[cogl] meta-texture: This publicly exposes CoglMetaTexture
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] meta-texture: This publicly exposes CoglMetaTexture
- Date: Tue, 1 Nov 2011 12:09:06 +0000 (UTC)
commit 1d8fd64e1cd74a44cb60689bd5ee2c8c8f518b20
Author: Robert Bragg <robert linux intel com>
Date: Sat Oct 8 14:13:03 2011 +0100
meta-texture: This publicly exposes CoglMetaTexture
CoglMetaTexture is an interface for dealing with high level textures
that may be comprised of one or more low-level textures internally. The
interface allows the development of primitive drawing APIs that can draw
with high-level textures (such as atlas textures) even though the
GPU doesn't natively understand these texture types.
There is currently just one function that's part of this interface:
cogl_meta_texture_foreach_in_region() which allows an application to
resolve the internal, low-level textures of a high-level texture.
cogl_rectangle() uses this API for example so that it can easily emulate
the _REPEAT wrap mode for textures that the hardware can't natively
handle repeating of.
Reviewed-by: Neil Roberts <neil linux intel com>
cogl-pango/cogl-pango-render.c | 16 +-
cogl/Makefile.am | 2 +
cogl/cogl-atlas-texture.c | 18 +-
cogl/cogl-meta-texture.c | 391 +++++++++++++++++++++++++++++++++
cogl/cogl-meta-texture.h | 190 ++++++++++++++++
cogl/cogl-primitives.c | 74 ++++---
cogl/cogl-spans.c | 24 ++-
cogl/cogl-spans.h | 37 ++--
cogl/cogl-sub-texture.c | 226 ++++++++-----------
cogl/cogl-texture-2d-sliced.c | 172 ++++++---------
cogl/cogl-texture-2d.c | 71 +------
cogl/cogl-texture-3d.c | 76 +-------
cogl/cogl-texture-private.h | 45 ++---
cogl/cogl-texture-rectangle-private.h | 3 +
cogl/cogl-texture-rectangle.c | 81 +-------
cogl/cogl-texture.c | 264 +++++++++++-----------
cogl/cogl.h | 1 +
cogl/winsys/cogl-texture-pixmap-x11.c | 81 ++++++-
18 files changed, 1075 insertions(+), 697 deletions(-)
---
diff --git a/cogl-pango/cogl-pango-render.c b/cogl-pango/cogl-pango-render.c
index ff974d6..3f87b52 100644
--- a/cogl-pango/cogl-pango-render.c
+++ b/cogl-pango/cogl-pango-render.c
@@ -140,13 +140,15 @@ cogl_pango_renderer_draw_glyph (CoglPangoRenderer *priv,
the neighbouring glyphs are coming from the same atlas and bundle
them together into a single VBO */
- _cogl_texture_foreach_sub_texture_in_region (cache_value->texture,
- cache_value->tx1,
- cache_value->ty1,
- cache_value->tx2,
- cache_value->ty2,
- cogl_pango_renderer_slice_cb,
- &data);
+ cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (cache_value->texture),
+ cache_value->tx1,
+ cache_value->ty1,
+ cache_value->tx2,
+ cache_value->ty2,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ cogl_pango_renderer_slice_cb,
+ &data);
}
static void cogl_pango_renderer_finalize (GObject *object);
diff --git a/cogl/Makefile.am b/cogl/Makefile.am
index 3135afd..7e3e943 100644
--- a/cogl/Makefile.am
+++ b/cogl/Makefile.am
@@ -78,6 +78,7 @@ cogl_public_h = \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-texture-2d.h \
$(srcdir)/cogl-texture-2d-sliced.h \
+ $(srcdir)/cogl-meta-texture.h \
$(srcdir)/cogl-types.h \
$(srcdir)/cogl-vertex-buffer.h \
$(srcdir)/cogl-index-buffer.h \
@@ -295,6 +296,7 @@ cogl_sources_c = \
$(srcdir)/cogl-atlas.c \
$(srcdir)/cogl-atlas-texture-private.h \
$(srcdir)/cogl-atlas-texture.c \
+ $(srcdir)/cogl-meta-texture.c \
$(srcdir)/cogl-blit.h \
$(srcdir)/cogl-blit.c \
$(srcdir)/cogl-spans.h \
diff --git a/cogl/cogl-atlas-texture.c b/cogl/cogl-atlas-texture.c
index 3fc459b..5b6b2ff 100644
--- a/cogl/cogl-atlas-texture.c
+++ b/cogl/cogl-atlas-texture.c
@@ -225,19 +225,21 @@ _cogl_atlas_texture_foreach_sub_texture_in_region (
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
- CoglTextureSliceCallback callback,
+ CoglMetaTextureCallback callback,
void *user_data)
{
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
/* Forward on to the sub texture */
- _cogl_texture_foreach_sub_texture_in_region (atlas_tex->sub_texture,
- virtual_tx_1,
- virtual_ty_1,
- virtual_tx_2,
- virtual_ty_2,
- callback,
- user_data);
+ cogl_meta_texture_foreach_in_region (atlas_tex->sub_texture,
+ virtual_tx_1,
+ virtual_ty_1,
+ virtual_tx_2,
+ virtual_ty_2,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ callback,
+ user_data);
}
static void
diff --git a/cogl/cogl-meta-texture.c b/cogl/cogl-meta-texture.c
new file mode 100644
index 0000000..811ded6
--- /dev/null
+++ b/cogl/cogl-meta-texture.c
@@ -0,0 +1,391 @@
+/*
+ * Cogl
+ *
+ * An object oriented GL/GLES Abstraction/Utility Layer
+ *
+ * Copyright (C) 2011 Intel Corporation.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ *
+ * Authors:
+ * Robert Bragg <robert linux intel com>
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "cogl-texture.h"
+#include "cogl-matrix.h"
+#include "cogl-spans.h"
+#include "cogl-meta-texture.h"
+#include "cogl-texture-rectangle-private.h"
+
+#include <string.h>
+#include <math.h>
+
+typedef struct _ForeachData
+{
+ float meta_region_coords[4];
+ CoglPipelineWrapMode wrap_s;
+ CoglPipelineWrapMode wrap_t;
+ CoglMetaTextureCallback callback;
+ void *user_data;
+
+ int width;
+ int height;
+
+ CoglTexture *padded_textures[9];
+ const float *grid_slice_texture_coords;
+ float slice_offset_s;
+ float slice_offset_t;
+ float slice_range_s;
+ float slice_range_t;
+} ForeachData;
+
+static void
+padded_grid_repeat_cb (CoglTexture *slice_texture,
+ const float *slice_texture_coords,
+ const float *meta_coords,
+ void *user_data)
+{
+ ForeachData *data;
+ float mapped_coords[4];
+
+ /* Ignore padding slices for the current grid */
+ if (!slice_texture)
+ return;
+
+ data = user_data;
+
+ /* NB: the slice_texture_coords[] we get here will always be
+ * normalized.
+ *
+ * We now need to map the normalized slice_texture_coords[] we have
+ * here back to the real slice coordinates we saved in the previous
+ * stage...
+ */
+ mapped_coords[0] =
+ slice_texture_coords[0] * data->slice_range_s + data->slice_offset_s;
+ mapped_coords[1] =
+ slice_texture_coords[1] * data->slice_range_t + data->slice_offset_t;
+ mapped_coords[2] =
+ slice_texture_coords[2] * data->slice_range_s + data->slice_offset_s;
+ mapped_coords[3] =
+ slice_texture_coords[3] * data->slice_range_t + data->slice_offset_t;
+
+ data->callback (slice_texture,
+ mapped_coords, meta_coords, data->user_data);
+}
+
+static int
+setup_padded_spans (CoglSpan *spans,
+ float start,
+ float end,
+ float range,
+ int *real_index)
+{
+ int span_index = 0;
+
+ if (start > 0)
+ {
+ spans[0].start = 0;
+ spans[0].size = start;
+ spans[0].waste = 0;
+ span_index++;
+ spans[1].start = spans[0].size;
+ }
+ else
+ spans[span_index].start = 0;
+
+ spans[span_index].size = end - start;
+ spans[span_index].waste = 0;
+ *real_index = span_index;
+ span_index++;
+
+ if (end < range)
+ {
+ spans[span_index].start =
+ spans[span_index - 1].start + spans[span_index - 1].size;
+ spans[span_index].size = range - end;
+ spans[span_index].waste = 0;
+ span_index++;
+ }
+
+ return span_index;
+}
+
+/* This handles each sub-texture within the range [0,1] of our
+ * original meta texture and repeats each one separately across the
+ * users requested virtual texture coordinates.
+ *
+ * A notable advantage of this approach is that we will batch
+ * together callbacks corresponding to the same underlying slice
+ * together.
+ */
+void
+create_grid_and_repeat_cb (CoglTexture *slice_texture,
+ const float *slice_texture_coords,
+ const float *meta_coords,
+ void *user_data)
+{
+ ForeachData *data = user_data;
+ CoglSpan x_spans[3];
+ int n_x_spans;
+ int x_real_index;
+ CoglSpan y_spans[3];
+ int n_y_spans;
+ int y_real_index;
+
+ /* NB: This callback is called for each slice of the meta-texture
+ * in the range [0,1].
+ *
+ * We define a "padded grid" for each slice of the meta-texture in
+ * the range [0,1]. The x axis and y axis grid lines are defined
+ * using CoglSpans.
+ *
+ * The padded grid maps over the meta-texture coordinates in the
+ * range [0,1] but only contains one valid cell that corresponds to
+ * current slice being iterated and all the surrounding cells just
+ * provide padding.
+ *
+ * Once we've defined our padded grid we then repeat that across
+ * the user's original region, calling their callback whenever
+ * we see our current slice - ignoring padding.
+ *
+ * NB: we can assume meta_coords[] are normalized at this point
+ * since TextureRectangles aren't iterated with this code-path.
