: 0.4
+ */
+typedef enum {
+ CLUTTER_STAGE_STATE_FULLSCREEN = (1<<1),
+ CLUTTER_STAGE_STATE_OFFSCREEN = (1<<2),
+ CLUTTER_STAGE_STATE_ACTIVATED = (1<<3)
+} ClutterStageState;
+
+/**
+ * ClutterFeatureFlags:
+ * @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
+ * @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported.
+ * @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
+ * @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
+ * @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
+ * @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
+ * @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
+ * @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
+ * @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
+ * @CLUTTER_FEATURE_STAGE_MULTIPLE: Set if multiple stages are supported.
+ * @CLUTTER_FEATURE_SWAP_EVENTS: Set if the GLX_INTEL_swap_event is supported.
+ *
+ * Runtime flags indicating specific features available via Clutter window
+ * sysytem and graphics backend.
+ *
+ * Since: 0.4
+ */
+typedef enum
+{
+ CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
+ CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 3),
+ CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
+ CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
+ CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
+ CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
+ CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
+ CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
+ CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
+ CLUTTER_FEATURE_STAGE_MULTIPLE = (1 << 11),
+ CLUTTER_FEATURE_SWAP_EVENTS = (1 << 12)
+} ClutterFeatureFlags;
+
+/**
+ * ClutterFlowOrientation:
+ * @CLUTTER_FLOW_HORIZONTAL: Arrange the children of the flow layout
+ * horizontally first
+ * @CLUTTER_FLOW_VERTICAL: Arrange the children of the flow layout
+ * vertically first
+ *
+ * The direction of the arrangement of the children inside
+ * a #ClutterFlowLayout
+ *
+ * Since: 1.2
+ */
+typedef enum { /*< prefix=CLUTTER_FLOW >*/
+ CLUTTER_FLOW_HORIZONTAL,
+ CLUTTER_FLOW_VERTICAL
+} ClutterFlowOrientation;
+
+/**
+ * ClutterInputDeviceType:
+ * @CLUTTER_POINTER_DEVICE: A pointer device
+ * @CLUTTER_KEYBOARD_DEVICE: A keyboard device
+ * @CLUTTER_EXTENSION_DEVICE: A generic extension device
+ * @CLUTTER_JOYSTICK_DEVICE: A joystick device
+ * @CLUTTER_TABLET_DEVICE: A tablet device
+ * @CLUTTER_TOUCHPAD_DEVICE: A touchpad device
+ * @CLUTTER_TOUCHSCREEN_DEVICE: A touch screen device
+ * @CLUTTER_PEN_DEVICE: A pen device
+ * @CLUTTER_ERASER_DEVICE: An eraser device
+ * @CLUTTER_CURSOR_DEVICE: A cursor device
+ * @CLUTTER_N_DEVICE_TYPES: The number of device types
+ *
+ * The types of input devices available.
+ *
+ * The #ClutterInputDeviceType enumeration can be extended at later
+ * date; not every platform supports every input device type.
+ *
+ * Since: 1.0
+ */
+typedef enum {
+ CLUTTER_POINTER_DEVICE,
+ CLUTTER_KEYBOARD_DEVICE,
+ CLUTTER_EXTENSION_DEVICE,
+ CLUTTER_JOYSTICK_DEVICE,
+ CLUTTER_TABLET_DEVICE,
+ CLUTTER_TOUCHPAD_DEVICE,
+ CLUTTER_TOUCHSCREEN_DEVICE,
+ CLUTTER_PEN_DEVICE,
+ CLUTTER_ERASER_DEVICE,
+ CLUTTER_CURSOR_DEVICE,
+
+ CLUTTER_N_DEVICE_TYPES
+} ClutterInputDeviceType;
+
+/**
+ * ClutterInputMode:
+ * @CLUTTER_INPUT_MODE_MASTER: A master, virtual device
+ * @CLUTTER_INPUT_MODE_SLAVE: A slave, physical device, attached to
+ * a master device
+ * @CLUTTER_INPUT_MODE_FLOATING: A slave, physical device, not attached
+ * to a master device
+ *
+ * The mode for input devices available.
+ *
+ * Since: 1.6
+ */
+typedef enum {
+ CLUTTER_INPUT_MODE_MASTER,
+ CLUTTER_INPUT_MODE_SLAVE,
+ CLUTTER_INPUT_MODE_FLOATING
+} ClutterInputMode;
+
+/**
+ * ClutterInputAxis:
+ * @CLUTTER_INPUT_AXIS_IGNORE: Unused axis
+ * @CLUTTER_INPUT_AXIS_X: The position on the X axis
+ * @CLUTTER_INPUT_AXIS_Y: The position of the Y axis
+ * @CLUTTER_INPUT_AXIS_PRESSURE: The pressure information
+ * @CLUTTER_INPUT_AXIS_XTILT: The tilt on the X axis
+ * @CLUTTER_INPUT_AXIS_YTILT: The tile on the Y axis
+ * @CLUTTER_INPUT_AXIS_WHEEL: A wheel
+ *
+ * The type of axes Clutter recognizes on a #ClutterInputDevice
+ *
+ * Since: 1.6
+ */
+typedef enum {
+ CLUTTER_INPUT_AXIS_IGNORE,
+ CLUTTER_INPUT_AXIS_X,
+ CLUTTER_INPUT_AXIS_Y,
+ CLUTTER_INPUT_AXIS_PRESSURE,
+ CLUTTER_INPUT_AXIS_XTILT,
+ CLUTTER_INPUT_AXIS_YTILT,
+ CLUTTER_INPUT_AXIS_WHEEL
+} ClutterInputAxis;
+
+/**
+ * ClutterSnapEdge:
+ * @CLUTTER_SNAP_EDGE_TOP: the top edge
+ * @CLUTTER_SNAP_EDGE_RIGHT: the right edge
+ * @CLUTTER_SNAP_EDGE_BOTTOM: the bottom edge
+ * @CLUTTER_SNAP_EDGE_LEFT: the left edge
+ *
+ * The edge to snap
+ *
+ * Since: 1.6
+ */
+typedef enum {
+ CLUTTER_SNAP_EDGE_TOP,
+ CLUTTER_SNAP_EDGE_RIGHT,
+ CLUTTER_SNAP_EDGE_BOTTOM,
+ CLUTTER_SNAP_EDGE_LEFT
+} ClutterSnapEdge;
+
+/**
+ * ClutterPickMode:
+ * @CLUTTER_PICK_NONE: Do not paint any actor
+ * @CLUTTER_PICK_REACTIVE: Paint only the reactive actors
+ * @CLUTTER_PICK_ALL: Paint all actors
+ *
+ * Controls the paint cycle of the scene graph when in pick mode
+ *
+ * Since: 1.0
+ */
+typedef enum {
+ CLUTTER_PICK_NONE = 0,
+ CLUTTER_PICK_REACTIVE,
+ CLUTTER_PICK_ALL
+} ClutterPickMode;
+
+/**
+ * ClutterSwipeDirection:
+ * @CLUTTER_SWIPE_DIRECTION_UP: Upwards swipe gesture
+ * @CLUTTER_SWIPE_DIRECTION_DOWN: Downwards swipe gesture
+ * @CLUTTER_SWIPE_DIRECTION_LEFT: Leftwards swipe gesture
+ * @CLUTTER_SWIPE_DIRECTION_RIGHT: Rightwards swipe gesture
+ *
+ * The main direction of the swipe gesture
+ *
+ * Since: 1.8
+ */
+typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
+ CLUTTER_SWIPE_DIRECTION_UP = 1 << 0,
+ CLUTTER_SWIPE_DIRECTION_DOWN = 1 << 1,
+ CLUTTER_SWIPE_DIRECTION_LEFT = 1 << 2,
+ CLUTTER_SWIPE_DIRECTION_RIGHT = 1 << 3
+} ClutterSwipeDirection;
+
+/**
+ * ClutterTableAlignment:
+ * @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
+ * left of a cell in the table, depending on the axis
+ * @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
+ * a cell in the table
+ * @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
+ * right of a cell in the table, depending on the axis
+ *
+ * The alignment policies available on each axis of the #ClutterTableLayout
+ *
+ * Since: 1.4
+ */
+typedef enum {
+ CLUTTER_TABLE_ALIGNMENT_START,
+ CLUTTER_TABLE_ALIGNMENT_CENTER,
+ CLUTTER_TABLE_ALIGNMENT_END
+} ClutterTableAlignment;
+
+/**
+ * ClutterTextureFlags:
+ * @CLUTTER_TEXTURE_NONE: No flags
+ * @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
+ * @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
+ * @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
+ *
+ * Flags for clutter_texture_set_from_rgb_data() and
+ * clutter_texture_set_from_yuv_data().
