[clutter/wip/neil/effect-snippets: 1/2] offscreen-effect: Add clutter_offscreen_effect_get_texture



commit 46da7407ddeddf826bcf1285254584380d157257
Author: Neil Roberts <neil linux intel com>
Date:   Mon Nov 28 11:53:54 2011 +0000

    offscreen-effect: Add clutter_offscreen_effect_get_texture
    
    Sometimes a subclass of ClutterOffscreenEffect wants to paint with a
    completely custom material. In that case it is awkward to modify the
    material returned owned by ClutterOffscreenEffect so it makes more
    sense to just get the texture and manage its own material.

 clutter/clutter-offscreen-effect.c         |   86 ++++++++++++++++++----------
 clutter/clutter-offscreen-effect.h         |    2 +
 doc/reference/clutter/clutter-sections.txt |    1 +
 3 files changed, 59 insertions(+), 30 deletions(-)
---
diff --git a/clutter/clutter-offscreen-effect.c b/clutter/clutter-offscreen-effect.c
index 071b415..6805ec0 100644
--- a/clutter/clutter-offscreen-effect.c
+++ b/clutter/clutter-offscreen-effect.c
@@ -78,6 +78,7 @@ struct _ClutterOffscreenEffectPrivate
 {
   CoglHandle offscreen;
   CoglMaterial *target;
+  CoglHandle texture;
 
   ClutterActor *actor;
   ClutterActor *stage;
@@ -85,10 +86,6 @@ struct _ClutterOffscreenEffectPrivate
   gfloat x_offset;
   gfloat y_offset;
 
-  /* The size of the texture */
-  gfloat target_width;
-  gfloat target_height;
-
   /* This is the calculated size of the fbo before being passed
      through create_texture(). This needs to be tracked separately so
      that we can detect when a different size is calculated and
@@ -150,7 +147,6 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
 {
   ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
   ClutterOffscreenEffectPrivate *priv = self->priv;
-  CoglHandle texture;
 
   priv->stage = clutter_actor_get_stage (priv->actor);
   if (priv->stage == NULL)
@@ -180,20 +176,18 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
                                        COGL_MATERIAL_FILTER_NEAREST);
     }
 
-  texture =
-    clutter_offscreen_effect_create_texture (self, fbo_width, fbo_height);
-  if (texture == COGL_INVALID_HANDLE)
-     return FALSE;
+  if (priv->texture != COGL_INVALID_HANDLE)
+    {
+      cogl_handle_unref (priv->texture);
+      priv->texture = COGL_INVALID_HANDLE;
+    }
 
-  cogl_material_set_layer (priv->target, 0, texture);
-  cogl_handle_unref (texture);
+  priv->texture =
+    clutter_offscreen_effect_create_texture (self, fbo_width, fbo_height);
+  if (priv->texture == COGL_INVALID_HANDLE)
+    return FALSE;
 
-  /* we need to use the size of the texture target and not the minimum
-   * size we passed to the create_texture() vfunc, as any sub-class might
-   * give use a bigger texture
-   */
-  priv->target_width = cogl_texture_get_width (texture);
-  priv->target_height = cogl_texture_get_height (texture);
+  cogl_material_set_layer (priv->target, 0, priv->texture);
 
   priv->fbo_width = fbo_width;
   priv->fbo_height = fbo_height;
@@ -201,7 +195,7 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
   if (priv->offscreen != COGL_INVALID_HANDLE)
     cogl_handle_unref (priv->offscreen);
 
-  priv->offscreen = cogl_offscreen_new_to_texture (texture);
+  priv->offscreen = cogl_offscreen_new_to_texture (priv->texture);
   if (priv->offscreen == COGL_INVALID_HANDLE)
     {
       g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
@@ -209,8 +203,6 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
       cogl_handle_unref (priv->target);
       priv->target = COGL_INVALID_HANDLE;
 
-      priv->target_width = 0;
-      priv->target_height = 0;
       priv->fbo_width = 0;
       priv->fbo_height = 0;
 
@@ -231,6 +223,7 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
   gfloat fbo_width, fbo_height;
   gfloat width, height;
   gfloat xexpand, yexpand;
+  int texture_width, texture_height;
 
   if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
     return FALSE;
@@ -261,6 +254,9 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
   if (!update_fbo (effect, fbo_width, fbo_height))
     return FALSE;
 