+ *
+ * NB: spans are always defined using non-normalized coordinates
+ */
+ n_x_spans = setup_padded_spans (x_spans,
+ meta_coords[0] * data->width,
+ meta_coords[2] * data->width,
+ data->width,
+ &x_real_index);
+ n_y_spans = setup_padded_spans (y_spans,
+ meta_coords[1] * data->height,
+ meta_coords[3] * data->height,
+ data->height,
+ &y_real_index);
+
+ data->padded_textures[n_y_spans * y_real_index + x_real_index] =
+ slice_texture;
+
+ /* Our callback is going to be passed normalized slice texture
+ * coordinates, and we will need to map the range [0,1] to the real
+ * slice_texture_coords we have here... */
+ data->grid_slice_texture_coords = slice_texture_coords;
+ data->slice_range_s = fabs (data->grid_slice_texture_coords[2] -
+ data->grid_slice_texture_coords[0]);
+ data->slice_range_t = fabs (data->grid_slice_texture_coords[3] -
+ data->grid_slice_texture_coords[1]);
+ data->slice_offset_s = MIN (data->grid_slice_texture_coords[0],
+ data->grid_slice_texture_coords[2]);
+ data->slice_offset_t = MIN (data->grid_slice_texture_coords[1],
+ data->grid_slice_texture_coords[3]);
+
+ /* Now actually iterate the region the user originally requested
+ * using the current padded grid */
+ _cogl_texture_spans_foreach_in_region (x_spans,
+ n_x_spans,
+ y_spans,
+ n_y_spans,
+ data->padded_textures,
+ data->meta_region_coords,
+ data->width,
+ data->height,
+ data->wrap_s,
+ data->wrap_t,
+ padded_grid_repeat_cb,
+ data);
+
+ /* Clear the padded_textures ready for the next iteration */
+ data->padded_textures[n_y_spans * y_real_index + x_real_index] = NULL;
+}
+
+typedef struct _NormalizeData
+{
+ CoglMetaTextureCallback callback;
+ void *user_data;
+ float s_normalize_factor;
+ float t_normalize_factor;
+} NormalizeData;
+
+static void
+normalize_meta_coords_cb (CoglTexture *slice_texture,
+ const float *slice_coords,
+ const float *meta_coords,
+ void *user_data)
+{
+ NormalizeData *data = user_data;
+ float normalized_meta_coords[4] = {
+ meta_coords[0] * data->s_normalize_factor,
+ meta_coords[1] * data->t_normalize_factor,
+ meta_coords[2] * data->s_normalize_factor,
+ meta_coords[3] * data->t_normalize_factor
+ };
+
+ data->callback (slice_texture,
+ slice_coords, normalized_meta_coords,
+ data->user_data);
+}
+
+typedef struct _UnNormalizeData
+{
+ CoglMetaTextureCallback callback;
+ void *user_data;
+ float width;
+ float height;
+} UnNormalizeData;
+
+static void
+un_normalize_slice_coords_cb (CoglTexture *slice_texture,
+ const float *slice_coords,
+ const float *meta_coords,
+ void *user_data)
+{
+ UnNormalizeData *data = user_data;
+ float un_normalized_slice_coords[4] = {
+ slice_coords[0] * data->width,
+ slice_coords[1] * data->height,
+ slice_coords[2] * data->width,
+ slice_coords[3] * data->height
+ };
+
+ data->callback (slice_texture,
+ un_normalized_slice_coords, meta_coords,
+ data->user_data);
+}
+
+void
+cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
+ float tx_1,
+ float ty_1,
+ float tx_2,
+ float ty_2,
+ CoglPipelineWrapMode wrap_s,
+ CoglPipelineWrapMode wrap_t,
+ CoglMetaTextureCallback callback,
+ void *user_data)
+{
+ CoglTexture *texture = COGL_TEXTURE (meta_texture);
+ float width = cogl_texture_get_width (texture);
+ float height = cogl_texture_get_height (texture);
+ NormalizeData normalize_data;
+
+ /* It makes things simpler to deal with non-normalized region
+ * coordinates beyond this point and only re-normalize just before
+ * calling the user's callback... */
+
+ if (!_cogl_is_texture_rectangle (COGL_TEXTURE (meta_texture)))
+ {
+ normalize_data.callback = callback;
+ normalize_data.user_data = user_data;
+ normalize_data.s_normalize_factor = 1.0f / width;
+ normalize_data.t_normalize_factor = 1.0f / height;
+ callback = normalize_meta_coords_cb;
+ user_data = &normalize_data;
+ tx_1 *= width;
+ ty_1 *= height;
+ tx_2 *= width;
+ ty_2 *= height;
+ }
+
+ /* XXX: at some point this wont be routed through the CoglTexture
+ * vtable, instead there will be a separate CoglMetaTexture
+ * interface vtable. */
+
+ if (texture->vtable->foreach_sub_texture_in_region)
+ {
+ ForeachData data;
+
+ data.meta_region_coords[0] = tx_1;
+ data.meta_region_coords[1] = ty_1;
+ data.meta_region_coords[2] = tx_2;
+ data.meta_region_coords[3] = ty_2;
+ data.wrap_s = wrap_s;
+ data.wrap_t = wrap_t;
+ data.callback = callback;
+ data.user_data = user_data;
+
+ data.width = width;
+ data.height = height;
+
+ memset (data.padded_textures, 0, sizeof (data.padded_textures));
+
+ /*
+ * 1) We iterate all the slices of the meta-texture only within
+ * the range [0,1].
+ *
+ * 2) We define a "padded grid" for each slice of the
+ * meta-texture in the range [0,1].
+ *
+ * The padded grid maps over the meta-texture coordinates in
+ * the range [0,1] but only contains one valid cell that
+ * corresponds to current slice being iterated and all the
+ * surrounding cells just provide padding.
+ *
+ * 3) Once we've defined our padded grid we then repeat that
+ * across the user's original region, calling their callback
+ * whenever we see our current slice - ignoring padding.
+ *
+ * A notable benefit of this design is that repeating a texture
+ * made of multiple slices will result in us repeating each
+ * slice in-turn so the user gets repeat callbacks for the same
+ * texture batched together. For manual emulation of texture
+ * repeats done by drawing geometry this makes it more likely
+ * that we can batch geometry.
+ */
+
+ texture->vtable->foreach_sub_texture_in_region (texture,
+ 0, 0, 1, 1,
+ create_grid_and_repeat_cb,
+ &data);
+ }
+ else
+ {
+ CoglSpan x_span = { 0, width, 0 };
+ CoglSpan y_span = { 0, height, 0 };
+ float meta_region_coords[4] = { tx_1, ty_1, tx_2, ty_2 };
+ UnNormalizeData un_normalize_data;
+
+ /* If we are dealing with a CoglTextureRectangle then we need a shim
+ * callback that un_normalizes the slice coordinates we get from
+ * _cogl_texture_spans_foreach_in_region before passing them to
+ * the user's callback. */
+ if (_cogl_is_texture_rectangle (meta_texture))
+ {
+ un_normalize_data.callback = callback;
+ un_normalize_data.user_data = user_data;
+ un_normalize_data.width = width;
+ un_normalize_data.height = height;
+ callback = un_normalize_slice_coords_cb;
+ user_data = &un_normalize_data;
+ }
+
+ _cogl_texture_spans_foreach_in_region (&x_span, 1,
+ &y_span, 1,
+ &texture,
+ meta_region_coords,
+ width,
+ height,
+ wrap_s,
+ wrap_t,
+ callback,
+ user_data);
+ }
+}
diff --git a/cogl/cogl-meta-texture.h b/cogl/cogl-meta-texture.h
new file mode 100644
index 0000000..f78f1b3
--- /dev/null
+++ b/cogl/cogl-meta-texture.h
@@ -0,0 +1,190 @@
+/*
+ * Cogl
+ *
+ * An object oriented GL/GLES Abstraction/Utility Layer
+ *
+ * Copyright (C) 2011 Intel Corporation.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ *
+ */
+
+#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
+#error "Only <cogl/cogl.h> can be included directly."
+#endif
+
+#ifndef __COGL_META_TEXTURE_H__
+#define __COGL_META_TEXTURE_H__
+
+#include <cogl/cogl-pipeline-layer-state.h>
+#include <glib.h>
+
+G_BEGIN_DECLS
+
+/**
+ * SECTION:cogl-meta-texture
+ * @short_description: Interface for high-level textures built from
+ * low-level textures like #CoglTexture2D and
+ * #CoglTexture3D.
+ *
+ * Cogl helps to make it easy to deal with high level textures such
+ * as #CoglAtlasTexture<!-- -->s, #CoglSubTexture<!-- -->s,
+ * #CoglTexturePixmapX11 textures and #CoglTexture2DSliced textures
+ * consistently.
+ *
+ * A #CoglMetaTexture is a texture that might internally be
+ * represented by one or more low-level #CoglTexture<!-- -->s
+ * such as #CoglTexture2D or #CoglTexture3D. These low-level textures
+ * are the only ones that a GPU really understands but because
+ * applications often want more high-level texture abstractions
+ * (such as storing multiple textures inside one larger "atlas"
+ * texture) it's desirable to be able to deal with these
+ * using a common interface.
+ *
+ * For example the GPU is not able to automatically handle repeating a
+ * texture that is part of a larger atlas texture but if you use
+ * %COGL_PIPELINE_WRAP_MODE_REPEAT with an atlas texture when drawing
+ * with cogl_rectangle() you should see that it "Just Worksâ" - at
+ * least if you don't use multi-texturing. The reason this works is
+ * because cogl_rectangle() internally understands the #CoglMetaTexture
+ * interface and is able to manually resolve the low-level textures
+ * using this interface and by making multiple draw calls it can
+ * emulate the texture repeat modes.
+ *
+ * Cogl doesn't aim to pretend that meta-textures are just like real
+ * textures because it would get extremely complex to try and emulate
+ * low-level GPU semantics transparently for these textures. The low
+ * level drawing APIs of Cogl, such as cogl_draw_attributes() don't
+ * actually know anything about the #CoglMetaTexture interface and its
+ * the developer's responsibility to resolve all textures referenced by
+ * a #CoglPipeline to low-level textures before drawing.
+ *
+ * If you want to develop custom primitive APIs like cogl_rectangle()
+ * and you want to support drawing with #CoglAtlasTexture<!-- -->s
+ * or #CoglSubTexture<!-- -->s for example, then you will need to use
+ * this #CoglMetaTexture interface to be able to resolve high-level
+ * textures into low-level textures before drawing with Cogl's
+ * low-level drawing APIs such as cogl_draw_attributes().