+ *
+ * Since: 0.4
+ */
+typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
+ CLUTTER_TEXTURE_NONE = 0,
+ CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
+ CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
+ CLUTTER_TEXTURE_YUV_FLAG_YUV2 = 1 << 3
+
+ /* FIXME: add compressed types ? */
+} ClutterTextureFlags;
+
+/**
+ * ClutterTextureQuality:
+ * @CLUTTER_TEXTURE_QUALITY_LOW: fastest rendering will use nearest neighbour
+ * interpolation when rendering. good setting.
+ * @CLUTTER_TEXTURE_QUALITY_MEDIUM: higher quality rendering without using
+ * extra resources.
+ * @CLUTTER_TEXTURE_QUALITY_HIGH: render the texture with the best quality
+ * available using extra memory.
+ *
+ * Enumaration controlling the texture quality.
+ *
+ * Since: 0.8
+ */
+typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
+ CLUTTER_TEXTURE_QUALITY_LOW,
+ CLUTTER_TEXTURE_QUALITY_MEDIUM,
+ CLUTTER_TEXTURE_QUALITY_HIGH
+} ClutterTextureQuality;
+
+/**
+ * ClutterTimelineDirection:
+ * @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline
+ * @CLUTTER_TIMELINE_BACKWARD: backward direction for a timeline
+ *
+ * The direction of a #ClutterTimeline
+ *
+ * Since: 0.6
+ */
+typedef enum {
+ CLUTTER_TIMELINE_FORWARD,
+ CLUTTER_TIMELINE_BACKWARD
+} ClutterTimelineDirection;
+
+/**
+ * ClutterUnitType:
+ * @CLUTTER_UNIT_PIXEL: Unit expressed in pixels (with subpixel precision)
+ * @CLUTTER_UNIT_EM: Unit expressed in em
+ * @CLUTTER_UNIT_MM: Unit expressed in millimeters
+ * @CLUTTER_UNIT_POINT: Unit expressed in points
+ * @CLUTTER_UNIT_CM: Unit expressed in centimeters
+ *
+ * The type of unit in which a value is expressed
+ *
+ * This enumeration might be expanded at later date
+ *
+ * Since: 1.0
+ */
+typedef enum { /*< prefix=CLUTTER_UNIT >*/
+ CLUTTER_UNIT_PIXEL,
+ CLUTTER_UNIT_EM,
+ CLUTTER_UNIT_MM,
+ CLUTTER_UNIT_POINT,
+ CLUTTER_UNIT_CM
+} ClutterUnitType;
+
+#define CLUTTER_PATH_RELATIVE (32)
+
+/**
+ * ClutterPathNodeType:
+ * @CLUTTER_PATH_MOVE_TO: jump to the given position
+ * @CLUTTER_PATH_LINE_TO: create a line from the last node to the
+ * given position
+ * @CLUTTER_PATH_CURVE_TO: bezier curve using the last position and
+ * three control points.
+ * @CLUTTER_PATH_CLOSE: create a line from the last node to the last
+ * %CLUTTER_PATH_MOVE_TO node.
+ * @CLUTTER_PATH_REL_MOVE_TO: same as %CLUTTER_PATH_MOVE_TO but with
+ * coordinates relative to the last node.
+ * @CLUTTER_PATH_REL_LINE_TO: same as %CLUTTER_PATH_LINE_TO but with
+ * coordinates relative to the last node.
+ * @CLUTTER_PATH_REL_CURVE_TO: same as %CLUTTER_PATH_CURVE_TO but with
+ * coordinates relative to the last node.
+ *
+ * Types of nodes in a #ClutterPath.
