[cogl] primitive: Add n_indices arg to _set_indices function
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] primitive: Add n_indices arg to _set_indices function
- Date: Tue, 1 Nov 2011 12:10:17 +0000 (UTC)
commit 8cf76ee36b46b8601a15ac223cb27e75f85f70d4
Author: Robert Bragg <robert linux intel com>
Date: Tue Oct 25 22:34:59 2011 +0100
primitive: Add n_indices arg to _set_indices function
When associating indices with a CoglPrimitive you are now forced to
specify the number of indices that should be read when drawing.
It's easy to forget to call cogl_primitive_set_n_vertices() after
associating indices with a primitive (and anyway you can see that someone
could be led to believe Cogl can determine that implicitly somewhow) so
this should avoid a lot of mistakes with using the API.
We'd expect that setting indices and updating the n_vertices property
would go hand in hand 99% of the time anyway so this change should
be more convenient as well as less error prone.
This patch adds some documentation for cogl_primitive_set_indices and
cogl_primitive_get/set_n_vertices. It also tries to clarify how the
CoglPrimitive:n_vertices property is updated and what that property
means in relation to other functions too.
https://bugzilla.gnome.org/show_bug.cgi?id=661019
Reviewed-by: Neil Roberts <neil linux intel com>
cogl-pango/cogl-pango-display-list.c | 5 +-
cogl/cogl-primitive.c | 4 +-
cogl/cogl-primitive.h | 152 +++++++++++++++++++++++++++++++--
cogl/cogl-vertex-buffer.c | 4 +-
4 files changed, 149 insertions(+), 16 deletions(-)
---
diff --git a/cogl-pango/cogl-pango-display-list.c b/cogl-pango/cogl-pango-display-list.c
index a6320d8..9cc0166 100644
--- a/cogl-pango/cogl-pango-display-list.c
+++ b/cogl-pango/cogl-pango-display-list.c
@@ -353,9 +353,8 @@ emit_vertex_buffer_geometry (CoglPangoDisplayListNode *node)
CoglIndices *indices =
cogl_get_rectangle_indices (node->d.texture.rectangles->len);
- cogl_primitive_set_indices (prim, indices);
- cogl_primitive_set_n_vertices (prim,
- node->d.texture.rectangles->len * 6);
+ cogl_primitive_set_indices (prim, indices,
+ node->d.texture.rectangles->len * 6);
}
node->d.texture.primitive = prim;
diff --git a/cogl/cogl-primitive.c b/cogl/cogl-primitive.c
index b2232de..a88f189 100644
--- a/cogl/cogl-primitive.c
+++ b/cogl/cogl-primitive.c
@@ -505,7 +505,8 @@ cogl_primitive_set_mode (CoglPrimitive *primitive,
void
cogl_primitive_set_indices (CoglPrimitive *primitive,
- CoglIndices *indices)
+ CoglIndices *indices,
+ int n_indices)
{
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
@@ -520,6 +521,7 @@ cogl_primitive_set_indices (CoglPrimitive *primitive,
if (primitive->indices)
cogl_object_unref (primitive->indices);
primitive->indices = indices;
+ primitive->n_vertices = n_indices;
}
CoglPrimitive *
diff --git a/cogl/cogl-primitive.h b/cogl/cogl-primitive.h
index 97d8e1a..c9529a0 100644
--- a/cogl/cogl-primitive.h
+++ b/cogl/cogl-primitive.h
@@ -221,6 +221,11 @@ typedef struct
* and defines a vertex count so a #CoglPrimitive object can be retained and
* drawn later with no addition information required.
*
+ * The value passed as @n_vertices will simply update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+ *
* Returns: A newly allocated #CoglPrimitive object
*
* Since: 1.6
@@ -240,7 +245,8 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
/**
* cogl_primitive_new_p2:
* @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ * the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP2 vertices
*
* Provides a convenient way to describe a primitive, such as a single
@@ -261,6 +267,12 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
* cogl_primitive_draw (prim);
* ]|
*
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
* <note>The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
* so that implies multiple primitives need to be submitted). You
@@ -284,7 +296,8 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
/**
* cogl_primitive_new_p3:
* @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ * the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP3 vertices
*
* Provides a convenient way to describe a primitive, such as a single
@@ -305,6 +318,12 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
* cogl_primitive_draw (prim);
* ]|
*
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
* <note>The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
* so that implies multiple primitives need to be submitted). You
@@ -328,7 +347,8 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
/**
* cogl_primitive_new_p2c4:
* @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ * the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP2C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
@@ -351,6 +371,12 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
* cogl_primitive_draw (prim);
* ]|
*
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
* <note>The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
* so that implies multiple primitives need to be submitted). You
@@ -374,7 +400,8 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
/**
* cogl_primitive_new_p3c4:
* @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ * the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP3C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
@@ -397,6 +424,12 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
* cogl_primitive_draw (prim);
* ]|
*
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
* <note>The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
* so that implies multiple primitives need to be submitted). You
@@ -420,7 +453,8 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
/**
* cogl_primitive_new_p2t2:
* @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ * the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP2T2 vertices
*
* Provides a convenient way to describe a primitive, such as a single
@@ -443,6 +477,12 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
* cogl_primitive_draw (prim);
* ]|
*
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
* <note>The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
* so that implies multiple primitives need to be submitted). You
@@ -466,7 +506,8 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
/**
* cogl_primitive_new_p3t2:
* @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ * the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP3T2 vertices
*
* Provides a convenient way to describe a primitive, such as a single
@@ -489,6 +530,12 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
* cogl_primitive_draw (prim);
* ]|
*
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
* <note>The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
* so that implies multiple primitives need to be submitted). You
@@ -512,7 +559,8 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
/**
* cogl_primitive_new_p2t2c4:
* @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ * the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP2T2C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
@@ -535,6 +583,12 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
* cogl_primitive_draw (prim);
* ]|
*
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
* <note>The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
* so that implies multiple primitives need to be submitted). You
@@ -558,7 +612,8 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
/**
* cogl_primitive_new_p3t2c4:
* @mode: A #CoglVerticesMode defining how to draw the vertices
- * @n_vertices: The number of vertices to process when drawing
+ * @n_vertices: The number of vertices to read from @data and also
+ * the number of vertices to read when later drawing.