+ *
+ * <note>Most developers won't need to use this interface directly
+ * but still it is worth understanding the distinction between
+ * low-level and meta textures because you may find other references
+ * in the documentation that detail limitations of using
+ * meta-textures.</note>
+ */
+
+typedef struct _CoglMetaTexture CoglMetaTexture;
+#define COGL_META_TEXTURE(X) ((CoglMetaTexture *)X)
+
+/**
+ * CoglMetaTextureCallback:
+ * @sub_texture: A low-level #CoglTexture making up part of a
+ * #CoglMetaTexture.
+ * @sub_texture_coords: A float 4-tuple ordered like
+ * (tx1,ty1,tx2,ty2) defining what region of the
+ * current @sub_texture maps to a sub-region of a
+ * #CoglMetaTexture. (tx1,ty1) is the top-left
+ * sub-region coordinate and (tx2,ty2) is the
+ * bottom-right. These are low-level texture
+ * coordinates.
+ * @meta_coords: A float 4-tuple ordered like (tx1,ty1,tx2,ty2)
+ * defining what sub-region of a #CoglMetaTexture this
+ * low-level @sub_texture maps too. (tx1,ty1) is
+ * the top-left sub-region coordinate and (tx2,ty2) is
+ * the bottom-right. These are high-level meta-texture
+ * coordinates.
+ * @user_data: A private pointer passed to
+ * cogl_meta_texture_foreach_in_region().
+ *
+ * A callback used with cogl_meta_texture_foreach_in_region() to
+ * retrieve details of all the low-level #CoglTexture<!-- -->s that
+ * make up a given #CoglMetaTexture.
+ *
+ * Since: 1.10
+ * Stability: unstable
+ */
+typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
+ const float *sub_texture_coords,
+ const float *meta_coords,
+ void *user_data);
+
+/**
+ * cogl_meta_texture_foreach_in_region:
+ * @meta_texture: An object implementing the #CoglMetaTexture
+ * interface.
+ * @tx_1: The top-left x coordinate of the region to iterate
+ * @ty_1: The top-left y coordinate of the region to iterate
+ * @tx_2: The bottom-right x coordinate of the region to iterate
+ * @ty_2: The bottom-right y coordinate of the region to iterate
+ * @wrap_x: The wrap mode for the x-axis (Only
+ * %COGL_PIPELINE_WRAP_MODE_REPEAT may be passed here.)
+ * @wrap_y: The wrap mode for the y-axis (Only
+ * %COGL_PIPELINE_WRAP_MODE_REPEAT may be passed here.)
+ * @callback: A #CoglMetaTextureCallback pointer to be called
+ * for each low-level texture within the specified region.
+ * @user_data: A private pointer that is passed to @callback.
+ *
+ * Allows you to manually iterate the low-level textures that define a
+ * given region of a high-level #CoglMetaTexture.
+ *
+ * For example cogl_texture_2d_sliced_new_with_size() can be used to
+ * create a meta texture that may slice a large image into multiple,
+ * smaller power-of-two sized textures. These high level textures are
+ * not directly understood by a GPU and so this API must be used to
+ * manually resolve the underlying textures for drawing.
+ *
+ * All high level textures (#CoglAtlasTexture, #CoglSubTexture,
+ * #CoglTexturePixmapX11, and #CoglTexture2DSliced) can be handled
+ * consistently using this interface which greately simplifies
+ * implementing primitives that support all texture types.
+ *
+ * For example if you use the cogl_rectangle() API then Cogl will
+ * internally use this API to resolve the low level textures of any
+ * meta textures you have associated with CoglPipeline layers.
+ *
+ * <note>The low level drawing APIs such as cogl_draw_attributes()
+ * don't understand the #CoglMetaTexture interface and so it is your
+ * responsibility to use this API to resolve all CoglPipeline
+ * textures into low-level textures before drawing.</note>
+ *
+ * For each low-level texture that makes up part of the given region
+ * of the @meta_texture, @callback is called specifying how the
+ * low-level texture maps to the original region.
+ *
+ * <note>Currently this interface can only be used to iterate in terms
+ * of %COGL_PIPELINE_WRAP_MODE_REPEAT) which means if you want to
+ * support %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE for a custom
+ * primitive then you need to do that manually by using this interface
+ * to find edge textures and then stretching the edge texels out using
+ * geometry.</note>
+ *
+ * Since: 1.10
+ * Stability: unstable
+ */
+void
+cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
+ float tx_1,
+ float ty_1,
+ float tx_2,
+ float ty_2,
+ CoglPipelineWrapMode wrap_s,
+ CoglPipelineWrapMode wrap_t,
+ CoglMetaTextureCallback callback,
+ void *user_data);
+
+G_END_DECLS
+
+#endif /* __COGL_META_TEXTURE_H__ */
diff --git a/cogl/cogl-primitives.c b/cogl/cogl-primitives.c
index 9281306..27707bb 100644
--- a/cogl/cogl-primitives.c
+++ b/cogl/cogl-primitives.c
@@ -37,6 +37,7 @@
#include "cogl-framebuffer-private.h"
#include "cogl-attribute-private.h"
#include "cogl-private.h"
+#include "cogl-meta-texture.h"
#include <string.h>
#include <math.h>
@@ -139,6 +140,8 @@ validate_first_layer_cb (CoglPipeline *pipeline,
ValidateFirstLayerState *state = user_data;
CoglPipelineWrapMode clamp_to_edge =
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE;
+ CoglPipelineWrapMode wrap_s;
+ CoglPipelineWrapMode wrap_t;
/* We can't use hardware repeat so we need to set clamp to edge
* otherwise it might pull in edge pixels from the other side. By
@@ -184,15 +187,16 @@ validate_first_layer_cb (CoglPipeline *pipeline,
*/
/* TODO: support multitexturing */
static void
-_cogl_texture_quad_multiple_primitives (CoglTexture *texture,
+_cogl_texture_quad_multiple_primitives (CoglTexture *texture,
CoglPipeline *pipeline,
- gboolean clamp_s,
- gboolean clamp_t,
- const float *position,
- float tx_1,
- float ty_1,
- float tx_2,
- float ty_2)
+ int layer_index,
+ gboolean check_clamp_s,
+ gboolean check_clamp_t,
+ const float *position,
+ float tx_1,
+ float ty_1,
+ float tx_2,
+ float ty_2)
{
TextureSlicedQuadState state;
gboolean tex_virtual_flipped_x;
@@ -200,12 +204,17 @@ _cogl_texture_quad_multiple_primitives (CoglTexture *texture,
gboolean quad_flipped_x;
gboolean quad_flipped_y;
ValidateFirstLayerState validate_first_layer_state;
+ CoglPipelineWrapMode wrap_s, wrap_t;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
+ wrap_s = cogl_pipeline_get_layer_wrap_mode_s (pipeline, layer_index);
+ wrap_t = cogl_pipeline_get_layer_wrap_mode_t (pipeline, layer_index);
+
/* If the wrap mode is clamp to edge then we'll recursively draw the
stretched part and replace the coordinates */
- if (clamp_s && tx_1 != tx_2)
+ if (check_clamp_s &&
+ wrap_s == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE && tx_1 != tx_2)
{
float *replacement_position = g_newa (float, 4);
float old_tx_1 = tx_1, old_tx_2 = tx_2;
@@ -225,7 +234,8 @@ _cogl_texture_quad_multiple_primitives (CoglTexture *texture,
(tx_1 - old_tx_1) / (old_tx_2 - old_tx_1)),
position[3] };
_cogl_texture_quad_multiple_primitives (texture, pipeline,
- FALSE, clamp_t,
+ layer_index,
+ FALSE, TRUE,
tmp_position,
tx_1, ty_1, tx_1, ty_2);
replacement_position[0] = tmp_position[2];
@@ -240,7 +250,8 @@ _cogl_texture_quad_multiple_primitives (CoglTexture *texture,
(tx_2 - old_tx_1) / (old_tx_2 - old_tx_1)),
position[1], position[2], position[3] };
_cogl_texture_quad_multiple_primitives (texture, pipeline,
- FALSE, clamp_t,
+ layer_index,
+ FALSE, TRUE,
tmp_position,
tx_2, ty_1, tx_2, ty_2);
replacement_position[2] = tmp_position[0];
@@ -253,7 +264,8 @@ _cogl_texture_quad_multiple_primitives (CoglTexture *texture,
position = replacement_position;
}
- if (clamp_t && ty_1 != ty_2)
+ if (check_clamp_t &&
+ wrap_t == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE && ty_1 != ty_2)
{
float *replacement_position = g_newa (float, 4);
float old_ty_1 = ty_1, old_ty_2 = ty_2;
@@ -272,7 +284,8 @@ _cogl_texture_quad_multiple_primitives (CoglTexture *texture,
(position[3] - position[1]) *
(ty_1 - old_ty_1) / (old_ty_2 - old_ty_1)) };
_cogl_texture_quad_multiple_primitives (texture, pipeline,
- clamp_s, FALSE,
+ layer_index,
+ TRUE, FALSE,
tmp_position,
tx_1, ty_1, tx_2, ty_1);
replacement_position[1] = tmp_position[3];
@@ -288,7 +301,8 @@ _cogl_texture_quad_multiple_primitives (CoglTexture *texture,
(ty_2 - old_ty_1) / (old_ty_2 - old_ty_1)),
position[2], position[3] };
_cogl_texture_quad_multiple_primitives (texture, pipeline,
- clamp_s, FALSE,
+ layer_index,
+ TRUE, FALSE,
tmp_position,
tx_1, ty_2, tx_2, ty_2);
replacement_position[3] = tmp_position[1];
@@ -354,10 +368,23 @@ _cogl_texture_quad_multiple_primitives (CoglTexture *texture,
state.v_to_q_scale_x = fabs (state.quad_len_x / (tx_2 - tx_1));
state.v_to_q_scale_y = fabs (state.quad_len_y / (ty_2 - ty_1));
- _cogl_texture_foreach_sub_texture_in_region (texture,
- tx_1, ty_1, tx_2, ty_2,
- log_quad_sub_textures_cb,
- &state);
+ /* cogl_meta_texture_foreach_in_region only allows WRAP_MODE_REPEAT.