+ *
+ * Since: 1.0
+ */
+typedef enum {
+ CLUTTER_PATH_MOVE_TO = 0,
+ CLUTTER_PATH_LINE_TO = 1,
+ CLUTTER_PATH_CURVE_TO = 2,
+ CLUTTER_PATH_CLOSE = 3,
+
+ CLUTTER_PATH_REL_MOVE_TO = CLUTTER_PATH_MOVE_TO | CLUTTER_PATH_RELATIVE,
+ CLUTTER_PATH_REL_LINE_TO = CLUTTER_PATH_LINE_TO | CLUTTER_PATH_RELATIVE,
+ CLUTTER_PATH_REL_CURVE_TO = CLUTTER_PATH_CURVE_TO | CLUTTER_PATH_RELATIVE
+} ClutterPathNodeType;
+
+G_END_DECLS
+
+#endif /* __CLUTTER_ENUMS_H__ */
diff --git a/clutter/clutter-event.h b/clutter/clutter-event.h
index d50b3cc..d07c927 100644
--- a/clutter/clutter-event.h
+++ b/clutter/clutter-event.h
@@ -28,9 +28,8 @@
#ifndef __CLUTTER_EVENT_H__
#define __CLUTTER_EVENT_H__
-#include <glib-object.h>
-#include <clutter/clutter-input-device.h>
#include <clutter/clutter-types.h>
+#include <clutter/clutter-input-device.h>
#define CLUTTER_TYPE_EVENT (clutter_event_get_type ())
@@ -54,90 +53,6 @@
G_BEGIN_DECLS
-/**
- * ClutterEventFlags:
- * @CLUTTER_EVENT_NONE: No flag set
- * @CLUTTER_EVENT_FLAG_SYNTHETIC: Synthetic event
- *
- * Flags for the #ClutterEvent
- *
- * Since: 0.6
- */
-typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
- CLUTTER_EVENT_NONE = 0,
- CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0
-} ClutterEventFlags;
-
-/**
- * ClutterEventType:
- * @CLUTTER_NOTHING: Empty event
- * @CLUTTER_KEY_PRESS: Key press event
- * @CLUTTER_KEY_RELEASE: Key release event
- * @CLUTTER_MOTION: Pointer motion event
- * @CLUTTER_ENTER: Actor enter event
- * @CLUTTER_LEAVE: Actor leave event
- * @CLUTTER_BUTTON_PRESS: Pointer button press event
- * @CLUTTER_BUTTON_RELEASE: Pointer button release event
- * @CLUTTER_SCROLL: Pointer scroll event
- * @CLUTTER_STAGE_STATE: Stage stage change event
- * @CLUTTER_DESTROY_NOTIFY: Destroy notification event
- * @CLUTTER_CLIENT_MESSAGE: Client message event
- * @CLUTTER_DELETE: Stage delete event
- *
- * Types of events.
- *
- * Since: 0.4
- */
-typedef enum { /*< prefix=CLUTTER >*/
- CLUTTER_NOTHING = 0,
- CLUTTER_KEY_PRESS,
- CLUTTER_KEY_RELEASE,
- CLUTTER_MOTION,
- CLUTTER_ENTER,
- CLUTTER_LEAVE,
- CLUTTER_BUTTON_PRESS,
- CLUTTER_BUTTON_RELEASE,
- CLUTTER_SCROLL,
- CLUTTER_STAGE_STATE,
- CLUTTER_DESTROY_NOTIFY,
- CLUTTER_CLIENT_MESSAGE,
- CLUTTER_DELETE
-} ClutterEventType;
-
-/**
- * ClutterScrollDirection:
- * @CLUTTER_SCROLL_UP: Scroll up
- * @CLUTTER_SCROLL_DOWN: Scroll down
- * @CLUTTER_SCROLL_LEFT: Scroll left
- * @CLUTTER_SCROLL_RIGHT: Scroll right
- *
- * Direction of a pointer scroll event.
- *
- * Since: 0.4
- */
-typedef enum { /*< prefix=CLUTTER_SCROLL >*/
- CLUTTER_SCROLL_UP,
- CLUTTER_SCROLL_DOWN,
- CLUTTER_SCROLL_LEFT,
- CLUTTER_SCROLL_RIGHT
-} ClutterScrollDirection;
-
-/**
- * ClutterStageState:
- * @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask
- * @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask
- * @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
- *
- * Stage state masks
- *
- * Since: 0.4
- */
-typedef enum {
- CLUTTER_STAGE_STATE_FULLSCREEN = (1<<1),
- CLUTTER_STAGE_STATE_OFFSCREEN = (1<<2),
- CLUTTER_STAGE_STATE_ACTIVATED = (1<<3)
-} ClutterStageState;
-
typedef struct _ClutterAnyEvent ClutterAnyEvent;
typedef struct _ClutterButtonEvent ClutterButtonEvent;
typedef struct _ClutterKeyEvent ClutterKeyEvent;
diff --git a/clutter/clutter-feature.h b/clutter/clutter-feature.h
index 4b4ae9d..4242ce0 100644
--- a/clutter/clutter-feature.h
+++ b/clutter/clutter-feature.h
@@ -28,44 +28,10 @@
#ifndef __CLUTTER_FEATURE_H__
#define __CLUTTER_FEATURE_H__
-#include <glib.h>
+#include <clutter/clutter-types.h>
G_BEGIN_DECLS
-/**
- * ClutterFeatureFlags:
- * @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
- * @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported.
- * @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
- * @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
- * @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
- * @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
- * @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
- * @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
- * @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
- * @CLUTTER_FEATURE_STAGE_MULTIPLE: Set if multiple stages are supported.
- * @CLUTTER_FEATURE_SWAP_EVENTS: Set if the GLX_INTEL_swap_event is supported.
- *
- * Runtime flags indicating specific features available via Clutter window
- * sysytem and graphics backend.
- *
- * Since: 0.4
- */
-typedef enum
-{
- CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
- CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 3),
- CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
- CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
- CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
- CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
- CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
- CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
- CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
- CLUTTER_FEATURE_STAGE_MULTIPLE = (1 << 11),
- CLUTTER_FEATURE_SWAP_EVENTS = (1 << 12)
-} ClutterFeatureFlags;
-
gboolean clutter_feature_available (ClutterFeatureFlags feature);
ClutterFeatureFlags clutter_feature_get_all (void);
diff --git a/clutter/clutter-flow-layout.h b/clutter/clutter-flow-layout.h
index 5cbbcd3..abbf82c 100644
--- a/clutter/clutter-flow-layout.h
+++ b/clutter/clutter-flow-layout.h
@@ -45,23 +45,6 @@ typedef struct _ClutterFlowLayoutPrivate ClutterFlowLayoutPrivate;
typedef struct _ClutterFlowLayoutClass ClutterFlowLayoutClass;
/**
- * ClutterFlowOrientation:
- * @CLUTTER_FLOW_HORIZONTAL: Arrange the children of the flow layout
- * horizontally first
- * @CLUTTER_FLOW_VERTICAL: Arrange the children of the flow layout
- * vertically first
- *
- * The direction of the arrangement of the children inside
- * a #ClutterFlowLayout
- *
- * Since: 1.2
- */
-typedef enum { /*< prefix=CLUTTER_FLOW >*/
- CLUTTER_FLOW_HORIZONTAL,
- CLUTTER_FLOW_VERTICAL
-} ClutterFlowOrientation;
-
-/**
* ClutterFlowLayout:
*
* The #ClutterFlowLayout structure contains only private data
diff --git a/clutter/clutter-input-device.h b/clutter/clutter-input-device.h
index 0128920..437a2cc 100644
--- a/clutter/clutter-input-device.h
+++ b/clutter/clutter-input-device.h
@@ -48,84 +48,6 @@ G_BEGIN_DECLS
typedef struct _ClutterInputDevice ClutterInputDevice;
typedef struct _ClutterInputDeviceClass ClutterInputDeviceClass;
-/**
- * ClutterInputDeviceType:
- * @CLUTTER_POINTER_DEVICE: A pointer device
- * @CLUTTER_KEYBOARD_DEVICE: A keyboard device
- * @CLUTTER_EXTENSION_DEVICE: A generic extension device
- * @CLUTTER_JOYSTICK_DEVICE: A joystick device
- * @CLUTTER_TABLET_DEVICE: A tablet device
- * @CLUTTER_TOUCHPAD_DEVICE: A touchpad device
- * @CLUTTER_TOUCHSCREEN_DEVICE: A touch screen device
- * @CLUTTER_PEN_DEVICE: A pen device
- * @CLUTTER_ERASER_DEVICE: An eraser device
- * @CLUTTER_CURSOR_DEVICE: A cursor device
- * @CLUTTER_N_DEVICE_TYPES: The number of device types
- *
- * The types of input devices available.