+  texture_width = cogl_texture_get_width (priv->texture);
+  texture_height = cogl_texture_get_height (priv->texture);
+
   /* get the current modelview matrix so that we can copy it to the
    * framebuffer. We also store the matrix that was last used when we
    * updated the FBO so that we can detect when we don't need to
@@ -284,14 +280,14 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
   xexpand = 0.f;
   if (priv->x_offset < 0.f)
     xexpand = -priv->x_offset;
-  if (priv->x_offset + priv->target_width > width)
-    xexpand = MAX (xexpand, (priv->x_offset + priv->target_width) - width);
+  if (priv->x_offset + texture_width > width)
+    xexpand = MAX (xexpand, (priv->x_offset + texture_width) - width);
 
   yexpand = 0.f;
   if (priv->y_offset < 0.f)
     yexpand = -priv->y_offset;
-  if (priv->y_offset + priv->target_height > height)
-    yexpand = MAX (yexpand, (priv->y_offset + priv->target_height) - height);
+  if (priv->y_offset + texture_height > height)
+    yexpand = MAX (yexpand, (priv->y_offset + texture_height) - height);
 
   /* Set the viewport */
   cogl_set_viewport (-(priv->x_offset + xexpand), -(priv->y_offset + yexpand),
@@ -359,8 +355,8 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
    * hadn't been redirected offscreen.
    */
   cogl_rectangle_with_texture_coords (0, 0,
-                                      priv->target_width,
-                                      priv->target_height,
+                                      cogl_texture_get_width (priv->texture),
+                                      cogl_texture_get_height (priv->texture),
                                       0.0, 0.0,
                                       1.0, 1.0);
 }
@@ -448,6 +444,9 @@ clutter_offscreen_effect_finalize (GObject *gobject)
   if (priv->target)
     cogl_handle_unref (priv->target);
 
+  if (priv->texture)
+    cogl_handle_unref (priv->texture);
+
   G_OBJECT_CLASS (clutter_offscreen_effect_parent_class)->finalize (gobject);
 }
 
@@ -481,6 +480,33 @@ clutter_offscreen_effect_init (ClutterOffscreenEffect *self)
 }
 
 /**
+ * clutter_offscreen_effect_get_texture:
+ * @effect: a #ClutterOffscreenEffect
+ *
+ * Retrieves the texture used as a render target for the offscreen
+ * buffer created by @effect
+ *
+ * You should only use the returned texture when painting. The
+ * returned texture might change between different frames. This can be
+ * used instead of clutter_offscreen_effect_get_target() when the
+ * effect subclass wants to paint using its own material.
+ *
+ * Return value: (transfer none): a #CoglHandle or %COGL_INVALID_HANDLE. The
+ *   returned texture is owned by Clutter and it should not be
+ *   modified or freed
+ *
+ * Since: 1.10
+ */
+CoglHandle
+clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect)
+{
+  g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
+                        COGL_INVALID_HANDLE);
+
+  return effect->priv->texture;
+}
+
+/**
  * clutter_offscreen_effect_get_target:
  * @effect: a #ClutterOffscreenEffect
  *
@@ -574,17 +600,17 @@ clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
   ClutterOffscreenEffectPrivate *priv;
 
   g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect), FALSE);
-  
+
   priv = effect->priv;
 
-  if (priv->target == NULL)
+  if (priv->texture == COGL_INVALID_HANDLE)
     return FALSE;
 
   if (width)
-    *width = priv->target_width;
+    *width = cogl_texture_get_width (priv->texture);
 
   if (height)
-    *height = priv->target_height;
+    *height = cogl_texture_get_height (priv->texture);
 
   return TRUE;
 }
diff --git a/clutter/clutter-offscreen-effect.h b/clutter/clutter-offscreen-effect.h
index 72636ed..bfcd692 100644
--- a/clutter/clutter-offscreen-effect.h
+++ b/clutter/clutter-offscreen-effect.h
@@ -95,6 +95,8 @@ GType clutter_offscreen_effect_get_type (void) G_GNUC_CONST;
 
 CoglMaterial *  clutter_offscreen_effect_get_target             (ClutterOffscreenEffect *effect);
 
+CoglHandle      clutter_offscreen_effect_get_texture            (ClutterOffscreenEffect *effect);
+
 void            clutter_offscreen_effect_paint_target           (ClutterOffscreenEffect *effect);
 CoglHandle      clutter_offscreen_effect_create_texture         (ClutterOffscreenEffect *effect,
                                                                  gfloat                  width,
diff --git a/doc/reference/clutter/clutter-sections.txt b/doc/reference/clutter/clutter-sections.txt
index 0bbcabb..a3af44c 100644
--- a/doc/reference/clutter/clutter-sections.txt
+++ b/doc/reference/clutter/clutter-sections.txt
@@ -2540,6 +2540,7 @@ clutter_effect_get_type
 ClutterOffscreenEffect
 ClutterOffscreenEffectClass
 clutter_offscreen_effect_get_target
+clutter_offscreen_effect_get_texture
 clutter_offscreen_effect_create_texture
 clutter_offscreen_effect_paint_target
 clutter_offscreen_effect_get_target_size



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