+ * If CLAMP_TO_EDGE is in use then we have already dealt with
+ * emulation for that and we can just pass WRAP_MODE_REPEAT here...
+ */
+ if (wrap_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC ||
+ wrap_s == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE)
+ wrap_s = COGL_PIPELINE_WRAP_MODE_REPEAT;
+ if (wrap_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC ||
+ wrap_t == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE)
+ wrap_t = COGL_PIPELINE_WRAP_MODE_REPEAT;
+
+ cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
+ tx_1, ty_1, tx_2, ty_2,
+ wrap_s,
+ wrap_t,
+ log_quad_sub_textures_cb,
+ &state);
if (validate_first_layer_state.override_pipeline)
cogl_object_unref (validate_first_layer_state.override_pipeline);
@@ -760,7 +787,6 @@ _cogl_rectangles_with_multitexture_coords (
CoglTexture *texture;
const float default_tex_coords[4] = {0.0, 0.0, 1.0, 1.0};
const float *tex_coords;
- gboolean clamp_s, clamp_t;
if (!state.all_use_sliced_quad_fallback)
{
@@ -788,18 +814,12 @@ _cogl_rectangles_with_multitexture_coords (
else
tex_coords = default_tex_coords;
- clamp_s = (cogl_pipeline_get_layer_wrap_mode_s (pipeline,
- state.first_layer) ==
- COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
- clamp_t = (cogl_pipeline_get_layer_wrap_mode_t (pipeline,
- state.first_layer) ==
- COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
-
COGL_NOTE (DRAW, "Drawing Tex Quad (Multi-Prim Mode)");
_cogl_texture_quad_multiple_primitives (texture,
pipeline,
- clamp_s, clamp_t,
+ state.first_layer,
+ TRUE, TRUE,
rects[i].position,
tex_coords[0],
tex_coords[1],
diff --git a/cogl/cogl-spans.c b/cogl/cogl-spans.c
index d627930..3d9d3e5 100644
--- a/cogl/cogl-spans.c
+++ b/cogl/cogl-spans.c
@@ -35,7 +35,7 @@ void
_cogl_span_iter_update (CoglSpanIter *iter)
{
/* Pick current span */
- iter->span = &g_array_index (iter->array, CoglSpan, iter->index);
+ iter->span = &iter->spans[iter->index];
/* Offset next position by span size */
iter->next_pos = iter->pos + iter->span->size - iter->span->waste;
@@ -66,17 +66,24 @@ _cogl_span_iter_update (CoglSpanIter *iter)
void
_cogl_span_iter_begin (CoglSpanIter *iter,
- GArray *spans,
- float normalize_factor,
- float cover_start,
- float cover_end)
+ const CoglSpan *spans,
+ int n_spans,
+ float normalize_factor,
+ float cover_start,
+ float cover_end,
+ CoglPipelineWrapMode wrap_mode)
{
float cover_start_normalized;
+ /* XXX: If CLAMP_TO_EDGE needs to be emulated then it needs to be
+ * done at a higher level than here... */
+ g_return_if_fail (wrap_mode == COGL_PIPELINE_WRAP_MODE_REPEAT);
+
iter->index = 0;
iter->span = NULL;
- iter->array = spans;
+ iter->spans = spans;
+ iter->n_spans = n_spans;
/* We always iterate in a positive direction from the origin. If
* iter->flipped == TRUE that means whoever is using this API should
@@ -100,6 +107,8 @@ _cogl_span_iter_begin (CoglSpanIter *iter,
cover_start_normalized = cover_start / normalize_factor;
iter->origin = floorf (cover_start_normalized) * normalize_factor;
+ iter->wrap_mode = wrap_mode;
+
iter->cover_start = cover_start;
iter->cover_end = cover_end;
iter->pos = iter->origin;
@@ -117,8 +126,7 @@ _cogl_span_iter_next (CoglSpanIter *iter)
/* Move current position */
iter->pos = iter->next_pos;
- /* Pick next slice (wrap when last reached) */
- iter->index = (iter->index + 1) % iter->array->len;
+ iter->index = (iter->index + 1) % iter->n_spans;
/* Update intersection */
_cogl_span_iter_update (iter);
diff --git a/cogl/cogl-spans.h b/cogl/cogl-spans.h
index c3b77c0..e328b72 100644
--- a/cogl/cogl-spans.h
+++ b/cogl/cogl-spans.h
@@ -25,6 +25,7 @@
#define __COGL_SPANS_PRIVATE_H
#include "cogl-handle.h"
+#include "cogl-pipeline-layer-state.h"
typedef struct _CoglSpan
{
@@ -35,18 +36,20 @@ typedef struct _CoglSpan
typedef struct _CoglSpanIter
{
- int index;
- GArray *array;
- CoglSpan *span;
- float pos;
- float next_pos;
- float origin;
- float cover_start;
- float cover_end;
- float intersect_start;
- float intersect_end;
- gboolean intersects;
- gboolean flipped;
+ int index;
+ const CoglSpan *spans;
+ int n_spans;
+ const CoglSpan *span;
+ float pos;
+ float next_pos;
+ float origin;
+ float cover_start;
+ float cover_end;
+ float intersect_start;
+ float intersect_end;
+ gboolean intersects;
+ gboolean flipped;
+ CoglPipelineWrapMode wrap_mode;
} CoglSpanIter;
void
@@ -54,10 +57,12 @@ _cogl_span_iter_update (CoglSpanIter *iter);
void
_cogl_span_iter_begin (CoglSpanIter *iter,
- GArray *spans,
- float normalize_factor,
- float cover_start,
- float cover_end);
+ const CoglSpan *spans,
+ int n_spans,
+ float normalize_factor,
+ float cover_start,
+ float cover_end,
+ CoglPipelineWrapMode wrap_mode);
void
_cogl_span_iter_next (CoglSpanIter *iter);
diff --git a/cogl/cogl-sub-texture.c b/cogl/cogl-sub-texture.c
index 331eecc..44a8543 100644
--- a/cogl/cogl-sub-texture.c
+++ b/cogl/cogl-sub-texture.c
@@ -36,6 +36,7 @@
#include "cogl-context-private.h"
#include "cogl-handle.h"
#include "cogl-texture-driver.h"
+#include "cogl-texture-rectangle-private.h"
#include <string.h>
#include <math.h>
@@ -47,155 +48,88 @@ COGL_TEXTURE_INTERNAL_DEFINE (SubTexture, sub_texture);
static const CoglTextureVtable cogl_sub_texture_vtable;
static void
-_cogl_sub_texture_map_range (float *t1, float *t2,
- int sub_offset,
- int sub_size,
- int full_size)
+_cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex,
+ float *coords)
{
- float t1_frac, t1_int, t2_frac, t2_int;
-
- t1_frac = modff (*t1, &t1_int);
- t2_frac = modff (*t2, &t2_int);
-
- if (t1_frac < 0.0f)
- {
- t1_frac += 1.0f;
- t1_int -= 1.0f;
- }
- if (t2_frac < 0.0f)
- {
- t2_frac += 1.0f;
- t2_int -= 1.0f;
- }
-
- /* If one of the coordinates is zero we need to make sure it is
- still greater than the other coordinate if it was originally so
- we'll flip it to the other side */
- if (*t1 < *t2)
+ /* NB: coords[] come in as non-normalized if sub_tex->full_texture
+ * is a CoglTextureRectangle otherwhise they are normalized. The
+ * coordinates we write out though must always be normalized.
+ *
+ * NB: sub_tex->sub_x/y/width/height are in non-normalized
+ * coordinates.
+ */
+ if (_cogl_is_texture_rectangle (sub_tex->full_texture))
{
- if (t2_frac == 0.0f)
- {
- t2_frac = 1.0f;
- t2_int -= 1.0f;
- }
+ coords[0] = (coords[0] - sub_tex->sub_x) / sub_tex->sub_width;
+ coords[1] = (coords[1] - sub_tex->sub_y) / sub_tex->sub_height;
+ coords[2] = (coords[2] - sub_tex->sub_x) / sub_tex->sub_width;
+ coords[3] = (coords[3] - sub_tex->sub_y) / sub_tex->sub_height;
}
else
{
- if (t1_frac == 0.0f)
- {
- t1_frac = 1.0f;
- t1_int -= 1.0f;
- }
+ float width = cogl_texture_get_width (sub_tex->full_texture);
+ float height = cogl_texture_get_height (sub_tex->full_texture);
+ coords[0] = (coords[0] * width - sub_tex->sub_x) / sub_tex->sub_width;
+ coords[1] = (coords[1] * height - sub_tex->sub_y) / sub_tex->sub_height;
+ coords[2] = (coords[2] * width - sub_tex->sub_x) / sub_tex->sub_width;
+ coords[3] = (coords[3] * height - sub_tex->sub_y) / sub_tex->sub_height;
}
-
- /* Convert the fractional part leaving the integer part intact */
- t1_frac = (sub_offset + t1_frac * sub_size) / full_size;
- *t1 = t1_frac + t1_int;
-
- t2_frac = (sub_offset + t2_frac * sub_size) / full_size;
- *t2 = t2_frac + t2_int;
}
static void
_cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
float *coords)
{
- unsigned int full_width = cogl_texture_get_width (sub_tex->full_texture);
- unsigned int full_height = cogl_texture_get_height (sub_tex->full_texture);
-
- _cogl_sub_texture_map_range (coords + 0, coords + 2,
- sub_tex->sub_x, sub_tex->sub_width,
- full_width);
- _cogl_sub_texture_map_range (coords + 1, coords + 3,
- sub_tex->sub_y, sub_tex->sub_height,
- full_height);
-}
-
-/* Maps from the texture coordinates of the full texture to the
- texture coordinates of the sub texture */
-static float
-_cogl_sub_texture_unmap_coord (float t,
- int sub_offset,
- int sub_size,
- int full_size)
-{
- float frac_part, int_part;
-
- /* Convert the fractional part leaving the integer part in tact */
- frac_part = modff (t, &int_part);
-
- if (cogl_util_float_signbit (frac_part))
- frac_part = ((1.0f + frac_part) * full_size -
- sub_offset - sub_size) / sub_size;
+ /* NB: coords[] always come in as normalized coordinates but may go
+ * out as non-normalized if sub_tex->full_texture is a
+ * CoglTextureRectangle.