- *
- * The #ClutterInputDeviceType enumeration can be extended at later
- * date; not every platform supports every input device type.
- *
- * Since: 1.0
- */
-typedef enum {
- CLUTTER_POINTER_DEVICE,
- CLUTTER_KEYBOARD_DEVICE,
- CLUTTER_EXTENSION_DEVICE,
- CLUTTER_JOYSTICK_DEVICE,
- CLUTTER_TABLET_DEVICE,
- CLUTTER_TOUCHPAD_DEVICE,
- CLUTTER_TOUCHSCREEN_DEVICE,
- CLUTTER_PEN_DEVICE,
- CLUTTER_ERASER_DEVICE,
- CLUTTER_CURSOR_DEVICE,
-
- CLUTTER_N_DEVICE_TYPES
-} ClutterInputDeviceType;
-
-/**
- * ClutterInputMode:
- * @CLUTTER_INPUT_MODE_MASTER: A master, virtual device
- * @CLUTTER_INPUT_MODE_SLAVE: A slave, physical device, attached to
- * a master device
- * @CLUTTER_INPUT_MODE_FLOATING: A slave, physical device, not attached
- * to a master device
- *
- * The mode for input devices available.
- *
- * Since: 1.6
- */
-typedef enum {
- CLUTTER_INPUT_MODE_MASTER,
- CLUTTER_INPUT_MODE_SLAVE,
- CLUTTER_INPUT_MODE_FLOATING
-} ClutterInputMode;
-
-/**
- * ClutterInputAxis:
- * @CLUTTER_INPUT_AXIS_IGNORE: Unused axis
- * @CLUTTER_INPUT_AXIS_X: The position on the X axis
- * @CLUTTER_INPUT_AXIS_Y: The position of the Y axis
- * @CLUTTER_INPUT_AXIS_PRESSURE: The pressure information
- * @CLUTTER_INPUT_AXIS_XTILT: The tilt on the X axis
- * @CLUTTER_INPUT_AXIS_YTILT: The tile on the Y axis
- * @CLUTTER_INPUT_AXIS_WHEEL: A wheel
- *
- * The type of axes Clutter recognizes on a #ClutterInputDevice
- *
- * Since: 1.6
- */
-typedef enum {
- CLUTTER_INPUT_AXIS_IGNORE,
- CLUTTER_INPUT_AXIS_X,
- CLUTTER_INPUT_AXIS_Y,
- CLUTTER_INPUT_AXIS_PRESSURE,
- CLUTTER_INPUT_AXIS_XTILT,
- CLUTTER_INPUT_AXIS_YTILT,
- CLUTTER_INPUT_AXIS_WHEEL
-} ClutterInputAxis;
-
GType clutter_input_device_get_type (void) G_GNUC_CONST;
ClutterInputDeviceType clutter_input_device_get_device_type (ClutterInputDevice *device);
diff --git a/clutter/clutter-path.h b/clutter/clutter-path.h
index 6d62512..cdc7206 100644
--- a/clutter/clutter-path.h
+++ b/clutter/clutter-path.h
@@ -41,39 +41,6 @@ G_BEGIN_DECLS
#define CLUTTER_IS_PATH_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_PATH))
#define CLUTTER_PATH_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_PATH, ClutterPathClass))
-#define CLUTTER_PATH_RELATIVE (32)
-
-/**
- * ClutterPathNodeType:
- * @CLUTTER_PATH_MOVE_TO: jump to the given position
- * @CLUTTER_PATH_LINE_TO: create a line from the last node to the
- * given position
- * @CLUTTER_PATH_CURVE_TO: bezier curve using the last position and
- * three control points.
- * @CLUTTER_PATH_CLOSE: create a line from the last node to the last
- * %CLUTTER_PATH_MOVE_TO node.
- * @CLUTTER_PATH_REL_MOVE_TO: same as %CLUTTER_PATH_MOVE_TO but with
- * coordinates relative to the last node.
- * @CLUTTER_PATH_REL_LINE_TO: same as %CLUTTER_PATH_LINE_TO but with
- * coordinates relative to the last node.
- * @CLUTTER_PATH_REL_CURVE_TO: same as %CLUTTER_PATH_CURVE_TO but with
- * coordinates relative to the last node.
- *
- * Types of nodes in a #ClutterPath.
