[cogl] examples: Adds a simple 4x msaa example
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] examples: Adds a simple 4x msaa example
- Date: Tue, 1 Nov 2011 12:07:21 +0000 (UTC)
commit 405cacabe23786db93742e0cf17100ae413050bc
Author: Robert Bragg <robert linux intel com>
Date: Tue Aug 23 14:47:35 2011 +0100
examples: Adds a simple 4x msaa example
This adds a very basic test of onscreen and offscreen multisample
rendering with 4 samples per pixel. The test simply draws two triangles;
the one on the left is rendered directly to the onscreen framebuffer and
the other is first rendered offscreen before copying it onscreen.
Reviewed-by: Neil Roberts <neil linux intel com>
examples/Makefile.am | 4 +-
examples/cogl-msaa.c | 112 ++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 115 insertions(+), 1 deletions(-)
---
diff --git a/examples/Makefile.am b/examples/Makefile.am
index 3292320..9abece3 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -18,12 +18,14 @@ common_ldadd = \
$(COGL_DEP_LIBS) \
$(top_builddir)/cogl/libcogl.la
-programs = cogl-hello
+programs = cogl-hello cogl-msaa
examples_datadir = $(pkgdatadir)/examples-data
examples_data_DATA =
cogl_hello_SOURCES = cogl-hello.c
cogl_hello_LDADD = $(common_ldadd)
+cogl_msaa_SOURCES = cogl-msaa.c
+cogl_msaa_LDADD = $(common_ldadd)
if BUILD_COGL_PANGO
programs += cogl-crate
diff --git a/examples/cogl-msaa.c b/examples/cogl-msaa.c
new file mode 100644
index 0000000..8d7d358
--- /dev/null
+++ b/examples/cogl-msaa.c
@@ -0,0 +1,112 @@
+#include <cogl/cogl.h>
+#include <glib.h>
+#include <stdio.h>
+
+CoglColor black;
+
+int
+main (int argc, char **argv)
+{
+ CoglOnscreenTemplate *onscreen_template;
+ CoglDisplay *display;
+ CoglContext *ctx;
+ CoglOnscreen *onscreen;
+ CoglFramebuffer *fb;
+ GError *error = NULL;
+ CoglVertexP2C4 triangle_vertices[] = {
+ {0, 0.7, 0xff, 0x00, 0x00, 0x80},
+ {-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
+ {0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
+ };
+ CoglPrimitive *triangle;
+ CoglHandle tex;
+ CoglHandle offscreen;
+ CoglFramebuffer *offscreen_fb;
+ CoglPipeline *pipeline;
+
+ onscreen_template = cogl_onscreen_template_new (NULL);
+ cogl_onscreen_template_set_samples_per_pixel (onscreen_template, 4);
+ display = cogl_display_new (NULL, onscreen_template);
+
+ if (!cogl_display_setup (display, &error))
+ {
+ fprintf (stderr, "Platform doesn't support onscreen 4x msaa rendering: %s\n",
+ error->message);
+ return 1;
+ }
+
+ ctx = cogl_context_new (display, &error);
+ if (!ctx)
+ {
+ fprintf (stderr, "Failed to create context: %s\n", error->message);
+ return 1;
+ }
+
+ onscreen = cogl_onscreen_new (ctx, 640, 480);
+ /* Eventually there will be an implicit allocate on first use so this
+ * will become optional... */
+ fb = COGL_FRAMEBUFFER (onscreen);
+
+ cogl_framebuffer_set_samples_per_pixel (fb, 4);
+
+ if (!cogl_framebuffer_allocate (fb, &error))
+ {
+ g_error_free (error);
+ fprintf (stderr, "Failed to allocate 4x msaa offscreen framebuffer, "
+ "disabling msaa for onscreen rendering\n");
+ cogl_framebuffer_set_samples_per_pixel (fb, 0);
+
+ error = NULL;
+ if (!cogl_framebuffer_allocate (fb, &error))
+ {
+ fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message);
+ return 1;
+ }
+ }
+
+ cogl_onscreen_show (onscreen);
+
+ tex = cogl_texture_new_with_size (320, 480,
+ COGL_TEXTURE_NO_SLICING,
+ COGL_PIXEL_FORMAT_ANY);
+ offscreen = cogl_offscreen_new_to_texture (tex);
+ offscreen_fb = COGL_FRAMEBUFFER (offscreen);
+ cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 4);
+ if (!cogl_framebuffer_allocate (offscreen_fb, &error))
+ {
+ g_error_free (error);
+ error = NULL;
+ fprintf (stderr, "Failed to allocate 4x msaa offscreen framebuffer, "
+ "disabling msaa for offscreen rendering");
+ cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 0);
+ }
+
+ cogl_push_framebuffer (fb);
+
+ triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
+ 3, triangle_vertices);
+ pipeline = cogl_pipeline_new ();
+
+ for (;;) {
+ cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
+
+ cogl_push_matrix ();
+ cogl_scale (0.5, 1, 1);
+ cogl_translate (-1, 0, 0);
+ cogl_set_source (pipeline);
+ cogl_primitive_draw (triangle);
+ cogl_pop_matrix ();
+
+ cogl_push_framebuffer (offscreen_fb);
+ cogl_primitive_draw (triangle);
+ cogl_framebuffer_resolve_samples (offscreen_fb);
+ cogl_pop_framebuffer ();
+
+ cogl_set_source_texture (tex);
+ cogl_rectangle (0, 1, 1, -1);
+
+ cogl_framebuffer_swap_buffers (fb);
+ }
+
+ return 0;
+}
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