+ *
+ * NB: sub_tex->sub_x/y/width/height are in non-normalized
+ * coordinates.
+ */
+
+ if (_cogl_is_texture_rectangle (sub_tex->full_texture))
+ {
+ coords[0] = coords[0] * sub_tex->sub_width + sub_tex->sub_x;
+ coords[1] = coords[1] * sub_tex->sub_height + sub_tex->sub_y;
+ coords[2] = coords[2] * sub_tex->sub_width + sub_tex->sub_x;
+ coords[3] = coords[3] * sub_tex->sub_height + sub_tex->sub_y;
+ }
else
- frac_part = (frac_part * full_size - sub_offset) / sub_size;
-
- return frac_part + int_part;
-}
-
-static void
-_cogl_sub_texture_unmap_coords (CoglSubTexture *sub_tex,
- float *s,
- float *t)
-{
- unsigned int full_width = cogl_texture_get_width (sub_tex->full_texture);
- unsigned int full_height = cogl_texture_get_height (sub_tex->full_texture);
-
- *s = _cogl_sub_texture_unmap_coord (*s, sub_tex->sub_x, sub_tex->sub_width,
- full_width);
- *t = _cogl_sub_texture_unmap_coord (*t, sub_tex->sub_y, sub_tex->sub_height,
- full_height);
+ {
+ float width = cogl_texture_get_width (sub_tex->full_texture);
+ float height = cogl_texture_get_height (sub_tex->full_texture);
+ coords[0] = (coords[0] * sub_tex->sub_width + sub_tex->sub_x) / width;
+ coords[1] = (coords[1] * sub_tex->sub_height + sub_tex->sub_y) / height;
+ coords[2] = (coords[2] * sub_tex->sub_width + sub_tex->sub_x) / width;
+ coords[3] = (coords[3] * sub_tex->sub_height + sub_tex->sub_y) / height;
+ }
}
typedef struct _CoglSubTextureForeachData
{
CoglSubTexture *sub_tex;
- CoglTextureSliceCallback callback;
+ CoglMetaTextureCallback callback;
void *user_data;
} CoglSubTextureForeachData;
static void
-_cogl_sub_texture_foreach_cb (CoglTexture *texture,
- const float *slice_coords,
- const float *full_virtual_coords,
- void *user_data)
+unmap_coords_cb (CoglTexture *slice_texture,
+ const float *slice_texture_coords,
+ const float *meta_coords,
+ void *user_data)
{
CoglSubTextureForeachData *data = user_data;
- float virtual_coords[4];
-
- memcpy (virtual_coords, full_virtual_coords, sizeof (virtual_coords));
- /* Convert the virtual coords from the full-texture space to the sub
- texture space */
- _cogl_sub_texture_unmap_coords (data->sub_tex,
- &virtual_coords[0],
- &virtual_coords[1]);
- _cogl_sub_texture_unmap_coords (data->sub_tex,
- &virtual_coords[2],
- &virtual_coords[3]);
-
- data->callback (texture,
- slice_coords, virtual_coords,
- data->user_data);
-}
+ float unmapped_coords[4];
-static void
-_cogl_sub_texture_manual_repeat_cb (const float *coords,
- void *user_data)
-{
- CoglSubTextureForeachData *data = user_data;
- float mapped_coords[4];
+ memcpy (unmapped_coords, meta_coords, sizeof (unmapped_coords));
- memcpy (mapped_coords, coords, sizeof (mapped_coords));
+ _cogl_sub_texture_unmap_quad (data->sub_tex, unmapped_coords);
- _cogl_sub_texture_map_quad (data->sub_tex, mapped_coords);
-
- _cogl_texture_foreach_sub_texture_in_region (data->sub_tex->full_texture,
- mapped_coords[0],
- mapped_coords[1],
- mapped_coords[2],
- mapped_coords[3],
- _cogl_sub_texture_foreach_cb,
- user_data);
+ data->callback (slice_texture,
+ slice_texture_coords,
+ unmapped_coords,
+ data->user_data);
}
static void
@@ -205,20 +139,46 @@ _cogl_sub_texture_foreach_sub_texture_in_region (
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
- CoglTextureSliceCallback callback,
+ CoglMetaTextureCallback callback,
void *user_data)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
- CoglSubTextureForeachData data;
-
- data.sub_tex = sub_tex;
- data.callback = callback;
- data.user_data = user_data;
-
- _cogl_texture_iterate_manual_repeats (_cogl_sub_texture_manual_repeat_cb,
- virtual_tx_1, virtual_ty_1,
- virtual_tx_2, virtual_ty_2,
- &data);
+ CoglTexture *full_texture = sub_tex->full_texture;
+ float mapped_coords[4] =
+ { virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2};
+ float virtual_coords[4] =
+ { virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2};
+
+ /* map the virtual coordinates to ->full_texture coordinates */
+ _cogl_sub_texture_map_quad (sub_tex, mapped_coords);
+
+ /* TODO: Add something like cogl_is_low_level_texture() */
+ if (cogl_is_texture_2d (full_texture) ||
+ _cogl_is_texture_rectangle (full_texture))
+ {
+ callback (sub_tex->full_texture,
+ mapped_coords,
+ virtual_coords,
+ user_data);
+ }
+ else
+ {
+ CoglSubTextureForeachData data;
+
+ data.sub_tex = sub_tex;
+ data.callback = callback;
+ data.user_data = user_data;
+
+ cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (full_texture),
+ mapped_coords[0],
+ mapped_coords[1],
+ mapped_coords[2],
+ mapped_coords[3],
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ unmap_coords_cb,
+ &data);
+ }
}
static void
diff --git a/cogl/cogl-texture-2d-sliced.c b/cogl/cogl-texture-2d-sliced.c
index 150f05d..ec8db2f 100644
--- a/cogl/cogl-texture-2d-sliced.c
+++ b/cogl/cogl-texture-2d-sliced.c
@@ -56,14 +56,33 @@ COGL_TEXTURE_DEFINE (Texture2DSliced, texture_2d_sliced);
static const CoglTextureVtable cogl_texture_2d_sliced_vtable;
-/* To differentiate between texture coordinates of a specific, real, slice
- * texture and the texture coordinates of the composite, sliced texture, the
- * coordinates of the sliced texture are called "virtual" coordinates and the
- * coordinates of slices are called "slice" coordinates. */
-/* This function lets you iterate all the slices that lie within the given
- * virtual coordinates of the parent sliced texture. */
-/* Note: no guarantee is given about the order in which the slices will be
- * visited */
+typedef struct _ForeachData
+{
+ CoglMetaTextureCallback callback;
+ void *user_data;
+ float x_normalize_factor;
+ float y_normalize_factor;
+} ForeachData;
+
+static void
+re_normalize_sub_texture_coords_cb (CoglTexture *sub_texture,
+ const float *sub_texture_coords,
+ const float *meta_coords,
+ void *user_data)
+{
+ ForeachData *data = user_data;
+ float re_normalized_coords[4] =
+ {
+ sub_texture_coords[0] * data->x_normalize_factor,
+ sub_texture_coords[1] * data->y_normalize_factor,
+ sub_texture_coords[2] * data->x_normalize_factor,
+ sub_texture_coords[3] * data->y_normalize_factor
+ };
+
+ data->callback (sub_texture, re_normalized_coords, meta_coords,
+ data->user_data);
+}
+
static void
_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
CoglTexture *tex,
@@ -71,103 +90,44 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
- CoglTextureSliceCallback callback,
+ CoglMetaTextureCallback callback,
void *user_data)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
- float width = tex_2ds->width;
- float height = tex_2ds->height;
- CoglSpanIter iter_x;
- CoglSpanIter iter_y;
- float slice_coords[4];
-
- /* Slice spans are stored in denormalized coordinates, and this is what
- * the _cogl_span_iter_* funcs expect to be given, so we scale the given
- * virtual coordinates by the texture size to denormalize.
+ CoglSpan *x_spans = (CoglSpan *)tex_2ds->slice_x_spans->data;
+ CoglSpan *y_spans = (CoglSpan *)tex_2ds->slice_y_spans->data;
+ CoglTexture **textures = (CoglTexture **)tex_2ds->slice_textures->data;
+ float un_normalized_coords[4];
+ ForeachData data;
+
+ /* NB: its convenient for us to store non-normalized coordinates in
+ * our CoglSpans but that means we need to un-normalize the incoming
+ * virtual coordinates and make sure we re-normalize the coordinates
+ * before calling the given callback.