- *
- * Since: 1.0
- */
-typedef enum {
- CLUTTER_PATH_MOVE_TO = 0,
- CLUTTER_PATH_LINE_TO = 1,
- CLUTTER_PATH_CURVE_TO = 2,
- CLUTTER_PATH_CLOSE = 3,
-
- CLUTTER_PATH_REL_MOVE_TO = CLUTTER_PATH_MOVE_TO | CLUTTER_PATH_RELATIVE,
- CLUTTER_PATH_REL_LINE_TO = CLUTTER_PATH_LINE_TO | CLUTTER_PATH_RELATIVE,
- CLUTTER_PATH_REL_CURVE_TO = CLUTTER_PATH_CURVE_TO | CLUTTER_PATH_RELATIVE
-} ClutterPathNodeType;
-
typedef struct _ClutterPathClass ClutterPathClass;
typedef struct _ClutterPathPrivate ClutterPathPrivate;
typedef struct _ClutterPathNode ClutterPathNode;
diff --git a/clutter/clutter-snap-constraint.h b/clutter/clutter-snap-constraint.h
index b800f83..e27821e 100644
--- a/clutter/clutter-snap-constraint.h
+++ b/clutter/clutter-snap-constraint.h
@@ -48,24 +48,6 @@ G_BEGIN_DECLS
typedef struct _ClutterSnapConstraint ClutterSnapConstraint;
typedef struct _ClutterSnapConstraintClass ClutterSnapConstraintClass;
-/**
- * ClutterSnapEdge:
- * @CLUTTER_SNAP_EDGE_TOP: the top edge
- * @CLUTTER_SNAP_EDGE_RIGHT: the right edge
- * @CLUTTER_SNAP_EDGE_BOTTOM: the bottom edge
- * @CLUTTER_SNAP_EDGE_LEFT: the left edge
- *
- * The edge to snap
- *
- * Since: 1.6
- */
-typedef enum {
- CLUTTER_SNAP_EDGE_TOP,
- CLUTTER_SNAP_EDGE_RIGHT,
- CLUTTER_SNAP_EDGE_BOTTOM,
- CLUTTER_SNAP_EDGE_LEFT
-} ClutterSnapEdge;
-
GType clutter_snap_constraint_get_type (void) G_GNUC_CONST;
ClutterConstraint * clutter_snap_constraint_new (ClutterActor *source,
diff --git a/clutter/clutter-stage.h b/clutter/clutter-stage.h
index cdd7797..029dbce 100644
--- a/clutter/clutter-stage.h
+++ b/clutter/clutter-stage.h
@@ -72,22 +72,6 @@ G_BEGIN_DECLS
#endif /* !CLUTTER_DISABLE_DEPRECATED */
-/**
- * ClutterPickMode:
- * @CLUTTER_PICK_NONE: Do not paint any actor
- * @CLUTTER_PICK_REACTIVE: Paint only the reactive actors
- * @CLUTTER_PICK_ALL: Paint all actors
- *
- * Controls the paint cycle of the scene graph when in pick mode
- *
- * Since: 1.0
- */
-typedef enum {
- CLUTTER_PICK_NONE = 0,
- CLUTTER_PICK_REACTIVE,
- CLUTTER_PICK_ALL
-} ClutterPickMode;
-
typedef struct _ClutterPerspective ClutterPerspective;
typedef struct _ClutterFog ClutterFog;
diff --git a/clutter/clutter-swipe-action.h b/clutter/clutter-swipe-action.h
index b32f211..087847d 100644
--- a/clutter/clutter-swipe-action.h
+++ b/clutter/clutter-swipe-action.h
@@ -49,24 +49,6 @@ typedef struct _ClutterSwipeActionPrivate ClutterSwipeActionPrivate;
typedef struct _ClutterSwipeActionClass ClutterSwipeActionClass;
/**
- * ClutterSwipeDirection:
- * @CLUTTER_SWIPE_DIRECTION_UP: Upwards swipe gesture
- * @CLUTTER_SWIPE_DIRECTION_DOWN: Downwards swipe gesture
- * @CLUTTER_SWIPE_DIRECTION_LEFT: Leftwards swipe gesture
- * @CLUTTER_SWIPE_DIRECTION_RIGHT: Rightwards swipe gesture
- *
- * The main direction of the swipe gesture
- *
- * Since: 1.8
- */
-typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
- CLUTTER_SWIPE_DIRECTION_UP = 1 << 0,
- CLUTTER_SWIPE_DIRECTION_DOWN = 1 << 1,
- CLUTTER_SWIPE_DIRECTION_LEFT = 1 << 2,
- CLUTTER_SWIPE_DIRECTION_RIGHT = 1 << 3
-} ClutterSwipeDirection;
-
-/**
* ClutterSwipeAction:
*
* The <structname>ClutterSwipeAction</structname> structure contains
diff --git a/clutter/clutter-table-layout.h b/clutter/clutter-table-layout.h
index 145546d..99dc8e6 100644
--- a/clutter/clutter-table-layout.h
+++ b/clutter/clutter-table-layout.h
@@ -48,25 +48,6 @@ typedef struct _ClutterTableLayoutPrivate ClutterTableLayoutPrivate;
typedef struct _ClutterTableLayoutClass ClutterTableLayoutClass;
/**
- * ClutterTableAlignment:
- * @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
- * left of a cell in the table, depending on the axis
- * @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
- * a cell in the table
- * @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
- * right of a cell in the table, depending on the axis
- *
- * The alignment policies available on each axis of the #ClutterTableLayout
- *
- * Since: 1.4
- */
-typedef enum {
- CLUTTER_TABLE_ALIGNMENT_START,
- CLUTTER_TABLE_ALIGNMENT_CENTER,
- CLUTTER_TABLE_ALIGNMENT_END
-} ClutterTableAlignment;
-
-/**
* ClutterTableLayout:
*
* The #ClutterTableLayout structure contains only private data
diff --git a/clutter/clutter-texture.h b/clutter/clutter-texture.h
index 530e270..01b2ed6 100644
--- a/clutter/clutter-texture.h
+++ b/clutter/clutter-texture.h
@@ -121,46 +121,6 @@ struct _ClutterTextureClass
void (*_clutter_texture5) (void);
};
-/**
- * ClutterTextureFlags:
- * @CLUTTER_TEXTURE_NONE: No flags
- * @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
- * @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
- * @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
- *
- * Flags for clutter_texture_set_from_rgb_data() and
- * clutter_texture_set_from_yuv_data().
- *
- * Since: 0.4
- */
-typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
- CLUTTER_TEXTURE_NONE = 0,
- CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
- CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
- CLUTTER_TEXTURE_YUV_FLAG_YUV2 = 1 << 3
-
- /* FIXME: add compressed types ? */
-} ClutterTextureFlags;
-
-/**
- * ClutterTextureQuality:
- * @CLUTTER_TEXTURE_QUALITY_LOW: fastest rendering will use nearest neighbour
- * interpolation when rendering. good setting.
- * @CLUTTER_TEXTURE_QUALITY_MEDIUM: higher quality rendering without using
- * extra resources.
- * @CLUTTER_TEXTURE_QUALITY_HIGH: render the texture with the best quality
- * available using extra memory.
- *
- * Enumaration controlling the texture quality.
- *
- * Since: 0.8
- */
-typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
- CLUTTER_TEXTURE_QUALITY_LOW,
- CLUTTER_TEXTURE_QUALITY_MEDIUM,
- CLUTTER_TEXTURE_QUALITY_HIGH
-} ClutterTextureQuality;
-
GType clutter_texture_get_type (void) G_GNUC_CONST;
ClutterActor * clutter_texture_new (void);
diff --git a/clutter/clutter-timeline.h b/clutter/clutter-timeline.h
index ce28910..20f7725 100644
--- a/clutter/clutter-timeline.h
+++ b/clutter/clutter-timeline.h
@@ -28,7 +28,7 @@
#ifndef __CLUTTER_TIMELINE_H__
#define __CLUTTER_TIMELINE_H__
-#include <glib-object.h>
+#include <clutter/clutter-types.h>
G_BEGIN_DECLS
@@ -39,20 +39,6 @@ G_BEGIN_DECLS
#define CLUTTER_IS_TIMELINE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TIMELINE))
#define CLUTTER_TIMELINE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
-/**
- * ClutterTimelineDirection:
- * @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline
- * @CLUTTER_TIMELINE_BACKWARD: backward direction for a timeline
- *
- * The direction of a #ClutterTimeline
- *
- * Since: 0.6
- */
-typedef enum {
- CLUTTER_TIMELINE_FORWARD,
- CLUTTER_TIMELINE_BACKWARD
-} ClutterTimelineDirection;
-
typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterTimelineClass ClutterTimelineClass;
typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate;
diff --git a/clutter/clutter-types.h b/clutter/clutter-types.h
index 2df3766..75e24f4 100644
--- a/clutter/clutter-types.h
+++ b/clutter/clutter-types.h
@@ -28,7 +28,7 @@
#ifndef __CLUTTER_TYPES_H__
#define __CLUTTER_TYPES_H__
-#include <glib-object.h>
+#include <clutter/clutter-enums.h>
G_BEGIN_DECLS
@@ -65,38 +65,6 @@ typedef struct _ClutterBehaviour ClutterBehaviour;
typedef struct _ClutterShader ClutterShader;
#endif /* DISABLE_DEPRECATED */
-/**
- * ClutterGravity:
- * @CLUTTER_GRAVITY_NONE: Do not apply any gravity
- * @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards
- * @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top right corner
- * @CLUTTER_GRAVITY_EAST: Scale from the right side
- * @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom right corner
- * @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards
- * @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom left corner
- * @CLUTTER_GRAVITY_WEST: Scale from the left side
- * @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top left corner
- * @CLUTTER_GRAVITY_CENTER: Scale from the center.
