[aisleriot] Fix shadow warnings
- From: Christian Persch <chpe src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [aisleriot] Fix shadow warnings
- Date: Mon, 21 Nov 2011 13:41:38 +0000 (UTC)
commit d2e26c3302b95d34a1eba483ae558acd0a46fea5
Author: Christian Persch <chpe gnome org>
Date: Mon Nov 21 13:44:17 2011 +0100
Fix shadow warnings
src/board-noclutter.c | 1 -
src/game.c | 16 ++++++++--------
2 files changed, 8 insertions(+), 9 deletions(-)
---
diff --git a/src/board-noclutter.c b/src/board-noclutter.c
index 25c2a75..d820e0f 100644
--- a/src/board-noclutter.c
+++ b/src/board-noclutter.c
@@ -3111,7 +3111,6 @@ draw_cards:
#endif /* OPTIMISED_EXPOSE */
{
GdkRectangle card_rect;
- cairo_pattern_t *pattern;
get_rect_by_slot_and_card (board,
priv->show_card_slot,
diff --git a/src/game.c b/src/game.c
index 80009d2..390a88e 100644
--- a/src/game.c
+++ b/src/game.c
@@ -1793,7 +1793,7 @@ game_scm_new_game (void *user_data)
*/
static void
aisleriot_game_new_game_internal (AisleriotGame *game,
- GRand *rand,
+ GRand *g_rand,
gboolean count_loss)
{
GObject *object = G_OBJECT (game);
@@ -1820,11 +1820,11 @@ aisleriot_game_new_game_internal (AisleriotGame *game,
update_statistics (game);
}
- if (rand != NULL) {
+ if (g_rand != NULL) {
if (game->rand)
g_rand_free (game->rand);
- game->rand = rand; /* adopted */
+ game->rand = g_rand; /* adopted */
} else if (game->rand == NULL) {
game->rand = g_rand_new ();
}
@@ -1883,9 +1883,9 @@ aisleriot_game_new_game (AisleriotGame *game)
*/
void
aisleriot_game_new_game_with_rand (AisleriotGame *game,
- GRand *rand)
+ GRand *g_rand)
{
- aisleriot_game_new_game_internal (game, rand, TRUE);
+ aisleriot_game_new_game_internal (game, g_rand, TRUE);
}
/**
@@ -1897,12 +1897,12 @@ aisleriot_game_new_game_with_rand (AisleriotGame *game,
void
aisleriot_game_restart_game (AisleriotGame *game)
{
- GRand *rand;
+ GRand *g_rand;
- rand = game->saved_rand;
+ g_rand = game->saved_rand;
game->saved_rand = NULL;
- aisleriot_game_new_game_internal (game, rand, FALSE);
+ aisleriot_game_new_game_internal (game, g_rand, FALSE);
}
/**
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