*/
- /* XXX: I wonder if it's worth changing how we store spans so we can avoid
- * the need to denormalize here */
- virtual_tx_1 *= width;
- virtual_ty_1 *= height;
- virtual_tx_2 *= width;
- virtual_ty_2 *= height;
-
- /* Iterate the y axis of the virtual rectangle */
- for (_cogl_span_iter_begin (&iter_y,
- tex_2ds->slice_y_spans,
- height,
- virtual_ty_1,
- virtual_ty_2);
- !_cogl_span_iter_end (&iter_y);
- _cogl_span_iter_next (&iter_y))
- {
- if (iter_y.flipped)
- {
- slice_coords[1] = iter_y.intersect_end;
- slice_coords[3] = iter_y.intersect_start;
- }
- else
- {
- slice_coords[1] = iter_y.intersect_start;
- slice_coords[3] = iter_y.intersect_end;
- }
-
- /* Localize slice texture coordinates */
- slice_coords[1] -= iter_y.pos;
- slice_coords[3] -= iter_y.pos;
-
- /* Normalize slice texture coordinates */
- slice_coords[1] /= iter_y.span->size;
- slice_coords[3] /= iter_y.span->size;
-
- /* Iterate the x axis of the virtual rectangle */
- for (_cogl_span_iter_begin (&iter_x,
- tex_2ds->slice_x_spans,
- width,
- virtual_tx_1,
- virtual_tx_2);
- !_cogl_span_iter_end (&iter_x);
- _cogl_span_iter_next (&iter_x))
- {
- CoglTexture2D *slice_tex;
- float normalized_virtual_coords[4];
- if (iter_x.flipped)
- {
- slice_coords[0] = iter_x.intersect_end;
- slice_coords[2] = iter_x.intersect_start;
- }
- else
- {
- slice_coords[0] = iter_x.intersect_start;
- slice_coords[2] = iter_x.intersect_end;
- }
-
- /* Localize slice texture coordinates */
- slice_coords[0] -= iter_x.pos;
- slice_coords[2] -= iter_x.pos;
-
- /* Normalize slice texture coordinates */
- slice_coords[0] /= iter_x.span->size;
- slice_coords[2] /= iter_x.span->size;
-
- /* Pluck out the cogl texture for this slice */
- slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *,
- iter_y.index *
- tex_2ds->slice_x_spans->len +
- iter_x.index);
-
- normalized_virtual_coords[0] = iter_x.intersect_start / width;
- normalized_virtual_coords[1] = iter_y.intersect_start / height;
- normalized_virtual_coords[2] = iter_x.intersect_end / width;
- normalized_virtual_coords[3] = iter_y.intersect_end / height;
-
- callback (COGL_TEXTURE (slice_tex),
- slice_coords,
- normalized_virtual_coords,
- user_data);
- }
- }
+ data.callback = callback;
+ data.user_data = user_data;
+ data.x_normalize_factor = 1.0f / tex_2ds->width;
+ data.y_normalize_factor = 1.0f / tex_2ds->height;
+
+ un_normalized_coords[0] = virtual_tx_1 * data.x_normalize_factor;
+ un_normalized_coords[1] = virtual_ty_1 * data.y_normalize_factor;
+ un_normalized_coords[2] = virtual_tx_2 * data.x_normalize_factor;
+ un_normalized_coords[3] = virtual_ty_2 * data.y_normalize_factor;
+
+ _cogl_texture_spans_foreach_in_region (x_spans,
+ tex_2ds->slice_x_spans->len,
+ y_spans,
+ tex_2ds->slice_y_spans->len,
+ textures,
+ un_normalized_coords,
+ 1, /* x_normalize_factor */
+ 1, /* y_normalize_factor */
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ re_normalize_sub_texture_coords_cb,
+ &data);
}
static guint8 *
@@ -455,10 +415,12 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
/* Iterate vertical spans */
for (source_y = src_y,
_cogl_span_iter_begin (&y_iter,
- tex_2ds->slice_y_spans,
+ (CoglSpan *)tex_2ds->slice_y_spans->data,
+ tex_2ds->slice_y_spans->len,
tex_2ds->height,
dst_y,
- dst_y + height);
+ dst_y + height,
+ COGL_PIPELINE_WRAP_MODE_REPEAT);
!_cogl_span_iter_end (&y_iter);
@@ -471,10 +433,12 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
/* Iterate horizontal spans */
for (source_x = src_x,
_cogl_span_iter_begin (&x_iter,
- tex_2ds->slice_x_spans,
+ (CoglSpan *)tex_2ds->slice_x_spans->data,
+ tex_2ds->slice_x_spans->len,
tex_2ds->width,
dst_x,
- dst_x + width);
+ dst_x + width,
+ COGL_PIPELINE_WRAP_MODE_REPEAT);
!_cogl_span_iter_end (&x_iter);
diff --git a/cogl/cogl-texture-2d.c b/cogl/cogl-texture-2d.c
index 4697917..c64b14e 100644
--- a/cogl/cogl-texture-2d.c
+++ b/cogl/cogl-texture-2d.c
@@ -57,78 +57,11 @@ static const CoglTextureVtable cogl_texture_2d_vtable;
typedef struct _CoglTexture2DManualRepeatData
{
CoglTexture2D *tex_2d;
- CoglTextureSliceCallback callback;
+ CoglMetaTextureCallback callback;
void *user_data;
} CoglTexture2DManualRepeatData;
static void
-_cogl_texture_2d_wrap_coords (float t_1, float t_2,
- float *out_t_1, float *out_t_2)
-{
- float int_part;
-
- /* Wrap t_1 and t_2 to the range [0,1] */
-
- modff (t_1 < t_2 ? t_1 : t_2, &int_part);
- t_1 -= int_part;
- t_2 -= int_part;
- if (cogl_util_float_signbit (int_part))
- {
- *out_t_1 = 1.0f + t_1;
- *out_t_2 = 1.0f + t_2;
- }
- else
- {
- *out_t_1 = t_1;
- *out_t_2 = t_2;
- }
-}
-
-static void
-_cogl_texture_2d_manual_repeat_cb (const float *coords,
- void *user_data)
-{
- CoglTexture2DManualRepeatData *data = user_data;
- float slice_coords[4];
-
- _cogl_texture_2d_wrap_coords (coords[0], coords[2],
- slice_coords + 0, slice_coords + 2);
- _cogl_texture_2d_wrap_coords (coords[1], coords[3],
- slice_coords + 1, slice_coords + 3);
-
- data->callback (COGL_TEXTURE (data->tex_2d),
- slice_coords,
- coords,
- data->user_data);
-}
-
-static void
-_cogl_texture_2d_foreach_sub_texture_in_region (
- CoglTexture *tex,
- float virtual_tx_1,
- float virtual_ty_1,
- float virtual_tx_2,
- float virtual_ty_2,
- CoglTextureSliceCallback callback,
- void *user_data)
-{
- CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
- CoglTexture2DManualRepeatData data;
-
- data.tex_2d = tex_2d;
- data.callback = callback;
- data.user_data = user_data;
-
- /* We need to implement manual repeating because if Cogl is calling
- this function then it will set the wrap mode to GL_CLAMP_TO_EDGE
- and hardware repeating can't be done */
- _cogl_texture_iterate_manual_repeats (_cogl_texture_2d_manual_repeat_cb,
- virtual_tx_1, virtual_ty_1,
- virtual_tx_2, virtual_ty_2,
- &data);
-}
-
-static void
_cogl_texture_2d_set_wrap_mode_parameters (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
@@ -923,7 +856,7 @@ cogl_texture_2d_vtable =
{
_cogl_texture_2d_set_region,
_cogl_texture_2d_get_data,
- _cogl_texture_2d_foreach_sub_texture_in_region,
+ NULL, /* foreach_sub_texture_in_region */
_cogl_texture_2d_get_max_waste,
_cogl_texture_2d_is_sliced,
_cogl_texture_2d_can_hardware_repeat,
diff --git a/cogl/cogl-texture-3d.c b/cogl/cogl-texture-3d.c
index 58adee6..584bbbd 100644
--- a/cogl/cogl-texture-3d.c
+++ b/cogl/cogl-texture-3d.c
@@ -55,80 +55,6 @@ COGL_TEXTURE_DEFINE (Texture3D, texture_3d);
static const CoglTextureVtable cogl_texture_3d_vtable;
-typedef struct _CoglTexture3DManualRepeatData
-{
- CoglTexture3D *tex_3d;
- CoglTextureSliceCallback callback;
- void *user_data;
-} CoglTexture3DManualRepeatData;
-
-static void
-_cogl_texture_3d_wrap_coords (float t_1, float t_2,
- float *out_t_1, float *out_t_2)
-{
- float int_part;
-
- /* Wrap t_1 and t_2 to the range [0,1] */
-
- modff (t_1 < t_2 ? t_1 : t_2, &int_part);
- t_1 -= int_part;
- t_2 -= int_part;
- if (cogl_util_float_signbit (int_part))
- {
- *out_t_1 = 1.0f + t_1;
- *out_t_2 = 1.0f + t_2;
- }
- else
- {
- *out_t_1 = t_1;
- *out_t_2 = t_2;
- }
-}
-
-static void
-_cogl_texture_3d_manual_repeat_cb (const float *coords,
- void *user_data)
-{
- CoglTexture3DManualRepeatData *data = user_data;
- float slice_coords[4];
-
- _cogl_texture_3d_wrap_coords (coords[0], coords[2],
- slice_coords + 0, slice_coords + 2);
- _cogl_texture_3d_wrap_coords (coords[1], coords[3],
- slice_coords + 1, slice_coords + 3);
-
- data->callback (COGL_TEXTURE (data->tex_3d),
- slice_coords,
- coords,
- data->user_data);
-}
-
-static void
-_cogl_texture_3d_foreach_sub_texture_in_region (
- CoglTexture *tex,
- float virtual_tx_1,
- float virtual_ty_1,
- float virtual_tx_2,
- float virtual_ty_2,
- CoglTextureSliceCallback callback,
- void *user_data)
-{
- CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
- CoglTexture3DManualRepeatData data;
-
- data.tex_3d = tex_3d;
- data.callback = callback;
- data.user_data = user_data;
-
- /* We need to implement manual repeating because if Cogl is calling
- this function then it will set the wrap mode to GL_CLAMP_TO_EDGE
- and hardware repeating can't be done */
- _cogl_texture_iterate_manual_repeats (_cogl_texture_3d_manual_repeat_cb,
- virtual_tx_1, virtual_ty_1,
- virtual_tx_2, virtual_ty_2,
- &data);
-}
-
static void
_cogl_texture_3d_set_wrap_mode_parameters (CoglTexture *tex,
GLenum wrap_mode_s,
@@ -671,7 +597,7 @@ cogl_texture_3d_vtable =
{
_cogl_texture_3d_set_region,
_cogl_texture_3d_get_data,
- _cogl_texture_3d_foreach_sub_texture_in_region,
+ NULL, /* foreach_sub_texture_in_region */
_cogl_texture_3d_get_max_waste,
_cogl_texture_3d_is_sliced,
_cogl_texture_3d_can_hardware_repeat,
diff --git a/cogl/cogl-texture-private.h b/cogl/cogl-texture-private.h
index 0ca0a45..1ca0561 100644
--- a/cogl/cogl-texture-private.h
+++ b/cogl/cogl-texture-private.h
@@ -27,17 +27,10 @@
#include "cogl-bitmap-private.h"
#include "cogl-handle.h"
#include "cogl-pipeline-private.h"
+#include "cogl-spans.h"
typedef struct _CoglTextureVtable CoglTextureVtable;
-typedef void (*CoglTextureSliceCallback) (CoglTexture *texture,
- const float *slice_coords,
- const float *virtual_coords,
- void *user_data);
-
-typedef void (* CoglTextureManualRepeatCallback) (const float *coords,
- void *user_data);
-
/* Encodes three possibiloities result of transforming a quad */