- *
- * Gravity of the scaling operations. When a gravity different than
- * %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position
- * of the specified portion at the same coordinates.
- *
- * Since: 0.2
- */
-typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
- CLUTTER_GRAVITY_NONE = 0,
- CLUTTER_GRAVITY_NORTH,
- CLUTTER_GRAVITY_NORTH_EAST,
- CLUTTER_GRAVITY_EAST,
- CLUTTER_GRAVITY_SOUTH_EAST,
- CLUTTER_GRAVITY_SOUTH,
- CLUTTER_GRAVITY_SOUTH_WEST,
- CLUTTER_GRAVITY_WEST,
- CLUTTER_GRAVITY_NORTH_WEST,
- CLUTTER_GRAVITY_CENTER
-} ClutterGravity;
-
typedef struct _ClutterActorBox ClutterActorBox;
typedef struct _ClutterGeometry ClutterGeometry;
typedef struct _ClutterKnot ClutterKnot;
@@ -253,226 +221,6 @@ void clutter_knot_free (ClutterKnot *knot);
gboolean clutter_knot_equal (const ClutterKnot *knot_a,
const ClutterKnot *knot_b);
-/**
- * ClutterRotateAxis:
- * @CLUTTER_X_AXIS: Rotate around the X axis
- * @CLUTTER_Y_AXIS: Rotate around the Y axis
- * @CLUTTER_Z_AXIS: Rotate around the Z axis
- *
- * Axis of a rotation.
- *
- * Since: 0.4
- */
-typedef enum { /*< prefix=CLUTTER >*/
- CLUTTER_X_AXIS,
- CLUTTER_Y_AXIS,
- CLUTTER_Z_AXIS
-} ClutterRotateAxis;
-
-/**
- * ClutterRotateDirection:
- * @CLUTTER_ROTATE_CW: Clockwise rotation
- * @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
- *
- * Direction of a rotation.
- *
- * Since: 0.4
- */
-typedef enum { /*< prefix=CLUTTER_ROTATE >*/
- CLUTTER_ROTATE_CW,
- CLUTTER_ROTATE_CCW
-} ClutterRotateDirection;
-
-/**
- * ClutterRequestMode:
- * @CLUTTER_REQUEST_HEIGHT_FOR_WIDTH: Height for width requests
- * @CLUTTER_REQUEST_WIDTH_FOR_HEIGHT: Width for height requests
- *
- * Specifies the type of requests for a #ClutterActor.
- *
- * Since: 0.8
- */
-typedef enum {
- CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
- CLUTTER_REQUEST_WIDTH_FOR_HEIGHT
-} ClutterRequestMode;
-
-/**
- * ClutterAnimationMode:
- * @CLUTTER_CUSTOM_MODE: custom progress function
- * @CLUTTER_LINEAR: linear tweening
- * @CLUTTER_EASE_IN_QUAD: quadratic tweening
- * @CLUTTER_EASE_OUT_QUAD: quadratic tweening, inverse of
- * %CLUTTER_EASE_IN_QUAD
- * @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
- * %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
- * @CLUTTER_EASE_IN_CUBIC: cubic tweening
- * @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
- * %CLUTTER_EASE_IN_CUBIC
- * @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
- * %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
- * @CLUTTER_EASE_IN_QUART: quartic tweening
- * @CLUTTER_EASE_OUT_QUART: quartic tweening, inverse of
- * %CLUTTER_EASE_IN_QUART
- * @CLUTTER_EASE_IN_OUT_QUART: quartic tweening, combining
- * %CLUTTER_EASE_IN_QUART and %CLUTTER_EASE_OUT_QUART
- * @CLUTTER_EASE_IN_QUINT: quintic tweening
- * @CLUTTER_EASE_OUT_QUINT: quintic tweening, inverse of
- * %CLUTTER_EASE_IN_QUINT
- * @CLUTTER_EASE_IN_OUT_QUINT: fifth power tweening, combining
- * %CLUTTER_EASE_IN_QUINT and %CLUTTER_EASE_OUT_QUINT
- * @CLUTTER_EASE_IN_SINE: sinusoidal tweening
- * @CLUTTER_EASE_OUT_SINE: sinusoidal tweening, inverse of
- * %CLUTTER_EASE_IN_SINE
- * @CLUTTER_EASE_IN_OUT_SINE: sine wave tweening, combining
- * %CLUTTER_EASE_IN_SINE and %CLUTTER_EASE_OUT_SINE
- * @CLUTTER_EASE_IN_EXPO: exponential tweening
- * @CLUTTER_EASE_OUT_EXPO: exponential tweening, inverse of
- * %CLUTTER_EASE_IN_EXPO
- * @CLUTTER_EASE_IN_OUT_EXPO: exponential tweening, combining
- * %CLUTTER_EASE_IN_EXPO and %CLUTTER_EASE_OUT_EXPO
- * @CLUTTER_EASE_IN_CIRC: circular tweening
- * @CLUTTER_EASE_OUT_CIRC: circular tweening, inverse of
- * %CLUTTER_EASE_IN_CIRC
- * @CLUTTER_EASE_IN_OUT_CIRC: circular tweening, combining
- * %CLUTTER_EASE_IN_CIRC and %CLUTTER_EASE_OUT_CIRC
- * @CLUTTER_EASE_IN_ELASTIC: elastic tweening, with offshoot on start
- * @CLUTTER_EASE_OUT_ELASTIC: elastic tweening, with offshoot on end
- * @CLUTTER_EASE_IN_OUT_ELASTIC: elastic tweening with offshoot on both ends
- * @CLUTTER_EASE_IN_BACK: overshooting cubic tweening, with
- * backtracking on start
- * @CLUTTER_EASE_OUT_BACK: overshooting cubic tweening, with
- * backtracking on end
- * @CLUTTER_EASE_IN_OUT_BACK: overshooting cubic tweening, with
- * backtracking on both ends
- * @CLUTTER_EASE_IN_BOUNCE: exponentially decaying parabolic (bounce)
- * tweening, with bounce on start
- * @CLUTTER_EASE_OUT_BOUNCE: exponentially decaying parabolic (bounce)
- * tweening, with bounce on end
- * @CLUTTER_EASE_IN_OUT_BOUNCE: exponentially decaying parabolic (bounce)
- * tweening, with bounce on both ends
- * @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
- * registered global alpha functions
- *
- * The animation modes used by #ClutterAlpha and #ClutterAnimation. This
- * enumeration can be expanded in later versions of Clutter. See the
- * #ClutterAlpha documentation for a graph of all the animation modes.
