[longomatch/gameunits: 11/12] Use the shield's scalled pixbuf



commit fafcf70a1556c30dd25399f2be51d22d440df504
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date:   Sat Nov 5 17:50:24 2011 +0100

    Use the shield's scalled pixbuf

 LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs b/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
index f197dfe..9476f02 100644
--- a/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
+++ b/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
@@ -115,7 +115,7 @@ namespace LongoMatch.Gui.Component
 			shield = ImageUtils.OpenImage((Gtk.Window)this.Toplevel);
 			if (shield != null) {
 				Template.Shield = shield;
-				shieldImage.Pixbuf = shield;
+				shieldImage.Pixbuf = Template.Shield;
 			}
 		}
 



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