typedef enum {
/* quad doesn't cross the boundaries of a texture */
@@ -92,7 +85,7 @@ struct _CoglTextureVtable
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
- CoglTextureSliceCallback callback,
+ CoglMetaTextureCallback callback,
void *user_data);
int (* get_max_waste) (CoglTexture *tex);
@@ -189,15 +182,6 @@ _cogl_texture_register_texture_type (GQuark type);
_cogl_texture_register_texture_type (_cogl_handle_ \
## type_name ## _get_type ()))
-void
-_cogl_texture_foreach_sub_texture_in_region (CoglTexture *texture,
- float virtual_tx_1,
- float virtual_ty_1,
- float virtual_tx_2,
- float virtual_ty_2,
- CoglTextureSliceCallback callback,
- void *user_data);
-
gboolean
_cogl_texture_can_hardware_repeat (CoglTexture *texture);
@@ -256,17 +240,6 @@ _cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride);
void
_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride);
-/* Utility function for implementing manual repeating. Even texture
- backends that always support hardware repeating need this because
- when foreach_sub_texture_in_region is invoked Cogl will set the
- wrap mode to GL_CLAMP_TO_EDGE so hardware repeating can't be
- done */
-void
-_cogl_texture_iterate_manual_repeats (CoglTextureManualRepeatCallback callback,
- float tx_1, float ty_1,
- float tx_2, float ty_2,
- void *user_data);
-
/* Utility function to use as a fallback for getting the data of any
texture via the framebuffer */
@@ -289,4 +262,18 @@ _cogl_texture_get_associated_framebuffers (CoglTexture *texture);
void
_cogl_texture_flush_journal_rendering (CoglTexture *texture);
+void
+_cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
+ int n_x_spans,
+ CoglSpan *y_spans,
+ int n_y_spans,
+ CoglTexture **textures,
+ float *virtual_coords,
+ float x_normalize_factor,
+ float y_normalize_factor,
+ CoglPipelineWrapMode wrap_x,
+ CoglPipelineWrapMode wrap_y,
+ CoglMetaTextureCallback callback,
+ void *user_data);
+
#endif /* __COGL_TEXTURE_PRIVATE_H */
diff --git a/cogl/cogl-texture-rectangle-private.h b/cogl/cogl-texture-rectangle-private.h
index 9a0dca2..07eca5e 100644
--- a/cogl/cogl-texture-rectangle-private.h
+++ b/cogl/cogl-texture-rectangle-private.h
@@ -52,6 +52,9 @@ struct _CoglTextureRectangle
gboolean is_foreign;
};
+gboolean
+_cogl_is_texture_rectangle (void *object);
+
GQuark
_cogl_handle_texture_rectangle_get_type (void);
diff --git a/cogl/cogl-texture-rectangle.c b/cogl/cogl-texture-rectangle.c
index 558def6..a201153 100644
--- a/cogl/cogl-texture-rectangle.c
+++ b/cogl/cogl-texture-rectangle.c
@@ -59,85 +59,6 @@ COGL_TEXTURE_INTERNAL_DEFINE (TextureRectangle, texture_rectangle);
static const CoglTextureVtable cogl_texture_rectangle_vtable;
-typedef struct _CoglTextureRectangleManualRepeatData
-{
- CoglTextureRectangle *tex_rect;
- CoglTextureSliceCallback callback;
- void *user_data;
-} CoglTextureRectangleManualRepeatData;
-
-static void
-_cogl_texture_rectangle_wrap_coords (float t_1, float t_2,
- float *out_t_1, float *out_t_2)
-{
- float int_part;
-
- /* Wrap t_1 and t_2 to the range [0,1] */
-
- modff (t_1 < t_2 ? t_1 : t_2, &int_part);
- t_1 -= int_part;
- t_2 -= int_part;
- if (cogl_util_float_signbit (int_part))
- {
- *out_t_1 = 1.0f + t_1;
- *out_t_2 = 1.0f + t_2;
- }
- else
- {
- *out_t_1 = t_1;
- *out_t_2 = t_2;
- }
-}
-
-static void
-_cogl_texture_rectangle_manual_repeat_cb (const float *coords,
- void *user_data)
-{
- CoglTextureRectangleManualRepeatData *data = user_data;
- float slice_coords[4];
-
- _cogl_texture_rectangle_wrap_coords (coords[0], coords[2],
- slice_coords + 0, slice_coords + 2);
- _cogl_texture_rectangle_wrap_coords (coords[1], coords[3],
- slice_coords + 1, slice_coords + 3);
-
- slice_coords[0] *= data->tex_rect->width;
- slice_coords[1] *= data->tex_rect->height;
- slice_coords[2] *= data->tex_rect->width;
- slice_coords[3] *= data->tex_rect->height;
-
- data->callback (COGL_TEXTURE (data->tex_rect),
- slice_coords,
- coords,
- data->user_data);
-}
-
-static void
-_cogl_texture_rectangle_foreach_sub_texture_in_region (
- CoglTexture *tex,
- float virtual_tx_1,
- float virtual_ty_1,
- float virtual_tx_2,
- float virtual_ty_2,
- CoglTextureSliceCallback callback,
- void *user_data)
-{
- CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
- CoglTextureRectangleManualRepeatData data;
-
- data.tex_rect = tex_rect;
- data.callback = callback;
- data.user_data = user_data;
-
- /* We need to implement manual repeating because if Cogl is calling
- this function then it will set the wrap mode to GL_CLAMP_TO_EDGE
- and hardware repeating can't be done */
- _cogl_texture_iterate_manual_repeats
- (_cogl_texture_rectangle_manual_repeat_cb,
- virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2,
- &data);
-}
-
static gboolean
can_use_wrap_mode (GLenum wrap_mode)
{
@@ -653,7 +574,7 @@ cogl_texture_rectangle_vtable =
{
_cogl_texture_rectangle_set_region,
_cogl_texture_rectangle_get_data,
- _cogl_texture_rectangle_foreach_sub_texture_in_region,
+ NULL, /* foreach_sub_texture_in_region */
_cogl_texture_rectangle_get_max_waste,
_cogl_texture_rectangle_is_sliced,
_cogl_texture_rectangle_can_hardware_repeat,
diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c
index b2e0a40..fa3857d 100644
--- a/cogl/cogl-texture.c
+++ b/cogl/cogl-texture.c
@@ -292,101 +292,6 @@ _cogl_texture_set_wrap_mode_parameters (CoglTexture *texture,
wrap_mode_p);
}
-/* This is like CoglSpanIter except it deals with floats and it
- effectively assumes there is only one span from 0.0 to 1.0 */
-typedef struct _CoglTextureIter
-{
- float pos, end, next_pos;
- gboolean flipped;
- float t_1, t_2;
-} CoglTextureIter;
-
-static void
-_cogl_texture_iter_update (CoglTextureIter *iter)
-{
- float t_2;
- float frac_part;
-
- frac_part = modff (iter->pos, &iter->next_pos);
-
- /* modff rounds the int part towards zero so we need to add one if
- we're meant to be heading away from zero */
- if (iter->pos >= 0.0f || frac_part == 0.0f)
- iter->next_pos += 1.0f;
-
- if (iter->next_pos > iter->end)
- t_2 = iter->end;
- else
- t_2 = iter->next_pos;
-
- if (iter->flipped)
- {
- iter->t_1 = t_2;
- iter->t_2 = iter->pos;
- }
- else
- {
- iter->t_1 = iter->pos;
- iter->t_2 = t_2;
- }
-}
-
-static void
-_cogl_texture_iter_begin (CoglTextureIter *iter,
- float t_1, float t_2)
-{
- if (t_1 <= t_2)
- {
- iter->pos = t_1;
- iter->end = t_2;
- iter->flipped = FALSE;
- }
- else
- {
- iter->pos = t_2;
- iter->end = t_1;
- iter->flipped = TRUE;
- }
-
- _cogl_texture_iter_update (iter);
-}
-
-static void
-_cogl_texture_iter_next (CoglTextureIter *iter)
-{
- iter->pos = iter->next_pos;
- _cogl_texture_iter_update (iter);
-}
-
-static gboolean
-_cogl_texture_iter_end (CoglTextureIter *iter)
-{
- return iter->pos >= iter->end;
-}
-
-/* This invokes the callback with enough quads to cover the manually
- repeated range specified by the virtual texture coordinates without
- emitting coordinates outside the range [0,1] */
-void
-_cogl_texture_iterate_manual_repeats (CoglTextureManualRepeatCallback callback,
- float tx_1, float ty_1,
- float tx_2, float ty_2,
- void *user_data)
-{
- CoglTextureIter x_iter, y_iter;
-
- for (_cogl_texture_iter_begin (&y_iter, ty_1, ty_2);
- !_cogl_texture_iter_end (&y_iter);
- _cogl_texture_iter_next (&y_iter))
- for (_cogl_texture_iter_begin (&x_iter, tx_1, tx_2);
- !_cogl_texture_iter_end (&x_iter);
- _cogl_texture_iter_next (&x_iter))
- {
- float coords[4] = { x_iter.t_1, y_iter.t_1, x_iter.t_2, y_iter.t_2 };
- callback (coords, user_data);
- }
-}
-
CoglTexture *
cogl_texture_new_with_size (unsigned int width,
unsigned int height,
@@ -527,6 +432,11 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
#if HAVE_COGL_GL
if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
{
+ CoglTextureRectangle *texture_rectangle;
+ CoglSubTexture *sub_texture;
+
+ _COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
+
if (x_pot_waste != 0 || y_pot_waste != 0)
{
/* It shouldn't be necessary to have waste in this case since
@@ -536,10 +446,17 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
return COGL_INVALID_HANDLE;
}
- return _cogl_texture_rectangle_new_from_foreign (gl_handle,
- width,
- height,
- format);
+ texture_rectangle = _cogl_texture_rectangle_new_from_foreign (gl_handle,
+ width,
+ height,
+ format);
+ /* CoglTextureRectangle textures work with non-normalized
+ * coordinates, but the semantics for this function that people
+ * depend on are that all returned texture works with normalized
+ * coordinates so we wrap with a CoglSubTexture... */
+ sub_texture = _cogl_sub_texture_new (COGL_TEXTURE (texture_rectangle),
+ 0, 0, width, height);
+ return COGL_TEXTURE (sub_texture);
}
#endif
@@ -681,33 +598,6 @@ cogl_texture_is_sliced (CoglTexture *texture)
return texture->vtable->is_sliced (texture);
}
-/* Some CoglTextures, notably sliced textures or atlas textures when repeating
- * is used, will need to divide the coordinate space into multiple GL textures
- * (or rather; in the case of atlases duplicate a single texture in multiple
- * positions to handle repeating)
- *
- * This function helps you implement primitives using such textures by
- * invoking a callback once for each sub texture that intersects a given
- * region specified in texture coordinates.