- *
- * Every global alpha function registered using clutter_alpha_register_func()
- * or clutter_alpha_register_closure() will have a logical id greater than
- * %CLUTTER_ANIMATION_LAST.
- *
- * Since: 1.0
- */
-typedef enum {
- CLUTTER_CUSTOM_MODE = 0,
-
- /* linear */
- CLUTTER_LINEAR,
-
- /* quadratic */
- CLUTTER_EASE_IN_QUAD,
- CLUTTER_EASE_OUT_QUAD,
- CLUTTER_EASE_IN_OUT_QUAD,
-
- /* cubic */
- CLUTTER_EASE_IN_CUBIC,
- CLUTTER_EASE_OUT_CUBIC,
- CLUTTER_EASE_IN_OUT_CUBIC,
-
- /* quartic */
- CLUTTER_EASE_IN_QUART,
- CLUTTER_EASE_OUT_QUART,
- CLUTTER_EASE_IN_OUT_QUART,
-
- /* quintic */
- CLUTTER_EASE_IN_QUINT,
- CLUTTER_EASE_OUT_QUINT,
- CLUTTER_EASE_IN_OUT_QUINT,
-
- /* sinusoidal */
- CLUTTER_EASE_IN_SINE,
- CLUTTER_EASE_OUT_SINE,
- CLUTTER_EASE_IN_OUT_SINE,
-
- /* exponential */
- CLUTTER_EASE_IN_EXPO,
- CLUTTER_EASE_OUT_EXPO,
- CLUTTER_EASE_IN_OUT_EXPO,
-
- /* circular */
- CLUTTER_EASE_IN_CIRC,
- CLUTTER_EASE_OUT_CIRC,
- CLUTTER_EASE_IN_OUT_CIRC,
-
- /* elastic */
- CLUTTER_EASE_IN_ELASTIC,
- CLUTTER_EASE_OUT_ELASTIC,
- CLUTTER_EASE_IN_OUT_ELASTIC,
-
- /* overshooting cubic */
- CLUTTER_EASE_IN_BACK,
- CLUTTER_EASE_OUT_BACK,
- CLUTTER_EASE_IN_OUT_BACK,
-
- /* exponentially decaying parabolic */
- CLUTTER_EASE_IN_BOUNCE,
- CLUTTER_EASE_OUT_BOUNCE,
- CLUTTER_EASE_IN_OUT_BOUNCE,
-
- /* guard, before registered alpha functions */
- CLUTTER_ANIMATION_LAST
-} ClutterAnimationMode;
-
-/**
- * ClutterFontFlags:
- * @CLUTTER_FONT_MIPMAPPING: Set to use mipmaps for the glyph cache textures.
- * @CLUTTER_FONT_HINTING: Set to enable hinting on the glyphs.
- *
- * Runtime flags to change the font quality. To be used with
- * clutter_set_font_flags().
- *
- * Since: 1.0
- *
- * Deprecated: 1.10: Use the #ClutterBackend and #cairo_font_options_t instead
- */
-typedef enum
-{
- CLUTTER_FONT_MIPMAPPING = (1 << 0),
- CLUTTER_FONT_HINTING = (1 << 1)
-} ClutterFontFlags;
-
-/**
- * ClutterTextDirection:
- * @CLUTTER_TEXT_DIRECTION_DEFAULT: Use the default setting, as returned
- * by clutter_get_default_text_direction()
- * @CLUTTER_TEXT_DIRECTION_LTR: Use left-to-right text direction
- * @CLUTTER_TEXT_DIRECTION_RTL: Use right-to-left text direction
- *
- * The text direction to be used by #ClutterActor<!-- -->s
- *
- * Since: 1.2
- */
-typedef enum {
- CLUTTER_TEXT_DIRECTION_DEFAULT,
- CLUTTER_TEXT_DIRECTION_LTR,
- CLUTTER_TEXT_DIRECTION_RTL
-} ClutterTextDirection;
-
-/**
- * ClutterShaderType:
- * @CLUTTER_VERTEX_SHADER: a vertex shader
- * @CLUTTER_FRAGMENT_SHADER: a fragment shader
- *
- * The type of GLSL shader program
- *
- * Since: 1.4
- */
-typedef enum {
- CLUTTER_VERTEX_SHADER,
- CLUTTER_FRAGMENT_SHADER
-} ClutterShaderType;
-
GType clutter_paint_volume_get_type (void) G_GNUC_CONST;
ClutterPaintVolume *clutter_paint_volume_copy (const ClutterPaintVolume *pv);
@@ -497,82 +245,6 @@ void clutter_paint_volume_union (ClutterPaintVolume
gboolean clutter_paint_volume_set_from_allocation (ClutterPaintVolume *pv,
ClutterActor *actor);
-/**
- * ClutterModifierType:
- * @CLUTTER_SHIFT_MASK: Mask applied by the Shift key
- * @CLUTTER_LOCK_MASK: Mask applied by the Caps Lock key
- * @CLUTTER_CONTROL_MASK: Mask applied by the Control key
- * @CLUTTER_MOD1_MASK: Mask applied by the first Mod key
- * @CLUTTER_MOD2_MASK: Mask applied by the second Mod key
- * @CLUTTER_MOD3_MASK: Mask applied by the third Mod key
- * @CLUTTER_MOD4_MASK: Mask applied by the fourth Mod key
- * @CLUTTER_MOD5_MASK: Mask applied by the fifth Mod key
- * @CLUTTER_BUTTON1_MASK: Mask applied by the first pointer button
- * @CLUTTER_BUTTON2_MASK: Mask applied by the second pointer button
- * @CLUTTER_BUTTON3_MASK: Mask applied by the third pointer button
- * @CLUTTER_BUTTON4_MASK: Mask applied by the fourth pointer button
- * @CLUTTER_BUTTON5_MASK: Mask applied by the fifth pointer button
- * @CLUTTER_SUPER_MASK: Mask applied by the Super key
- * @CLUTTER_HYPER_MASK: Mask applied by the Hyper key
- * @CLUTTER_META_MASK: Mask applied by the Meta key
- * @CLUTTER_RELEASE_MASK: Mask applied during release
- * @CLUTTER_MODIFIER_MASK: A mask covering all modifier types
- *
- * Masks applied to a #ClutterEvent by modifiers.