* @data: An array of #CoglVertexP3T2C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
@@ -581,6 +636,12 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
* cogl_primitive_draw (prim);
* ]|
*
+ * The value passed as @n_vertices is initially used to determine how
+ * much can be read from @data but it will also be used to update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to read when drawing.
+
* <note>The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
* so that implies multiple primitives need to be submitted). You
@@ -607,9 +668,51 @@ void
cogl_primitive_set_first_vertex (CoglPrimitive *primitive,
int first_vertex);
+#define cogl_primitive_get_n_vertices cogl_primitive_get_n_vertices_EXP
+/**
+ * cogl_primitive_get_n_vertices:
+ * @primitive: A #CoglPrimitive object
+ *
+ * Queries the number of vertices to read when drawing the given
+ * @primitive. Usually this value is implicitly set when associating
+ * vertex data or indices with a #CoglPrimitive.
+ *
+ * If cogl_primitive_set_indices() has been used to associate a
+ * sequence of #CoglIndices with the given @primitive then the
+ * number of vertices to read can also be phrased as the number
+ * of indices to read.
+ *
+ * <note>To be clear; it doesn't refer to the number of vertices - in
+ * terms of data - associated with the primitive it's just the number
+ * of vertices to read and draw.</note>
+ *
+ * Returns: The number of vertices to read when drawing.
+ *
+ * Since: 1.8
+ * Stability: unstable
+ */
int
cogl_primitive_get_n_vertices (CoglPrimitive *primitive);
+#define cogl_primitive_set_n_vertices cogl_primitive_set_n_vertices_EXP
+/**
+ * cogl_primitive_set_n_vertices:
+ * @primitive: A #CoglPrimitive object
+ * @n_vertices: The number of vertices to read when drawing.
+ *
+ * Specifies how many vertices should be read when drawing the given
+ * @primitive.
+ *
+ * Usually this value is set implicitly when associating vertex data
+ * or indices with a #CoglPrimitive.
+ *
+ * <note>To be clear; it doesn't refer to the number of vertices - in
+ * terms of data - associated with the primitive it's just the number
+ * of vertices to read and draw.</note>
+ *
+ * Since: 1.8
+ * Stability: unstable
+ */
void
cogl_primitive_set_n_vertices (CoglPrimitive *primitive,
int n_vertices);
@@ -637,10 +740,39 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
CoglAttribute **attributes,
int n_attributes);
-
+#define cogl_primitive_set_indices cogl_primitive_set_indices_EXP
+/**
+ * cogl_primitive_set_indices:
+ * @primitive: A #CoglPrimitive
+ * @indices: A #CoglIndices array
+ * @n_indices: The number of indices to reference when drawing
+ *
+ * Associates a sequence of #CoglIndices with the given @primitive.
+ *
+ * #CoglIndices provide a way to virtualize your real vertex data by
+ * providing a sequence of indices that index into your real vertex
+ * data. The GPU will walk though the index values to indirectly
+ * lookup the data for each vertex instead of sequentially walking
+ * through the data directly. This lets you save memory by indexing
+ * shared data multiple times instead of duplicating the data.
+ *
+ * The value passed as @n_indices will simply update the
+ * #CoglPrimitive::n_vertices property as if
+ * cogl_primitive_set_n_vertices() were called. This property defines
+ * the number of vertices to draw or, put another way, how many
+ * indices should be read from @indices when drawing.
+ *
+ * <note>The #CoglPrimitive::first_vertex property also affects
+ * drawing with indices by defining the first entry of the indices to
+ * start drawing from.</note>
+ *
+ * Since: 1.10
+ * Stability: unstable
+ */
void
cogl_primitive_set_indices (CoglPrimitive *primitive,
- CoglIndices *indices);
+ CoglIndices *indices,
+ int n_indices);
/**
* cogl_primitive_draw:
diff --git a/cogl/cogl-vertex-buffer.c b/cogl/cogl-vertex-buffer.c
index 1654dc7..be8c819 100644
--- a/cogl/cogl-vertex-buffer.c
+++ b/cogl/cogl-vertex-buffer.c
@@ -1590,9 +1590,9 @@ update_primitive_and_draw (CoglVertexBuffer *buffer,
cogl_primitive_set_n_vertices (buffer->primitive, count);
if (buffer_indices)
- cogl_primitive_set_indices (buffer->primitive, buffer_indices->indices);
+ cogl_primitive_set_indices (buffer->primitive, buffer_indices->indices, count);
else
- cogl_primitive_set_indices (buffer->primitive, NULL);
+ cogl_primitive_set_indices (buffer->primitive, NULL, count);
cogl_vertex_buffer_submit_real (buffer);
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