- */
-void
-_cogl_texture_foreach_sub_texture_in_region (CoglTexture *texture,
- float virtual_tx_1,
- float virtual_ty_1,
- float virtual_tx_2,
- float virtual_ty_2,
- CoglTextureSliceCallback callback,
- void *user_data)
-{
- texture->vtable->foreach_sub_texture_in_region (texture,
- virtual_tx_1,
- virtual_ty_1,
- virtual_tx_2,
- virtual_ty_2,
- callback,
- user_data);
-}
-
/* If this returns FALSE, that implies _foreach_sub_texture_in_region
* will be needed to iterate over multiple sub textures for regions whos
* texture coordinates extend out of the range [0,1]
@@ -1353,10 +1243,12 @@ cogl_texture_get_data (CoglTexture *texture,
* the data for a sliced texture, and allows us to do the
* read-from-framebuffer logic here in a simple fashion rather than
* passing offsets down through the code. */
- _cogl_texture_foreach_sub_texture_in_region (texture,
- 0, 0, 1, 1,
- texture_get_cb,
- &tg_data);
+ cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
+ 0, 0, 1, 1,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ texture_get_cb,
+ &tg_data);
_cogl_bitmap_unmap (target_bmp);
@@ -1457,3 +1349,115 @@ _cogl_texture_flush_journal_rendering (CoglTexture *texture)
for (l = texture->framebuffers; l; l = l->next)
_cogl_framebuffer_flush_journal (l->data);
}
+
+/* This function lets you define a meta texture as a grid of textures
+ * whereby the x and y grid-lines are defined by an array of
+ * CoglSpans. With that grid based description this function can then
+ * iterate all the cells of the grid that lye within a region
+ * specified as virtual, meta-texture, coordinates. This function can
+ * also cope with regions that extend beyond the original meta-texture
+ * grid by iterating cells repeatedly according to the wrap_x/y
+ * arguments.
+ *
+ * To differentiate between texture coordinates of a specific, real,
+ * slice texture and the texture coordinates of a composite, meta
+ * texture, the coordinates of the meta texture are called "virtual"
+ * coordinates and the coordinates of spans are called "slice"
+ * coordinates.
+ *
+ * Note: no guarantee is given about the order in which the slices
+ * will be visited.
+ *
+ * Note: The slice coordinates passed to @callback are always
+ * normalized coordinates even if the span coordinates aren't
+ * normalized.
+ */
+void
+_cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
+ int n_x_spans,
+ CoglSpan *y_spans,
+ int n_y_spans,
+ CoglTexture **textures,
+ float *virtual_coords,
+ float x_normalize_factor,
+ float y_normalize_factor,
+ CoglPipelineWrapMode wrap_x,
+ CoglPipelineWrapMode wrap_y,
+ CoglMetaTextureCallback callback,
+ void *user_data)
+{
+ CoglSpanIter iter_x;
+ CoglSpanIter iter_y;
+ float slice_coords[4];
+
+ /* Iterate the y axis of the virtual rectangle */
+ for (_cogl_span_iter_begin (&iter_y,
+ y_spans,
+ n_y_spans,
+ y_normalize_factor,
+ virtual_coords[1],
+ virtual_coords[3],
+ wrap_y);
+ !_cogl_span_iter_end (&iter_y);
+ _cogl_span_iter_next (&iter_y))
+ {
+ if (iter_y.flipped)
+ {
+ slice_coords[1] = iter_y.intersect_end;
+ slice_coords[3] = iter_y.intersect_start;
+ }
+ else
+ {
+ slice_coords[1] = iter_y.intersect_start;
+ slice_coords[3] = iter_y.intersect_end;
+ }
+
+ /* Map the current intersection to normalized slice coordinates */
+ slice_coords[1] = (slice_coords[1] - iter_y.pos) / iter_y.span->size;
+ slice_coords[3] = (slice_coords[3] - iter_y.pos) / iter_y.span->size;
+
+ /* Iterate the x axis of the virtual rectangle */
+ for (_cogl_span_iter_begin (&iter_x,
+ x_spans,
+ n_x_spans,
+ x_normalize_factor,
+ virtual_coords[0],
+ virtual_coords[2],
+ wrap_x);
+ !_cogl_span_iter_end (&iter_x);
+ _cogl_span_iter_next (&iter_x))
+ {
+ CoglTexture *span_tex;
+ float span_virtual_coords[4];
+
+ if (iter_x.flipped)
+ {
+ slice_coords[0] = iter_x.intersect_end;
+ slice_coords[2] = iter_x.intersect_start;
+ }
+ else
+ {
+ slice_coords[0] = iter_x.intersect_start;
+ slice_coords[2] = iter_x.intersect_end;
+ }
+
+ /* Map the current intersection to normalized slice coordinates */
+ slice_coords[0] = (slice_coords[0] - iter_x.pos) / iter_x.span->size;
+ slice_coords[2] = (slice_coords[2] - iter_x.pos) / iter_x.span->size;
+
+ /* Pluck out the cogl texture for this span */
+ span_tex = textures[iter_y.index * n_y_spans + iter_x.index];
+
+ span_virtual_coords[0] = iter_x.intersect_start;
+ span_virtual_coords[1] = iter_y.intersect_start;
+ span_virtual_coords[2] = iter_x.intersect_end;
+ span_virtual_coords[3] = iter_y.intersect_end;
+
+ callback (COGL_TEXTURE (span_tex),
+ slice_coords,
+ span_virtual_coords,
+ user_data);
+ }
+ }
+}
+
diff --git a/cogl/cogl.h b/cogl/cogl.h
index 1f738a7..3925a0b 100644
--- a/cogl/cogl.h
+++ b/cogl/cogl.h
@@ -82,6 +82,7 @@ typedef struct _CoglFramebuffer CoglFramebuffer;
#include <cogl/cogl-texture-2d.h>
#include <cogl/cogl-texture-3d.h>
#include <cogl/cogl-texture-2d-sliced.h>
+#include <cogl/cogl-meta-texture.h>
#include <cogl/cogl-index-buffer.h>
#include <cogl/cogl-attribute-buffer.h>
#include <cogl/cogl-indices.h>
diff --git a/cogl/winsys/cogl-texture-pixmap-x11.c b/cogl/winsys/cogl-texture-pixmap-x11.c
index 44ac4cd..76ad7fe 100644
--- a/cogl/winsys/cogl-texture-pixmap-x11.c
+++ b/cogl/winsys/cogl-texture-pixmap-x11.c
@@ -739,6 +739,33 @@ _cogl_texture_pixmap_x11_get_data (CoglTexture *tex,
return cogl_texture_get_data (child_tex, format, rowstride, data);
}
+typedef struct _NormalizeCoordsWrapperData
+{
+ int width;
+ int height;
+ CoglMetaTextureCallback callback;
+ void *user_data;
+} NormalizeCoordsWrapperData;
+
+static void
+normalize_coords_wrapper_cb (CoglTexture *child_texture,
+ const float *child_texture_coords,
+ const float *meta_coords,
+ void *user_data)
+{
+ NormalizeCoordsWrapperData *data = user_data;
+ float normalized_coords[4];
+
+ normalized_coords[0] = meta_coords[0] / data->width;
+ normalized_coords[1] = meta_coords[1] / data->height;
+ normalized_coords[2] = meta_coords[2] / data->width;
+ normalized_coords[3] = meta_coords[3] / data->height;
+
+ data->callback (child_texture,
+ child_texture_coords, normalized_coords,
+ data->user_data);
+}
+
static void
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region
(CoglTexture *tex,
@@ -746,22 +773,54 @@ _cogl_texture_pixmap_x11_foreach_sub_texture_in_region
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
- CoglTextureSliceCallback callback,
+ CoglMetaTextureCallback callback,
void *user_data)
{
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
- CoglHandle child_tex;
-
- child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
+ CoglHandle child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
/* Forward on to the child texture */
- _cogl_texture_foreach_sub_texture_in_region (child_tex,
- virtual_tx_1,
- virtual_ty_1,
- virtual_tx_2,
- virtual_ty_2,
- callback,
- user_data);
+
+ /* tfp textures may be implemented in terms of a
+ * CoglTextureRectangle texture which uses un-normalized texture
+ * coordinates but we want to consistently deal with normalized
+ * texture coordinates with CoglTexturePixmapX11... */
+ if (_cogl_is_texture_rectangle (child_tex))
+ {
+ NormalizeCoordsWrapperData data;
+ int width = tex_pixmap->width;
+ int height = tex_pixmap->height;
+
+ virtual_tx_1 *= width;
+ virtual_ty_1 *= height;
+ virtual_tx_2 *= width;
+ virtual_ty_2 *= height;
+
+ data.width = width;
+ data.height = height;
+ data.callback = callback;
+ data.user_data = user_data;
+
+ cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
+ virtual_tx_1,
+ virtual_ty_1,
+ virtual_tx_2,
+ virtual_ty_2,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ normalize_coords_wrapper_cb,
+ &data);
+ }
+ else
+ cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
+ virtual_tx_1,
+ virtual_ty_1,
+ virtual_tx_2,
+ virtual_ty_2,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ callback,
+ user_data);
}
static int
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