- *
- * Note that Clutter may add internal values to events which include
- * reserved values such as %CLUTTER_MODIFIER_RESERVED_13_MASK. Your code
- * should preserve and ignore them. You can use %CLUTTER_MODIFIER_MASK to
- * remove all reserved values.
- *
- * Since: 0.4
- */
-typedef enum {
- CLUTTER_SHIFT_MASK = 1 << 0,
- CLUTTER_LOCK_MASK = 1 << 1,
- CLUTTER_CONTROL_MASK = 1 << 2,
- CLUTTER_MOD1_MASK = 1 << 3,
- CLUTTER_MOD2_MASK = 1 << 4,
- CLUTTER_MOD3_MASK = 1 << 5,
- CLUTTER_MOD4_MASK = 1 << 6,
- CLUTTER_MOD5_MASK = 1 << 7,
- CLUTTER_BUTTON1_MASK = 1 << 8,
- CLUTTER_BUTTON2_MASK = 1 << 9,
- CLUTTER_BUTTON3_MASK = 1 << 10,
- CLUTTER_BUTTON4_MASK = 1 << 11,
- CLUTTER_BUTTON5_MASK = 1 << 12,
-
-#ifndef __GTK_DOC_IGNORE__
- CLUTTER_MODIFIER_RESERVED_13_MASK = 1 << 13,
- CLUTTER_MODIFIER_RESERVED_14_MASK = 1 << 14,
- CLUTTER_MODIFIER_RESERVED_15_MASK = 1 << 15,
- CLUTTER_MODIFIER_RESERVED_16_MASK = 1 << 16,
- CLUTTER_MODIFIER_RESERVED_17_MASK = 1 << 17,
- CLUTTER_MODIFIER_RESERVED_18_MASK = 1 << 18,
- CLUTTER_MODIFIER_RESERVED_19_MASK = 1 << 19,
- CLUTTER_MODIFIER_RESERVED_20_MASK = 1 << 20,
- CLUTTER_MODIFIER_RESERVED_21_MASK = 1 << 21,
- CLUTTER_MODIFIER_RESERVED_22_MASK = 1 << 22,
- CLUTTER_MODIFIER_RESERVED_23_MASK = 1 << 23,
- CLUTTER_MODIFIER_RESERVED_24_MASK = 1 << 24,
- CLUTTER_MODIFIER_RESERVED_25_MASK = 1 << 25,
-#endif
-
- CLUTTER_SUPER_MASK = 1 << 26,
- CLUTTER_HYPER_MASK = 1 << 27,
- CLUTTER_META_MASK = 1 << 28,
-
-#ifndef __GTK_DOC_IGNORE__
- CLUTTER_MODIFIER_RESERVED_29_MASK = 1 << 29,
-#endif
-
- CLUTTER_RELEASE_MASK = 1 << 30,
-
- /* Combination of CLUTTER_SHIFT_MASK..CLUTTER_BUTTON5_MASK + CLUTTER_SUPER_MASK
- + CLUTTER_HYPER_MASK + CLUTTER_META_MASK + CLUTTER_RELEASE_MASK */
- CLUTTER_MODIFIER_MASK = 0x5c001fff
-} ClutterModifierType;
-
G_END_DECLS
#endif /* __CLUTTER_TYPES_H__ */
diff --git a/clutter/clutter-units.h b/clutter/clutter-units.h
index 5563720..e50242b 100644
--- a/clutter/clutter-units.h
+++ b/clutter/clutter-units.h
@@ -38,28 +38,6 @@
G_BEGIN_DECLS
/**
- * ClutterUnitType:
- * @CLUTTER_UNIT_PIXEL: Unit expressed in pixels (with subpixel precision)
- * @CLUTTER_UNIT_EM: Unit expressed in em
- * @CLUTTER_UNIT_MM: Unit expressed in millimeters
- * @CLUTTER_UNIT_POINT: Unit expressed in points
- * @CLUTTER_UNIT_CM: Unit expressed in centimeters
- *
- * The type of unit in which a value is expressed
- *
- * This enumeration might be expanded at later date
- *
- * Since: 1.0
- */
-typedef enum {
- CLUTTER_UNIT_PIXEL,
- CLUTTER_UNIT_EM,
- CLUTTER_UNIT_MM,
- CLUTTER_UNIT_POINT,
- CLUTTER_UNIT_CM
-} ClutterUnitType;
-
-/**
* ClutterUnits:
*
* An opaque structure, to be used to store sizing and positioning
@@ -170,18 +148,18 @@ struct _ClutterParamSpecUnits
GType clutter_param_units_get_type (void) G_GNUC_CONST;
-GParamSpec * clutter_param_spec_units (const gchar *name,
- const gchar *nick,
- const gchar *blurb,
- ClutterUnitType default_type,
- gfloat minimum,
- gfloat maximum,
- gfloat default_value,
- GParamFlags flags);
-
-void clutter_value_set_units (GValue *value,
- const ClutterUnits *units);
-const ClutterUnits * clutter_value_get_units (const GValue *value);
+GParamSpec * clutter_param_spec_units (const gchar *name,
+ const gchar *nick,
+ const gchar *blurb,
+ ClutterUnitType default_type,
+ gfloat minimum,
+ gfloat maximum,
+ gfloat default_value,
+ GParamFlags flags);
+
+void clutter_value_set_units (GValue *value,
+ const ClutterUnits *units);
+const ClutterUnits * clutter_value_get_units (const GValue *value);
G_END_DECLS
diff --git a/clutter/clutter.h b/clutter/clutter.h
index 05c36c9..7c5c85d 100644
--- a/clutter/clutter.h
+++ b/clutter/clutter.h
@@ -29,6 +29,7 @@
#define __CLUTTER_H_INSIDE__
#include "clutter-config.h"
+#include "clutter-types.h"
#include "clutter-action.h"
#include "clutter-actor.h"
@@ -60,6 +61,7 @@
#include "clutter-drag-action.h"
#include "clutter-drop-action.h"
#include "clutter-effect.h"
+#include "clutter-enums.h"
#include "clutter-event.h"
#include "clutter-feature.h"
#include "clutter-fixed-layout.h"
@@ -95,7 +97,6 @@
#include "clutter-texture.h"
#include "clutter-text.h"
#include "clutter-timeline.h"
-#include "clutter-types.h"
#include "clutter-units.h"
#include "clutter-util.h"
#include "clutter-version.h"
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]